Created by: YGO Mod (20517634)

Created On: 07/22/2023

Need 9 UR

UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Ancient Fairy Dragon1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Magical Stone Excavation1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Upstart Goblin3 card

Main: 46 Extra: 15

R Rarity
1 cardEarthbound Greater Linewalker
R Rarity
1 cardEarthbound Greater Linewalker
Earthbound Greater Linewalker
DARK 8
Earthbound Greater Linewalker
  • ATK:

  • 2900

  • DEF:

  • 2900


If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.


R Rarity
1 cardEarthbound Immortal Cusillu
R Rarity
1 cardEarthbound Immortal Cusillu
Earthbound Immortal Cusillu
DARK 10
Earthbound Immortal Cusillu
  • ATK:

  • 2800

  • DEF:

  • 2400


There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP.


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
1 cardThe Big Saturn
R Rarity
1 cardThe Big Saturn
The Big Saturn
DARK 8
The Big Saturn
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Special Summoned from the hand or Deck. Once per turn: You can discard 1 card and pay 1000 Life Points; this card gains 1000 ATK until the End Phase. When this card in your possession is destroyed by your opponent's card effect and sent to your Graveyard: Both players take damage equal to this card's ATK in the Graveyard.


R Rarity
3 cardTreasure Panda
R Rarity
3 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


R Rarity
1 cardYajiro Invader
R Rarity
1 cardYajiro Invader
Yajiro Invader
DARK 5
Yajiro Invader
  • ATK:

  • 2200

  • DEF:

  • 0


If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned, to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster, then destroy all other cards in this card's column.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardThousand-Eyes Idol
N Rarity
1 cardThousand-Eyes Idol
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


R Rarity
1 cardFlamvell Guard
R Rarity
1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


N Rarity
1 cardWater Spirit
N Rarity
1 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


N Rarity
1 cardDouble Summon
N Rarity
1 cardDouble Summon
Double Summon
Spell Normal
Double Summon

    You can conduct 2 Normal Summons/Sets this turn, not just 1.


    SR Rarity
    3 cardInto the Void
    SR Rarity
    3 cardInto the Void
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


      SR Rarity
      1 cardLink Bound
      SR Rarity
      1 cardLink Bound
      Link Bound
      Spell Quick
      Link Bound

        Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.


        R Rarity
        3 cardMagical Mallet
        R Rarity
        3 cardMagical Mallet
        Magical Mallet
        Spell Normal
        Magical Mallet

          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


          UR Rarity
          1 cardMagical Stone Excavation
          UR Rarity
          1 cardMagical Stone Excavation
          Magical Stone Excavation
          Spell Normal
          Magical Stone Excavation

            Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


            UR Rarity
            1 cardMonster Reborn
            UR Rarity
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              SR Rarity
              3 cardPot of Avarice
              SR Rarity
              3 cardPot of Avarice
              Pot of Avarice
              Spell Normal
              Pot of Avarice

                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                Tag(s):

                N Rarity
                3 cardReload
                N Rarity
                3 cardReload
                Reload
                Spell Quick
                Reload

                  Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                  N Rarity
                  1 cardSparks
                  N Rarity
                  1 cardSparks
                  Sparks
                  Spell Normal
                  Sparks

                    Inflict 200 points of damage to your opponent's Life Points.


                    SR Rarity
                    1 cardSpellbook of Knowledge
                    SR Rarity
                    1 cardSpellbook of Knowledge
                    Spellbook of Knowledge
                    Spell Normal
                    Spellbook of Knowledge

                      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                      SR Rarity
                      1 cardTemple of the Kings
                      SR Rarity
                      1 cardTemple of the Kings
                      Temple of the Kings
                      Spell Continuous
                      Temple of the Kings

                        You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                        UR Rarity
                        3 cardUpstart Goblin
                        UR Rarity
                        3 cardUpstart Goblin
                        Upstart Goblin
                        Spell Normal
                        Upstart Goblin

                          Draw 1 card, then your opponent gains 1000 LP.


                          R Rarity
                          3 cardWhite Elephant's Gift
                          R Rarity
                          3 cardWhite Elephant's Gift
                          White Elephant's Gift
                          Spell Normal
                          White Elephant's Gift

                            Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                            SR Rarity
                            3 cardWonder Wand
                            SR Rarity
                            3 cardWonder Wand
                            Wonder Wand
                            Spell Equip
                            Wonder Wand

                              Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                              N Rarity
                              1 cardGive and Take
                              N Rarity
                              1 cardGive and Take
                              Give and Take
                              Trap Normal
                              Give and Take

                                Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.


                                UR Rarity
                                1 cardSaryuja Skull Dread
                                UR Rarity
                                1 cardSaryuja Skull Dread
                                Saryuja Skull Dread
                                EARTH
                                Saryuja Skull Dread
                                • ATK:

                                • 2800

                                • LINK-4

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                UR Rarity
                                1 cardAccel Synchro Stardust Dragon
                                UR Rarity
                                1 cardAccel Synchro Stardust Dragon
                                Accel Synchro Stardust Dragon
                                WIND 8
                                Accel Synchro Stardust Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                UR Rarity
                                1 cardAncient Fairy Dragon
                                UR Rarity
                                1 cardAncient Fairy Dragon
                                Ancient Fairy Dragon
                                LIGHT 7
                                Ancient Fairy Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                N Rarity
                                1 cardCyberse Integrator
                                N Rarity
                                1 cardCyberse Integrator
                                Cyberse Integrator
                                LIGHT 3
                                Cyberse Integrator
                                • ATK:

                                • 1000

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                N Rarity
                                2 cardOld Entity Cthugua
                                N Rarity
                                2 cardOld Entity Cthugua
                                Old Entity Cthugua
                                FIRE 4
                                Old Entity Cthugua
                                • ATK:

                                • 2200

                                • DEF:

                                • 200


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                SR Rarity
                                1 cardRavenous Crocodragon Archethys
                                SR Rarity
                                1 cardRavenous Crocodragon Archethys
                                Ravenous Crocodragon Archethys
                                WATER 9
                                Ravenous Crocodragon Archethys
                                • ATK:

                                • 1000

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                R Rarity
                                1 cardStardust Charge Warrior
                                R Rarity
                                1 cardStardust Charge Warrior
                                Stardust Charge Warrior
                                WIND 6
                                Stardust Charge Warrior
                                • ATK:

                                • 2000

                                • DEF:

                                • 1300


                                1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                UR Rarity
                                1 cardT.G. Hyper Librarian
                                UR Rarity
                                1 cardT.G. Hyper Librarian
                                T.G. Hyper Librarian
                                DARK 5
                                T.G. Hyper Librarian
                                • ATK:

                                • 2400

                                • DEF:

                                • 1800


                                1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                SR Rarity
                                3 cardFormula Synchron
                                SR Rarity
                                3 cardFormula Synchron
                                Formula Synchron
                                LIGHT 2
                                Formula Synchron
                                • ATK:

                                • 200

                                • DEF:

                                • 1500


                                1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                SR Rarity
                                1 cardMartial Metal Marcher
                                SR Rarity
                                1 cardMartial Metal Marcher
                                Martial Metal Marcher
                                WIND 3
                                Martial Metal Marcher
                                • ATK:

                                • 500

                                • DEF:

                                • 2200


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                R Rarity
                                1 cardShamisen Samsara Sorrowcat
                                R Rarity
                                1 cardShamisen Samsara Sorrowcat
                                Shamisen Samsara Sorrowcat
                                DARK 3
                                Shamisen Samsara Sorrowcat
                                • ATK:

                                • 1600

                                • DEF:

                                • 1200


                                1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                SR Rarity
                                1 cardNumber 60: Dugares the Timeless
                                SR Rarity
                                1 cardNumber 60: Dugares the Timeless
                                Number 60: Dugares the Timeless
                                FIRE
                                Number 60: Dugares the Timeless
                                • ATK:

                                • 1200

                                • DEF:

                                • 1200


                                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.




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