Created by: YGO Mod (20517634)

Created On: 06/23/2023

Need 9 UR

UR Rarity
Saryuja Skull Dread1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Number C1000: Numerounius1 card
UR Rarity
Number iC1000: Numerounius Numerounia1 card
UR Rarity
One for One1 card
UR Rarity
Upstart Goblin3 card
UR Rarity
Waking the Dragon1 card

Main: 40 Extra: 15

SR Rarity
1 cardNeko Mane King
SR Rarity
1 cardNeko Mane King
Neko Mane King
EARTH 1
Neko Mane King
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.


SR Rarity
1 cardSilent Wobby
SR Rarity
1 cardSilent Wobby
Silent Wobby
WATER 4
Silent Wobby
  • ATK:

  • 1000

  • DEF:

  • 2000


During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3.


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
3 cardTreasure Panda
R Rarity
3 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


R Rarity
1 cardYajiro Invader
R Rarity
1 cardYajiro Invader
Yajiro Invader
DARK 5
Yajiro Invader
  • ATK:

  • 2200

  • DEF:

  • 0


If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned, to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster, then destroy all other cards in this card's column.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardThousand-Eyes Idol
N Rarity
1 cardThousand-Eyes Idol
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


R Rarity
2 cardFlamvell Guard
R Rarity
2 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


N Rarity
2 cardWater Spirit
N Rarity
2 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


SR Rarity
1 cardAllure of Darkness
SR Rarity
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    SR Rarity
    1 cardLink Bound
    SR Rarity
    1 cardLink Bound
    Link Bound
    Spell Quick
    Link Bound

      Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.


      R Rarity
      3 cardMagical Mallet
      R Rarity
      3 cardMagical Mallet
      Magical Mallet
      Spell Normal
      Magical Mallet

        Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


        UR Rarity
        1 cardOne for One
        UR Rarity
        1 cardOne for One
        One for One
        Spell Normal
        One for One

          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


          R Rarity
          1 cardOverlay Regen
          R Rarity
          1 cardOverlay Regen
          Overlay Regen
          Spell Normal
          Overlay Regen

            Target 1 face-up Xyz Monster on the field; attach this card to it as an Xyz Material.


            SR Rarity
            3 cardPot of Avarice
            SR Rarity
            3 cardPot of Avarice
            Pot of Avarice
            Spell Normal
            Pot of Avarice

              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




              Tag(s):

              SR Rarity
              1 cardSpellbook of Knowledge
              SR Rarity
              1 cardSpellbook of Knowledge
              Spellbook of Knowledge
              Spell Normal
              Spellbook of Knowledge

                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                UR Rarity
                3 cardUpstart Goblin
                UR Rarity
                3 cardUpstart Goblin
                Upstart Goblin
                Spell Normal
                Upstart Goblin

                  Draw 1 card, then your opponent gains 1000 LP.


                  R Rarity
                  3 cardWhite Elephant's Gift
                  R Rarity
                  3 cardWhite Elephant's Gift
                  White Elephant's Gift
                  Spell Normal
                  White Elephant's Gift

                    Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                    SR Rarity
                    3 cardWonder Wand
                    SR Rarity
                    3 cardWonder Wand
                    Wonder Wand
                    Spell Equip
                    Wonder Wand

                      Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                      R Rarity
                      1 cardPowerful Rebirth
                      R Rarity
                      1 cardPowerful Rebirth
                      Powerful Rebirth
                      Trap Continuous
                      Powerful Rebirth

                        Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                        UR Rarity
                        1 cardWaking the Dragon
                        UR Rarity
                        1 cardWaking the Dragon
                        Waking the Dragon
                        Trap Normal
                        Waking the Dragon

                          If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                          R Rarity
                          1 cardCross-Sheep
                          R Rarity
                          1 cardCross-Sheep
                          Cross-Sheep
                          EARTH
                          Cross-Sheep
                          • ATK:

                          • 700

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                          N Rarity
                          1 cardGeonator Transverser
                          N Rarity
                          1 cardGeonator Transverser
                          Geonator Transverser
                          EARTH
                          Geonator Transverser
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Top-Right

                          Bottom-Left


                          2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                          R Rarity
                          1 cardImduk the World Chalice Dragon
                          R Rarity
                          1 cardImduk the World Chalice Dragon
                          Imduk the World Chalice Dragon
                          WIND
                          Imduk the World Chalice Dragon
                          • ATK:

                          • 800

                          • LINK-1

                          Link Arrow:

                          Top


                          1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                          SR Rarity
                          1 cardLANphorhynchus
                          SR Rarity
                          1 cardLANphorhynchus
                          LANphorhynchus
                          LIGHT
                          LANphorhynchus
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters


                          SR Rarity
                          1 cardLink Spider
                          SR Rarity
                          1 cardLink Spider
                          Link Spider
                          EARTH
                          Link Spider
                          • ATK:

                          • 1000

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                          R Rarity
                          2 cardReprodocus
                          R Rarity
                          2 cardReprodocus
                          Reprodocus
                          EARTH
                          Reprodocus
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                          UR Rarity
                          1 cardSaryuja Skull Dread
                          UR Rarity
                          1 cardSaryuja Skull Dread
                          Saryuja Skull Dread
                          EARTH
                          Saryuja Skull Dread
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                          R Rarity
                          1 cardStardust Charge Warrior
                          R Rarity
                          1 cardStardust Charge Warrior
                          Stardust Charge Warrior
                          WIND 6
                          Stardust Charge Warrior
                          • ATK:

                          • 2000

                          • DEF:

                          • 1300


                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                          UR Rarity
                          1 cardT.G. Hyper Librarian
                          UR Rarity
                          1 cardT.G. Hyper Librarian
                          T.G. Hyper Librarian
                          DARK 5
                          T.G. Hyper Librarian
                          • ATK:

                          • 2400

                          • DEF:

                          • 1800


                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                          SR Rarity
                          3 cardFormula Synchron
                          SR Rarity
                          3 cardFormula Synchron
                          Formula Synchron
                          LIGHT 2
                          Formula Synchron
                          • ATK:

                          • 200

                          • DEF:

                          • 1500


                          1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                          UR Rarity
                          1 cardNumber C1000: Numerounius
                          UR Rarity
                          1 cardNumber C1000: Numerounius
                          Number C1000: Numerounius
                          LIGHT
                          Number C1000: Numerounius
                          • ATK:

                          • -1

                          • DEF:

                          • -1


                          5 Level 12 monsters Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.


                          UR Rarity
                          1 cardNumber iC1000: Numerounius Numerounia
                          UR Rarity
                          1 cardNumber iC1000: Numerounius Numerounia
                          Number iC1000: Numerounius Numerounia
                          LIGHT
                          Number iC1000: Numerounius Numerounia
                          • ATK:

                          • -1

                          • DEF:

                          • -1


                          5 Level 13 monsters If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned. ● Monsters your opponent controls must attack this card, if able. ● At the end of your opponent's turn, if this card did not battle, you win the Duel. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.




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