Created by: YGO Mod (20517634)

Created On: 06/22/2023

Need 21 UR

UR Rarity
Dinowrestler Pankratops1 card
UR Rarity
Kelbek the Ancient Vanguard1 card
UR Rarity
Rafale, Champion Fur Hire1 card
UR Rarity
Souleating Oviraptor3 card
UR Rarity
Ultimate Conductor Tyranno1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Borrelsword Dragon1 card
UR Rarity
Donner, Dagger Fur Hire2 card
UR Rarity
Folgo, Justice Fur Hire2 card
UR Rarity
Linkuriboh1 card
UR Rarity
Effect Veiler1 card
UR Rarity
Ghost Mourner & Moonlit Chill1 card
UR Rarity
Tornado Dragon1 card
UR Rarity
Fossil Dig3 card
UR Rarity
Infinite Impermanence1 card

Main: 40 Extra: 15

SR Rarity
2 cardAnimadorned Archosaur
SR Rarity
2 cardAnimadorned Archosaur
Animadorned Archosaur
LIGHT 1
Animadorned Archosaur
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.


SR Rarity
3 cardBabycerasaurus
SR Rarity
3 cardBabycerasaurus
Babycerasaurus
EARTH 2
Babycerasaurus
  • ATK:

  • 500

  • DEF:

  • 500


If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.


R Rarity
1 cardBattle Fader
R Rarity
1 cardBattle Fader
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


SR Rarity
1 cardBeat, Bladesman Fur Hire
SR Rarity
1 cardBeat, Bladesman Fur Hire
Beat, Bladesman Fur Hire
EARTH 3
Beat, Bladesman Fur Hire
  • ATK:

  • 1200

  • DEF:

  • 500


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.


N Rarity
1 cardCodebreaker Zero Day
N Rarity
1 cardCodebreaker Zero Day
Codebreaker Zero Day
DARK 4
Codebreaker Zero Day
  • ATK:

  • 1800

  • DEF:

  • 0


All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.


SR Rarity
1 cardD.D. Crow
SR Rarity
1 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
1 cardDinowrestler Pankratops
UR Rarity
1 cardDinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


N Rarity
1 cardDonpa, Marksman Fur Hire
N Rarity
1 cardDonpa, Marksman Fur Hire
Donpa, Marksman Fur Hire
WIND 2
Donpa, Marksman Fur Hire
  • ATK:

  • 500

  • DEF:

  • 1000


During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.


SR Rarity
1 cardDoodle Beast - Stego
SR Rarity
1 cardDoodle Beast - Stego
Doodle Beast - Stego
EARTH 5
Doodle Beast - Stego
  • ATK:

  • 1200

  • DEF:

  • 1800


If you control no monsters, or if all monsters you control are Dinosaur monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Doodlebook" Spell/Trap from your Deck to your hand, then discard 1 card. You can only use each effect of "Doodle Beast - Stego" once per turn.


N Rarity
1 cardGiant Rex
N Rarity
1 cardGiant Rex
Giant Rex
EARTH 4
Giant Rex
  • ATK:

  • 2000

  • DEF:

  • 1200


Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.


UR Rarity
1 cardKelbek the Ancient Vanguard
UR Rarity
1 cardKelbek the Ancient Vanguard
Kelbek the Ancient Vanguard
EARTH 4
Kelbek the Ancient Vanguard
  • ATK:

  • 1500

  • DEF:

  • 1800


If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.


SR Rarity
3 cardMiscellaneousaurus
SR Rarity
3 cardMiscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


SR Rarity
1 cardOvertex Qoatlus
SR Rarity
1 cardOvertex Qoatlus
Overtex Qoatlus
DARK 7
Overtex Qoatlus
  • ATK:

  • 2700

  • DEF:

  • 2100


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn.


SR Rarity
1 cardPetiteranodon
SR Rarity
1 cardPetiteranodon
Petiteranodon
EARTH 2
Petiteranodon
  • ATK:

  • 500

  • DEF:

  • 500


If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.


UR Rarity
1 cardRafale, Champion Fur Hire
UR Rarity
1 cardRafale, Champion Fur Hire
Rafale, Champion Fur Hire
LIGHT 8
Rafale, Champion Fur Hire
  • ATK:

  • 2800

  • DEF:

  • 2200


If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.


R Rarity
3 cardRex, Freight Fur Hire
R Rarity
3 cardRex, Freight Fur Hire
Rex, Freight Fur Hire
EARTH 2
Rex, Freight Fur Hire
  • ATK:

  • 300

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your Deck to your hand. During the Main Phase, if you control a monster "Fur Hire" (Quick Effect): You can banish this card from your GY, then target 1 card "Fur Hire" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of "Rex, Freight Fur Hire" once per turn.


UR Rarity
3 cardSouleating Oviraptor
UR Rarity
3 cardSouleating Oviraptor
Souleating Oviraptor
DARK 4
Souleating Oviraptor
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


UR Rarity
1 cardUltimate Conductor Tyranno
UR Rarity
1 cardUltimate Conductor Tyranno
Ultimate Conductor Tyranno
LIGHT 10
Ultimate Conductor Tyranno
  • ATK:

  • 3500

  • DEF:

  • 3200


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
1 cardGhost Mourner & Moonlit Chill
UR Rarity
1 cardGhost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


SR Rarity
2 cardDouble Evolution Pill
SR Rarity
2 cardDouble Evolution Pill
Double Evolution Pill
Spell Normal
Double Evolution Pill

    Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.


    UR Rarity
    3 cardFossil Dig
    UR Rarity
    3 cardFossil Dig
    Fossil Dig
    Spell Normal
    Fossil Dig

      Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


      R Rarity
      3 cardLost World
      R Rarity
      3 cardLost World
      Lost World
      Spell Field
      Lost World

        All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead.


        R Rarity
        1 cardMayhem Fur Hire
        R Rarity
        1 cardMayhem Fur Hire
        Mayhem Fur Hire
        Spell Quick
        Mayhem Fur Hire

          Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.


          N Rarity
          1 cardRookie Fur Hire
          N Rarity
          1 cardRookie Fur Hire
          Rookie Fur Hire
          Spell Quick
          Rookie Fur Hire

            Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn.


            UR Rarity
            1 cardInfinite Impermanence
            UR Rarity
            1 cardInfinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              UR Rarity
              1 cardAccesscode Talker
              UR Rarity
              1 cardAccesscode Talker
              Accesscode Talker
              DARK
              Accesscode Talker
              • ATK:

              • 2300

              • LINK-4

              Link Arrow:

              Top

              Left

              Right

              Bottom


              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




              Tag(s):

              UR Rarity
              1 cardBorrelsword Dragon
              UR Rarity
              1 cardBorrelsword Dragon
              Borrelsword Dragon
              DARK
              Borrelsword Dragon
              • ATK:

              • 3000

              • LINK-4

              Link Arrow:

              Top

              Left

              Bottom-Left

              Bottom


              3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


              SR Rarity
              1 cardCodebreaker Virus Berserker
              SR Rarity
              1 cardCodebreaker Virus Berserker
              Codebreaker Virus Berserker
              DARK
              Codebreaker Virus Berserker
              • ATK:

              • 2800

              • LINK-3

              Link Arrow:

              Top

              Right

              Bottom


              2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.


              R Rarity
              1 cardCodebreaker Virus Swordsman
              R Rarity
              1 cardCodebreaker Virus Swordsman
              Codebreaker Virus Swordsman
              DARK
              Codebreaker Virus Swordsman
              • ATK:

              • 2300

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


              UR Rarity
              2 cardDonner, Dagger Fur Hire
              UR Rarity
              2 cardDonner, Dagger Fur Hire
              Donner, Dagger Fur Hire
              EARTH
              Donner, Dagger Fur Hire
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Bottom

              Bottom-Right


              2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


              UR Rarity
              2 cardFolgo, Justice Fur Hire
              UR Rarity
              2 cardFolgo, Justice Fur Hire
              Folgo, Justice Fur Hire
              DARK
              Folgo, Justice Fur Hire
              • ATK:

              • 2400

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              3 monsters with different Types Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.


              UR Rarity
              1 cardLinkuriboh
              UR Rarity
              1 cardLinkuriboh
              Linkuriboh
              DARK
              Linkuriboh
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


              N Rarity
              1 cardPentestag
              N Rarity
              1 cardPentestag
              Pentestag
              DARK
              Pentestag
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


              R Rarity
              1 cardExosister Asophiel
              R Rarity
              1 cardExosister Asophiel
              Exosister Asophiel
              LIGHT
              Exosister Asophiel
              • ATK:

              • 2100

              • DEF:

              • 1800


              2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.


              SR Rarity
              1 cardNumber 103: Ragnazero
              SR Rarity
              1 cardNumber 103: Ragnazero
              Number 103: Ragnazero
              WATER
              Number 103: Ragnazero
              • ATK:

              • 2400

              • DEF:

              • 1200


              2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


              SR Rarity
              1 cardNumber 106: Giant Hand
              SR Rarity
              1 cardNumber 106: Giant Hand
              Number 106: Giant Hand
              EARTH
              Number 106: Giant Hand
              • ATK:

              • 2000

              • DEF:

              • 2000


              2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


              N Rarity
              1 cardNumber 70: Malevolent Sin
              N Rarity
              1 cardNumber 70: Malevolent Sin
              Number 70: Malevolent Sin
              DARK
              Number 70: Malevolent Sin
              • ATK:

              • 2400

              • DEF:

              • 1200


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


              UR Rarity
              1 cardTornado Dragon
              UR Rarity
              1 cardTornado Dragon
              Tornado Dragon
              WIND
              Tornado Dragon
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.




              More Master Duel Info

              Dinowrestler Breakdown

               

               

               

               

               

               

               

               

               

               

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