Kuriboh Deck #775189 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Black Chaos x3, Fantastical Dragon Phantazmay x3, Kuriboh - Multiply! x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (58)
- Albion the Shrouded Dragon x1
- Black Chaos x3
- Celtic Mystic x1
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Fantastical Dragon Phantazmay x3
- Griffoh x1
- Kuriboh - Multiply! x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Skull Meister x3
- The Great Gallant Bandit x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x3
- Incredible Ecclesia, the Virtuous x1
- Branded in High Spirits x1
- Chaos Magical Hats x1
- Light and Darkness Ritual x2
- Ragged Records of Rites x3
- The Fallen & The Virtuous x3
- Mind Shuffle x2
- Typhoon x3
Extra Deck (15)
- Despian Quaeritis x1
- Granguignol the Dusk Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x1
- Chaos Angel x1
- Chaos Archfiend x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Stardust Dragon - Victim Sanctuary x2
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 46 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Black Chaos, Magician of Dark Chaos - Black Chaos, Phantazmay, Chaos Angel, Super Starslayer TY-PHON) reached through Light and Darkness Ritual, Albaz/Dogmatika Fusion, Chaos and Stardust Synchro lines; Hand-trap and negation chains that keep the opponent off the board while a single boss finishes
- Turn 1 (going first): Open with a Branded/Albaz or Light and Darkness starter, search via Ragged Records, Mind Shuffle or Sk. Archfiend, and build one Fusion or Synchro boss; the hand-trap suite is held back
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Kuriboh - Multiply!, Skull Meister and Ghost Ogre to answer the opponent's first summon chain, then rebuild through Nibiru or Phantazmay
- Recovery: Recover through Mind Shuffle and Skull Archfiend of Chaos graveyard or banish recursion plus Ragged Records; the dependency on Extra Deck summons makes recovery slow
- After siding: Not evaluable: the deck has no side deck, so no post-side plan is recorded (Illegal in any event until copy limits are fixed)
Why it scores here
The deck's power comes from the system, not from averaging its cards: 13 hand traps and 12 negation-text cards give it strong interaction density, which lifts going-second interaction and end-board quality. Engine accessibility is limited by an exact archetype purity of only 4.1 percent, with roughly 49 percent odds of at least one archetype-core card in the opening hand (Inferred), so the starter engine is split across Light and Darkness Ritual, Albaz Dragon, Chaos, Despia and Swordsoul lines that do not share one plan. No recorded boards exist, so the combo ceiling and median are text-only inferences and are scored with low confidence. Popularity of the Kuriboh name and the usage stats for Droll and Mulcharmy confirm the list is real but add no points on their own. The deck is Illegal (three copies of two Semi-Limited cards) and has no side deck, so it is capped at 35 and evaluated as theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 of a 3-copy starter in 5-card hand) ~0.24; archetype core P(>=1 in hand5) ~0.49; engine spread across 5+ sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Hand traps and searchers reduce dead hands, but 11 singletons and conflicting sub-archetypes leave redundancy low (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combos; ceiling read from card text for Black Chaos, Phantazmay and Chaos Angel boss lines (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unknown; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 13 hand traps and 16 searcher-text cards give multiple independent continuation routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Ragged Records, Mind Shuffle and Skull Archfiend recursion give partial recovery; P(>=1 searcher in hand5) ~0.81 (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 12 negation-text and 13 hand-trap cards with removal text across 26 hits give layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | P(>=1 hand trap in hand6 going second) ~0.80; hand traps plus Nibiru and Phantazmay break an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK of 2500 to 3500 across Extra Deck; Chaos Angel can banish on summon, but no direct damage or piercing data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 main cards across 28 distinct names; 70 of 58 main slots are off the exact archetype; 2 cards over copy limit (Verified/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots: 9 Synchro, 5 Fusion, 1 Xyz; Albaz and Despia Fusions are reachable only with specific starters (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty, so no post-side adaptability is recorded (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multi-branch chains (Ecclesia, Fallen of Albaz, Ritual shuffles) require many decision points (Inferred) |
How the score was computed
Strategy profile: Toolbox primary with Midrange as secondary, disclosed 80/20 in the structural weighting. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-4); engine_conflicts (-3). Final formula: No reliable metagame: 0.80*Structural(49) + 0.20*TournamentReliability(42) - 7 modifiers = 41, then Illegal cap sets final to 35 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 13 hand traps and 12 negation-text cards
- Going-second hand-trap coverage at ~80% in hand6
- Multiple boss options in the Extra Deck (Black Chaos, Phantazmay, Chaos Angel, Starslayer)
Weaknesses
- Illegal copy limits on Ash Blossom and The Fallen & The Virtuous
- No side deck, so no post-side plan
- Low archetype purity (4.1%) across five or more sub-archetypes
- No recorded combos to confirm the ceiling
Critical choke points
- Fallen of Albaz and Branded/Albaz Fusion access depends on a single core card (3 copies in deck, 2 legal)
- Light and Darkness Ritual chain requires a specific Ritual Spell and Ritual monster in hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | none (or 1 copy of a non-restricted staple) | Brings the list within the OCG Semi-Limited copy limit of 2 |
| 2 | 1 copy of The Fallen & The Virtuous | 1 copy of a Light and Darkness or Albaz non-restricted card | Clears the second copy-limit violation and adds archetype coherence |
| 3 | none | Side deck of 15 cards (for example, hand-trap and backrow answers) | A side deck is needed for any post-side plan and to score D12 above the current gap |
Evidence & confidence
- Verified: Main 58 / Extra 15 / Side 0 sizes (legal size range); Copy-limit violations for Ash Blossom and The Fallen & The Virtuous; Banlist status: Limited (Branded in High Spirits, Droll & Lock Bird) and Semi-Limited (Ash Blossom, The Fallen & The Virtuous); Card text for listed hand traps, negations and Extra Deck bosses
- Observed: Usage stats: Droll & Lock Bird 92%, Mulcharmy Fuwalos 65%, Ash Blossom 54% inclusion
- Inferred: Starter hypergeometric odds (~0.24 per 3-copy card in hand5, ~0.49 archetype core); Interaction density and going-second hand-trap coverage (~0.80 in hand6); Structural and going-first/second estimates from card text and probabilities
- Provisional: Meta Power and D13 matchup fit (no dated sample or tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty: post-side dimensions (D12) scored from a gap
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