Kuriboh Deck Breakdown

Cards Usage Statistic

Main Deck

Dark Magician Girl
Dark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.

Magicians' Souls
Magicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

Magikuriboh
Magikuriboh
Magikuriboh
DARK 1
Magikuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.

Palladium Oracle Mahad
Palladium Oracle Mahad
Palladium Oracle Mahad
LIGHT 7
Palladium Oracle Mahad
  • ATK:

  • 2500

  • DEF:

  • 2100


When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.

Dark Magician
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Magicalized Fusion
    Magicalized Fusion
    Magicalized Fusion
    Spell Normal
    Magicalized Fusion

      Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.

      Polymerization
      Polymerization
      Polymerization
      Spell Normal
      Polymerization

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

        Soul Servant
        Soul Servant
        Soul Servant
        Spell Quick
        Soul Servant

          Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.

          Extra Deck

          Guardian Chimera
          Guardian Chimera
          Guardian Chimera
          DARK 9
          Guardian Chimera
          • ATK:

          • 3300

          • DEF:

          • 3300


          3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.

          Quintet Magician
          Quintet Magician
          Quintet Magician
          DARK 12
          Quintet Magician
          • ATK:

          • 4500

          • DEF:

          • 4500


          5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.

          The Dark Magicians
          The Dark Magicians
          The Dark Magicians
          DARK 8
          The Dark Magicians
          • ATK:

          • 2800

          • DEF:

          • 2300


          "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.

          Main: 51 Extra: 19

          1 cardApprentice Illusion Magician 1 cardApprentice Illusion Magician
          Apprentice Illusion Magician
          DARK 6
          Apprentice Illusion Magician
          • ATK:

          • 2000

          • DEF:

          • 1700


          You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


          1 cardDark Magician Girl 1 cardDark Magician Girl
          Dark Magician Girl
          DARK 6
          Dark Magician Girl
          • ATK:

          • 2000

          • DEF:

          • 1700


          Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


          2 cardMagician's Rod 2 cardMagician's Rod
          Magician's Rod
          DARK 3
          Magician's Rod
          • ATK:

          • 1600

          • DEF:

          • 100


          When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


          3 cardMagicians' Souls 3 cardMagicians' Souls
          Magicians' Souls
          DARK 1
          Magicians' Souls
          • ATK:

          • 0

          • DEF:

          • 0


          You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


          1 cardMagikuriboh 1 cardMagikuriboh
          Magikuriboh
          DARK 1
          Magikuriboh
          • ATK:

          • 300

          • DEF:

          • 200


          During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.


          1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          1 cardPalladium Oracle Mahad 1 cardPalladium Oracle Mahad
          Palladium Oracle Mahad
          LIGHT 7
          Palladium Oracle Mahad
          • ATK:

          • 2500

          • DEF:

          • 2100


          When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


          1 cardPalladium Oracle Mana 1 cardPalladium Oracle Mana
          Palladium Oracle Mana
          LIGHT 6
          Palladium Oracle Mana
          • ATK:

          • 2000

          • DEF:

          • 1700


          When your opponent activates a card or effect that targets 1 Spellcaster monster you control (and no other cards), while this card is in your hand or GY (Quick Effect): You can Special Summon this card. You can only use this effect of "Palladium Oracle Mana" once per turn. Level 7 or higher Spellcaster monsters you control cannot be destroyed by card effects. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY.


          1 cardSilent Magician 1 cardSilent Magician
          Silent Magician
          LIGHT 4
          Silent Magician
          • ATK:

          • 1000

          • DEF:

          • 1000


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.


          1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
          Slifer the Sky Dragon
          DIVINE 10
          Slifer the Sky Dragon
          • ATK:

          • -1

          • DEF:

          • -1


          Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


          1 cardTimaeus the United Dragon 1 cardTimaeus the United Dragon
          Timaeus the United Dragon
          LIGHT 8
          Timaeus the United Dragon
          • ATK:

          • 2800

          • DEF:

          • 1800


          You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


          2 cardToy Soldier 2 cardToy Soldier
          Toy Soldier
          LIGHT 4
          Toy Soldier
          • ATK:

          • 1500

          • DEF:

          • 1000


          You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.


          1 cardToy Tank 1 cardToy Tank
          Toy Tank
          LIGHT 4
          Toy Tank
          • ATK:

          • 1000

          • DEF:

          • 2100


          You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".


          2 cardDark Magician 2 cardDark Magician
          Dark Magician
          DARK 7
          Dark Magician
          • ATK:

          • 2500

          • DEF:

          • 2100


          ''The ultimate wizard in terms of attack and defense.''


          2 cardIllusion of Chaos 2 cardIllusion of Chaos
          Illusion of Chaos
          DARK 7
          Illusion of Chaos
          • ATK:

          • 2100

          • DEF:

          • 2500


          You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


          1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          1 cardBlazing Cartesia, the Virtuous 1 cardBlazing Cartesia, the Virtuous
          Blazing Cartesia, the Virtuous
          LIGHT 4
          Blazing Cartesia, the Virtuous
          • ATK:

          • 1500

          • DEF:

          • 1500


          If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.


          1 cardChaos Mirage Dragon 1 cardChaos Mirage Dragon
          Chaos Mirage Dragon
          LIGHT 4
          Chaos Mirage Dragon
          • ATK:

          • 1600

          • DEF:

          • 600


          You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.


          1 cardEffect Veiler 1 cardEffect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
          Ghost Ogre & Snow Rabbit
          LIGHT 3
          Ghost Ogre & Snow Rabbit
          • ATK:

          • 0

          • DEF:

          • 1800


          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            1 cardDark Magical Circle 1 cardDark Magical Circle
            Dark Magical Circle
            Spell Continuous
            Dark Magical Circle

              When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


              1 cardHarpie's Feather Duster
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                1 cardMagicalized Fusion 1 cardMagicalized Fusion
                Magicalized Fusion
                Spell Normal
                Magicalized Fusion

                  Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


                  1 cardMagician's Salvation 1 cardMagician's Salvation
                  Magician's Salvation
                  Spell Field
                  Magician's Salvation

                    When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.


                    1 cardMonster Reborn
                    1 cardMonster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      1 cardPolymerization 1 cardPolymerization
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                        2 cardPreparation of Rites 2 cardPreparation of Rites
                        Preparation of Rites
                        Spell Normal
                        Preparation of Rites

                          Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                          1 cardRaigeki
                          1 cardRaigeki
                          Raigeki
                          Spell Normal
                          Raigeki

                            Destroy all monsters your opponent controls.




                            Tag(s):

                            1 cardSecret Village of the Spellcasters 1 cardSecret Village of the Spellcasters
                            Secret Village of the Spellcasters
                            Spell Field
                            Secret Village of the Spellcasters

                              If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                              1 cardSecrets of Dark Magic 1 cardSecrets of Dark Magic
                              Secrets of Dark Magic
                              Spell Quick
                              Secrets of Dark Magic

                                Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                                3 cardSoul Servant 3 cardSoul Servant
                                Soul Servant
                                Spell Quick
                                Soul Servant

                                  Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                                  1 cardThe Eye of Timaeus 1 cardThe Eye of Timaeus
                                  The Eye of Timaeus
                                  Spell Normal
                                  The Eye of Timaeus

                                    (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                    1 cardThe True Name 1 cardThe True Name
                                    The True Name
                                    Spell Normal
                                    The True Name

                                      Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.


                                      3 cardToy Box 3 cardToy Box
                                      Toy Box
                                      Spell Continuous
                                      Toy Box

                                        Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.


                                        1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                                        Triple Tactics Talent
                                        Spell Normal
                                        Triple Tactics Talent

                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                          Tag(s):

                                          1 cardEternal Soul 1 cardEternal Soul
                                          Eternal Soul
                                          Trap Continuous
                                          Eternal Soul

                                            Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                            1 cardEvenly Matched 1 cardEvenly Matched
                                            Evenly Matched
                                            Trap Normal
                                            Evenly Matched

                                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                              1 cardSkill Drain
                                              1 cardSkill Drain
                                              Skill Drain
                                              Trap Continuous
                                              Skill Drain

                                                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                1 cardThe Revived Sky God 1 cardThe Revived Sky God
                                                The Revived Sky God
                                                Trap Normal
                                                The Revived Sky God

                                                  The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.


                                                  1 cardDark Magician Girl the Dragon Knight 1 cardDark Magician Girl the Dragon Knight
                                                  Dark Magician Girl the Dragon Knight
                                                  DARK 7
                                                  Dark Magician Girl the Dragon Knight
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 1700


                                                  "Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.


                                                  1 cardDark Magician the Dragon Knight 1 cardDark Magician the Dragon Knight
                                                  Dark Magician the Dragon Knight
                                                  DARK 8
                                                  Dark Magician the Dragon Knight
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                  1 cardGuardian Chimera 1 cardGuardian Chimera
                                                  Guardian Chimera
                                                  DARK 9
                                                  Guardian Chimera
                                                  • ATK:

                                                  • 3300

                                                  • DEF:

                                                  • 3300


                                                  3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                  1 cardMaster of Chaos 1 cardMaster of Chaos
                                                  Master of Chaos
                                                  DARK 8
                                                  Master of Chaos
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                                  1 cardQuintet Magician 1 cardQuintet Magician
                                                  Quintet Magician
                                                  DARK 12
                                                  Quintet Magician
                                                  • ATK:

                                                  • 4500

                                                  • DEF:

                                                  • 4500


                                                  5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                                  1 cardRed-Eyes Dark Dragoon
                                                  1 cardRed-Eyes Dark Dragoon
                                                  Red-Eyes Dark Dragoon
                                                  DARK 8
                                                  Red-Eyes Dark Dragoon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                  1 cardThe Dark Magicians 1 cardThe Dark Magicians
                                                  The Dark Magicians
                                                  DARK 8
                                                  The Dark Magicians
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2300


                                                  "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                  1 cardAccesscode Talker 1 cardAccesscode Talker
                                                  Accesscode Talker
                                                  DARK
                                                  Accesscode Talker
                                                  • ATK:

                                                  • 2300

                                                  • LINK-4

                                                  Link Arrow:

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                                                  Left

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                                                  Bottom


                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                  Tag(s):

                                                  1 cardArtemis, the Magistus Moon Maiden 1 cardArtemis, the Magistus Moon Maiden
                                                  Artemis, the Magistus Moon Maiden
                                                  LIGHT
                                                  Artemis, the Magistus Moon Maiden
                                                  • ATK:

                                                  • 800

                                                  • LINK-1

                                                  Link Arrow:

                                                  Top


                                                  1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                  1 cardBlack Luster Soldier - Soldier of Chaos 1 cardBlack Luster Soldier - Soldier of Chaos
                                                  Black Luster Soldier - Soldier of Chaos
                                                  EARTH
                                                  Black Luster Soldier - Soldier of Chaos
                                                  • ATK:

                                                  • 3000

                                                  • LINK-3

                                                  Link Arrow:

                                                  Top

                                                  Bottom-Left

                                                  Bottom-Right


                                                  3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                                  1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                  Dharc the Dark Charmer, Gloomy
                                                  DARK
                                                  Dharc the Dark Charmer, Gloomy
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                  1 cardI:P Masquerena 1 cardI:P Masquerena
                                                  I:P Masquerena
                                                  DARK
                                                  I:P Masquerena
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                  1 cardRelinquished Anima 1 cardRelinquished Anima
                                                  Relinquished Anima
                                                  DARK
                                                  Relinquished Anima
                                                  • ATK:

                                                  • 0

                                                  • LINK-1

                                                  Link Arrow:

                                                  Top


                                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                  1 cardS:P Little Knight
                                                  1 cardS:P Little Knight
                                                  S:P Little Knight
                                                  DARK
                                                  S:P Little Knight
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

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                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                  1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                  Selene, Queen of the Master Magicians
                                                  LIGHT
                                                  Selene, Queen of the Master Magicians
                                                  • ATK:

                                                  • 1850

                                                  • LINK-3

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                  Underworld Goddess of the Closed World
                                                  LIGHT
                                                  Underworld Goddess of the Closed World
                                                  • ATK:

                                                  • 3000

                                                  • LINK-5

                                                  Link Arrow:

                                                  Top

                                                  Top-Right

                                                  Right

                                                  Bottom

                                                  Bottom-Right


                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                  1 cardChaos Angel 1 cardChaos Angel
                                                  Chaos Angel
                                                  DARK 10
                                                  Chaos Angel
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 2800


                                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                  1 cardPSY-Framelord Omega
                                                  1 cardPSY-Framelord Omega
                                                  PSY-Framelord Omega
                                                  LIGHT 8
                                                  PSY-Framelord Omega
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2200


                                                  1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                  1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                  Psychic End Punisher
                                                  LIGHT 11
                                                  Psychic End Punisher
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 3500


                                                  1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.



                                                  KURIBOH Decks in OCG








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