Kaiju Deck #775069 — Yu-Gi-Oh! OCG

60 Main, 4 Extra, incl. Dogoran, the Mad Flame Kaiju x3, Fusion Parasite x3, Gadarla, the Mystery Dust Kaiju x3. Created Oct 28, 2026 by YGO Mod.

Deck Kaiju OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 30, 2026
48± 6/ 100
Power Score
Structural 54
Reliability 44
Going First 40
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.5
Going First 40
Going Second 62
Meta Power provisional
Tournament Reliability 44
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 4 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Kaiju boss monsters (Thunder King, Jizukiru, Dogoran at 3000 to 3300 ATK) once a Kaiju is live on an opponent's board; Eyes Restrict / Relinquished equip-and-negate pressure through Millennium-Eyes Restrict and Relinquished Anima
  • Turn 1 (going first): Open on the non-Kaiju starters (Jester Confit, Kinka-byo, Fusion Parasite, Nightmare Apprentice) and wait for the opponent to commit a monster before any Kaiju can be Special Summoned from hand (Inferred from card text)
  • Turn 2 (going second): Answer the opponent's first board with hand traps (Ash Blossom, Effect Veiler, Maxx C, Infinite Impermanence, Battle Fader, Tragoedia), then Special Summon a Kaiju by Tributing one of their monsters or onto a Kaiju they already control
  • Recovery: Searchers (Pre-Preparation of Rites, Preparation of Rites, Ragged Records of Rites, Kyoutou Waterfront, Interrupted Kaiju Slumber) rebuild the Ritual/Kaiju hand; Relinquished can recur from the GY via Black Illusion Ritual
  • After siding: None: the deck runs an empty Side Deck, so there is no post-side plan

Why it scores here

The list is legal and every restricted card is run within its limit, so it earns a normal score. The deck's power rests on its system rather than on its card scores: a Kaiju boss package with strong ATK and built-in negations, six hand traps that answer a first board, and a searcher layer that improves the odds of finding the right piece. Its main weaknesses are structural. The Kaiju summon condition requires an opponent monster, so the engine is dead on an empty board, and 41 of 60 main-deck copies sit outside the exact Kaiju name, with Eyes Restrict/Relinquished and a generic tech layer competing for the same hand. The list runs no Side Deck, which removes any post-side plan. Popularity and usage data show only that the archetype is real, not that the deck is strong, and the score does not come from averaging card scores. No combo, tournament, or guide data is supplied, so the ceiling, floor, and matchup reads are Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 Per-card P(>=1 copy in a 5-card opener) is 0.23 for each 3-copy starter, and Kaiju summons also need an opponent monster; engine reliability is conditional (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Going-first hands with no opponent monster leave the Kaiju and Ritual pieces dead, and the 6 hand traps give P(>=1) of 0.48 going second (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling from Kaiju boss stats plus negate and removal text, with Millennium-Eyes Restrict and Relinquished equip lines; no recorded boards (Inferred semantic read)
D4 Combo Floor & Median Output 44 No combo boards supplied, so the median is text-only; the many one-of tech cards and the dependence on an opponent board pull the typical output down (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Six hand traps, two Ritual searchers and recursion through Relinquished give independent answers to an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Nine searcher-text copies (P>=1 in hand 0.57) and a Ritual-to-Relinquished recursion loop support grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 21 removal-text and 13 negation-text cards plus Maxx C, Infinite Impermanence and Battle Fader give broad, layered interaction (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Kaiju summons strengthen once the opponent has a board, and Harpie's Feather Duster, Monster Reborn and Blizzard Princess add board pressure (Inferred)
D9 Offensive Pressure & Closing Power 72 Kaiju ATK of 2700 to 3300 at 3 copies each gives high end-board pressure from the card data (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Main Deck runs 60 cards over 32 distinct names, with only 23 of 60 exact Kaiju copies and 41 off-archetype, which lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 48 Four Extra Deck cards (2 Fusion, 2 Link) with Fusion Parasite and Relinquished Fusion as access; efficiency is modest and coverage is narrow (Verified composition, Inferred)
D12 Side Deck Adaptability 20 Side Deck is empty, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, meta-share or dated sample is available; the score is neutral and provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Requires Kaiju conditions, Ritual and Fusion sequencing and branching engines, which raises the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54.5, Going First ≈ 40, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 44. Modifiers: Engine conflict (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional/null): 0.80*54.5 + 0.20*44 - 4 = 48.4, rounded to 48

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal list with every restricted card at or below its limit
  • Six hand traps and broad removal/negation text give layered interaction
  • Kaiju boss monsters have high ATK and built-in negation or removal effects
  • Searcher text (9 copies) and Ritual recursion improve recovery

Weaknesses

  • Kaiju summons need an opponent monster, so going-first starts are weak
  • Only 23 of 60 Main Deck copies are the exact Kaiju archetype; engines conflict
  • No Side Deck, so there is no post-side plan
  • Four Extra Deck cards limit coverage

Critical choke points

  • An opponent monster on the field, required for every Kaiju summon from hand
  • Single-copy Limited cards (Monster Reborn, Maxx C, Pre-Preparation of Rites) as key tech
  • Ritual pieces (Black Illusion Ritual) for the Relinquished line
Priority Remove Add Reason
1 One copy of a low-impact single tech card A Side Deck of up to 15 cards covering the most common opposing boards A best-of-3 deck with an empty Side Deck has no post-side plan (D12)
2 One Fusion Parasite A non-Kaiju starter that works on an empty opponent board Improves going-first consistency without relying on an opponent monster (D1, D2)

Evidence & confidence

  • Verified: Legal status: 60 Main, 4 Extra, 0 Side within OCG size rules; Banlist statuses and copy counts for all six restricted cards; Card text excerpts and stats (Kaiju ATK 2700 to 3300); Composition: archetype purity 35.9% exact name, 6 hand traps, 13 negation text, 21 removal text
  • Inferred: Kaiju summon condition requires an opponent monster, so going-first starts are weak; Engine consistency from hypergeometric draw odds (0.2333 per 3-copy starter in 5 cards); Going-second hand-trap coverage P>=1 0.48; Ceiling and interaction quality from text (no recorded boards)
  • Provisional: Meta Power and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No guides for the Kaiju archetype Side Deck is empty, so post-side behavior is unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Kaiju

Kaiju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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