Ashened Deck #774922 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (55)
- Droll & Lock Bird x1
- Hero of the Ashened City x1
- King of the Ashened City x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Priestess of the Ashened City x3
- Queen of the Blazing Domain x1
- Shaman of the Ashened City x1
- Veidos the Eruption Dragon of Extinction x3
- Yomagna the Fire Phantom x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Awakening of Veidos x3
- Bonfire x1
- Extinguishing the Ashened x2
- Inferno of the Ashened x3
- Obsidim, the Ashened City x3
- Pot of Prosperity x1
- Super Polymerization x3
- Terraforming x1
- Ashened for Eternity x1
- Ashened to Endlessness x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Typhoon x3
Extra Deck (15)
- Elder Entity Norden x1
- Embers of the Ashened x2
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Veidos the Dragon of Endless Darkness x1
- Akashic Magician x1
- I:P Masquerena x1
- S:P Little Knight x1
- Arc Rebellion Xyz Dragon x1
- Infernal Flame Banshee x1
- Raider's Knight x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Field-Zone Obsidim engine Special Summons Ashened Pyro monsters from hand, then Fusion/Xyz/Link into Veidos and Hero of the Ashened City for board pressure; Veidos the Eruption Dragon of Extinction from hand destroys the opponent's Spells/Traps and Fusion Summons a Pyro Fusion via Ashened to Endlessness or Super Polymerization
- Turn 1 (going first): Set Obsidim in a Field Zone with Awakening of Veidos or Inferno of the Ashened, summon Priestess or King of the Ashened City, then extend into Fusion or Link monsters (not verifiable without combos; text-only Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll & Lock Bird to answer the first opposing starter, then rebuild the Obsidim field-zone line from hand (Inferred)
- Recovery: Ashened Pyro monsters in the GY can be shuffled back for Shaman of the Ashened City, and Ashened for Eternity or Inferno recovers Veidos or Ashened monsters (text-only, Inferred)
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan and no answer to the three over-limit cards (Inferred)
Why it scores here
The deck's engine is the Obsidim, the Ashened City Field Zone line: it has 3 Obsidim, 3 Awakening of Veidos and 3 Inferno of the Ashened, and the archetype core group has a hypergeometric probability of about 0.99 of at least one core card in the opening 5 (Inferred). Its ceiling comes from Veidos and Hero of the Ashened City, which can turn Ashened Pyro monsters into board pressure and destroy Spells/Traps, but no recorded boards exist, so this is text-only (Inferred). Its floor is weaker: the Main Deck is 52 of 55 cards off the exact Ashened name and carries 28 zero-level Spells/Traps, so consistency depends on the searcher and hand-trap package (13 hand traps and 16 searcher texts). Interaction is broad (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Infinite Impermanence, Typhoon) and that helps going second, but it is over-limit: three Semi-Limited cards are run at 3 copies, which makes the list Illegal. The score comes from the deck's system-level consistency, engine ceiling and interaction density, not from Ashened being a popular archetype and not from averaging the card scores. The deck has no Side Deck, no tournament link and no win-rate data, so Meta Power is provisional and the result is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Obsidim in opening 5) approx 0.25 per copy count, but archetype core group P(>=1 core card in hand5) approx 0.99; Obsidim is a 3-copy field starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 13 hand traps and 9 negation-text cards compete for hand slots against a 2-card bootstrap; no conflicting-summon data, so the brick rate is estimated (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Ceiling read from Veidos the Eruption Dragon, Hero of the Ashened City and Embers of the Ashened text, with no recorded boards (Inferred from text) |
| D4 | Combo Floor & Median Output | 55 | No combo data rows, so median output is an estimate from starter diversity and card text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand-trap and searcher routes (Ash Blossom, Ghost Ogre, Droll, Priestess, Shaman) allow continuation after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | 16 searcher-text cards plus Pot of Prosperity, Bonfire and Terraforming provide recovery; resource signature is not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Infinite Impermanence, Typhoon, Ghost Ogre and Dominus Impulse give layered interaction; Dominus Impulse is over the copy limit (Inferred from text and flags) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second split is unavailable; Ash Blossom and Droll-style hand traps give some counter-board ability (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Veidos the Eruption Dragon of Extinction (2800 ATK), Queen of the Blazing Domain (3000 ATK) and Hero of the Ashened City (2600 ATK) give closing power on paper (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main cards with a 26-card distinct list; Ashened exact-name purity is 25.7% and 52 cards are off-archetype (Verified composition, scored Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards: 8 Fusion, 4 Xyz, 3 Link, with Embers of the Ashened (2 copies) and Veidos as the Extra Deck anchors (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards), so no post-side plan exists (Verified, provisional score) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Field Zone, Fusion and Link sequencing with many optional triggers is hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Combo primary, no secondary weighting applied in the structural sum. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); no_side_plan (-3). Final formula: Illegal deck: theoretical structural-only. Structural 58 with 0.80 weight plus 0.20 x TR 40 gives 54, minus context modifiers (-7) gives 47, capped to 35 under the legality rule. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense: 34 core-group copies give about 0.99 chance of at least one core card in the opening hand (Inferred)
- Layered interaction: 13 hand traps, 18 tech cards and 18 removal-text cards (Verified flags/text, Inferred use)
- Compact Extra Deck with 8 Fusion, 4 Xyz and 3 Link options gives flexibility (Verified)
Weaknesses
- Illegal list: three Semi-Limited cards are run at 3 copies against a limit of 2 (Verified)
- Low archetype purity: 25.7% exact-name Ashened, with 52 of 55 Main cards off-name (Verified)
- No Side Deck, so no post-side plan (Verified)
- Field-Zone engine depends on Obsidim being live (Inferred)
Critical choke points
- Obsidim, the Ashened City in the Field Zone is the gateway for the Ashened Special Summons (Inferred)
- Negation of the Field Zone starter by Ash Blossom or Droll ends the Pyro line unless the GY recursion is live (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization | Nothing mandatory; use a legal copy count (2 each) | Clears the Illegal status so the deck can be scored normally (Verified) |
| 2 | Off-archetype tech cards | Add a Side Deck of 5-15 cards | No Side Deck means no post-side plan for a best-of-3 format (Inferred) |
Evidence & confidence
- Verified: Legality: 3 cards over the Semi-Limited copy limit (Illegal); Main 55 and Extra 15 are within size rules; Archetype purity 25.7% exact-name, 52 off-archetype; Core group P(>=1 in hand5) 0.9942
- Inferred: Engine conversion and ceiling from card text only; Hand-trap and searcher consistency; Brick and median estimates
- Provisional: D13 matchup and format fit; Meta Power (null)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second and matchup results unknown No Side Deck, so post-side scoring is provisional Meta Power is provisional without a dated metagame sample
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