Ashened Deck Breakdown

Cards Usage Statistic

Main Deck

Hero of the Ashened City
Hero of the Ashened City
Hero of the Ashened City
DARK 7
Hero of the Ashened City
  • ATK:

  • 2600

  • DEF:

  • 2100


If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Hero of the Ashened City" once per turn this way. During the Main Phase (Quick Effect): You can target 1 Pyro monster on the field; destroy it, then if you destroyed "Veidos the Eruption Dragon of Extinction" by this effect, you can place 1 "Obsidim, the Ashened City" from your Deck face-up in your Field Zone. You can only use this effect of "Hero of the Ashened City" once per turn.

King of the Ashened City
King of the Ashened City
King of the Ashened City
DARK 8
King of the Ashened City
  • ATK:

  • 1400

  • DEF:

  • 2700


If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "King of the Ashened City" once per turn this way. During your Main Phase: You can Special Summon 1 "Ashened" monster from your hand, except "King of the Ashened City", or if your opponent controls a monster with 2800 or more ATK, you can Special Summon it from your Deck instead. You can only use this effect of "King of the Ashened City" once per turn.

Priestess of the Ashened City
Priestess of the Ashened City
Priestess of the Ashened City
DARK 4
Priestess of the Ashened City
  • ATK:

  • 1200

  • DEF:

  • 1300


If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Priestess of the Ashened City" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Ashened" card from your Deck to your hand, except "Priestess of the Ashened City". You can only use this effect of "Priestess of the Ashened City" once per turn.

Shaman of the Ashened City
Shaman of the Ashened City
Shaman of the Ashened City
DARK 4
Shaman of the Ashened City
  • ATK:

  • 1300

  • DEF:

  • 1200


If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Shaman of the Ashened City" once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then if you shuffled an "Ashened" monster, you can add 1 "Obsidim, the Ashened City" from your Deck to your hand. You can only use this effect of "Shaman of the Ashened City" once per turn.

Veidos the Eruption Dragon of Extinction
Veidos the Eruption Dragon of Extinction
Veidos the Eruption Dragon of Extinction
DARK 9
Veidos the Eruption Dragon of Extinction
  • ATK:

  • 2800

  • DEF:

  • 1500


During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent's field, and if you do, destroy that card, then you can add to your hand or Set 1 "Ashened" Continuous Trap from your Deck. If this card is sent from your opponent's field to your GY: You can destroy all monsters on the field. You can only use each effect of "Veidos the Eruption Dragon of Extinction" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Awakening of Veidos
Awakening of Veidos
Awakening of Veidos
Spell Quick
Awakening of Veidos

    Place 1 "Obsidim, the Ashened City" from your Deck, face-up in either Field Zone, then if your opponent controls a card in their Field Zone, you can add 1 Level 5 or higher DARK Pyro monster from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Deck or Extra Deck, except Pyro monsters. You can only activate 1 "Awakening of Veidos" per turn.

    Bonfire
    Bonfire
    Bonfire
    Spell Normal
    Bonfire

      Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

      Called by the Grave
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        Extinguishing the Ashened
        Extinguishing the Ashened
        Extinguishing the Ashened
        Spell Normal
        Extinguishing the Ashened

          Send 1 DARK Pyro monster from your Deck to the GY, then you can add 1 Level 5 or higher Pyro monster from your GY to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Pyro monsters. You can banish this card from your GY; Fusion Summon 1 Pyro Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Extinguishing the Ashened" once per turn.

          Obsidim, the Ashened City
          Obsidim, the Ashened City
          Obsidim, the Ashened City
          Spell Field
          Obsidim, the Ashened City

            Face-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of "Obsidim, the Ashened City" once per turn. During your End Phase: You can target 1 "Obsidim, the Ashened City" in your GY; place it on the bottom of your Deck, then draw 1 card. If this card in the Field Zone is destroyed or banished: You can Special Summon 1 "Ashened" monster from your Deck.

            Super Polymerization
            Super Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



              Tag(s):

              Ashened for Eternity
              Ashened for Eternity
              Ashened for Eternity
              Trap Continuous
              Ashened for Eternity

                When this card is activated: You can add 1 "Veidos the Eruption Dragon of Extinction" or 1 "Ashened" monster from your GY to your hand. You can target 1 face-up monster your opponent controls that you own; take control of that monster, then you can make all face-up monsters your opponent currently controls lose ATK equal to the targeted monster's original ATK. This ATK change lasts until the end of this turn. You can only use this effect of "Ashened for Eternity" once per turn. You can only activate 1 "Ashened for Eternity" per turn.

                Ashened to Endlessness
                Ashened to Endlessness
                Ashened to Endlessness
                Trap Continuous
                Ashened to Endlessness

                  During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material, including "Veidos the Eruption Dragon of Extinction", and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of "Ashened to Endlessness" once per turn.

                  Infinite Impermanence
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Extra Deck

                    Embers of the Ashened
                    Embers of the Ashened
                    Embers of the Ashened
                    DARK 8
                    Embers of the Ashened
                    • ATK:

                    • 2900

                    • DEF:

                    • 2400


                    2 Pyro monsters If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster: You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of "Embers of the Ashened" once per turn.

                    Garura, Wings of Resonant Life
                    Garura, Wings of Resonant Life
                    Garura, Wings of Resonant Life
                    DARK 6
                    Garura, Wings of Resonant Life
                    • ATK:

                    • 1500

                    • DEF:

                    • 2400


                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                    Mudragon of the Swamp
                    Mudragon of the Swamp
                    Mudragon of the Swamp
                    WATER 4
                    Mudragon of the Swamp
                    • ATK:

                    • 1900

                    • DEF:

                    • 1600


                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                    Veidos the Dragon of Endless Darkness
                    Veidos the Dragon of Endless Darkness
                    Veidos the Dragon of Endless Darkness
                    DARK 10
                    Veidos the Dragon of Endless Darkness
                    • ATK:

                    • 3000

                    • DEF:

                    • 1700


                    "Veidos the Eruption Dragon of Extinction" + 2+ Level 9 or lower Pyro monsters Cannot be destroyed by card effects, also your opponent cannot target it with monster effects. If this card is Fusion Summoned: You can destroy all Spells and Traps your opponent controls. When your opponent activates a card or effect on the field (Quick Effect): You can send 1 face-up "Ashened" card you control to the GY; destroy that card. You can only use this effect of "Veidos the Dragon of Endless Darkness" once per turn.

                    S:P Little Knight
                    S:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                    Infernal Flame Banshee
                    Infernal Flame Banshee
                    Infernal Flame Banshee
                    FIRE
                    Infernal Flame Banshee
                    • ATK:

                    • 1700

                    • DEF:

                    • 600


                    2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.

                    Super Starslayer TY-PHON - Sky Crisis
                    Super Starslayer TY-PHON - Sky Crisis
                    Super Starslayer TY-PHON - Sky Crisis
                    DARK
                    Super Starslayer TY-PHON - Sky Crisis
                    • ATK:

                    • 2900

                    • DEF:

                    • 2900


                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                    Main: 55 Extra: 15

                    3 cardArtifact Lancea 3 cardArtifact Lancea
                    Artifact Lancea
                    LIGHT 5
                    Artifact Lancea
                    • ATK:

                    • 1700

                    • DEF:

                    • 2300


                    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                    1 cardBystial Baldrake
                    1 cardBystial Baldrake
                    Bystial Baldrake
                    DARK 6
                    Bystial Baldrake
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                    1 cardBystial Druiswurm
                    1 cardBystial Druiswurm
                    Bystial Druiswurm
                    DARK 6
                    Bystial Druiswurm
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                    1 cardBystial Magnamhut
                    1 cardBystial Magnamhut
                    Bystial Magnamhut
                    DARK 6
                    Bystial Magnamhut
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                    1 cardBystial Saronir
                    1 cardBystial Saronir
                    Bystial Saronir
                    DARK 6
                    Bystial Saronir
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                    3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    1 cardHero of the Ashened City 1 cardHero of the Ashened City
                    Hero of the Ashened City
                    DARK 7
                    Hero of the Ashened City
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Hero of the Ashened City" once per turn this way. During the Main Phase (Quick Effect): You can target 1 Pyro monster on the field; destroy it, then if you destroyed "Veidos the Eruption Dragon of Extinction" by this effect, you can place 1 "Obsidim, the Ashened City" from your Deck face-up in your Field Zone. You can only use this effect of "Hero of the Ashened City" once per turn.


                    1 cardKing of the Ashened City 1 cardKing of the Ashened City
                    King of the Ashened City
                    DARK 8
                    King of the Ashened City
                    • ATK:

                    • 1400

                    • DEF:

                    • 2700


                    If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "King of the Ashened City" once per turn this way. During your Main Phase: You can Special Summon 1 "Ashened" monster from your hand, except "King of the Ashened City", or if your opponent controls a monster with 2800 or more ATK, you can Special Summon it from your Deck instead. You can only use this effect of "King of the Ashened City" once per turn.


                    2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    3 cardPriestess of the Ashened City 3 cardPriestess of the Ashened City
                    Priestess of the Ashened City
                    DARK 4
                    Priestess of the Ashened City
                    • ATK:

                    • 1200

                    • DEF:

                    • 1300


                    If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Priestess of the Ashened City" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Ashened" card from your Deck to your hand, except "Priestess of the Ashened City". You can only use this effect of "Priestess of the Ashened City" once per turn.


                    2 cardShaman of the Ashened City 2 cardShaman of the Ashened City
                    Shaman of the Ashened City
                    DARK 4
                    Shaman of the Ashened City
                    • ATK:

                    • 1300

                    • DEF:

                    • 1200


                    If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Shaman of the Ashened City" once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then if you shuffled an "Ashened" monster, you can add 1 "Obsidim, the Ashened City" from your Deck to your hand. You can only use this effect of "Shaman of the Ashened City" once per turn.


                    1 cardSpearhead of the Ashened City 1 cardSpearhead of the Ashened City
                    Spearhead of the Ashened City
                    DARK 4
                    Spearhead of the Ashened City
                    • ATK:

                    • 1700

                    • DEF:

                    • 100


                    If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Spearhead of the Ashened City" once per turn this way. If your opponent controls a monster with 2800 or more ATK: You can Tribute this card, then target 1 card your opponent controls; return it to the hand. You can only use this effect of "Spearhead of the Ashened City" once per turn.


                    3 cardVeidos the Eruption Dragon of Extinction 3 cardVeidos the Eruption Dragon of Extinction
                    Veidos the Eruption Dragon of Extinction
                    DARK 9
                    Veidos the Eruption Dragon of Extinction
                    • ATK:

                    • 2800

                    • DEF:

                    • 1500


                    During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent's field, and if you do, destroy that card, then you can add to your hand or Set 1 "Ashened" Continuous Trap from your Deck. If this card is sent from your opponent's field to your GY: You can destroy all monsters on the field. You can only use each effect of "Veidos the Eruption Dragon of Extinction" once per turn.


                    2 cardSakitama 2 cardSakitama
                    Sakitama
                    LIGHT 4
                    Sakitama
                    • ATK:

                    • 400

                    • DEF:

                    • 900


                    Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


                    3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    3 cardEffect Veiler 3 cardEffect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    2 cardRevolution Synchron 2 cardRevolution Synchron
                    Revolution Synchron
                    EARTH 3
                    Revolution Synchron
                    • ATK:

                    • 900

                    • DEF:

                    • 1400


                    If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.


                    3 cardAwakening of Veidos 3 cardAwakening of Veidos
                    Awakening of Veidos
                    Spell Quick
                    Awakening of Veidos

                      Place 1 "Obsidim, the Ashened City" from your Deck, face-up in either Field Zone, then if your opponent controls a card in their Field Zone, you can add 1 Level 5 or higher DARK Pyro monster from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Deck or Extra Deck, except Pyro monsters. You can only activate 1 "Awakening of Veidos" per turn.


                      3 cardBonfire
                      3 cardBonfire
                      Bonfire
                      Spell Normal
                      Bonfire

                        Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                        1 cardCalled by the Grave
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardChange of Heart
                          1 cardChange of Heart
                          Change of Heart
                          Spell Normal
                          Change of Heart

                            Target 1 monster your opponent controls; take control of it until the End Phase.


                            3 cardExtinguishing the Ashened 3 cardExtinguishing the Ashened
                            Extinguishing the Ashened
                            Spell Normal
                            Extinguishing the Ashened

                              Send 1 DARK Pyro monster from your Deck to the GY, then you can add 1 Level 5 or higher Pyro monster from your GY to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Pyro monsters. You can banish this card from your GY; Fusion Summon 1 Pyro Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Extinguishing the Ashened" once per turn.


                              1 cardHarpie's Feather Duster
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                2 cardLightning Storm
                                2 cardLightning Storm
                                Lightning Storm
                                Spell Normal
                                Lightning Storm

                                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                  Tag(s):

                                  3 cardObsidim, the Ashened City 3 cardObsidim, the Ashened City
                                  Obsidim, the Ashened City
                                  Spell Field
                                  Obsidim, the Ashened City

                                    Face-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of "Obsidim, the Ashened City" once per turn. During your End Phase: You can target 1 "Obsidim, the Ashened City" in your GY; place it on the bottom of your Deck, then draw 1 card. If this card in the Field Zone is destroyed or banished: You can Special Summon 1 "Ashened" monster from your Deck.


                                    1 cardAshened for Eternity 1 cardAshened for Eternity
                                    Ashened for Eternity
                                    Trap Continuous
                                    Ashened for Eternity

                                      When this card is activated: You can add 1 "Veidos the Eruption Dragon of Extinction" or 1 "Ashened" monster from your GY to your hand. You can target 1 face-up monster your opponent controls that you own; take control of that monster, then you can make all face-up monsters your opponent currently controls lose ATK equal to the targeted monster's original ATK. This ATK change lasts until the end of this turn. You can only use this effect of "Ashened for Eternity" once per turn. You can only activate 1 "Ashened for Eternity" per turn.


                                      1 cardAshened to Endlessness 1 cardAshened to Endlessness
                                      Ashened to Endlessness
                                      Trap Continuous
                                      Ashened to Endlessness

                                        During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material, including "Veidos the Eruption Dragon of Extinction", and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of "Ashened to Endlessness" once per turn.


                                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          2 cardEmbers of the Ashened 2 cardEmbers of the Ashened
                                          Embers of the Ashened
                                          DARK 8
                                          Embers of the Ashened
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2400


                                          2 Pyro monsters If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster: You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of "Embers of the Ashened" once per turn.


                                          2 cardVeidos the Dragon of Endless Darkness 2 cardVeidos the Dragon of Endless Darkness
                                          Veidos the Dragon of Endless Darkness
                                          DARK 10
                                          Veidos the Dragon of Endless Darkness
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 1700


                                          "Veidos the Eruption Dragon of Extinction" + 2+ Level 9 or lower Pyro monsters Cannot be destroyed by card effects, also your opponent cannot target it with monster effects. If this card is Fusion Summoned: You can destroy all Spells and Traps your opponent controls. When your opponent activates a card or effect on the field (Quick Effect): You can send 1 face-up "Ashened" card you control to the GY; destroy that card. You can only use this effect of "Veidos the Dragon of Endless Darkness" once per turn.


                                          1 cardAccesscode Talker 1 cardAccesscode Talker
                                          Accesscode Talker
                                          DARK
                                          Accesscode Talker
                                          • ATK:

                                          • 2300

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom


                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                          Tag(s):

                                          1 cardI:P Masquerena 1 cardI:P Masquerena
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                          1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                          Knightmare Unicorn
                                          DARK
                                          Knightmare Unicorn
                                          • ATK:

                                          • 2200

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom


                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                          1 cardS:P Little Knight
                                          1 cardS:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                          Underworld Goddess of the Closed World
                                          LIGHT
                                          Underworld Goddess of the Closed World
                                          • ATK:

                                          • 3000

                                          • LINK-5

                                          Link Arrow:

                                          Top

                                          Top-Right

                                          Right

                                          Bottom

                                          Bottom-Right


                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                          1 cardAncient Fairy Dragon
                                          1 cardAncient Fairy Dragon
                                          Ancient Fairy Dragon
                                          LIGHT 7
                                          Ancient Fairy Dragon
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 3000


                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                          1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                          Black Rose Dragon
                                          FIRE 7
                                          Black Rose Dragon
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                          1 cardCrystal Wing Synchro Dragon
                                          1 cardCrystal Wing Synchro Dragon
                                          Crystal Wing Synchro Dragon
                                          WIND 8
                                          Crystal Wing Synchro Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          LIGHT
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                          Tag(s):

                                          1 cardInfernal Flame Banshee 1 cardInfernal Flame Banshee
                                          Infernal Flame Banshee
                                          FIRE
                                          Infernal Flame Banshee
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 600


                                          2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                                          1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          EARTH
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.



                                          ASHENED Decks in OCG








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