Kuriboh Deck #774783 — Yu-Gi-Oh! OCG
53 Main, 17 Extra, incl. Magician's Rod x3, Timaeus the United Dragon x3, Illusion of Chaos x3. Created Oct 28, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/28/2026
Main Deck (53)
- Black Chaos x1
- Dark Magician Girl x1
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Griffoh x1
- Kuriboh - Multiply! x1
- Magician's Rod x3
- Magicians' Souls x2
- Maxx "C" x1
- Nibiru, the Primal Being x2
- Palladium Oracle Mahad x1
- Skull Archfiend of Chaos x1
- Timaeus the United Dragon x3
- Dark Magician x2
- Illusion of Chaos x3
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Dark Magical Circle x2
- Dark Magical Curtain x2
- Light and Darkness Ritual x1
- Magicalized Fusion x1
- Secrets of Dark Magic x2
- Soul Servant x2
- Super Polymerization x2
- The Gaze of Timaeus x1
- The Guiding Flute of Summoning Dragons x1
- Dominus Spark x1
- Eternal Soul x2
- Infinite Impermanence x2
- Mind Mirror Force x1
- Mind Shuffle x1
- Needle Ceiling x2
- Solemn Accusation x3
Extra Deck (17)
- Dark Magician of Destruction x2
- Dark Magician the Dragon Knight x1
- Dark Paladin - Wave-Motion x2
- Favorite HERO Shining Flare Wingman x1
- Magistus Chorozo x1
- Master of Chaos x1
- Quintet Magician x1
- Red-Eyes Dark Dragoon x2
- The Dark Magicians x1
- Charmer Quartet in Bloom x1
- Dharc the Dark Charmer, Gloomy x1
- Selene, Queen of the Master Magicians x1
- Ebon Illusion Magician x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Blind-Second
- Format: ocg
Legality
Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Dark Magician-engine Fusion/Ritual boards (Quintet Magician, Black Chaos, Dark Magician the Dragon Knight) converting through Extra Deck pressure, pending legal rebuild; Interaction-led grind using hand traps and negations (Ash Blossom, Nibiru, Maxx C, Droll & Lock Bird) to stall the opponent
- Turn 1 (going first): Search or draw a Dark Magician-named starter, use Magician's Rod, Soul Servant or Dark Magical Circle for draw and search, then build a Fusion or Ritual board (Inferred, no recorded lines)
- Turn 2 (going second): Hold hand traps (8 hand-trap-tagged cards, about 65 percent to hit at least one in a six-card hand) and negate the opponent's first engine (Inferred)
- Recovery: Recover through Dark Magician recursion from the GY (Eternal Soul, Soul Servant, Secrets of Dark Magic) and rebuild with Extra Deck summons (Inferred)
- After siding: No Side Deck is registered (side count 0), so there is no post-side plan; it is a gap, not a neutral score
Why it scores here
The deck opens reliably into its searchers: P(at least one searcher-text card in a 5-card opening hand) is about 0.87 (Inferred), and the Dark Magician core is dense enough to make a Fusion or Ritual starter likely by turn 2. Its engine is spread across 33 distinct Main Deck cards with a large Extra Deck (12 Fusion, 3 Link, 2 Xyz), so conversion depends on several sub-archetypes working together rather than a single proven line. Interaction is reasonable on paper, with 8 hand traps, 11 negation-text cards and 19 removal-text cards, and the going-second hand-trap hit rate is about 0.65 (Inferred). No recorded boards, guides or matchup data exist, so the floor, median and ceiling are text-only inferences and the score is capped low because the list is Illegal. Popularity did not earn points, and card scores were not averaged into the deck score; the score reflects consistency, interaction and closing power on the system, reduced by the forbidden cards, the over-limit Extra Deck and the empty Side Deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher-text card in 5-card hand) about 0.87; archetype core of 3 copies gives P about 0.26 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 26 level-0 Spell/Trap cards and 17 singleton-heavy slots raise brick risk, partly offset by 17 searchers (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded combos; ceiling read from text only, e.g. Fusion and Ritual payoffs with Quintet Magician and Black Chaos (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards, so median output cannot be measured; floor is weak given the many dependent starters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 8 hand traps and 19 removal-text cards give alternative routes after one disruption, but no independent-line data exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | GY recursion via Eternal Soul, Soul Servant and Secrets of Dark Magic plus 17 searchers gives moderate grind (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 11 negation-text cards plus Mind Mirror Force, Solemn Accusation and Infinite Impermanence give layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap group hits about 0.65 of six-card hands; board-breaking via Quintet Magician and Needle Ceiling is untested (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Endboard ATK tops at 4500 (Quintet Magician) and 3000-level bosses, but the Forbidden Red-Eyes Dark Dragoon cannot be run (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 53 Main Deck cards inside the 40-60 range, but archetype purity is 1.4 percent across 18 sub-archetypes (Verified composition, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 17 Extra Deck cards exceed the OCG maximum of 15 and include 3 Forbidden or over-limit items (Verified legality) |
| D12 | Side Deck Adaptability | 20 | No Side Deck registered, so no post-side adaptability exists (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-branch Fusion and Ritual sequencing with many decision points, and no recorded lines to test repeatability (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); extra_deck_over_size (-2); no Side Deck (-2); illegal_cap (0). Final formula: Illegal cap applied: pre-cap 0.80*Structural(52) + 0.20*TournamentReliability(45) + modifiers(-12) = about 39, capped to 30 because the deck is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher suite (17 searcher-text cards) gives a high chance of finding a starter
- Layered interaction: 8 hand traps, 11 negation-text cards and 19 removal-text cards
- Strong closing bosses in the Extra Deck (Quintet Magician, Black Chaos, Dark Magician the Dragon Knight)
Weaknesses
- Illegal list: three Forbidden cards and an over-size Extra Deck
- Archetype purity is very low (1.4 percent exact name), so engine coherence depends on sub-archetype overlap
- No Side Deck registered
Critical choke points
- Three Forbidden cards must be removed before the deck is playable in OCG
- Extra Deck must be cut from 17 to 15 cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls x2, Red-Eyes Dark Dragoon x2, Charmer Quartet in Bloom x1 | Legal substitutes from the same engine (e.g. a Dark Magician-named starter or a Quick-Play trap) | These copies are Forbidden in OCG; the deck cannot be legally played as built |
| 2 | Two Extra Deck cards (lowest-impact Fusion or Xyz) | None; keep Extra Deck at 15 | Extra Deck size 17 is over the OCG maximum of 15 |
| 3 | None | A 5-15 card Side Deck with hand-trap and negation coverage | Side count 0 gives no post-side plan, which lowers D12 and the Final score |
Evidence & confidence
- Verified: Legality status Illegal with three Forbidden copy-limit violations; Extra Deck count 17 exceeds OCG maximum 15; Side count 0; Composition counts: 53 Main, 17 Extra, 33 distinct Main
- Observed: Usage statistic: Droll & Lock Bird core inclusion 92.3 percent, Ash Blossom 53.8 percent, Mulcharmy Fuwalos 65.4 percent missing
- Inferred: Searcher hit probability about 0.87 at 5-card hand; Hand-trap hit probability about 0.65 going second; Going-first and going-second plans from card text; Floor, median and ceiling from text only (no combos)
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second and matchup rates are unknown Meta Power is Provisional without a dated metagame sample No Side Deck registered, so post-side behaviour is unevaluated No guides for the archetype
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