Kuriboh Deck #774783 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Magician's Rod x3, Timaeus the United Dragon x3, Illusion of Chaos x3. Created Oct 28, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Blind-Second
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Dark Magician-engine Fusion/Ritual boards (Quintet Magician, Black Chaos, Dark Magician the Dragon Knight) converting through Extra Deck pressure, pending legal rebuild; Interaction-led grind using hand traps and negations (Ash Blossom, Nibiru, Maxx C, Droll & Lock Bird) to stall the opponent
  • Turn 1 (going first): Search or draw a Dark Magician-named starter, use Magician's Rod, Soul Servant or Dark Magical Circle for draw and search, then build a Fusion or Ritual board (Inferred, no recorded lines)
  • Turn 2 (going second): Hold hand traps (8 hand-trap-tagged cards, about 65 percent to hit at least one in a six-card hand) and negate the opponent's first engine (Inferred)
  • Recovery: Recover through Dark Magician recursion from the GY (Eternal Soul, Soul Servant, Secrets of Dark Magic) and rebuild with Extra Deck summons (Inferred)
  • After siding: No Side Deck is registered (side count 0), so there is no post-side plan; it is a gap, not a neutral score

Why it scores here

The deck opens reliably into its searchers: P(at least one searcher-text card in a 5-card opening hand) is about 0.87 (Inferred), and the Dark Magician core is dense enough to make a Fusion or Ritual starter likely by turn 2. Its engine is spread across 33 distinct Main Deck cards with a large Extra Deck (12 Fusion, 3 Link, 2 Xyz), so conversion depends on several sub-archetypes working together rather than a single proven line. Interaction is reasonable on paper, with 8 hand traps, 11 negation-text cards and 19 removal-text cards, and the going-second hand-trap hit rate is about 0.65 (Inferred). No recorded boards, guides or matchup data exist, so the floor, median and ceiling are text-only inferences and the score is capped low because the list is Illegal. Popularity did not earn points, and card scores were not averaged into the deck score; the score reflects consistency, interaction and closing power on the system, reduced by the forbidden cards, the over-limit Extra Deck and the empty Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in 5-card hand) about 0.87; archetype core of 3 copies gives P about 0.26 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 26 level-0 Spell/Trap cards and 17 singleton-heavy slots raise brick risk, partly offset by 17 searchers (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combos; ceiling read from text only, e.g. Fusion and Ritual payoffs with Quintet Magician and Black Chaos (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so median output cannot be measured; floor is weak given the many dependent starters (Inferred)
D5 Interruption Resilience & Route Redundancy 55 8 hand traps and 19 removal-text cards give alternative routes after one disruption, but no independent-line data exists (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY recursion via Eternal Soul, Soul Servant and Secrets of Dark Magic plus 17 searchers gives moderate grind (Inferred)
D7 End-Board & Interaction Quality 60 11 negation-text cards plus Mind Mirror Force, Solemn Accusation and Infinite Impermanence give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap group hits about 0.65 of six-card hands; board-breaking via Quintet Magician and Needle Ceiling is untested (Inferred)
D9 Offensive Pressure & Closing Power 65 Endboard ATK tops at 4500 (Quintet Magician) and 3000-level bosses, but the Forbidden Red-Eyes Dark Dragoon cannot be run (Verified stat)
D10 Main Deck Efficiency & Flexibility 45 53 Main Deck cards inside the 40-60 range, but archetype purity is 1.4 percent across 18 sub-archetypes (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards exceed the OCG maximum of 15 and include 3 Forbidden or over-limit items (Verified legality)
D12 Side Deck Adaptability 20 No Side Deck registered, so no post-side adaptability exists (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-branch Fusion and Ritual sequencing with many decision points, and no recorded lines to test repeatability (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); extra_deck_over_size (-2); no Side Deck (-2); illegal_cap (0). Final formula: Illegal cap applied: pre-cap 0.80*Structural(52) + 0.20*TournamentReliability(45) + modifiers(-12) = about 39, capped to 30 because the deck is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (17 searcher-text cards) gives a high chance of finding a starter
  • Layered interaction: 8 hand traps, 11 negation-text cards and 19 removal-text cards
  • Strong closing bosses in the Extra Deck (Quintet Magician, Black Chaos, Dark Magician the Dragon Knight)

Weaknesses

  • Illegal list: three Forbidden cards and an over-size Extra Deck
  • Archetype purity is very low (1.4 percent exact name), so engine coherence depends on sub-archetype overlap
  • No Side Deck registered

Critical choke points

  • Three Forbidden cards must be removed before the deck is playable in OCG
  • Extra Deck must be cut from 17 to 15 cards
Priority Remove Add Reason
1 Magicians' Souls x2, Red-Eyes Dark Dragoon x2, Charmer Quartet in Bloom x1 Legal substitutes from the same engine (e.g. a Dark Magician-named starter or a Quick-Play trap) These copies are Forbidden in OCG; the deck cannot be legally played as built
2 Two Extra Deck cards (lowest-impact Fusion or Xyz) None; keep Extra Deck at 15 Extra Deck size 17 is over the OCG maximum of 15
3 None A 5-15 card Side Deck with hand-trap and negation coverage Side count 0 gives no post-side plan, which lowers D12 and the Final score

Evidence & confidence

  • Verified: Legality status Illegal with three Forbidden copy-limit violations; Extra Deck count 17 exceeds OCG maximum 15; Side count 0; Composition counts: 53 Main, 17 Extra, 33 distinct Main
  • Observed: Usage statistic: Droll & Lock Bird core inclusion 92.3 percent, Ash Blossom 53.8 percent, Mulcharmy Fuwalos 65.4 percent missing
  • Inferred: Searcher hit probability about 0.87 at 5-card hand; Hand-trap hit probability about 0.65 going second; Going-first and going-second plans from card text; Floor, median and ceiling from text only (no combos)
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second and matchup rates are unknown Meta Power is Provisional without a dated metagame sample No Side Deck registered, so post-side behaviour is unevaluated No guides for the archetype

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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