Greed Deck #774721 — Yu-Gi-Oh! Master Duel

40 Main, incl. Doomcaliber Knight x3, Goblin Zombie x3, Mystic Tomato x3. Created Oct 27, 2026 by YGO Mod.

Deck Greed Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 29, 2026
43± 8/ 100
Power Score
Structural 45
Reliability 42
Going First 44
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 45.25
Going First 44
Going Second 47
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Attrition: removal and negation trade the opponent's board away while the monster count slowly builds pressure, with Vampire Lord, Ryu Kokki and Breaker as the main board presence.; Toolbox recursion through Sangan, the Zombie searchers and Pot of Avarice, which can return monsters from the GY to the deck for two draws.
  • Turn 1 (going first): Set backrow and hold Mystical Space Typhoon, Mirror Force or Sakuretsu Armor; summon a monster when the opponent has no answer in hand. This plan depends on drawing at least one monster and one interaction card.
  • Turn 2 (going second): Respond to the opponent's board with Torrential Tribute, Heavy Storm, Lightning Vortex, Dust Tornado or Mirror Force, then rebuild with Sangan or a Zombie searcher.
  • Recovery: Recycle, Sangan and the GY-triggered Zombie searchers (Goblin Zombie, Pyramid Turtle, Mystic Tomato) rebuild a monster line after the board is cleared.
  • After siding: No side deck is registered, so there is no post-side plan. Post-side adjustment is not available.

Why it scores here

The deck is a removal-heavy control shell: 23 cards carry removal text and several of them (Heavy Storm, Mirror Force, Torrential Tribute, Lightning Vortex, Dust Tornado) form real board interaction, which carries the score. Starter access is weak, though. The searcher text group reaches only about 43% in the opening 5 cards, and the Greed archetype is barely present (one Pot of Avarice, 2.5% exact-name purity), so the deck has no reliable engine to convert interaction into pressure. Its floor is thin without recorded combos, and closing power is limited to a few mid-size monsters. The score is built from consistency, interaction and resilience on the system as a whole; the archetype name and the removal count were not averaged into it, and no card's individual score was used. There is no Extra Deck and no Side Deck, which caps pilot flexibility and the post-side score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one searcher text card in opening 5) ≈ 0.43; no real engine, only GY-triggered recursion (Inferred)
D2 Opening-Hand Quality & Brick Management 45 18 monsters against 22 spells and traps; several dead-without-board cards such as Raigeki Break and Lightning Vortex (Inferred)
D3 Combo Conversion & Ceiling 30 No recorded combos and no combo text ceiling beyond single removal exchanges (Inferred)
D4 Combo Floor & Median Output 25 No recorded boards; median output is unobservable and assumed low (Provisional)
D5 Interruption Resilience & Route Redundancy 40 Multiple removal copies can answer one threat, but there is no independent second line once interaction is spent (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recycle, Sangan and the Zombie searchers recover resources; discard costs spend cards (Inferred)
D7 End-Board & Interaction Quality 70 Heavy Storm, Mirror Force, Torrential Tribute, Lightning Vortex and Dust Tornado give broad interaction across 23 removal-text cards (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second board-breaking comes from Torrential Tribute, Lightning Vortex and Heavy Storm, with Mirror Force for attacks (Inferred)
D9 Offensive Pressure & Closing Power 35 Closing relies on Vampire Lord (2000 ATK), Ryu Kokki (2400 ATK) and Breaker (1600 ATK); no direct-damage or piercing text (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 cards with 26 distinct and 3-of heavy copies in the top slots; little tech dilution (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is empty, so no Extra-Deck efficiency exists to score (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered, so no post-side plan can be evaluated (Verified, provisional)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data is linked; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Decisions are conditional on GY and board states, but no combo step count exists (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 45.25, Going First ≈ 44, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*45.25 + 0.20*42 = 44.6, then modifier -2 = 42.6, rounded to 43

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad removal and negation suite (23 removal-text cards)
  • Compact main deck with a high share of 3-of copies in the core
  • Strong going-second board breaking through Torrential Tribute, Lightning Vortex and Heavy Storm

Weaknesses

  • No real engine: the searcher text group only reaches about 43% in the opening 5
  • Archetype purity is 2.5%, so Greed-specific synergy is almost absent
  • No Extra Deck and no Side Deck, so there is no flexibility or post-side adjustment

Critical choke points

  • Pot of Avarice needs five monsters in the GY, which is unlikely to happen early
  • Few monsters mean removal can run out before a closing board forms
Priority Remove Add Reason
1 Pot of Avarice A searcher or engine monster that works from hand Pot of Avarice is conditional and has no early payoff, so it adds little to the starter count.
2 Raigeki Break A monster or follow-up card Its discard cost makes it a dead card when the hand has little to spare.
3 Heavy Storm A Side Deck of hand traps or generic removal Heavy Storm is Limited and only hits spells and traps; a Side Deck would help post-side adaptability.

Evidence & confidence

  • Verified: Main Deck is 40 cards, legal in master-duel, Heavy Storm at 1 copy (Limited); 23 cards carry removal text; 4 searcher-text cards; 3 negation-text cards
  • Inferred: Opening-hand starter probability and brick estimates; Interaction quality and going-second board breaking
  • Provisional: Meta power and matchup fit: no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No archetype usage statistics for the Greed core No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN; brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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