Primite Deck #774368 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Regenesis Archfiend x3, Ash Blossom & Joyous Spring x3. Created Oct 27, 2026 by YGO Mod.

Deck Primite Master Duel

Created by: YGO Mod (20517634)

Created On: 10/27/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 29, 2026
47± 7/ 100
Power Score
Structural 53
Reliability 45
Going First 48
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 48
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro and Regenesis 2500-ATK pressure (Regenesis Archfiend, Regenesis Dragon, Regenesis Warrior, Regenesis Sage, Bystial Lubellion) backed by a 3000+ ATK Synchro finisher such as Bystial Dis Pater or Psychic End Punisher; Primite Lordly Lode plus Normal-monster Special Summons to reach the Synchro Extra Deck
  • Turn 1 (going first): Opening Primite Lordly Lode or Regenesis to search a 2500-ATK monster, then Regenesis Archfiend or Regenesis Warrior to build a board and start a Synchro summon; hand traps held for the first opposing starter
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Ghost Ogre and Snow Rabbit) to disrupt the opponent's starter, then a Regenesis or Bystial 2500 monster to rebuild the board
  • Recovery: Regenesis and Bystial searchers and recursion (Regenesis Birth, Bystial Druiswurm, Bystial Magnamhut) to refill the hand after a hand-trap or negation exchange
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the rubric treats this as a weakness for Master Duel best-of-3

Why it scores here

The deck opens a functional plan in most hands: the 17 searcher-text cards put at least one searcher in the opening 5 about 95% of the time (Inferred, hypergeometric), and the 9-copy Primite and Regenesis core has about a 74% chance of at least one piece in hand. Conversion is the weak point: the Main Deck runs three engines (Primite, Regenesis, Bystial) with 2 to 3 copies each, and only 16.4% of cards carry the exact Primite name, so the lines compete for slots. The Primite lines depend on Normal-monster conditions that only 2 Main Deck Normal monsters (Labradorite Dragon, Angel Trumpeter) can satisfy on their own. Interaction is above average: 7 hand traps (about 71% chance of at least one going second) plus negation text on Scream, Drillbeam, Regenesis Sage and Fleur-line cards. The 12 Synchro and 3 Link Extra Deck cards include several with no Main Deck support (Crimson Dragon, Baronne de Fleur, Juraishin, Swordsoul Chengying), so the Extra Deck is only partly used. The score comes from consistency, interaction and finisher quality measured on the system; the popularity of the Primite archetype earned no points, and no card scores were averaged. No combos were recorded, so every conversion and floor claim is text-based and Inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 searcher in 5) ~0.95 and P(>=1 Regenesis/Primite core card in 5) ~0.74; Primite Lordly Lode and Regenesis at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Six 3-copy and several 2-copy conditional cards; two Normal monsters are the only native Normal-monster hand support, so Normal-dependent cards brick (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text: Regenesis 2500-ATK chain into a 3000 to 3500 ATK Synchro finisher (Inferred, text-only)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median are not measurable; median inferred to sit below ceiling because of Normal-monster dependency (Provisional)
D5 Interruption Resilience & Route Redundancy 55 7 hand traps and 6 negation-text cards give two or more independent answers in most games; Regenesis Birth and Bystial recursion add recovery (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers, GY banish-recursion (Bystial Druiswurm, Regenesis Birth) and Regenesis material reuse, but no recorded resource data (Inferred)
D7 End-Board & Interaction Quality 60 Baronne de Fleur, Bystial Dis Pater, Storm-Bane Dragon Destorbim and Juraishin give layered removal and negation; durability is good on the 3000+ ATK monsters (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Hand traps favour going second; Regenesis 2500 monsters and Bystial removal challenge boards, but the going-second split is unobserved (Inferred)
D9 Offensive Pressure & Closing Power 65 Finishers include Dis Pater 3500, Punisher 3500, Draco 3000, Chengying 3000 and Destorbim 3000; closing requires the Synchro to be reached first (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 14 singletons and 6 triple-copy cards; no garnet or dead-slot padding, but three partly unrelated engines dilute copies (Inferred)
D11 Extra Deck Efficiency & Coverage 50 12 Synchro and 3 Link Extra cards, but at least 4 have no Main Deck support and 1 copy each; flexibility exists but several slots are weakly supported (Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (side_count 0) and no post-side data exists; no adaptation is possible in Master Duel best-of-3 (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta-share and no matchup data; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 High decision density: Regenesis summon conditions, Normal-monster checks for Primite cards, hand-trap timing and Synchro material choices; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Midrange secondary (not separately weighted in the structural calculation). Structural ≈ 53, Going First ≈ 48, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflict (-3); Unrecoverable Normal-monster choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • All cards legal: 40 Main, 15 Extra, Master Duel size rules met, the 3 restricted cards at legal copy counts
  • Searcher density (17) gives strong access to the core engine
  • 7 hand traps and 6 negation-text cards give multiple interaction layers
  • High-ATK finishers in the Extra Deck (Dis Pater, Punisher, Draco, Chengying)

Weaknesses

  • Three engines (Primite, Regenesis, Bystial) with 2 to 3 copies each dilute consistency
  • Normal-monster conditions for Primite cards have only 2 native Main Deck enablers
  • No Side Deck, so no post-side plan in best-of-3
  • Several Extra Deck cards (Crimson Dragon, Baronne de Fleur, Juraishin, Chengying) have little or no Main Deck support

Critical choke points

  • Normal monsters (Labradorite Dragon, Angel Trumpeter) for Primite Lordly Lode, Scream and Drillbeam
  • Regenesis 2500 ATK/DEF monster needed for Regenesis Archfiend, Dragon, Warrior and Sage Special Summons
  • Synchro material (Tuners: 9 in the Main Deck) for the 12 Synchro Extra cards
Priority Remove Add Reason
1 Crimson Dragon 2 to 3 Normal monsters or a Level 5+ Primite monster Crimson Dragon needs a Crimson-named Spell/Trap that the Main Deck does not run; Normal monsters would unlock Primite Lordly Lode, Scream and Drillbeam
2 Swordsoul Supreme Sovereign - Chengying a Side Deck of 3 to 5 cards (for example, a second copy of a Regenesis searcher or an extra hand trap) Chengying is off-archetype with no Main Deck support, and the deck has no side at all
3 Baronne de Fleur a Synchro target that the Regenesis or Bystial lines already reach The Fleur archetype has zero Main Deck support, and the usage-stat core cards for Fleur are not in this list

Evidence & confidence

  • Verified: Legality: 40 Main, 15 Extra, 0 Side, all restricted cards within legal copy limits (Bystial Magnamhut Limited 1, Maxx C Limited 1, Droll and Lock Bird Semi-Limited 2); Card text and archetype labels from the resolved card list; Usage statistics: 9 core rows, 6 present, 3 missing
  • Inferred: Hypergeometric probabilities for starter, searcher, core and hand-trap access; Dimension scores D1 to D11 and D14 from card text and composition; Structural score 53 and Final score 47 from the Toolbox profile
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament link); D12 side-deck adaptability (no Side Deck)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the deck is identified only by id and archetype no Side Deck registered (side_count 0)

More Master Duel Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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