Primite Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

N Rarity
Phantasm Spiral Dragon
N Rarity
Phantasm Spiral Dragon
N Rarity
Phantasm Spiral Dragon
WATER 8
Phantasm Spiral Dragon
  • ATK:

  • 2900

  • DEF:

  • 2900


A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.

R Rarity
Angel Trumpeter
R Rarity
Angel Trumpeter
R Rarity
Angel Trumpeter
EARTH 4
Angel Trumpeter
  • ATK:

  • 1900

  • DEF:

  • 1600


This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.

N Rarity
Guardragon Justicia
N Rarity
Guardragon Justicia
N Rarity
Guardragon Justicia
WATER 2
Guardragon Justicia
  • ATK:

  • 0

  • DEF:

  • 2100


''The fate of the World depends on the Guardragons, born from the World Legacy.''

SR Rarity
Dragon Shrine
SR Rarity
Dragon Shrine
SR Rarity
Dragon Shrine
Spell Normal
Dragon Shrine

    Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.

    UR Rarity
    Gordian Slicer
    UR Rarity
    Gordian Slicer
    UR Rarity
    Gordian Slicer
    Spell Normal
    Gordian Slicer

      This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.

      R Rarity
      Pacifis, the Phantasm City
      R Rarity
      Pacifis, the Phantasm City
      R Rarity
      Pacifis, the Phantasm City
      Spell Field
      Pacifis, the Phantasm City

        (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

        SR Rarity
        Pot of Duality
        SR Rarity
        Pot of Duality
        SR Rarity
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



          Tag(s):

          SR Rarity
          Pot of Extravagance
          SR Rarity
          Pot of Extravagance
          SR Rarity
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



            Tag(s):

            SR Rarity
            Primite Drillbeam
            SR Rarity
            Primite Drillbeam
            SR Rarity
            Primite Drillbeam
            Spell Quick
            Primite Drillbeam

              Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

              SR Rarity
              Primite Fusion
              SR Rarity
              Primite Fusion
              SR Rarity
              Primite Fusion
              Spell Normal
              Primite Fusion

                Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck, including a Normal Monster. You can banish this card from your GY; add 1 Level 5 or higher "Primite" monster from your Deck or GY to your hand. You can only use each effect of "Primite Fusion" once per turn.

                UR Rarity
                Primite Lordly Lode
                UR Rarity
                Primite Lordly Lode
                UR Rarity
                Primite Lordly Lode
                Spell Continuous
                Primite Lordly Lode

                  When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

                  SR Rarity
                  Primite Roar
                  SR Rarity
                  Primite Roar
                  SR Rarity
                  Primite Roar
                  Spell Quick
                  Primite Roar

                    Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

                    UR Rarity
                    Traptantalizing Tune
                    UR Rarity
                    Traptantalizing Tune
                    UR Rarity
                    Traptantalizing Tune
                    Spell Normal
                    Traptantalizing Tune

                      Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                        UR Rarity
                        Ultimate Slayer
                        UR Rarity
                        Ultimate Slayer
                        UR Rarity
                        Ultimate Slayer
                        Spell Normal
                        Ultimate Slayer

                          Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                          UR Rarity
                          Dominus Impulse
                          UR Rarity
                          Dominus Impulse
                          UR Rarity
                          Dominus Impulse
                          Trap Normal
                          Dominus Impulse

                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                            UR Rarity
                            Dominus Purge
                            UR Rarity
                            Dominus Purge
                            UR Rarity
                            Dominus Purge
                            Trap Normal
                            Dominus Purge

                              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                              UR Rarity
                              Infinite Impermanence
                              UR Rarity
                              Infinite Impermanence
                              UR Rarity
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                N Rarity
                                Phantasm Spiral Battle
                                N Rarity
                                Phantasm Spiral Battle
                                N Rarity
                                Phantasm Spiral Battle
                                Trap Normal
                                Phantasm Spiral Battle

                                  If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

                                  N Rarity
                                  Phantasm Spiral Power
                                  N Rarity
                                  Phantasm Spiral Power
                                  N Rarity
                                  Phantasm Spiral Power
                                  Trap Normal
                                  Phantasm Spiral Power

                                    If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

                                    R Rarity
                                    Primite Scream
                                    R Rarity
                                    Primite Scream
                                    R Rarity
                                    Primite Scream
                                    Trap Counter
                                    Primite Scream

                                      When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.

                                      UR Rarity
                                      Songs of the Dominators
                                      UR Rarity
                                      Songs of the Dominators
                                      UR Rarity
                                      Songs of the Dominators
                                      Trap Normal
                                      Songs of the Dominators

                                        If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.

                                        Extra Deck

                                        N Rarity
                                        Fossil Machine Skull Wagon
                                        N Rarity
                                        Fossil Machine Skull Wagon
                                        N Rarity
                                        Fossil Machine Skull Wagon
                                        EARTH 6
                                        Fossil Machine Skull Wagon
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 1500


                                        1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.

                                        SR Rarity
                                        Fossil Warrior Skull Knight
                                        SR Rarity
                                        Fossil Warrior Skull Knight
                                        SR Rarity
                                        Fossil Warrior Skull Knight
                                        EARTH 6
                                        Fossil Warrior Skull Knight
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1100


                                        1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

                                        UR Rarity
                                        Garura, Wings of Resonant Life
                                        UR Rarity
                                        Garura, Wings of Resonant Life
                                        UR Rarity
                                        Garura, Wings of Resonant Life
                                        DARK 6
                                        Garura, Wings of Resonant Life
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 2400


                                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                        SR Rarity
                                        Lunalight Perfume Dancer
                                        SR Rarity
                                        Lunalight Perfume Dancer
                                        SR Rarity
                                        Lunalight Perfume Dancer
                                        DARK 6
                                        Lunalight Perfume Dancer
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1500


                                        2 "Lunalight" monsters If this card is Fusion Summoned: You can add 1 "Luna Light Perfume" from your Deck to your hand. You can target 1 other "Lunalight" card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Lunalight" monster from your hand. You can banish this card from your GY; this turn, all monsters your opponent controls lose ATK equal to their original DEF. You can only use each effect of "Lunalight Perfume Dancer" once per turn.

                                        UR Rarity
                                        Primite Dragon Nether Berzelius
                                        UR Rarity
                                        Primite Dragon Nether Berzelius
                                        UR Rarity
                                        Primite Dragon Nether Berzelius
                                        EARTH 8
                                        Primite Dragon Nether Berzelius
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 0


                                        1 "Primite" monster + 1+ Normal Monsters Gains 1000 ATK for each Normal Monster used for its Fusion Summon. Negate the activated effects of monsters your opponent controls, whose Levels/Ranks/Link Ratings are less than or equal to the number of Normal Monsters in your field and GY. If this card is sent from the field to the GY: You can Special Summon 1 Normal Monster from your Deck in Defense Position.

                                        SR Rarity
                                        Blood Mefist
                                        SR Rarity
                                        Blood Mefist
                                        SR Rarity
                                        Blood Mefist
                                        DARK 8
                                        Blood Mefist
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 1300


                                        1 Tuner + 1 or more non-Tuner monsters Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent.

                                        UR Rarity
                                        PSY-Framelord Omega
                                        UR Rarity
                                        PSY-Framelord Omega
                                        UR Rarity
                                        PSY-Framelord Omega
                                        LIGHT 8
                                        PSY-Framelord Omega
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2200


                                        1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

                                        SR Rarity
                                        Red Dragon Archfiend
                                        SR Rarity
                                        Red Dragon Archfiend
                                        SR Rarity
                                        Red Dragon Archfiend
                                        DARK 8
                                        Red Dragon Archfiend
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                                        R Rarity
                                        Transcendosaurus Glaciasaurus
                                        R Rarity
                                        Transcendosaurus Glaciasaurus
                                        R Rarity
                                        Transcendosaurus Glaciasaurus
                                        WATER 12
                                        Transcendosaurus Glaciasaurus
                                        • ATK:

                                        • 3600

                                        • DEF:

                                        • 2700


                                        1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.

                                        SR Rarity
                                        Vahram, the Magistus Divinity Dragon
                                        SR Rarity
                                        Vahram, the Magistus Divinity Dragon
                                        SR Rarity
                                        Vahram, the Magistus Divinity Dragon
                                        FIRE 8
                                        Vahram, the Magistus Divinity Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2900


                                        1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.

                                        SR Rarity
                                        Golden Cloud Beast - Malong
                                        SR Rarity
                                        Golden Cloud Beast - Malong
                                        SR Rarity
                                        Golden Cloud Beast - Malong
                                        LIGHT 6
                                        Golden Cloud Beast - Malong
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 1000


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                                        Need 26 UR

                                        UR Rarity
                                        Primite Dragon Ether Beryl3 card
                                        UR Rarity
                                        Garura, Wings of Resonant Life1 card
                                        UR Rarity
                                        Primite Dragon Nether Berzelius1 card
                                        UR Rarity
                                        PSY-Framelord Omega1 card
                                        UR Rarity
                                        Gordian Slicer1 card
                                        UR Rarity
                                        Primite Lordly Lode3 card
                                        UR Rarity
                                        Traptantalizing Tune1 card
                                        UR Rarity
                                        Triple Tactics Thrust1 card
                                        UR Rarity
                                        Ultimate Slayer2 card
                                        UR Rarity
                                        Dominus Impulse3 card
                                        UR Rarity
                                        Dominus Purge3 card
                                        UR Rarity
                                        Infinite Impermanence3 card
                                        UR Rarity
                                        Songs of the Dominators3 card

                                        Main: 40 Extra: 15

                                        UR Rarity
                                        3 cardPrimite Dragon Ether Beryl
                                        UR Rarity
                                        3 cardPrimite Dragon Ether Beryl
                                        Primite Dragon Ether Beryl
                                        EARTH 4
                                        Primite Dragon Ether Beryl
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 0


                                        If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                                        N Rarity
                                        1 cardPhantasm Spiral Dragon
                                        N Rarity
                                        1 cardPhantasm Spiral Dragon
                                        Phantasm Spiral Dragon
                                        WATER 8
                                        Phantasm Spiral Dragon
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2900


                                        A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


                                        R Rarity
                                        1 cardAngel Trumpeter
                                        R Rarity
                                        1 cardAngel Trumpeter
                                        Angel Trumpeter
                                        EARTH 4
                                        Angel Trumpeter
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1600


                                        This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.


                                        N Rarity
                                        1 cardGuardragon Justicia
                                        N Rarity
                                        1 cardGuardragon Justicia
                                        Guardragon Justicia
                                        WATER 2
                                        Guardragon Justicia
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 2100


                                        ''The fate of the World depends on the Guardragons, born from the World Legacy.''


                                        SR Rarity
                                        1 cardDragon Shrine
                                        SR Rarity
                                        1 cardDragon Shrine
                                        Dragon Shrine
                                        Spell Normal
                                        Dragon Shrine

                                          Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


                                          UR Rarity
                                          1 cardGordian Slicer
                                          UR Rarity
                                          1 cardGordian Slicer
                                          Gordian Slicer
                                          Spell Normal
                                          Gordian Slicer

                                            This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                            R Rarity
                                            3 cardPacifis, the Phantasm City
                                            R Rarity
                                            3 cardPacifis, the Phantasm City
                                            Pacifis, the Phantasm City
                                            Spell Field
                                            Pacifis, the Phantasm City

                                              (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                                              SR Rarity
                                              1 cardPot of Duality
                                              SR Rarity
                                              1 cardPot of Duality
                                              Pot of Duality
                                              Spell Normal
                                              Pot of Duality

                                                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                Tag(s):

                                                SR Rarity
                                                1 cardPot of Extravagance
                                                SR Rarity
                                                1 cardPot of Extravagance
                                                Pot of Extravagance
                                                Spell Normal
                                                Pot of Extravagance

                                                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                  Tag(s):

                                                  SR Rarity
                                                  2 cardPrimite Drillbeam
                                                  SR Rarity
                                                  2 cardPrimite Drillbeam
                                                  Primite Drillbeam
                                                  Spell Quick
                                                  Primite Drillbeam

                                                    Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                                    SR Rarity
                                                    1 cardPrimite Fusion
                                                    SR Rarity
                                                    1 cardPrimite Fusion
                                                    Primite Fusion
                                                    Spell Normal
                                                    Primite Fusion

                                                      Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck, including a Normal Monster. You can banish this card from your GY; add 1 Level 5 or higher "Primite" monster from your Deck or GY to your hand. You can only use each effect of "Primite Fusion" once per turn.


                                                      UR Rarity
                                                      3 cardPrimite Lordly Lode
                                                      UR Rarity
                                                      3 cardPrimite Lordly Lode
                                                      Primite Lordly Lode
                                                      Spell Continuous
                                                      Primite Lordly Lode

                                                        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                                        SR Rarity
                                                        1 cardPrimite Roar
                                                        SR Rarity
                                                        1 cardPrimite Roar
                                                        Primite Roar
                                                        Spell Quick
                                                        Primite Roar

                                                          Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                                          UR Rarity
                                                          1 cardTraptantalizing Tune
                                                          UR Rarity
                                                          1 cardTraptantalizing Tune
                                                          Traptantalizing Tune
                                                          Spell Normal
                                                          Traptantalizing Tune

                                                            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                            UR Rarity
                                                            1 cardTriple Tactics Thrust
                                                            UR Rarity
                                                            1 cardTriple Tactics Thrust
                                                            Triple Tactics Thrust
                                                            Spell Normal
                                                            Triple Tactics Thrust

                                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                              UR Rarity
                                                              2 cardUltimate Slayer
                                                              UR Rarity
                                                              2 cardUltimate Slayer
                                                              Ultimate Slayer
                                                              Spell Normal
                                                              Ultimate Slayer

                                                                Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                                UR Rarity
                                                                3 cardDominus Impulse
                                                                UR Rarity
                                                                3 cardDominus Impulse
                                                                Dominus Impulse
                                                                Trap Normal
                                                                Dominus Impulse

                                                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                                  UR Rarity
                                                                  3 cardDominus Purge
                                                                  UR Rarity
                                                                  3 cardDominus Purge
                                                                  Dominus Purge
                                                                  Trap Normal
                                                                  Dominus Purge

                                                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                                    UR Rarity
                                                                    3 cardInfinite Impermanence
                                                                    UR Rarity
                                                                    3 cardInfinite Impermanence
                                                                    Infinite Impermanence
                                                                    Trap Normal
                                                                    Infinite Impermanence

                                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                      N Rarity
                                                                      2 cardPhantasm Spiral Battle
                                                                      N Rarity
                                                                      2 cardPhantasm Spiral Battle
                                                                      Phantasm Spiral Battle
                                                                      Trap Normal
                                                                      Phantasm Spiral Battle

                                                                        If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                                        N Rarity
                                                                        1 cardPhantasm Spiral Power
                                                                        N Rarity
                                                                        1 cardPhantasm Spiral Power
                                                                        Phantasm Spiral Power
                                                                        Trap Normal
                                                                        Phantasm Spiral Power

                                                                          If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                                          R Rarity
                                                                          1 cardPrimite Scream
                                                                          R Rarity
                                                                          1 cardPrimite Scream
                                                                          Primite Scream
                                                                          Trap Counter
                                                                          Primite Scream

                                                                            When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


                                                                            UR Rarity
                                                                            3 cardSongs of the Dominators
                                                                            UR Rarity
                                                                            3 cardSongs of the Dominators
                                                                            Songs of the Dominators
                                                                            Trap Normal
                                                                            Songs of the Dominators

                                                                              If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                                              N Rarity
                                                                              2 cardFossil Machine Skull Wagon
                                                                              N Rarity
                                                                              2 cardFossil Machine Skull Wagon
                                                                              Fossil Machine Skull Wagon
                                                                              EARTH 6
                                                                              Fossil Machine Skull Wagon
                                                                              • ATK:

                                                                              • 1700

                                                                              • DEF:

                                                                              • 1500


                                                                              1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                                                              SR Rarity
                                                                              2 cardFossil Warrior Skull Knight
                                                                              SR Rarity
                                                                              2 cardFossil Warrior Skull Knight
                                                                              Fossil Warrior Skull Knight
                                                                              EARTH 6
                                                                              Fossil Warrior Skull Knight
                                                                              • ATK:

                                                                              • 2400

                                                                              • DEF:

                                                                              • 1100


                                                                              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                                              UR Rarity
                                                                              1 cardGarura, Wings of Resonant Life
                                                                              UR Rarity
                                                                              1 cardGarura, Wings of Resonant Life
                                                                              Garura, Wings of Resonant Life
                                                                              DARK 6
                                                                              Garura, Wings of Resonant Life
                                                                              • ATK:

                                                                              • 1500

                                                                              • DEF:

                                                                              • 2400


                                                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                              SR Rarity
                                                                              1 cardLunalight Perfume Dancer
                                                                              SR Rarity
                                                                              1 cardLunalight Perfume Dancer
                                                                              Lunalight Perfume Dancer
                                                                              DARK 6
                                                                              Lunalight Perfume Dancer
                                                                              • ATK:

                                                                              • 2000

                                                                              • DEF:

                                                                              • 1500


                                                                              2 "Lunalight" monsters If this card is Fusion Summoned: You can add 1 "Luna Light Perfume" from your Deck to your hand. You can target 1 other "Lunalight" card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Lunalight" monster from your hand. You can banish this card from your GY; this turn, all monsters your opponent controls lose ATK equal to their original DEF. You can only use each effect of "Lunalight Perfume Dancer" once per turn.


                                                                              UR Rarity
                                                                              1 cardPrimite Dragon Nether Berzelius
                                                                              UR Rarity
                                                                              1 cardPrimite Dragon Nether Berzelius
                                                                              Primite Dragon Nether Berzelius
                                                                              EARTH 8
                                                                              Primite Dragon Nether Berzelius
                                                                              • ATK:

                                                                              • 1600

                                                                              • DEF:

                                                                              • 0


                                                                              1 "Primite" monster + 1+ Normal Monsters Gains 1000 ATK for each Normal Monster used for its Fusion Summon. Negate the activated effects of monsters your opponent controls, whose Levels/Ranks/Link Ratings are less than or equal to the number of Normal Monsters in your field and GY. If this card is sent from the field to the GY: You can Special Summon 1 Normal Monster from your Deck in Defense Position.


                                                                              SR Rarity
                                                                              1 cardBlood Mefist
                                                                              SR Rarity
                                                                              1 cardBlood Mefist
                                                                              Blood Mefist
                                                                              DARK 8
                                                                              Blood Mefist
                                                                              • ATK:

                                                                              • 2800

                                                                              • DEF:

                                                                              • 1300


                                                                              1 Tuner + 1 or more non-Tuner monsters Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent.


                                                                              UR Rarity
                                                                              1 cardPSY-Framelord Omega
                                                                              UR Rarity
                                                                              1 cardPSY-Framelord Omega
                                                                              PSY-Framelord Omega
                                                                              LIGHT 8
                                                                              PSY-Framelord Omega
                                                                              • ATK:

                                                                              • 2800

                                                                              • DEF:

                                                                              • 2200


                                                                              1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                              SR Rarity
                                                                              1 cardRed Dragon Archfiend
                                                                              SR Rarity
                                                                              1 cardRed Dragon Archfiend
                                                                              Red Dragon Archfiend
                                                                              DARK 8
                                                                              Red Dragon Archfiend
                                                                              • ATK:

                                                                              • 3000

                                                                              • DEF:

                                                                              • 2000


                                                                              1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                                              R Rarity
                                                                              1 cardTranscendosaurus Glaciasaurus
                                                                              R Rarity
                                                                              1 cardTranscendosaurus Glaciasaurus
                                                                              Transcendosaurus Glaciasaurus
                                                                              WATER 12
                                                                              Transcendosaurus Glaciasaurus
                                                                              • ATK:

                                                                              • 3600

                                                                              • DEF:

                                                                              • 2700


                                                                              1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.


                                                                              SR Rarity
                                                                              1 cardVahram, the Magistus Divinity Dragon
                                                                              SR Rarity
                                                                              1 cardVahram, the Magistus Divinity Dragon
                                                                              Vahram, the Magistus Divinity Dragon
                                                                              FIRE 8
                                                                              Vahram, the Magistus Divinity Dragon
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 2900


                                                                              1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.


                                                                              SR Rarity
                                                                              3 cardGolden Cloud Beast - Malong
                                                                              SR Rarity
                                                                              3 cardGolden Cloud Beast - Malong
                                                                              Golden Cloud Beast - Malong
                                                                              LIGHT 6
                                                                              Golden Cloud Beast - Malong
                                                                              • ATK:

                                                                              • 2200

                                                                              • DEF:

                                                                              • 1000


                                                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                                              master-duel
                                                                              Primite
                                                                              5

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