Exodia Deck #774240 — Yu-Gi-Oh! Master Duel

41 Main, incl. Royal Magical Library x3, Blue-Eyes White Dragon x3, Chicken Game x3. Created Oct 25, 2026 by YGO Mod.

Deck Exodia Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
FTK/Alternate-WinConfidence: MediumEvaluated Oct 27, 2026
22± 6/ 100
Power Score
Structural 31
Reliability 28
Going First 27
Going Second 32

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 31
Going First 27
Going Second 32
Meta Power provisional
Tournament Reliability 28
  • Primary strategy: FTK/Alternate-Win
  • Secondary strategies: Toolbox, Blind-Second/OTK
  • Format: master-duel

Legality

Main 41 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Hold all 5 Exodia pieces (4 limbs + Exodia the Forbidden One) in hand for an instant win; the 1-copy pieces make the win a single-point-of-failure line.; Board pressure from Blue-Eyes White Dragon (3 copies, 3000 ATK) and Exodia the Obliterator (1000 ATK, lock-effect when Special Summoned); Original Bamboo Sword can destroy monsters on direct-attack battle damage.
  • Turn 1 (going first): Draw-spell turns (Shard of Greed, Trade-In, Upstart Goblin, Chicken Game, Royal Magical Library) to dig for limbs; hope the limbs are drawn or recovered by Dark Factory of Mass Production.
  • Turn 2 (going second): Six-card hand has a higher chance of holding at least one piece (about 0.57 for any of 5 pieces) and gives more draw-spell turns; Exodia the Obliterator and Spell Power Attainment are the only real interaction.
  • Recovery: Dark Factory of Mass Production (1 copy) returns 2 Normal Monsters (limbs) from GY to hand; Magical Stone Excavation and Spell Power Attainment search Spells; White Stone of Legend sends BEWD to hand when it hits the GY.
  • After siding: None: the deck has no Side Deck and no post-side plan is possible under the evidence supplied.

Why it scores here

The score comes from the system: a 41-card list with 24 copies of triple-copy draw and searcher spells that dig for five single-copy Exodia pieces, which the win needs all of at once. Consistency is the weak point: the probability that at least one piece is in a 5-card opener is about 0.50 (Inferred), but the chance that all five are in the opener is about 1.3e-6, so the win depends on several turns of digging and on the one copy of Dark Factory of Mass Production for limb recovery. Floor and median output are low, since a hand without pieces produces draw and card flow but no board, and the ceiling (an instant win once all five pieces are held) is not the typical result. Interaction is thin: no hand traps, no floodgates, and only two Spell Power Attainment negations. Popularity was not credited, and no card scores were averaged; the Exodia archetype shows only 5 core cards in usage stats, and there is no tournament or win-rate evidence. The final score (22) is low because the deck has no Extra Deck, no Side Deck, and a single unrecoverable choke point, not because the individual cards are weak.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 15 P(>=1 Exodia piece in 5-card opener) about 0.50; P(all 5 pieces in opener) about 1.3e-6; win needs digging with only Dark Factory for limb recovery (Inferred)
D2 Opening-Hand Quality & Brick Management 30 Single limbs are dead without the other pieces; 24 triple-copy draw/search spells reduce brick risk for hands with no piece (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling is an instant win once all 5 pieces are held, but the realistic conversion of a partial hand is low; no recorded boards (Inferred from card text; combos_evidence empty)
D4 Combo Floor & Median Output 30 No parseable boards; typical hand yields draw and card flow with little board presence (Inferred)
D5 Interruption Resilience & Route Redundancy 18 Each limb is a single copy, so one negation or discard of a held piece breaks the line; no hand traps or alternative route (Inferred)
D6 Resource Economy, Recovery & Grind 62 Heavy draw and search density (Shard of Greed, Trade-In, Upstart Goblin, Chicken Game, Royal Magical Library, Dark Factory, Magical Stone Excavation) gives strong card flow (Verified card text, Inferred grind)
D7 End-Board & Interaction Quality 22 Only Spell Power Attainment (2 copies) carries negation text; no hand traps or floodgates; One Day of Peace is not interaction (Verified flags, Inferred)
D8 Going-Second & Board-Breaking Power 30 Original Bamboo Sword's direct-attack destroy and Exodia the Obliterator's effect lock are conditional board breakers; no reliable going-second answer (Inferred from card text)
D9 Offensive Pressure & Closing Power 40 Closing is an instant win when all 5 pieces are held, otherwise BEWD (3000 ATK) and Exodia the Obliterator (1000 ATK) are the board threats (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 41 cards is near the legal floor of 40; 21 distinct cards with 3-copy density on the main engine; some slots weak (Original Bamboo Sword 2, Chicken Game 3) (Verified composition)
D11 Extra Deck Efficiency & Coverage 20 Extra Deck is empty (0 of 15 allowed), so there is no Extra Deck contribution to the engine (Verified)
D12 Side Deck Adaptability 5 Side Deck is empty (0 of 15 allowed); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or archetype meta-share; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points: draw-spell sequencing, Dark Factory targets, Obliterator timing and the win check; medium-high skill needed (Inferred)

How the score was computed

Strategy profile: FTK / Alternate-Win. Structural ≈ 31, Going First ≈ 27, Going Second ≈ 32, Meta = provisional, Tournament Reliability ≈ 28. Modifiers: banlist exposure (-2); unrecoverable choke point (-4); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*30.94 + 0.20*28 - 8 = 22.35, rounded to 22

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.5 · key two-card combo ≈ — · full-brick estimate ≈ 0.5 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Five-piece instant win is a real and fast alternate win once all pieces are held.
  • Heavy draw and search density (7 draw spells, 3 searchers) gives strong card flow.
  • Main Deck runs 3-copy density on the core engine spells, reducing brick risk for draw cards.

Weaknesses

  • All five pieces are single-copy, so the win depends on a single unrecoverable set.
  • Only one recovery card (Dark Factory of Mass Production) for limbs in the GY.
  • No hand traps, floodgates, or reliable board interaction.
  • No Extra Deck and no Side Deck, so no adaptation or extra threat.

Critical choke points

  • Holding all five Exodia pieces at once; any negation or discard of a held piece breaks the line.
  • Single copy of Dark Factory of Mass Production as the only limb recovery.
Priority Remove Add Reason
1 Original Bamboo Sword x2 Dark Factory of Mass Production x2 (legal_copies 3 for this card) Dark Factory is the only card that returns Exodia limbs from the GY; adding copies raises limb recovery per turn. Inferred from card text; the change is untested.
2 Chicken Game x1 Side deck or extra interaction (none supplied in evidence) Chicken Game is a low-impact card in this deck; its draw and removal text is conditional on LP. Inferred; the replacement depends on what the format allows.

Evidence & confidence

  • Verified: Legal main count 41 within [40,60]; 0 Extra, 0 Side; no violations.; Five Exodia pieces each run 1 copy, all Limited (1 legal copy).; Card text: Dark Factory targets 2 Normal Monsters in GY and adds them to hand; Spell Power Attainment carries negation text.; Usage statistics: 5 core cards, 100% inclusion in this deck.
  • Inferred: P(>=1 piece in 5-card opener) about 0.50; P(all 5) about 1.3e-6.; Win requires digging over several turns; no recorded boards to confirm the typical turn count.; Recovery of limbs depends on Dark Factory (1 copy).; Draw density and interaction estimates (D6, D7) from card text.
  • Provisional: Meta Power and matchup fit (D13): no dated metagame sample or tournament data.
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power provisional without a dated metagame sample guide snippet is partial and in Vietnamese; its loop description (Dragon Tuner to GY to search limbs) is not verified against card text

More Master Duel Info

Exodia

Exodia Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top