D.D. Deck #774216 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gem-Armadillo x3, Gem-Knight Alexandrite x3, Gem-Turtle x3. Created Oct 25, 2026 by YGO Mod.

Deck D.D. Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
48± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 60
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55.7
Going First 60
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Gem-Knight Fusion lines (Gem-Knight Ruby, Gem-Knight Topaz, Gem-Knight Amethyst) converting a Gem-Knight Garnet / Tourmaline board into 2500-ATK or double-attack pressure; Gem-Knight Alexandrite and Gem-Knight Garnet normal-summon pressure with Gem-Knight Fusion recovery; Xyz and Link Extra Deck cards are present but have no reliable material route in the main deck
  • Turn 1 (going first): Normal Summon Gem-Armadillo or Gem-Turtle to search a Gem-Knight or Gem-Knight Fusion, then Gem-Knight Fusion into a Ruby or Topaz; hold Compulsory Evacuation Device, Swords of Revealing Light or Mystical Space Typhoon for the opponent's first setup
  • Turn 2 (going second): Use Overexaggeration, Jelly Cannon, Call of the Haunted and Mystical Space Typhoon to strip the opponent's first board, then rebuild with Gem-Knight Fusion and the Gem-Knight normal monsters; no hand traps are present
  • Recovery: Gem-Knight Fusion recurs from the Graveyard by banishing a Gem-Knight, Prufinesse and D.D. Post feed the banished-card economy, and Gem-Knight Alexandrite can re-summon a Gem-Knight normal monster
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck opens a functional plan reliably: sixteen Level 4-or-searching starters (Gem-Armadillo, Gem-Turtle, Gem-Knight Alexandrite, Gem-Knight Garnet, Unexpected Dai) give a hypergeometric P(at least one starter in a 5-card opening) of roughly 0.93, though the 2-card bootstrap that drives the Gem-Knight Fusion route is Inferred rather than observed. It converts that plan into pressure through three Fusion Extra Deck monsters (Ruby, Topaz, Amethyst) and a broad interaction suite (Mystical Space Typhoon, Swords of Revealing Light, Compulsory Evacuation Device, Overexaggeration, Jelly Cannon, Call of the Haunted), which earns the interaction and resilience dimensions. Brick risk comes from situational cards such as Santa Claws, Call of the Haunted and Swords of Revealing Light, and from five Xyz and five Link Extra Deck cards that lack a reliable material route in this list, which pulls down consistency and Extra-Deck efficiency. No Side Deck, no recorded boards and no tournament link mean the score rests on structure and text, and popularity and archetype usage did not earn points; card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 starter in 5) ~0.93 across ~16 starter-capable cards; Gem-Knight Fusion 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Situational cards (Santa Claws, Call of the Haunted, Swords of Revealing Light) and unreachable Xyz/Link Extra Deck cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 Fusion route to Ruby 2500 ATK and Topaz double attack; no recorded boards to confirm ceiling (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output estimated from text only, with Normal-summon and search lines as the floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Armadillo, Turtle, Alexandrite, Dai) plus traps that recover tempo after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Gem-Knight Fusion recurs from the Graveyard and D.D. Post feeds the banished-card economy (Verified text, Inferred grind)
D7 End-Board & Interaction Quality 70 Broad removal and negation-adjacent text across six spell/trap interaction cards, no hand traps (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 52 Overexaggeration and Jelly Cannon handle the attack step, but no hand traps and no going-second board-breaking count (Inferred)
D9 Offensive Pressure & Closing Power 60 Ruby 2500 ATK and Topaz double attack provide closing power, with no piercing or direct-damage density evidence (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main cards across 17 distinct names with 9 triple-copy slots; exact-name archetype purity 1.8% spread across Gem- and generic cards (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 Five Fusion, five Xyz and five Link Extra Deck cards; Link and Xyz routes lack material support in this list (Inferred)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines and situational trap timing demand skill; no error-tolerance data (Inferred)

How the score was computed

Strategy profile: 0.85 Midrange / 0.15 Stun. Structural ≈ 55.7, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3); Engine conflicts in Extra Deck (-2); Extra Deck dependence on unrecoverable choke (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*55.7 + 0.20*50 - 7 = 47.6, rounded to 48

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Gem-Knight Fusion recursion and Gem-Knight searchers give a repeatable Fusion engine
  • Broad spell/trap interaction across six cards covers several threat types
  • Level 4 starter density supports Xyz access and normal-summon pressure

Weaknesses

  • No side deck, so no post-side adaptation
  • Five Xyz and five Link Extra Deck cards lack a reliable material route in this list
  • No hand traps or floodgates, so going-second disruption relies on sorcery-speed or conditional traps

Critical choke points

  • Gem-Knight Fusion is the only single-copy route into Ruby, Topaz and Amethyst
  • Gem-Knight Garnet and Tourmaline are the only Fusion material options beyond Alexandrite
Priority Remove Add Reason
1 Santa Claws (2 copies) Side-deck-ready interaction or a second Gem-Knight searcher Santa Claws needs an opponent monster to Tribute, so it is often dead in the opening hand
2 Extra Deck Link and Xyz cards without material support Additional Level 4 normal monsters or Gem-Knight fusion materials Improves Extra-Deck access and reduces dead Extra Deck slots
3 No side deck A 6-10 card Side Deck with hand traps or anti-Fusion answers Provides post-side adaptation for best-of-3 play

Evidence & confidence

  • Verified: Legal size and copy limits (40 main, 15 extra, 0 side); Card text for the 40 main and 15 extra cards; Gem-Knight archetype usage stat: Garnet and Ruby core cards present
  • Inferred: Opening-hand starter probability of roughly 0.93; Brick risk from situational cards and unreachable Xyz/Link Extra Deck cards; Structural score of 55.7 from the Midrange profile
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

D.D.

D.D. Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top