D.D. Deck Breakdown

Main Deck

SR Rarity
D.D. Crow
SR Rarity
D.D. Crow
SR Rarity
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

UR Rarity
Heavy Storm
UR Rarity
Heavy Storm
UR Rarity
Heavy Storm
Spell Normal
Heavy Storm

    Destroy all Spell and Trap Cards on the field.

    R Rarity
    Mystical Space Typhoon
    R Rarity
    Mystical Space Typhoon
    R Rarity
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      Need 7 UR

      UR Rarity
      Black Luster Soldier - Envoy of the Beginning1 card
      UR Rarity
      Change of Heart1 card
      UR Rarity
      Heavy Storm1 card
      UR Rarity
      Limiter Removal1 card
      UR Rarity
      Pot of Greed1 card
      UR Rarity
      Premature Burial1 card
      UR Rarity
      Snatch Steal1 card

      Main: 40 Extra: 8

      UR Rarity
      1 cardBlack Luster Soldier - Envoy of the Beginning
      UR Rarity
      1 cardBlack Luster Soldier - Envoy of the Beginning
      Black Luster Soldier - Envoy of the Beginning
      LIGHT 8
      Black Luster Soldier - Envoy of the Beginning
      • ATK:

      • 3000

      • DEF:

      • 2500


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


      R Rarity
      1 cardBreaker the Magical Warrior
      R Rarity
      1 cardBreaker the Magical Warrior
      Breaker the Magical Warrior
      DARK 4
      Breaker the Magical Warrior
      • ATK:

      • 1600

      • DEF:

      • 1000


      If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


      N Rarity
      1 cardChaos Sorcerer
      N Rarity
      1 cardChaos Sorcerer
      Chaos Sorcerer
      DARK 6
      Chaos Sorcerer
      • ATK:

      • 2300

      • DEF:

      • 2000


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


      R Rarity
      1 cardD.D. Warrior Lady
      R Rarity
      1 cardD.D. Warrior Lady
      D.D. Warrior Lady
      LIGHT 4
      D.D. Warrior Lady
      • ATK:

      • 1500

      • DEF:

      • 1600


      After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


      N Rarity
      1 cardJinzo
      N Rarity
      1 cardJinzo
      Jinzo
      DARK 6
      Jinzo
      • ATK:

      • 2400

      • DEF:

      • 1500


      Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


      R Rarity
      1 cardMarshmallon
      R Rarity
      1 cardMarshmallon
      Marshmallon
      LIGHT 3
      Marshmallon
      • ATK:

      • 300

      • DEF:

      • 500


      Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


      N Rarity
      3 cardShining Angel
      N Rarity
      3 cardShining Angel
      Shining Angel
      LIGHT 4
      Shining Angel
      • ATK:

      • 1400

      • DEF:

      • 800


      When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.


      R Rarity
      1 cardSpirit Reaper
      R Rarity
      1 cardSpirit Reaper
      Spirit Reaper
      DARK 3
      Spirit Reaper
      • ATK:

      • 300

      • DEF:

      • 200


      Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


      SR Rarity
      1 cardTribe-Infecting Virus
      SR Rarity
      1 cardTribe-Infecting Virus
      Tribe-Infecting Virus
      WATER 4
      Tribe-Infecting Virus
      • ATK:

      • 1600

      • DEF:

      • 1000


      Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


      R Rarity
      2 cardDekoichi the Battlechanted Locomotive
      R Rarity
      2 cardDekoichi the Battlechanted Locomotive
      Dekoichi the Battlechanted Locomotive
      DARK 4
      Dekoichi the Battlechanted Locomotive
      • ATK:

      • 1400

      • DEF:

      • 1000


      FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


      R Rarity
      2 cardGravekeeper's Spy
      R Rarity
      2 cardGravekeeper's Spy
      Gravekeeper's Spy
      DARK 4
      Gravekeeper's Spy
      • ATK:

      • 1200

      • DEF:

      • 2000


      FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


      R Rarity
      1 cardMagician of Faith
      R Rarity
      1 cardMagician of Faith
      Magician of Faith
      LIGHT 1
      Magician of Faith
      • ATK:

      • 300

      • DEF:

      • 400


      FLIP: Target 1 Spell in your GY; add that target to your hand.


      R Rarity
      1 cardMechanicalchaser
      R Rarity
      1 cardMechanicalchaser
      Mechanicalchaser
      DARK 4
      Mechanicalchaser
      • ATK:

      • 1850

      • DEF:

      • 800


      A hunter that relentlessly pursues its target by order of the Machine King.


      N Rarity
      2 cardX-Head Cannon
      N Rarity
      2 cardX-Head Cannon
      X-Head Cannon
      LIGHT 4
      X-Head Cannon
      • ATK:

      • 1800

      • DEF:

      • 1500


      A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.


      N Rarity
      1 cardY-Dragon Head
      N Rarity
      1 cardY-Dragon Head
      Y-Dragon Head
      LIGHT 4
      Y-Dragon Head
      • ATK:

      • 1500

      • DEF:

      • 1600


      Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


      N Rarity
      1 cardZ-Metal Tank
      N Rarity
      1 cardZ-Metal Tank
      Z-Metal Tank
      LIGHT 4
      Z-Metal Tank
      • ATK:

      • 1500

      • DEF:

      • 1300


      Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


      R Rarity
      3 cardBook of Moon
      R Rarity
      3 cardBook of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        UR Rarity
        1 cardChange of Heart
        UR Rarity
        1 cardChange of Heart
        Change of Heart
        Spell Normal
        Change of Heart

          Target 1 monster your opponent controls; take control of it until the End Phase.


          N Rarity
          1 cardDimension Fusion
          N Rarity
          1 cardDimension Fusion
          Dimension Fusion
          Spell Normal
          Dimension Fusion

            Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


            N Rarity
            2 cardEnemy Controller
            N Rarity
            2 cardEnemy Controller
            Enemy Controller
            Spell Quick
            Enemy Controller

              Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


              UR Rarity
              1 cardHeavy Storm
              UR Rarity
              1 cardHeavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.


                UR Rarity
                1 cardLimiter Removal
                UR Rarity
                1 cardLimiter Removal
                Limiter Removal
                Spell Quick
                Limiter Removal

                  Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                  R Rarity
                  1 cardMy Body as a Shield
                  R Rarity
                  1 cardMy Body as a Shield
                  My Body as a Shield
                  Spell Quick
                  My Body as a Shield

                    When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.


                    R Rarity
                    1 cardMystical Space Typhoon
                    R Rarity
                    1 cardMystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      R Rarity
                      2 cardNobleman of Crossout
                      R Rarity
                      2 cardNobleman of Crossout
                      Nobleman of Crossout
                      Spell Normal
                      Nobleman of Crossout

                        Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                        UR Rarity
                        1 cardPot of Greed
                        UR Rarity
                        1 cardPot of Greed
                        Pot of Greed
                        Spell Normal
                        Pot of Greed

                          Draw 2 cards.




                          Tag(s):

                          UR Rarity
                          1 cardPremature Burial
                          UR Rarity
                          1 cardPremature Burial
                          Premature Burial
                          Spell Equip
                          Premature Burial

                            Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                            UR Rarity
                            1 cardSnatch Steal
                            UR Rarity
                            1 cardSnatch Steal
                            Snatch Steal
                            Spell Equip
                            Snatch Steal

                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                              SR Rarity
                              3 cardRoyal Decree
                              SR Rarity
                              3 cardRoyal Decree
                              Royal Decree
                              Trap Continuous
                              Royal Decree

                                Negate all other Trap effects on the field.


                                R Rarity
                                2 cardXY-Dragon Cannon
                                R Rarity
                                2 cardXY-Dragon Cannon
                                XY-Dragon Cannon
                                LIGHT 6
                                XY-Dragon Cannon
                                • ATK:

                                • 2200

                                • DEF:

                                • 1900


                                "X-Head Cannon" + "Y-Dragon Head" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target.


                                R Rarity
                                2 cardXYZ-Dragon Cannon
                                R Rarity
                                2 cardXYZ-Dragon Cannon
                                XYZ-Dragon Cannon
                                LIGHT 8
                                XYZ-Dragon Cannon
                                • ATK:

                                • 2800

                                • DEF:

                                • 2600


                                "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.


                                R Rarity
                                2 cardXZ-Tank Cannon
                                R Rarity
                                2 cardXZ-Tank Cannon
                                XZ-Tank Cannon
                                LIGHT 6
                                XZ-Tank Cannon
                                • ATK:

                                • 2400

                                • DEF:

                                • 2100


                                "X-Head Cannon" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target.


                                R Rarity
                                2 cardYZ-Tank Dragon
                                R Rarity
                                2 cardYZ-Tank Dragon
                                YZ-Tank Dragon
                                LIGHT 6
                                YZ-Tank Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 2200


                                "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.



                                D.D. Decks in MASTER DUEL








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