Mulcharmy Deck #774168 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Artifact Lancea x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3. Created Oct 25, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Sacred Beast Level 10 boss monsters (Calamity of the Sacred Beasts - Hamon, Infinity of the Sacred Beasts - Raviel, The Chaotic Phantasmal Sacred Beasts) via Phantasm searches and Sacred Beast summons, supported by Mulcharmy card-draw bodies; Link-based board building with Codebreaker, Cyberse and Allied Code Talker link monsters
  • Turn 1 (going first): Open a Sacred Beasts searcher (Sacred Beasts Thunderclap, Martyr of the Sacred Beasts, Card of the Soul) and convert it into a Level 10 Sacred Beast summon, protected by hand traps (Ash Blossom, Ghost Ogre, Effect Veiler) for the first response
  • Turn 2 (going second): Use the hand-trap density (19 hand-trap-tagged copies) to answer the opponent's first search or Special Summon, then rebuild through Mulcharmy draw effects and the Sacred Beast searcher chain
  • Recovery: Recover through Sacred Beasts Released and Fallen Paradise of the Sacred Beasts recursion, Mulcharmy Fuwalos and Purulia draw triggers, and Martyr of the Sacred Beasts GY revival
  • After siding: Not evaluable: the deck runs an empty Side Deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The deck can reliably open a Sacred Beasts searcher on the first turn, with the three-copy searcher and draw package giving roughly a 25% chance of at least one specific 3-copy card in a 5-card opening hand and about a 91% chance of at least one searcher-text card (Inferred). Its interaction is the strongest part of the system: 19 hand-trap-tagged copies, 10 negation-text cards, and 20 removal-text cards give high breadth, so the going-second hand is likely to hold an answer. Conversion is weaker because the engine is split across Phantasm, Mulcharmy and generic staples (exact archetype-name purity is only 8.5%), and no recorded boards exist to confirm a median output. The score is capped low because the list is illegal (Ash Blossom runs 3 copies against a limit of 2) and the Side Deck is empty. Popularity and archetype usage were not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 3-copy starter in 5 cards) ~ 0.25 per card, archetype-core group ~ 0.64 for 10 copies; engine split across sub-archetypes lowers coherence (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Searchers (21 searcher-text copies) and draw bodies reduce brick risk, but mixing Mulcharmy draw bodies with Phantasm Level 10 starters creates conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from text only: Level 10 Sacred Beast bosses with 4000-5000 ATK and Fusion/Special Summon chains (Inferred)
D4 Combo Floor & Median Output 40 combo data is empty (total combos 0), so median output is unmeasured and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 19 hand-trap-tagged and 19 tech-tagged copies plus recursion from Sacred Beasts Released and Martyr give independent redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy Fuwalos and Purulia draw triggers and Card of the Soul give card economy; recursion text from Released and Fallen Paradise supports recovery (Inferred)
D7 End-Board & Interaction Quality 68 interaction density not measured; 10 negation-text and 20 removal-text copies, including Ash Blossom, Ghost Ogre, Effect Veiler, Skull Meister, Droll and Typhoon (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second split not measured; 19 hand-trap-tagged copies and Droll and Lock Bird favour answering an established board (Inferred)
D9 Offensive Pressure & Closing Power 60 Level 10 bosses at 4000 ATK (Hamon, Raviel) and a 5000 ATK Fusion boss exist, but summon access depends on a Sacred Beast chain (Verified text, Inferred access)
D10 Main Deck Efficiency & Flexibility 45 56 Main Deck cards in the legal 40-60 range, 16 copies of 3-copy cards, 22 distinct cards, and an engine split across sub-archetypes (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 12 Link and 3 Fusion Extra Deck cards, many Link monsters with different engines; the Extra Deck spreads across several engines (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (Side Deck size 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines, Extra Deck Link and Fusion routes, and Level 10 Sacred Beast summon requirements create a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange 100%; Toolbox considered for secondary strategy only. Modifiers: none.


More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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