Mulcharmy Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Extra Deck

      S:P Little Knight
      S:P Little Knight
      S:P Little Knight
      DARK
      S:P Little Knight
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

      Main: 60

      1 cardBystial Druiswurm
      1 cardBystial Druiswurm
      Bystial Druiswurm
      DARK 6
      Bystial Druiswurm
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


      1 cardBystial Magnamhut
      1 cardBystial Magnamhut
      Bystial Magnamhut
      DARK 6
      Bystial Magnamhut
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


      2 cardDroll & Lock Bird
      2 cardDroll & Lock Bird
      Droll & Lock Bird
      WIND 1
      Droll & Lock Bird
      • ATK:

      • 0

      • DEF:

      • 0


      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


      3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
      Mulcharmy Fuwalos
      WIND 4
      Mulcharmy Fuwalos
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      2 cardMulcharmy Purulia 2 cardMulcharmy Purulia
      Mulcharmy Purulia
      WATER 4
      Mulcharmy Purulia
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
      Nibiru, the Primal Being
      LIGHT 11
      Nibiru, the Primal Being
      • ATK:

      • 3000

      • DEF:

      • 600


      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


      2 cardRetaliating "C" 2 cardRetaliating "C"
      Retaliating "C"
      EARTH 4
      Retaliating "C"
      • ATK:

      • 1400

      • DEF:

      • 1400


      During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


      1 cardAncient Jar 1 cardAncient Jar
      Ancient Jar
      EARTH 1
      Ancient Jar
      • ATK:

      • 400

      • DEF:

      • 200


      ''A very fragile jar that contains something ancient and dangerous.''


      1 cardBat 1 cardBat
      Bat
      WIND 1
      Bat
      • ATK:

      • 300

      • DEF:

      • 350


      ''A mechanical bat that drops blasts from its wings.''


      1 cardBlue-Eyes White Dragon 1 cardBlue-Eyes White Dragon
      Blue-Eyes White Dragon
      LIGHT 8
      Blue-Eyes White Dragon
      • ATK:

      • 3000

      • DEF:

      • 2500


      This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


      1 cardBone Mouse 1 cardBone Mouse
      Bone Mouse
      DARK 1
      Bone Mouse
      • ATK:

      • 400

      • DEF:

      • 300


      ''A mouse that has returned as a zombie to seek revenge on cats.''


      1 cardChange Slime 1 cardChange Slime
      Change Slime
      WATER 1
      Change Slime
      • ATK:

      • 400

      • DEF:

      • 300


      A slime that can morph and adopt the shape and size of any monster it chooses.


      1 cardCharcoal Inpachi 1 cardCharcoal Inpachi
      Charcoal Inpachi
      FIRE 1
      Charcoal Inpachi
      • ATK:

      • 100

      • DEF:

      • 2100


      A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.


      1 cardCloudian - Smoke Ball 1 cardCloudian - Smoke Ball
      Cloudian - Smoke Ball
      WATER 1
      Cloudian - Smoke Ball
      • ATK:

      • 200

      • DEF:

      • 600


      Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.


      1 cardD.D. Trainer 1 cardD.D. Trainer
      D.D. Trainer
      DARK 1
      D.D. Trainer
      • ATK:

      • 100

      • DEF:

      • 2000


      A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.


      1 cardDancing Elf 1 cardDancing Elf
      Dancing Elf
      WIND 1
      Dancing Elf
      • ATK:

      • 300

      • DEF:

      • 200


      An elf that dances across the sky with wings of razor-sharp blades.


      1 cardDark Plant 1 cardDark Plant
      Dark Plant
      DARK 1
      Dark Plant
      • ATK:

      • 300

      • DEF:

      • 400


      ''This mutant flower draws its power from pollutants and the dark forces.''


      1 cardDecoy 1 cardDecoy
      Decoy
      LIGHT 1
      Decoy
      • ATK:

      • 50

      • DEF:

      • 50


      ''An angel of happiness that descends on the sacred mound. It's said that he lands along with his partner in order to perform a special ritual known as the Ceremonial First Pitch. After charming everyone with its elegant coat of fur and its cute appearance, he finishes the ritual with a high five. The SHOTIME along with his partner will go on...''


      1 cardFungi of the Musk 1 cardFungi of the Musk
      Fungi of the Musk
      DARK 1
      Fungi of the Musk
      • ATK:

      • 400

      • DEF:

      • 300


      ''Melts away anything that dares to stand before it.''


      1 cardGigobyte 1 cardGigobyte
      Gigobyte
      WATER 1
      Gigobyte
      • ATK:

      • 350

      • DEF:

      • 300


      He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....


      1 cardGoblin Calligrapher 1 cardGoblin Calligrapher
      Goblin Calligrapher
      DARK 1
      Goblin Calligrapher
      • ATK:

      • 400

      • DEF:

      • 400


      A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.


      1 cardHieratic Seal of the Sun Dragon Overlord 1 cardHieratic Seal of the Sun Dragon Overlord
      Hieratic Seal of the Sun Dragon Overlord
      LIGHT 8
      Hieratic Seal of the Sun Dragon Overlord
      • ATK:

      • 0

      • DEF:

      • 0


      A mysterious engraved Hieratic relic. It was thought to be a simple stone, but it was actually infused with the power of a sun-wielding dragon. Aeons passed, and the power of the relic grew and grew until it finally shone like the sun itself.


      1 cardKattapillar 1 cardKattapillar
      Kattapillar
      EARTH 1
      Kattapillar
      • ATK:

      • 250

      • DEF:

      • 300


      ''Attacks enemies by spitting thin, sticky webs.''


      1 cardKey Mace 1 cardKey Mace
      Key Mace
      LIGHT 1
      Key Mace
      • ATK:

      • 400

      • DEF:

      • 300


      Enemies' hearts will melt at the sight of this small fairy's cuteness.


      1 cardKozaky 1 cardKozaky
      Kozaky
      DARK 1
      Kozaky
      • ATK:

      • 400

      • DEF:

      • 400


      A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.


      1 cardMokey Mokey 1 cardMokey Mokey
      Mokey Mokey
      LIGHT 1
      Mokey Mokey
      • ATK:

      • 300

      • DEF:

      • 100


      An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.


      1 cardOppressed People 1 cardOppressed People
      Oppressed People
      WATER 1
      Oppressed People
      • ATK:

      • 400

      • DEF:

      • 2000


      They are oppressed, but believe they will have their freedom someday.


      1 cardPetit Moth 1 cardPetit Moth
      Petit Moth
      EARTH 1
      Petit Moth
      • ATK:

      • 300

      • DEF:

      • 200


      This small but deadly creature is better off avoided.


      1 cardProtron 1 cardProtron
      Protron
      EARTH 1
      Protron
      • ATK:

      • 100

      • DEF:

      • 100


      Ancestral species found in electronic space. No one knows how much information it holds.


      1 cardShadow Specter 1 cardShadow Specter
      Shadow Specter
      DARK 1
      Shadow Specter
      • ATK:

      • 500

      • DEF:

      • 200


      Powerful in groups, this animal spirit can be found in the wastelands.


      1 cardSkull Servant 1 cardSkull Servant
      Skull Servant
      DARK 1
      Skull Servant
      • ATK:

      • 300

      • DEF:

      • 200


      A skeletal ghost that isn't strong but can mean trouble in large numbers.


      1 cardSunseed Genius Loci 1 cardSunseed Genius Loci
      Sunseed Genius Loci
      EARTH 1
      Sunseed Genius Loci
      • ATK:

      • 0

      • DEF:

      • 600


      ''This seed can only be harvested from the sacred tree once every thousand years, and will become the guardian spirit of its land after a thousand more.''


      1 cardThousand-Eyes Idol 1 cardThousand-Eyes Idol
      Thousand-Eyes Idol
      DARK 1
      Thousand-Eyes Idol
      • ATK:

      • 0

      • DEF:

      • 0


      A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


      1 cardUnicycular 1 cardUnicycular
      Unicycular
      EARTH 1
      Unicycular
      • ATK:

      • 100

      • DEF:

      • 100


      The third of the brothers, following Tricular and Bicular.


      1 cardVolcanic Rat 1 cardVolcanic Rat
      Volcanic Rat
      FIRE 1
      Volcanic Rat
      • ATK:

      • 500

      • DEF:

      • 500


      This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear.


      1 cardWhite Duston 1 cardWhite Duston
      White Duston
      LIGHT 1
      White Duston
      • ATK:

      • 0

      • DEF:

      • 1000


      The proudust of them all.


      3 cardAsh Blossom & Joyous Spring
      3 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      3 cardEffect Veiler 3 cardEffect Veiler
      Effect Veiler
      LIGHT 1
      Effect Veiler
      • ATK:

      • 0

      • DEF:

      • 0


      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


      2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
      Ghost Belle & Haunted Mansion
      EARTH 3
      Ghost Belle & Haunted Mansion
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


      2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
      Ghost Ogre & Snow Rabbit
      LIGHT 3
      Ghost Ogre & Snow Rabbit
      • ATK:

      • 0

      • DEF:

      • 1800


      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


      2 cardDominus Impulse
      2 cardDominus Impulse
      Dominus Impulse
      Trap Normal
      Dominus Impulse

        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


        2 cardDominus Purge 2 cardDominus Purge
        Dominus Purge
        Trap Normal
        Dominus Purge

          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


          3 cardInfinite Impermanence 3 cardInfinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


            1 cardSongs of the Dominators 1 cardSongs of the Dominators
            Songs of the Dominators
            Trap Normal
            Songs of the Dominators

              If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


              tcg
              Mulcharmy
              5







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