Heros Deck #773964 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Elemental HERO Spirit of Neos x3, Elemental HERO Stratos x3, Miracle Ejector x3 - Skill: Miracle Neos Contact. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Miracle Neos Contact
Main Deck (30)
- Elemental HERO Liquid Soldier x1
- Elemental HERO Solid Soldier x1
- Elemental HERO Spirit of Neos x3
- Elemental HERO Stratos x3
- Kiteroid x2
- Miracle Ejector x3
- Necro Gardna x1
- Neo-Spacian Aqua Dolphin x2
- Rainbow Dragon x1
- Winged Kuriboh LV6 x1
- Elemental HERO Neos x2
- E - Emergency Call x3
- EN Shuffle x1
- Instant Contact x1
- Miracle Fusion x1
- Neos Fusion x1
- Super Polymerization x1
- Favorite Contact x2
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 56 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion boss beatdown: Elemental HERO Brave Neos / Aqua Neos / Shining Neos Wingman and, when Rainbow Dragon is accessible, Rainbow Neos (4500 ATK) clearing the opponent's board.; Attrition with Kiteroid / Necro Gardna protection followed by a Super Polymerization or Miracle Fusion swing.
- Turn 1 (going first): Resolve a searcher (Stratos, E - Emergency Call, Miracle Ejector) into Neos Fusion or set Favorite Contact, place one 2500+ ATK Neos Fusion on board, and keep a defensive card (Kiteroid / Necro Gardna) or a set Favorite Contact as the interaction layer.
- Turn 2 (going second): Break the board with Super Polymerization (Neos + an opponent's Level 4 or lower Effect Monster into Brave Neos), Voltic Thunder's mass destruction when the opponent controls more cards, or Shining Neos Wingman's Attribute-based destruction, then push with 3100-4500 ATK bosses.
- Recovery: Grind with Liquid Soldier (draw 2, discard 1 when used as HERO Fusion Material), Solid Soldier (revive a HERO on Normal Summon), EN Shuffle's GY banish recycle, and Miracle Fusion banishing materials from the GY; Favorite Contact also returns used materials to the Deck.
- After siding: No Side Deck is submitted (0/9), so no post-side configuration exists to evaluate.
Why it scores here
This is a Neos-Fusion midrange/toolbox deck rather than a big-board combo deck: roughly 89% of opening hands contain at least one real enabler (Stratos, E - Emergency Call, Miracle Ejector or Neos Fusion) and 12 searcher-text copies push the any-search opener near 94%, so it does reliably start a line, but nearly every line runs through a single Normal Summon or a one-of Spell. The practical turn-one output is one 2500-3100 ATK HERO Fusion plus a search or a set Favorite Contact, not a layered negate board, because the deck runs zero hand traps and no negation text on the bosses it actually summons; the 4500 ATK Rainbow Neos ceiling needs Rainbow Dragon, which only one copy exists to deliver. Interaction is trap- and battle-oriented (Favorite Contact set, Super Polymerization at one copy, on-summon destruction from Shining Neos Wingman and Voltic Thunder), which makes going second noticeably better than going first. Grind tools (Liquid Soldier, Solid Soldier, EN Shuffle, Miracle Fusion) are real, so the deck recovers across turns better than its fragile opening suggests. The score reflects system-level consistency, median output, and the missing archetype-core cards (Protection of the Elements, Wake Up Your Elemental HERO) — popularity, HERO archetype share, and the individual power of any single card did not earn points, and no card scores were averaged into this number.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | 10 engine enablers (Stratos / E - Emergency Call / Miracle Ejector / Neos Fusion) give P(>=1 in 5) ~ 0.89 and 12 searcher-text copies give ~ 0.94, though most need a Normal Summon (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 60 | Rainbow Dragon, 2 Kiteroid, Necro Gardna and Winged Kuriboh LV6 are low-ceiling situational draws; full-brick estimate ~11% of opening hands (Inferred). |
| D3 | Combo Conversion & Ceiling | 65 | No recorded boards; text-only ceiling is a Neos Fusion boss plus a set Favorite Contact converting into Rainbow Neos (4500 ATK, shuffle-all-monsters) (Inferred). |
| D4 | Combo Floor & Median Output | 55 | Median line is a single 2500-3100 ATK Fusion plus one search, since the Rainbow Neos line requires drawing the lone Rainbow Dragon (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 48 | One Normal Summon per turn and a single search chain; recovery after disruption relies on Liquid Soldier / Solid Soldier / Miracle Fusion rather than redundant independent starters (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 62 | Liquid Soldier's draw 2, Solid Soldier's revival, EN Shuffle's GY banish recycle and Favorite Contact returning materials to the Deck give genuine grind (Inferred). |
| D7 | End-Board & Interaction Quality | 52 | Zero hand traps and no negation text on the played bosses; interaction is one set Favorite Contact plus on-summon destruction from Shining Neos Wingman / Voltic Thunder (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 62 | Super Polymerization (Limited, 1 copy), Voltic Thunder's mass destruction when behind on cards, and Shining Neos Wingman's Attribute-count destruction are the board-breaking tools (Inferred). |
| D9 | Offensive Pressure & Closing Power | 68 | Rainbow Neos (4500 ATK), Shining Neos Wingman (3100 ATK, +300 per GY monster) and Brave Neos give high closing ATK (Observed). |
| D10 | Main Deck Efficiency & Flexibility | 55 | The 30-card cap is fully used across 18 distinct cards with 10 singleton slots split between engine one-ofs and defensive tech (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 9 Extra Deck slots are Elemental HERO Fusions, but the 2 Shining Neos Wingman copies depend on a single Flame Wingman - Infernal Rage route (Inferred). |
| D12 | Side Deck Adaptability | 40 | No Side Deck is submitted (0/9), so no post-side plan exists to assess (Verified). |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link is supplied, and core cards Protection of the Elements (75%) and Wake Up Your Elemental HERO (68.75%) are absent (Provisional). |
| D14 | Pilotability & Error Tolerance | 58 | Lines are short (Normal Summon searcher, fuse, set trap) with real decision points around Neos Fusion's no-further-Special-Summon clause and search targeting (Inferred). |
How the score was computed
Strategy profile: 0.7. Structural ≈ 58, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Missing archetype-core cards (-3); Hard-garnet burden (-2); Banlist exposure (-1); Engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ 0.55 · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High functional redundancy: 12 searcher-text copies give ~94% chance of opening at least one search effect in a 5-card hand.
- Miracle Ejector converts a single Neo-Spacian in Deck into both a body and a search of Neos Fusion, Instant Contact or Favorite Contact.
- Real grind package: Liquid Soldier, Solid Soldier, EN Shuffle and Miracle Fusion all let the deck rebuild after the first board is broken.
- Strong closing ATK ceiling with Rainbow Neos (4500) and Shining Neos Wingman (3100+, scaling off the GY).
- Kiteroid and Necro Gardna buy the extra turn the deck needs to set up its Fusion line, which matters in Duel Links' lower LP totals.
Weaknesses
- Zero hand traps and no negation effects on any played boss: the deck cannot interact on the opponent's turn except through a set Favorite Contact.
- The Rainbow Neos line depends on the single Rainbow Dragon being in hand, field, GY or banish pile, which is the deck's highest-ceiling and least reliable route.
- Two Shining Neos Wingman copies need a Wingman Fusion Monster in the GY or on field, and only one Flame Wingman - Infernal Rage exists to provide it.
- Neos Fusion's 'you cannot Special Summon for the rest of this turn' clause forces sequencing errors that end turns early.
- No Side Deck is submitted, so nothing can be adjusted for bad matchups between games.
Critical choke points
- The single Normal Summon: negating Stratos or Miracle Ejector removes the turn's engine access unless E - Emergency Call was already in hand.
- Rainbow Dragon: one copy is the only way to make Rainbow Neos, so any banish/discard of it removes the deck's best boss.
- Neos Fusion's end-of-turn Special Summon lock makes it the wrong first play whenever another line exists.
- Favorite Contact requires the Fusion Materials to already be in hand, field, GY or banished, so the trap is dead without prior setup.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Necro Gardna (1) | Protection of the Elements (1) | Protection of the Elements appears in 75% of archetype lists and protects the Neos Fusions that carry this deck; Necro Gardna is a one-shot GY attack negate that does not advance the engine. |
| 2 | Elemental HERO Shining Neos Wingman (2nd copy) | Elemental HERO Sunrise (1) | The second Shining Neos Wingman is unreachable without a second Wingman Fusion route; Sunrise gives an independent Attribute-based Fusion line and a draw engine in the Extra Deck. |
| 3 | Winged Kuriboh LV6 (1) | Elemental HERO Sunrise or Protection of the Elements | Winged Kuriboh LV6 needs a HERO Fusion or Winged Kuriboh already in the GY and is a dead draw in most opening hands, while the deck still lacks the archetype's standard protection card. |
Evidence & confidence
- Verified: Deck is Legal: 30 Main / 9 Extra / 0 Side within Duel Links caps, no violations.; Super Polymerization is Limited to 1 and Kiteroid is Semi-Limited to 2; the deck runs exactly the legal maximum of each.; Card text for all 18 distinct Main Deck cards and 8 distinct Extra Deck cards was resolved.
- Observed: 12 Main Deck cards carry searcher text; 15 carry removal text; 0 hand traps and 0 floodgates are present.; Stratos, E - Emergency Call, Miracle Ejector and Spirit of Neos are 3-ofs with P(>=1 in 5) = 0.4335 each.; Archetype usage stats show 14 of 22 core cards present (63.6%), with Protection of the Elements and Wake Up Your Elemental HERO among the missing.
- Inferred: Composite starter probability of ~0.89 for the Stratos / E - Emergency Call / Miracle Ejector / Neos Fusion package.; Full-brick estimate of ~11% of opening hands from the situational-singleton count.; Median board is one Neos Fusion plus a search, not a multi-negate board.; Rainbow Neos is realistically online only when the single Rainbow Dragon is accessible.
- Provisional: Matchup coverage and format fit: no dated metagame sample or tournament link was supplied.; Meta Power is null and remains provisional.
- Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference. No tournament link — archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates). No Duel Links skill recorded, which is a major unmeasured variable for this deck. No Side Deck submitted, so post-side adaptation cannot be assessed. Usage-stat 'in this deck' flags conflict with the resolved card list for several Extra Deck cards; the resolved card list was treated as authoritative.
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