Heros Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.

UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
LIGHT 6
Winged Kuriboh LV6
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
E - Emergency Call
UR Rarity
E - Emergency Call
UR Rarity
E - Emergency Call
Spell Normal
E - Emergency Call

    Add 1 "Elemental HERO" monster from your Deck to your hand.

    SR Rarity
    Favorite Hero
    SR Rarity
    Favorite Hero
    SR Rarity
    Favorite Hero
    Spell Equip
    Favorite Hero

      Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        UR Rarity
        Miracle Fusion
        UR Rarity
        Miracle Fusion
        UR Rarity
        Miracle Fusion
        Spell Normal
        Miracle Fusion

          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

          UR Rarity
          Necrovalley
          UR Rarity
          Necrovalley
          UR Rarity
          Necrovalley
          Spell Field
          Necrovalley

            All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

            SR Rarity
            Neos Fusion
            SR Rarity
            Neos Fusion
            SR Rarity
            Neos Fusion
            Spell Normal
            Neos Fusion

              Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

              UR Rarity
              Super Polymerization
              UR Rarity
              Super Polymerization
              UR Rarity
              Super Polymerization
              Spell Quick
              Super Polymerization

                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                Tag(s):

                R Rarity
                Hallowed Life Barrier
                R Rarity
                Hallowed Life Barrier
                R Rarity
                Hallowed Life Barrier
                Trap Normal
                Hallowed Life Barrier

                  Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

                  Extra Deck

                  R Rarity
                  Elemental HERO Aqua Neos
                  R Rarity
                  Elemental HERO Aqua Neos
                  R Rarity
                  Elemental HERO Aqua Neos
                  WATER 7
                  Elemental HERO Aqua Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.

                  UR Rarity
                  Elemental HERO Brave Neos
                  UR Rarity
                  Elemental HERO Brave Neos
                  UR Rarity
                  Elemental HERO Brave Neos
                  LIGHT 7
                  Elemental HERO Brave Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

                  SR Rarity
                  Elemental HERO Escuridao
                  SR Rarity
                  Elemental HERO Escuridao
                  SR Rarity
                  Elemental HERO Escuridao
                  DARK 8
                  Elemental HERO Escuridao
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

                  UR Rarity
                  Elemental HERO Flame Wingman - Infernal Rage
                  UR Rarity
                  Elemental HERO Flame Wingman - Infernal Rage
                  UR Rarity
                  Elemental HERO Flame Wingman - Infernal Rage
                  WIND 8
                  Elemental HERO Flame Wingman - Infernal Rage
                  • ATK:

                  • 2100

                  • DEF:

                  • 1200


                  2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                  UR Rarity
                  Elemental HERO Gaia
                  UR Rarity
                  Elemental HERO Gaia
                  UR Rarity
                  Elemental HERO Gaia
                  EARTH 6
                  Elemental HERO Gaia
                  • ATK:

                  • 2200

                  • DEF:

                  • 2600


                  1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.

                  UR Rarity
                  Elemental HERO Great Tornado
                  UR Rarity
                  Elemental HERO Great Tornado
                  UR Rarity
                  Elemental HERO Great Tornado
                  WIND 8
                  Elemental HERO Great Tornado
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

                  UR Rarity
                  Elemental HERO Sunrise
                  UR Rarity
                  Elemental HERO Sunrise
                  UR Rarity
                  Elemental HERO Sunrise
                  LIGHT 7
                  Elemental HERO Sunrise
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                  UR Rarity
                  Elemental HERO The Shining
                  UR Rarity
                  Elemental HERO The Shining
                  UR Rarity
                  Elemental HERO The Shining
                  LIGHT 8
                  Elemental HERO The Shining
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

                  UR Rarity
                  Rainbow Neos
                  UR Rarity
                  Rainbow Neos
                  UR Rarity
                  Rainbow Neos
                  LIGHT 10
                  Rainbow Neos
                  • ATK:

                  • 4500

                  • DEF:

                  • 3000


                  "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

                  Popular Skills

                  Dragonic Contact: 100%
                  Dragonic Contact

                  Need 29 UR

                  UR Rarity
                  Armed Dragon LV101 card
                  UR Rarity
                  Armed Dragon Thunder LV101 card
                  UR Rarity
                  Cross Keeper1 card
                  UR Rarity
                  Crystal Beast Sapphire Pegasus1 card
                  UR Rarity
                  Elemental HERO Stratos3 card
                  UR Rarity
                  Elemental HERO Brave Neos1 card
                  UR Rarity
                  Elemental HERO Flame Wingman1 card
                  UR Rarity
                  Elemental HERO Flame Wingman - Infernal Rage1 card
                  UR Rarity
                  Elemental HERO Gaia1 card
                  UR Rarity
                  Elemental HERO Sunrise1 card
                  UR Rarity
                  Elemental HERO The Shining1 card
                  UR Rarity
                  Rainbow Neos1 card
                  UR Rarity
                  Elemental HERO Neos3 card
                  UR Rarity
                  Book of Moon2 card
                  UR Rarity
                  E - Emergency Call3 card
                  UR Rarity
                  Forbidden Droplet2 card
                  UR Rarity
                  Miracle Fusion1 card
                  UR Rarity
                  Mystical Space Typhoon2 card
                  UR Rarity
                  Necrovalley1 card
                  UR Rarity
                  Super Polymerization1 card

                  Main: 30 Extra: 9

                  UR Rarity
                  Armed Dragon LV10
                  UR Rarity
                  Armed Dragon LV10
                  Armed Dragon LV10
                  WIND 10
                  Armed Dragon LV10
                  • ATK:

                  • 3000

                  • DEF:

                  • 2000


                  This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.


                  UR Rarity
                  Armed Dragon Thunder LV10
                  UR Rarity
                  Armed Dragon Thunder LV10
                  Armed Dragon Thunder LV10
                  WIND 10
                  Armed Dragon Thunder LV10
                  • ATK:

                  • 3000

                  • DEF:

                  • 2000


                  If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


                  UR Rarity
                  Cross Keeper
                  UR Rarity
                  Cross Keeper
                  Cross Keeper
                  DARK 2
                  Cross Keeper
                  • ATK:

                  • 400

                  • DEF:

                  • 400


                  You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


                  UR Rarity
                  Crystal Beast Sapphire Pegasus
                  UR Rarity
                  Crystal Beast Sapphire Pegasus
                  Crystal Beast Sapphire Pegasus
                  WIND 4
                  Crystal Beast Sapphire Pegasus
                  • ATK:

                  • 1800

                  • DEF:

                  • 1200


                  When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                  SR Rarity
                  Elemental HERO Liquid Soldier
                  SR Rarity
                  Elemental HERO Liquid Soldier
                  Elemental HERO Liquid Soldier
                  WATER 4
                  Elemental HERO Liquid Soldier
                  • ATK:

                  • 1400

                  • DEF:

                  • 1300


                  When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                  SR Rarity
                  Elemental HERO Liquid Soldier
                  SR Rarity
                  Elemental HERO Liquid Soldier
                  Elemental HERO Liquid Soldier
                  WATER 4
                  Elemental HERO Liquid Soldier
                  • ATK:

                  • 1400

                  • DEF:

                  • 1300


                  When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                  UR Rarity
                  Elemental HERO Stratos
                  UR Rarity
                  Elemental HERO Stratos
                  Elemental HERO Stratos
                  WIND 4
                  Elemental HERO Stratos
                  • ATK:

                  • 1800

                  • DEF:

                  • 300


                  When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                  UR Rarity
                  Elemental HERO Stratos
                  UR Rarity
                  Elemental HERO Stratos
                  Elemental HERO Stratos
                  WIND 4
                  Elemental HERO Stratos
                  • ATK:

                  • 1800

                  • DEF:

                  • 300


                  When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                  UR Rarity
                  Elemental HERO Stratos
                  UR Rarity
                  Elemental HERO Stratos
                  Elemental HERO Stratos
                  WIND 4
                  Elemental HERO Stratos
                  • ATK:

                  • 1800

                  • DEF:

                  • 300


                  When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                  SR Rarity
                  Rainbow Dragon
                  SR Rarity
                  Rainbow Dragon
                  Rainbow Dragon
                  LIGHT 10
                  Rainbow Dragon
                  • ATK:

                  • 4000

                  • DEF:

                  • 0


                  (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                  SR Rarity
                  Winged Kuriboh LV6
                  SR Rarity
                  Winged Kuriboh LV6
                  Winged Kuriboh LV6
                  LIGHT 6
                  Winged Kuriboh LV6
                  • ATK:

                  • 300

                  • DEF:

                  • 200


                  (This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.


                  UR Rarity
                  Elemental HERO Neos
                  UR Rarity
                  Elemental HERO Neos
                  Elemental HERO Neos
                  LIGHT 7
                  Elemental HERO Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                  UR Rarity
                  Elemental HERO Neos
                  UR Rarity
                  Elemental HERO Neos
                  Elemental HERO Neos
                  LIGHT 7
                  Elemental HERO Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                  UR Rarity
                  Elemental HERO Neos
                  UR Rarity
                  Elemental HERO Neos
                  Elemental HERO Neos
                  LIGHT 7
                  Elemental HERO Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                  UR Rarity
                  Book of Moon
                  UR Rarity
                  Book of Moon
                  Book of Moon
                  Spell Quick
                  Book of Moon

                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                    UR Rarity
                    Book of Moon
                    UR Rarity
                    Book of Moon
                    Book of Moon
                    Spell Quick
                    Book of Moon

                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                      UR Rarity
                      E - Emergency Call
                      UR Rarity
                      E - Emergency Call
                      E - Emergency Call
                      Spell Normal
                      E - Emergency Call

                        Add 1 "Elemental HERO" monster from your Deck to your hand.


                        UR Rarity
                        E - Emergency Call
                        UR Rarity
                        E - Emergency Call
                        E - Emergency Call
                        Spell Normal
                        E - Emergency Call

                          Add 1 "Elemental HERO" monster from your Deck to your hand.


                          UR Rarity
                          E - Emergency Call
                          UR Rarity
                          E - Emergency Call
                          E - Emergency Call
                          Spell Normal
                          E - Emergency Call

                            Add 1 "Elemental HERO" monster from your Deck to your hand.


                            SR Rarity
                            Favorite Hero
                            SR Rarity
                            Favorite Hero
                            Favorite Hero
                            Spell Equip
                            Favorite Hero

                              Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


                              UR Rarity
                              Forbidden Droplet
                              UR Rarity
                              Forbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                UR Rarity
                                Forbidden Droplet
                                UR Rarity
                                Forbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  UR Rarity
                                  Miracle Fusion
                                  UR Rarity
                                  Miracle Fusion
                                  Miracle Fusion
                                  Spell Normal
                                  Miracle Fusion

                                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                    UR Rarity
                                    Mystical Space Typhoon
                                    UR Rarity
                                    Mystical Space Typhoon
                                    Mystical Space Typhoon
                                    Spell Quick
                                    Mystical Space Typhoon

                                      Target 1 Spell/Trap on the field; destroy that target.


                                      UR Rarity
                                      Mystical Space Typhoon
                                      UR Rarity
                                      Mystical Space Typhoon
                                      Mystical Space Typhoon
                                      Spell Quick
                                      Mystical Space Typhoon

                                        Target 1 Spell/Trap on the field; destroy that target.


                                        UR Rarity
                                        Necrovalley
                                        UR Rarity
                                        Necrovalley
                                        Necrovalley
                                        Spell Field
                                        Necrovalley

                                          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                          SR Rarity
                                          Neos Fusion
                                          SR Rarity
                                          Neos Fusion
                                          Neos Fusion
                                          Spell Normal
                                          Neos Fusion

                                            Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                            SR Rarity
                                            Neos Fusion
                                            SR Rarity
                                            Neos Fusion
                                            Neos Fusion
                                            Spell Normal
                                            Neos Fusion

                                              Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                              UR Rarity
                                              Super Polymerization
                                              UR Rarity
                                              Super Polymerization
                                              Super Polymerization
                                              Spell Quick
                                              Super Polymerization

                                                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                Tag(s):

                                                R Rarity
                                                Hallowed Life Barrier
                                                R Rarity
                                                Hallowed Life Barrier
                                                Hallowed Life Barrier
                                                Trap Normal
                                                Hallowed Life Barrier

                                                  Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                                  R Rarity
                                                  Elemental HERO Aqua Neos
                                                  R Rarity
                                                  Elemental HERO Aqua Neos
                                                  Elemental HERO Aqua Neos
                                                  WATER 7
                                                  Elemental HERO Aqua Neos
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                  UR Rarity
                                                  Elemental HERO Brave Neos
                                                  UR Rarity
                                                  Elemental HERO Brave Neos
                                                  Elemental HERO Brave Neos
                                                  LIGHT 7
                                                  Elemental HERO Brave Neos
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                                  SR Rarity
                                                  Elemental HERO Escuridao
                                                  SR Rarity
                                                  Elemental HERO Escuridao
                                                  Elemental HERO Escuridao
                                                  DARK 8
                                                  Elemental HERO Escuridao
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                                  UR Rarity
                                                  Elemental HERO Flame Wingman
                                                  UR Rarity
                                                  Elemental HERO Flame Wingman
                                                  Elemental HERO Flame Wingman
                                                  WIND 6
                                                  Elemental HERO Flame Wingman
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1200


                                                  "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                  UR Rarity
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  UR Rarity
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  WIND 8
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1200


                                                  2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                  UR Rarity
                                                  Elemental HERO Gaia
                                                  UR Rarity
                                                  Elemental HERO Gaia
                                                  Elemental HERO Gaia
                                                  EARTH 6
                                                  Elemental HERO Gaia
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 2600


                                                  1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                  UR Rarity
                                                  Elemental HERO Sunrise
                                                  UR Rarity
                                                  Elemental HERO Sunrise
                                                  Elemental HERO Sunrise
                                                  LIGHT 7
                                                  Elemental HERO Sunrise
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1200


                                                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                  UR Rarity
                                                  Elemental HERO The Shining
                                                  UR Rarity
                                                  Elemental HERO The Shining
                                                  Elemental HERO The Shining
                                                  LIGHT 8
                                                  Elemental HERO The Shining
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 2100


                                                  1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                                  UR Rarity
                                                  Rainbow Neos
                                                  UR Rarity
                                                  Rainbow Neos
                                                  Rainbow Neos
                                                  LIGHT 10
                                                  Rainbow Neos
                                                  • ATK:

                                                  • 4500

                                                  • DEF:

                                                  • 3000


                                                  "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


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