Heros Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
LIGHT 6
Winged Kuriboh LV6
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
E - Emergency Call
UR Rarity
E - Emergency Call
UR Rarity
E - Emergency Call
Spell Normal
E - Emergency Call

    Add 1 "Elemental HERO" monster from your Deck to your hand.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      UR Rarity
      Miracle Fusion
      UR Rarity
      Miracle Fusion
      UR Rarity
      Miracle Fusion
      Spell Normal
      Miracle Fusion

        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

        SR Rarity
        Neos Fusion
        SR Rarity
        Neos Fusion
        SR Rarity
        Neos Fusion
        Spell Normal
        Neos Fusion

          Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



            Tag(s):

            Extra Deck

            UR Rarity
            Elemental HERO Brave Neos
            UR Rarity
            Elemental HERO Brave Neos
            UR Rarity
            Elemental HERO Brave Neos
            LIGHT 7
            Elemental HERO Brave Neos
            • ATK:

            • 2500

            • DEF:

            • 2000


            "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

            SR Rarity
            Elemental HERO Escuridao
            SR Rarity
            Elemental HERO Escuridao
            SR Rarity
            Elemental HERO Escuridao
            DARK 8
            Elemental HERO Escuridao
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

            UR Rarity
            Elemental HERO Flame Wingman - Infernal Rage
            UR Rarity
            Elemental HERO Flame Wingman - Infernal Rage
            UR Rarity
            Elemental HERO Flame Wingman - Infernal Rage
            WIND 8
            Elemental HERO Flame Wingman - Infernal Rage
            • ATK:

            • 2100

            • DEF:

            • 1200


            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

            UR Rarity
            Elemental HERO Gaia
            UR Rarity
            Elemental HERO Gaia
            UR Rarity
            Elemental HERO Gaia
            EARTH 6
            Elemental HERO Gaia
            • ATK:

            • 2200

            • DEF:

            • 2600


            1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.

            UR Rarity
            Elemental HERO Great Tornado
            UR Rarity
            Elemental HERO Great Tornado
            UR Rarity
            Elemental HERO Great Tornado
            WIND 8
            Elemental HERO Great Tornado
            • ATK:

            • 2800

            • DEF:

            • 2200


            1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

            UR Rarity
            Elemental HERO Sunrise
            UR Rarity
            Elemental HERO Sunrise
            UR Rarity
            Elemental HERO Sunrise
            LIGHT 7
            Elemental HERO Sunrise
            • ATK:

            • 2500

            • DEF:

            • 1200


            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

            UR Rarity
            Elemental HERO The Shining
            UR Rarity
            Elemental HERO The Shining
            UR Rarity
            Elemental HERO The Shining
            LIGHT 8
            Elemental HERO The Shining
            • ATK:

            • 2600

            • DEF:

            • 2100


            1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

            UR Rarity
            Rainbow Neos
            UR Rarity
            Rainbow Neos
            UR Rarity
            Rainbow Neos
            LIGHT 10
            Rainbow Neos
            • ATK:

            • 4500

            • DEF:

            • 3000


            "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

            Popular Skills

            Dragonic Contact: 84%
            Princess Adena's Protection: 8%
            The Power of D: Weaving the Future: 8%
            The Power of D: Weaving the Future

            Need 27 UR

            UR Rarity
            D.D. Crow2 card
             Rarity
            Destiny HERO - Denier1 card
             Rarity
            Destiny HERO - Dynatag1 card
            UR Rarity
            Destiny HERO - Plasma1 card
            UR Rarity
            Droll & Lock Bird2 card
            UR Rarity
            Vision HERO Faris1 card
             Rarity
            Destiny End Dragoon1 card
             Rarity
            Destiny HERO - Destroyer Phoenix Enforcer1 card
             Rarity
            Destiny HERO - Dominance1 card
            UR Rarity
            Destiny HERO - Dystopia1 card
             Rarity
            Xtra HERO Cross Crusader2 card
             Rarity
            Xtra HERO Dread Decimator1 card
            UR Rarity
            Forbidden Droplet2 card
             Rarity
            Fusion Destiny3 card
            UR Rarity
            Mystical Space Typhoon3 card
            UR Rarity
            Polymerization2 card
            UR Rarity
            Super Polymerization1 card
            UR Rarity
            Infinite Impermanence1 card

            Main: 30 Extra: 9

            UR Rarity
            D.D. Crow
            UR Rarity
            D.D. Crow
            D.D. Crow
            DARK 1
            D.D. Crow
            • ATK:

            • 100

            • DEF:

            • 100


            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


            UR Rarity
            D.D. Crow
            UR Rarity
            D.D. Crow
            D.D. Crow
            DARK 1
            D.D. Crow
            • ATK:

            • 100

            • DEF:

            • 100


            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


            R Rarity
            Destiny HERO - Celestial
            R Rarity
            Destiny HERO - Celestial
            Destiny HERO - Celestial
            DARK 4
            Destiny HERO - Celestial
            • ATK:

            • 1600

            • DEF:

            • 1400


            When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


             Rarity
            Destiny HERO - Denier
             Rarity
            Destiny HERO - Denier
            Destiny HERO - Denier
            DARK 3
            Destiny HERO - Denier
            • ATK:

            • 1100

            • DEF:

            • 600


            If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


            SR Rarity
            Destiny HERO - Dogma
            SR Rarity
            Destiny HERO - Dogma
            Destiny HERO - Dogma
            DARK 8
            Destiny HERO - Dogma
            • ATK:

            • 3400

            • DEF:

            • 2400


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.


            R Rarity
            Destiny HERO - Dreamer
            R Rarity
            Destiny HERO - Dreamer
            Destiny HERO - Dreamer
            DARK 1
            Destiny HERO - Dreamer
            • ATK:

            • 0

            • DEF:

            • 600


            During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.


             Rarity
            Destiny HERO - Dynatag
             Rarity
            Destiny HERO - Dynatag
            Destiny HERO - Dynatag
            DARK 5
            Destiny HERO - Dynatag
            • ATK:

            • 1000

            • DEF:

            • 1000


            During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn.


            SR Rarity
            Destiny HERO - Malicious
            SR Rarity
            Destiny HERO - Malicious
            Destiny HERO - Malicious
            DARK 6
            Destiny HERO - Malicious
            • ATK:

            • 800

            • DEF:

            • 800


            You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


            SR Rarity
            Destiny HERO - Malicious
            SR Rarity
            Destiny HERO - Malicious
            Destiny HERO - Malicious
            DARK 6
            Destiny HERO - Malicious
            • ATK:

            • 800

            • DEF:

            • 800


            You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


            SR Rarity
            Destiny HERO - Malicious
            SR Rarity
            Destiny HERO - Malicious
            Destiny HERO - Malicious
            DARK 6
            Destiny HERO - Malicious
            • ATK:

            • 800

            • DEF:

            • 800


            You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


            UR Rarity
            Destiny HERO - Plasma
            UR Rarity
            Destiny HERO - Plasma
            Destiny HERO - Plasma
            DARK 8
            Destiny HERO - Plasma
            • ATK:

            • 1900

            • DEF:

            • 600


            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


            UR Rarity
            Droll & Lock Bird
            UR Rarity
            Droll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            UR Rarity
            Droll & Lock Bird
            UR Rarity
            Droll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            UR Rarity
            Vision HERO Faris
            UR Rarity
            Vision HERO Faris
            Vision HERO Faris
            DARK 5
            Vision HERO Faris
            • ATK:

            • 1600

            • DEF:

            • 1800


            You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


            SR Rarity
            Vision HERO Increase
            SR Rarity
            Vision HERO Increase
            Vision HERO Increase
            DARK 3
            Vision HERO Increase
            • ATK:

            • 900

            • DEF:

            • 1100


            If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


            R Rarity
            Vision HERO Vyon
            R Rarity
            Vision HERO Vyon
            Vision HERO Vyon
            DARK 4
            Vision HERO Vyon
            • ATK:

            • 1000

            • DEF:

            • 1200


            If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


            R Rarity
            Vision HERO Vyon
            R Rarity
            Vision HERO Vyon
            Vision HERO Vyon
            DARK 4
            Vision HERO Vyon
            • ATK:

            • 1000

            • DEF:

            • 1200


            If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


            SR Rarity
            Destiny Draw
            SR Rarity
            Destiny Draw
            Destiny Draw
            Spell Normal
            Destiny Draw

              Discard 1 "Destiny HERO" card; draw 2 cards.


              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                   Rarity
                  Fusion Destiny
                   Rarity
                  Fusion Destiny
                  Fusion Destiny
                  Spell Normal
                  Fusion Destiny

                    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                     Rarity
                    Fusion Destiny
                     Rarity
                    Fusion Destiny
                    Fusion Destiny
                    Spell Normal
                    Fusion Destiny

                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                       Rarity
                      Fusion Destiny
                       Rarity
                      Fusion Destiny
                      Fusion Destiny
                      Spell Normal
                      Fusion Destiny

                        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                        UR Rarity
                        Mystical Space Typhoon
                        UR Rarity
                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          UR Rarity
                          Mystical Space Typhoon
                          UR Rarity
                          Mystical Space Typhoon
                          Mystical Space Typhoon
                          Spell Quick
                          Mystical Space Typhoon

                            Target 1 Spell/Trap on the field; destroy that target.


                            UR Rarity
                            Mystical Space Typhoon
                            UR Rarity
                            Mystical Space Typhoon
                            Mystical Space Typhoon
                            Spell Quick
                            Mystical Space Typhoon

                              Target 1 Spell/Trap on the field; destroy that target.


                              UR Rarity
                              Polymerization
                              UR Rarity
                              Polymerization
                              Polymerization
                              Spell Normal
                              Polymerization

                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                UR Rarity
                                Polymerization
                                UR Rarity
                                Polymerization
                                Polymerization
                                Spell Normal
                                Polymerization

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                  UR Rarity
                                  Super Polymerization
                                  UR Rarity
                                  Super Polymerization
                                  Super Polymerization
                                  Spell Quick
                                  Super Polymerization

                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                    Tag(s):

                                    UR Rarity
                                    Infinite Impermanence
                                    UR Rarity
                                    Infinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                       Rarity
                                      Destiny End Dragoon
                                       Rarity
                                      Destiny End Dragoon
                                      Destiny End Dragoon
                                      DARK 10
                                      Destiny End Dragoon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      "Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.


                                      R Rarity
                                      Destiny HERO - Dangerous
                                      R Rarity
                                      Destiny HERO - Dangerous
                                      Destiny HERO - Dangerous
                                      DARK 6
                                      Destiny HERO - Dangerous
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2600


                                      1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                                       Rarity
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                       Rarity
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      DARK 8
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                       Rarity
                                      Destiny HERO - Dominance
                                       Rarity
                                      Destiny HERO - Dominance
                                      Destiny HERO - Dominance
                                      DARK 10
                                      Destiny HERO - Dominance
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2600


                                      3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.


                                      UR Rarity
                                      Destiny HERO - Dystopia
                                      UR Rarity
                                      Destiny HERO - Dystopia
                                      Destiny HERO - Dystopia
                                      DARK 8
                                      Destiny HERO - Dystopia
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.


                                      R Rarity
                                      Vision HERO Trinity
                                      R Rarity
                                      Vision HERO Trinity
                                      Vision HERO Trinity
                                      DARK 8
                                      Vision HERO Trinity
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                       Rarity
                                      Xtra HERO Cross Crusader
                                       Rarity
                                      Xtra HERO Cross Crusader
                                      Xtra HERO Cross Crusader
                                      DARK
                                      Xtra HERO Cross Crusader
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                       Rarity
                                      Xtra HERO Cross Crusader
                                       Rarity
                                      Xtra HERO Cross Crusader
                                      Xtra HERO Cross Crusader
                                      DARK
                                      Xtra HERO Cross Crusader
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                       Rarity
                                      Xtra HERO Dread Decimator
                                       Rarity
                                      Xtra HERO Dread Decimator
                                      Xtra HERO Dread Decimator
                                      DARK
                                      Xtra HERO Dread Decimator
                                      • ATK:

                                      • 2500

                                      • LINK-3

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


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