Heros Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.

UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Kiteroid
SR Rarity
Kiteroid
SR Rarity
Kiteroid
WIND 1
Kiteroid
  • ATK:

  • 200

  • DEF:

  • 400


During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

 Rarity
E - Emergency Call
 Rarity
E - Emergency Call
 Rarity
E - Emergency Call
Spell Normal
E - Emergency Call

    Add 1 "Elemental HERO" monster from your Deck to your hand.

    UR Rarity
    Miracle Fusion
    UR Rarity
    Miracle Fusion
    UR Rarity
    Miracle Fusion
    Spell Normal
    Miracle Fusion

      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

      SR Rarity
      Neos Fusion
      SR Rarity
      Neos Fusion
      SR Rarity
      Neos Fusion
      Spell Normal
      Neos Fusion

        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

        UR Rarity
        Super Polymerization
        UR Rarity
        Super Polymerization
        UR Rarity
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



          Tag(s):

          R Rarity
          Powersink Stone
          R Rarity
          Powersink Stone
          R Rarity
          Powersink Stone
          Trap Continuous
          Powersink Stone

            Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.

            Extra Deck

            UR Rarity
            Elemental HERO Brave Neos
            UR Rarity
            Elemental HERO Brave Neos
            UR Rarity
            Elemental HERO Brave Neos
            LIGHT 7
            Elemental HERO Brave Neos
            • ATK:

            • 2500

            • DEF:

            • 2000


            "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

            SR Rarity
            Elemental HERO Escuridao
            SR Rarity
            Elemental HERO Escuridao
            SR Rarity
            Elemental HERO Escuridao
            DARK 8
            Elemental HERO Escuridao
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

            UR Rarity
            Elemental HERO Gaia
            UR Rarity
            Elemental HERO Gaia
            UR Rarity
            Elemental HERO Gaia
            EARTH 6
            Elemental HERO Gaia
            • ATK:

            • 2200

            • DEF:

            • 2600


            1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.

            UR Rarity
            Elemental HERO Great Tornado
            UR Rarity
            Elemental HERO Great Tornado
            UR Rarity
            Elemental HERO Great Tornado
            WIND 8
            Elemental HERO Great Tornado
            • ATK:

            • 2800

            • DEF:

            • 2200


            1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

            UR Rarity
            Elemental HERO Nova Master
            UR Rarity
            Elemental HERO Nova Master
            UR Rarity
            Elemental HERO Nova Master
            FIRE 8
            Elemental HERO Nova Master
            • ATK:

            • 2600

            • DEF:

            • 2100


            1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.

            UR Rarity
            Elemental HERO Sunrise
            UR Rarity
            Elemental HERO Sunrise
            UR Rarity
            Elemental HERO Sunrise
            LIGHT 7
            Elemental HERO Sunrise
            • ATK:

            • 2500

            • DEF:

            • 1200


            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

            UR Rarity
            Elemental HERO The Shining
            UR Rarity
            Elemental HERO The Shining
            UR Rarity
            Elemental HERO The Shining
            LIGHT 8
            Elemental HERO The Shining
            • ATK:

            • 2600

            • DEF:

            • 2100


            1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

             Rarity
            Rainbow Neos
             Rarity
            Rainbow Neos
             Rarity
            Rainbow Neos
            LIGHT 10
            Rainbow Neos
            • ATK:

            • 4500

            • DEF:

            • 3000


            "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

            Popular Skills

            Dragonic Contact: 100%
            Dragonic Contact

            Need 28 UR

            UR Rarity
            Armed Dragon LV101 card
            UR Rarity
            Armed Dragon Thunder LV101 card
            UR Rarity
            Cross Keeper2 card
            UR Rarity
            Elemental HERO Stratos2 card
            UR Rarity
            Elemental HERO Brave Neos1 card
            UR Rarity
            Elemental HERO Gaia1 card
            UR Rarity
            Elemental HERO Great Tornado1 card
            UR Rarity
            Elemental HERO Nova Master1 card
            UR Rarity
            Elemental HERO Sunrise2 card
            UR Rarity
            Elemental HERO The Shining1 card
             Rarity
            Rainbow Neos1 card
            UR Rarity
            Elemental HERO Neos2 card
            UR Rarity
            Effect Veiler3 card
            UR Rarity
            Book of Moon2 card
             Rarity
            E - Emergency Call3 card
            UR Rarity
            Miracle Fusion2 card
            UR Rarity
            Super Polymerization1 card
            UR Rarity
            Compulsory Evacuation Device1 card

            Main: 30 Extra: 9

            UR Rarity
            Armed Dragon LV10
            UR Rarity
            Armed Dragon LV10
            Armed Dragon LV10
            WIND 10
            Armed Dragon LV10
            • ATK:

            • 3000

            • DEF:

            • 2000


            This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.


            UR Rarity
            Armed Dragon Thunder LV10
            UR Rarity
            Armed Dragon Thunder LV10
            Armed Dragon Thunder LV10
            WIND 10
            Armed Dragon Thunder LV10
            • ATK:

            • 3000

            • DEF:

            • 2000


            If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


            UR Rarity
            Cross Keeper
            UR Rarity
            Cross Keeper
            Cross Keeper
            DARK 2
            Cross Keeper
            • ATK:

            • 400

            • DEF:

            • 400


            You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


            UR Rarity
            Cross Keeper
            UR Rarity
            Cross Keeper
            Cross Keeper
            DARK 2
            Cross Keeper
            • ATK:

            • 400

            • DEF:

            • 400


            You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


            SR Rarity
            Elemental HERO Liquid Soldier
            SR Rarity
            Elemental HERO Liquid Soldier
            Elemental HERO Liquid Soldier
            WATER 4
            Elemental HERO Liquid Soldier
            • ATK:

            • 1400

            • DEF:

            • 1300


            When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


            SR Rarity
            Elemental HERO Solid Soldier
            SR Rarity
            Elemental HERO Solid Soldier
            Elemental HERO Solid Soldier
            EARTH 4
            Elemental HERO Solid Soldier
            • ATK:

            • 1300

            • DEF:

            • 1100


            When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


            UR Rarity
            Elemental HERO Stratos
            UR Rarity
            Elemental HERO Stratos
            Elemental HERO Stratos
            WIND 4
            Elemental HERO Stratos
            • ATK:

            • 1800

            • DEF:

            • 300


            When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


            UR Rarity
            Elemental HERO Stratos
            UR Rarity
            Elemental HERO Stratos
            Elemental HERO Stratos
            WIND 4
            Elemental HERO Stratos
            • ATK:

            • 1800

            • DEF:

            • 300


            When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


            SR Rarity
            Kiteroid
            SR Rarity
            Kiteroid
            Kiteroid
            WIND 1
            Kiteroid
            • ATK:

            • 200

            • DEF:

            • 400


            During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


            SR Rarity
            Rainbow Dragon
            SR Rarity
            Rainbow Dragon
            Rainbow Dragon
            LIGHT 10
            Rainbow Dragon
            • ATK:

            • 4000

            • DEF:

            • 0


            (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


            UR Rarity
            Elemental HERO Neos
            UR Rarity
            Elemental HERO Neos
            Elemental HERO Neos
            LIGHT 7
            Elemental HERO Neos
            • ATK:

            • 2500

            • DEF:

            • 2000


            ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


            UR Rarity
            Elemental HERO Neos
            UR Rarity
            Elemental HERO Neos
            Elemental HERO Neos
            LIGHT 7
            Elemental HERO Neos
            • ATK:

            • 2500

            • DEF:

            • 2000


            ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


            UR Rarity
            Effect Veiler
            UR Rarity
            Effect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            UR Rarity
            Effect Veiler
            UR Rarity
            Effect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            UR Rarity
            Effect Veiler
            UR Rarity
            Effect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            UR Rarity
            Book of Moon
            UR Rarity
            Book of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              UR Rarity
              Book of Moon
              UR Rarity
              Book of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                 Rarity
                E - Emergency Call
                 Rarity
                E - Emergency Call
                E - Emergency Call
                Spell Normal
                E - Emergency Call

                  Add 1 "Elemental HERO" monster from your Deck to your hand.


                   Rarity
                  E - Emergency Call
                   Rarity
                  E - Emergency Call
                  E - Emergency Call
                  Spell Normal
                  E - Emergency Call

                    Add 1 "Elemental HERO" monster from your Deck to your hand.


                     Rarity
                    E - Emergency Call
                     Rarity
                    E - Emergency Call
                    E - Emergency Call
                    Spell Normal
                    E - Emergency Call

                      Add 1 "Elemental HERO" monster from your Deck to your hand.


                      UR Rarity
                      Miracle Fusion
                      UR Rarity
                      Miracle Fusion
                      Miracle Fusion
                      Spell Normal
                      Miracle Fusion

                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                        UR Rarity
                        Miracle Fusion
                        UR Rarity
                        Miracle Fusion
                        Miracle Fusion
                        Spell Normal
                        Miracle Fusion

                          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                          SR Rarity
                          Neos Fusion
                          SR Rarity
                          Neos Fusion
                          Neos Fusion
                          Spell Normal
                          Neos Fusion

                            Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                            SR Rarity
                            Neos Fusion
                            SR Rarity
                            Neos Fusion
                            Neos Fusion
                            Spell Normal
                            Neos Fusion

                              Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                              SR Rarity
                              Neos Fusion
                              SR Rarity
                              Neos Fusion
                              Neos Fusion
                              Spell Normal
                              Neos Fusion

                                Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                UR Rarity
                                Super Polymerization
                                UR Rarity
                                Super Polymerization
                                Super Polymerization
                                Spell Quick
                                Super Polymerization

                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                  Tag(s):

                                  UR Rarity
                                  Compulsory Evacuation Device
                                  UR Rarity
                                  Compulsory Evacuation Device
                                  Compulsory Evacuation Device
                                  Trap Normal
                                  Compulsory Evacuation Device

                                    Target 1 monster on the field; return that target to the hand.


                                    R Rarity
                                    Powersink Stone
                                    R Rarity
                                    Powersink Stone
                                    Powersink Stone
                                    Trap Continuous
                                    Powersink Stone

                                      Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                      R Rarity
                                      Powersink Stone
                                      R Rarity
                                      Powersink Stone
                                      Powersink Stone
                                      Trap Continuous
                                      Powersink Stone

                                        Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                        R Rarity
                                        Powersink Stone
                                        R Rarity
                                        Powersink Stone
                                        Powersink Stone
                                        Trap Continuous
                                        Powersink Stone

                                          Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                          UR Rarity
                                          Elemental HERO Brave Neos
                                          UR Rarity
                                          Elemental HERO Brave Neos
                                          Elemental HERO Brave Neos
                                          LIGHT 7
                                          Elemental HERO Brave Neos
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                          SR Rarity
                                          Elemental HERO Escuridao
                                          SR Rarity
                                          Elemental HERO Escuridao
                                          Elemental HERO Escuridao
                                          DARK 8
                                          Elemental HERO Escuridao
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                          UR Rarity
                                          Elemental HERO Gaia
                                          UR Rarity
                                          Elemental HERO Gaia
                                          Elemental HERO Gaia
                                          EARTH 6
                                          Elemental HERO Gaia
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 2600


                                          1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                          UR Rarity
                                          Elemental HERO Great Tornado
                                          UR Rarity
                                          Elemental HERO Great Tornado
                                          Elemental HERO Great Tornado
                                          WIND 8
                                          Elemental HERO Great Tornado
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2200


                                          1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                          UR Rarity
                                          Elemental HERO Nova Master
                                          UR Rarity
                                          Elemental HERO Nova Master
                                          Elemental HERO Nova Master
                                          FIRE 8
                                          Elemental HERO Nova Master
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2100


                                          1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                          UR Rarity
                                          Elemental HERO Sunrise
                                          UR Rarity
                                          Elemental HERO Sunrise
                                          Elemental HERO Sunrise
                                          LIGHT 7
                                          Elemental HERO Sunrise
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                          UR Rarity
                                          Elemental HERO Sunrise
                                          UR Rarity
                                          Elemental HERO Sunrise
                                          Elemental HERO Sunrise
                                          LIGHT 7
                                          Elemental HERO Sunrise
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                          UR Rarity
                                          Elemental HERO The Shining
                                          UR Rarity
                                          Elemental HERO The Shining
                                          Elemental HERO The Shining
                                          LIGHT 8
                                          Elemental HERO The Shining
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2100


                                          1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                           Rarity
                                          Rainbow Neos
                                           Rarity
                                          Rainbow Neos
                                          Rainbow Neos
                                          LIGHT 10
                                          Rainbow Neos
                                          • ATK:

                                          • 4500

                                          • DEF:

                                          • 3000


                                          "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.



                                          HEROS Decks in DUEL LINKS








                                          https://metaduelist.com/
                                          Top