Heros Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

SR Rarity
Vision HERO Increase
SR Rarity
Vision HERO Increase
SR Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

R Rarity
Vision HERO Vyon
R Rarity
Vision HERO Vyon
R Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    SR Rarity
    Fusion Substitute
    SR Rarity
    Fusion Substitute
    SR Rarity
    Fusion Substitute
    Spell Normal
    Fusion Substitute

      (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.

      SR Rarity
      Mask Change
      SR Rarity
      Mask Change
      SR Rarity
      Mask Change
      Spell Quick
      Mask Change

        Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

        UR Rarity
        Miracle Fusion
        UR Rarity
        Miracle Fusion
        UR Rarity
        Miracle Fusion
        Spell Normal
        Miracle Fusion

          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

          UR Rarity
          Polymerization
          UR Rarity
          Polymerization
          UR Rarity
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

            UR Rarity
            Reinforcement of the Army
            UR Rarity
            Reinforcement of the Army
            UR Rarity
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

              Extra Deck

              UR Rarity
              Elemental HERO Great Tornado
              UR Rarity
              Elemental HERO Great Tornado
              UR Rarity
              Elemental HERO Great Tornado
              WIND 8
              Elemental HERO Great Tornado
              • ATK:

              • 2800

              • DEF:

              • 2200


              1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

              UR Rarity
              Elemental HERO Sunrise
              UR Rarity
              Elemental HERO Sunrise
              UR Rarity
              Elemental HERO Sunrise
              LIGHT 7
              Elemental HERO Sunrise
              • ATK:

              • 2500

              • DEF:

              • 1200


              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

              UR Rarity
              Masked HERO Anki
              UR Rarity
              Masked HERO Anki
              UR Rarity
              Masked HERO Anki
              DARK 8
              Masked HERO Anki
              • ATK:

              • 2800

              • DEF:

              • 1200


              Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.

              UR Rarity
              Masked HERO Blast
              UR Rarity
              Masked HERO Blast
              UR Rarity
              Masked HERO Blast
              WIND 6
              Masked HERO Blast
              • ATK:

              • 2200

              • DEF:

              • 1800


              Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.

              UR Rarity
              Masked HERO Koga
              UR Rarity
              Masked HERO Koga
              UR Rarity
              Masked HERO Koga
              LIGHT 8
              Masked HERO Koga
              • ATK:

              • 2500

              • DEF:

              • 1800


              Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.

              R Rarity
              Vision HERO Trinity
              R Rarity
              Vision HERO Trinity
              R Rarity
              Vision HERO Trinity
              DARK 8
              Vision HERO Trinity
              • ATK:

              • 2500

              • DEF:

              • 2000


              3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

              SR Rarity
              Xtra HERO Wonder Driver
              SR Rarity
              Xtra HERO Wonder Driver
              SR Rarity
              Xtra HERO Wonder Driver
              LIGHT
              Xtra HERO Wonder Driver
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

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              Bottom


              2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

              Popular Skills

              Precious Cards of the Dark: 100%
              Precious Cards of the Dark

              Need 17 UR

              UR Rarity
              Destiny HERO - Plasma1 card
              UR Rarity
              Elemental HERO Stratos3 card
              UR Rarity
              Vision HERO Faris3 card
              UR Rarity
              Elemental HERO Great Tornado1 card
              UR Rarity
              Elemental HERO Sunrise2 card
              UR Rarity
              Masked HERO Anki1 card
              UR Rarity
              Masked HERO Blast1 card
              UR Rarity
              Masked HERO Koga1 card
              UR Rarity
              Miracle Fusion2 card
              UR Rarity
              Polymerization1 card
              UR Rarity
              Reinforcement of the Army1 card

              Main: 23 Extra: 9

              SR Rarity
              Destiny HERO - Malicious
              SR Rarity
              Destiny HERO - Malicious
              Destiny HERO - Malicious
              DARK 6
              Destiny HERO - Malicious
              • ATK:

              • 800

              • DEF:

              • 800


              You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


              SR Rarity
              Destiny HERO - Malicious
              SR Rarity
              Destiny HERO - Malicious
              Destiny HERO - Malicious
              DARK 6
              Destiny HERO - Malicious
              • ATK:

              • 800

              • DEF:

              • 800


              You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


              UR Rarity
              Destiny HERO - Plasma
              UR Rarity
              Destiny HERO - Plasma
              Destiny HERO - Plasma
              DARK 8
              Destiny HERO - Plasma
              • ATK:

              • 1900

              • DEF:

              • 600


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


              SR Rarity
              Elemental HERO Liquid Soldier
              SR Rarity
              Elemental HERO Liquid Soldier
              Elemental HERO Liquid Soldier
              WATER 4
              Elemental HERO Liquid Soldier
              • ATK:

              • 1400

              • DEF:

              • 1300


              When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


              SR Rarity
              Elemental HERO Liquid Soldier
              SR Rarity
              Elemental HERO Liquid Soldier
              Elemental HERO Liquid Soldier
              WATER 4
              Elemental HERO Liquid Soldier
              • ATK:

              • 1400

              • DEF:

              • 1300


              When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


              UR Rarity
              Elemental HERO Stratos
              UR Rarity
              Elemental HERO Stratos
              Elemental HERO Stratos
              WIND 4
              Elemental HERO Stratos
              • ATK:

              • 1800

              • DEF:

              • 300


              When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


              UR Rarity
              Elemental HERO Stratos
              UR Rarity
              Elemental HERO Stratos
              Elemental HERO Stratos
              WIND 4
              Elemental HERO Stratos
              • ATK:

              • 1800

              • DEF:

              • 300


              When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


              UR Rarity
              Elemental HERO Stratos
              UR Rarity
              Elemental HERO Stratos
              Elemental HERO Stratos
              WIND 4
              Elemental HERO Stratos
              • ATK:

              • 1800

              • DEF:

              • 300


              When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


              UR Rarity
              Vision HERO Faris
              UR Rarity
              Vision HERO Faris
              Vision HERO Faris
              DARK 5
              Vision HERO Faris
              • ATK:

              • 1600

              • DEF:

              • 1800


              You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


              UR Rarity
              Vision HERO Faris
              UR Rarity
              Vision HERO Faris
              Vision HERO Faris
              DARK 5
              Vision HERO Faris
              • ATK:

              • 1600

              • DEF:

              • 1800


              You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


              UR Rarity
              Vision HERO Faris
              UR Rarity
              Vision HERO Faris
              Vision HERO Faris
              DARK 5
              Vision HERO Faris
              • ATK:

              • 1600

              • DEF:

              • 1800


              You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


              SR Rarity
              Vision HERO Increase
              SR Rarity
              Vision HERO Increase
              Vision HERO Increase
              DARK 3
              Vision HERO Increase
              • ATK:

              • 900

              • DEF:

              • 1100


              If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


              R Rarity
              Vision HERO Vyon
              R Rarity
              Vision HERO Vyon
              Vision HERO Vyon
              DARK 4
              Vision HERO Vyon
              • ATK:

              • 1000

              • DEF:

              • 1200


              If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


              R Rarity
              Vision HERO Vyon
              R Rarity
              Vision HERO Vyon
              Vision HERO Vyon
              DARK 4
              Vision HERO Vyon
              • ATK:

              • 1000

              • DEF:

              • 1200


              If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                SR Rarity
                Book of Eclipse
                SR Rarity
                Book of Eclipse
                Book of Eclipse
                Spell Quick
                Book of Eclipse

                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                  SR Rarity
                  Fusion Substitute
                  SR Rarity
                  Fusion Substitute
                  Fusion Substitute
                  Spell Normal
                  Fusion Substitute

                    (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


                    SR Rarity
                    Mask Change
                    SR Rarity
                    Mask Change
                    Mask Change
                    Spell Quick
                    Mask Change

                      Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                      SR Rarity
                      Mask Change
                      SR Rarity
                      Mask Change
                      Mask Change
                      Spell Quick
                      Mask Change

                        Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                        UR Rarity
                        Miracle Fusion
                        UR Rarity
                        Miracle Fusion
                        Miracle Fusion
                        Spell Normal
                        Miracle Fusion

                          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                          UR Rarity
                          Miracle Fusion
                          UR Rarity
                          Miracle Fusion
                          Miracle Fusion
                          Spell Normal
                          Miracle Fusion

                            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                            UR Rarity
                            Polymerization
                            UR Rarity
                            Polymerization
                            Polymerization
                            Spell Normal
                            Polymerization

                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                              UR Rarity
                              Reinforcement of the Army
                              UR Rarity
                              Reinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                UR Rarity
                                Elemental HERO Great Tornado
                                UR Rarity
                                Elemental HERO Great Tornado
                                Elemental HERO Great Tornado
                                WIND 8
                                Elemental HERO Great Tornado
                                • ATK:

                                • 2800

                                • DEF:

                                • 2200


                                1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                UR Rarity
                                Elemental HERO Sunrise
                                UR Rarity
                                Elemental HERO Sunrise
                                Elemental HERO Sunrise
                                LIGHT 7
                                Elemental HERO Sunrise
                                • ATK:

                                • 2500

                                • DEF:

                                • 1200


                                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                UR Rarity
                                Elemental HERO Sunrise
                                UR Rarity
                                Elemental HERO Sunrise
                                Elemental HERO Sunrise
                                LIGHT 7
                                Elemental HERO Sunrise
                                • ATK:

                                • 2500

                                • DEF:

                                • 1200


                                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                UR Rarity
                                Masked HERO Anki
                                UR Rarity
                                Masked HERO Anki
                                Masked HERO Anki
                                DARK 8
                                Masked HERO Anki
                                • ATK:

                                • 2800

                                • DEF:

                                • 1200


                                Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                                UR Rarity
                                Masked HERO Blast
                                UR Rarity
                                Masked HERO Blast
                                Masked HERO Blast
                                WIND 6
                                Masked HERO Blast
                                • ATK:

                                • 2200

                                • DEF:

                                • 1800


                                Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                UR Rarity
                                Masked HERO Koga
                                UR Rarity
                                Masked HERO Koga
                                Masked HERO Koga
                                LIGHT 8
                                Masked HERO Koga
                                • ATK:

                                • 2500

                                • DEF:

                                • 1800


                                Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                                R Rarity
                                Vision HERO Trinity
                                R Rarity
                                Vision HERO Trinity
                                Vision HERO Trinity
                                DARK 8
                                Vision HERO Trinity
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                SR Rarity
                                Xtra HERO Wonder Driver
                                SR Rarity
                                Xtra HERO Wonder Driver
                                Xtra HERO Wonder Driver
                                LIGHT
                                Xtra HERO Wonder Driver
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                                SR Rarity
                                Xtra HERO Wonder Driver
                                SR Rarity
                                Xtra HERO Wonder Driver
                                Xtra HERO Wonder Driver
                                LIGHT
                                Xtra HERO Wonder Driver
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

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                                2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.



                                HEROS Decks in DUEL LINKS








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