Ninja Deck #773953 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Mitsu the Insect Ninja x3, Ninja Grandmaster Hanzo x3, Tobari the Sky Ninja x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (44)
- Baku the Beast Ninja x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Green Ninja x1
- Jioh the Gravity Ninja x1
- Kagero the Cannon Ninja x1
- Maxx "C" x1
- Mitsu the Insect Ninja x3
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Ninja Grandmaster Hanzo x3
- Tobari the Sky Ninja x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Incredible Ecclesia, the Virtuous x1
- Book of Moon x2
- Hidden Village of Ninjitsu Arts x1
- Instant Fusion x1
- Ninjitsu Art Notebook of Mystery x2
- Ninjitsu Art Tool - Iron Digger x1
- Reinforcement of the Army x1
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Infinite Impermanence x2
- Ninjitsu Art of Dancing Leaves x2
- Ninjitsu Art of Duplication x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Meizen the Battle Ninja x2
- Millennium-Eyes Restrict x1
- Mirrorjade the Iceblade Dragon x1
- Ultimate Great Insect x1
- Yaguramaru the Armor Ninja x2
- Borrelsword Dragon x1
- Cross-Sheep x1
- Ninja Grandmaster Saizo x1
- S:P Little Knight x1
- Draco Berserker of the Tenyi x1
- Ecclesia and the Dark Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.9 |
| Going First | 64 |
| Going Second | 69 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ninja searcher and Ninjitsu Art chain into Fusion/Synchro/Link boards (Meizen the Battle Ninja, Yaguramaru, Albion, Draco Berserker, Ecclesia and the Dark Dragon) that present 2500-3000 ATK bodies; Fallen of Albaz / Fallen of the White Dragon fusion route into Extra Deck bosses, with Ninjitsu Art Duplication and Iron Digger as attrition
- Turn 1 (going first): Normal Summon a Ninja (Tobari, Mitsu or Hanzo) to search or recycle a Ninjitsu Art card, set Dancing Leaves or Duplication, and keep one hand trap (Ash Blossom, Ghost Ogre, Impermanence) up for the opponent's first activation
- Turn 2 (going second): Open a hand trap (Ash, Ghost Ogre, Impermanence, Nibiru, Maxx C) to answer the opponent's first Summon or search, then use Hanzo, Mitsu or Green Ninja to rebuild a board and Fusion or Link into a 2500+ ATK body
- Recovery: Ninja searchers (Hanzo, Hidden Village, Iron Digger, Incredible Ecclesia) and Mulcharmy draw effects refill the hand; Ninja Grandmaster Saizo and Ninjitsu Art cards re-set from the Deck
- After siding: None: the deck runs an empty Side Deck (Side Deck size 0), so there is no evidenced post-side plan
Why it scores here
The deck reliably opens a Ninja starter: 24 archetype-core copies give about 0.99 chance of at least one in a 5-card opening hand, and three Ninja monsters (Tobari, Mitsu, Hanzo) plus Green Ninja and Kagero supply repeatable Special Summon and search lines. Its interaction is the strongest part of the system: 9 hand traps and 8 negation texts (Ash Blossom, Ghost Ogre, Infinite Impermanence, Nibiru, Maxx C) give about 0.77 chance of at least one hand trap in a 6-card going-second hand, which is what carries the Medium-confidence case for going second. Conversion is credible on paper, since searchers and Ninjitsu Art cards feed Fusion and Link bosses at 2500 to 3000 ATK, but no recorded boards exist, so ceiling and median are text-only inferences. The score comes from consistency, interaction, and resource recovery on the list as a whole, not from averaging card scores, and not from the archetype being popular: the guide snippet and the usage statistics confirm the list is real and accessible but earn no points by themselves. The deck is held down by an empty Side Deck, a low exact-name archetype purity (33.9%) with Mulcharmy empty-field draw effects conflicting with Ninja field play, and three Limited cards run at full legal count.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 archetype-core card in 5-card hand) = 0.986; three 3-copy Ninja starters, P(>=1 Tobari or Mitsu or Hanzo in hand5) approx 0.31 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 27 distinct main-deck cards with 14 singletons and some dead-in-hand spells (Triple Tactics Talent, Reinforcement); hand-trap group keeps hands functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from text only: Hanzo searches Ninjitsu Art, Ninjitsu Art Duplication and Iron Digger convert to Fusion/Link bosses; no recorded boards to measure (Inferred, no combos) |
| D4 | Combo Floor & Median Output | 55 | Median output unmeasured; combo data.total combos is 0, so the floor rests on the Ninja/hand-trap structure alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | 9 hand traps with 2-3 copies each and 7 searcher texts give several independent lines after one interruption; Ghost Ogre and Ash can answer the same turn (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Searchers (7 text hits) plus Mulcharmy draw, Maxx C and Triple Tactics Talent refill the hand; netCardAdvantage not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation text in 8 cards and removal text in 8 cards, covering Ash, Impermanence, Ghost Ogre, Duplication and Iron Digger; layering is partial (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand trap probability 0.77 (Inferred); no going-first/second split was recorded (Provisional) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck bosses at 2500-3000 ATK (Draco Berserker 3000, Meizen 2500 x2, Super Starslayer 2900); direct-attack text on Ninjas (Verified card text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 44 main cards with 14 singletons and 9 doubles, 16 level-0 spells/traps; compact-enough for a Master Duel 40-60 range (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck 15/15 used across 13 distinct cards; several bosses (Ecclesia and the Dark Dragon, Draco Berserker) depend on a single line (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side Deck size 0 with no post-side data; no adaptability is evidenced (Verified legality, Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament data unavailable; archetype meta-share and match records absent, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Ninjitsu Art chains plus Fusion Summon routes and several dependent triggers; moderate pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62.9, Going First ≈ 64, Going Second ≈ 69, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Banlist exposure (-1); No side deck (-3); Engine conflict (-2); Hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-4) = 0.80*62.9 + 0.20*56 - 4 = 57.5, rounded to 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Starter density: 24 archetype-core copies give near-certain opening access (Inferred from hypergeometric)
- Interaction breadth: 9 hand traps and 8 negation-text cards cover both turns (Verified card text, Inferred strength)
- Resource recovery: 7 searcher-text cards plus Mulcharmy and Maxx C draw effects (Verified text, Inferred grind)
- Extra Deck bosses at 2500-3000 ATK give a real closing route (Verified stats)
Weaknesses
- No side deck: no post-side plan and no answer to a metagame shift (Verified legality)
- No recorded boards, so combo ceiling and median are unmeasured (Verified absence)
- Low exact-name archetype purity (33.9%) with Mulcharmy empty-field conflicting with Ninja field play (Verified composition, Inferred conflict)
- Three Limited cards at full copies and Semi-Limited Fallen & Virtuous at 2 leave no room for re-runs (Verified banlist)
Critical choke points
- Hanzo or the Ninjitsu Art searchers as the only route to a Fusion boss; losing the Ninja monster early removes the card-advantage path (Inferred)
- Single-copy Extra Deck bosses (Draco Berserker, Ecclesia and the Dark Dragon, Albion) mean one negation or banish stalls the closing route (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) | Ash Blossom & Joyous Spring or Infinite Impermanence into the Side Deck | Side Deck is empty; a post-side plan is the largest gap in D12 and it cannot be built from the main deck alone |
| 2 | Reinforcement of the Army (1 copy, Limited) | A second Ninjitsu Art or Ninja searcher from the Deck | Reinforcement searches a Warrior that the deck seldom needs; a Ninja searcher keeps the archetype-core line consistent (Inferred) |
| 3 | Mulcharmy Purulia (2 copies) | Ninja Grandmaster Saizo or a second Kagero-style Ninja | Reduces the empty-field conflict with Ninja field play and raises purity (Inferred) |
Evidence & confidence
- Verified: Legal: 44 main cards within 40-60, 15 Extra within 0-15, copy limits met for Limited and Semi-Limited cards (legality block); Hand traps 9, negation text 8, searcher text 7, removal text 8 (role_hint counts); Archetype core 24 copies; exact-name purity 33.9% (composition); No combos recorded and no tournament link (combo data, tournament data)
- Observed: Usage statistics show 100% inclusion for the core Ninja cards (usage statistics)
- Inferred: Starter consistency from hypergeometric draws (0.986 core in hand5; 0.77 hand trap in hand6); Hand-trap and negation coverage read from card text; Midrange profile and secondary Toolbox/Stun reads; Mulcharmy empty-field conflict with Ninja field play
- Provisional: Meta Power (null) and D13 matchup/format fit (no dated metagame sample)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage statistics marks Millennium-Eyes Restrict, Yaguramaru, Meizen, Mirrorjade, Ultimate Great Insect, Draco Berserker, Ecclesia and the Dark Dragon, Super Starslayer, Ninja Grandmaster Saizo, Cross-Sheep and Albion as in this deck=false, but the cards list has them in zone extra; the Extra-deck flags look wrong and core-card presence (56) is likely understated; the cards list was treated as authoritative deck.title is null, so no deck name is available
Couldn't load the combos





