Endymion Deck #773948 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Endymion, the Mighty Master of Magic x3, Mythical Beast Jackal King x3, Servant of Endymion x3. Created Oct 25, 2026 by YGO Mod.

Deck Endymion Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
55± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (Confidence: Medium)

  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-zone Endymion and Spell-Counter-driven Special Summons into large boss monsters (Endymion and Mythical Beast Master Cerberus at 2800 ATK, Chaos Angel and Crusadia Avramax from the Extra Deck) that close through board removal; Link Monsters from the Extra Deck (13 Links) that recur or fuel Spell Counter placement and summon chains
  • Turn 1 (going first): Open a Spell-heavy hand with a searcher (Spell Power Mastery, Mythical Institution, Reflection of Endymion, Magicians' Souls or Spellbook searchers), place Pendulum scales, and set up Spell Counters for Endymion or Magister of Endymion, then Link Summon into a boss
  • Turn 2 (going second): Use the six-card hand's searchers and draw spells (Pot of Sloth, Pot of Desires, Into the Void) to find a pendulum pair, relying on Mythical Beast Garuda or Jackal King to destroy a set Spell/Trap or a board card, then convert to a boss
  • Recovery: Recover through Magicians' Souls and Mythical Institution recursion, Servant of Endymion and Magical Abductor re-summons from the Pendulum Zone, and Accesscode Talker or Linkuriboh as Link fodder
  • After siding: Not applicable: the Master Duel format used here has no Side Deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The deck reliably gets a searcher into hand: 14 searcher-text cards give about a 0.90 chance of at least one in a 5-card opening hand, and the archetype core group (18 copies) is about 0.96 likely to be present. Its ceiling comes from boss monsters with 2800 to 3500 ATK and removal-text cards, but no recorded boards exist, so the ceiling and median are text-based inferences and are not averaged from card scores. Interaction is mostly removal and negation text with no hand traps or floodgates, so end-board resilience is moderate. The main weaknesses are a 25.5 percent exact-name archetype purity (41 off-archetype copies spread across Spellbook, Greed, Magistus and Dark Magician), no Side Deck to adapt, and no metagame data, so popularity earned no points and Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least 1 searcher in 5 cards) ≈ 0.90 and P(archetype core present) ≈ 0.96; Endymion itself only ≈ 0.34 per hand, so the engine relies on searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Many level-0 Spells and Pendulum scales drive bricks, but searchers and draw spells cushion them; no conflicting-summon data (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded boards (combo data total 0); ceiling read from card text: 2800-3500 ATK bosses plus removal chains, Endymion Pendulum-zone counters (Inferred)
D4 Combo Floor & Median Output 52 No median power data; floor inferred from 13 Link fodder options and recursion text, with no observed boards (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Recursion via Magicians' Souls and Mythical Institution plus re-summons from Pendulum Zone (Servant of Endymion, Magical Abductor) give partial redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 62 Spell Counters act as a resource pool; draw spells (Pot of Sloth, Pot of Desires, Into the Void) regenerate cards (Inferred)
D7 End-Board & Interaction Quality 58 6 negation-text and 16 removal-text cards, no hand traps or floodgates; interaction is strong on the Pendulum side but not layered (Inferred)
D8 Going-Second & Board-Breaking Power 45 No Dark Magician of Destruction or hand traps; going-second board breaking relies on Garuda and Jackal King (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATKs of 2800 (Endymion, Cerberus), 3000 (Avramax, Underworld Goddess) and 3500 (Chaos Angel) give closing power when they land (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 52 40 main with 15 singleton and 25.5 percent exact-name archetype purity; several off-archetype staples dilute the engine (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots with 13 Link, 1 Synchro and 1 Fusion; Link fodder is flexible but Dark Magician of Destruction and Selene (core-listed) are absent (Verified / Inferred)
D12 Side Deck Adaptability 25 No Side Deck in Master Duel (Side Deck size 0), so there is no post-side adaptation (Verified legality / Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament context and no dated metagame sample; archetype usage 57-86 percent is a real-accessibility signal only (Provisional)
D14 Pilotability & Error Tolerance 45 Spell Counter bookkeeping and Pendulum scale management add decision points; repeatable once learned (Inferred)

How the score was computed

Strategy profile: Combo 100 (secondary Midrange noted, not blended). Modifiers: none.


More Master Duel Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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