Endymion Deck Breakdown

Cards Usage Statistic

Main Deck

UR rarity
Magicians' Souls
UR rarity
Magicians' Souls
UR rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

UR rarity
Astrograph Sorcerer
UR rarity
Astrograph Sorcerer
UR rarity
Astrograph Sorcerer
DARK 71
Astrograph Sorcerer
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)

UR rarity
Endymion, the Mighty Master of Magic
UR rarity
Endymion, the Mighty Master of Magic
UR rarity
Endymion, the Mighty Master of Magic
DARK 78
Endymion, the Mighty Master of Magic
  • ATK:

  • 2800

  • DEF:

  • 1700


[ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.

N rarity
Mythical Beast Garuda
N rarity
Mythical Beast Garuda
N rarity
Mythical Beast Garuda
LIGHT 44
Mythical Beast Garuda
  • ATK:

  • 1200

  • DEF:

  • 1600


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.

R rarity
Mythical Beast Jackal
R rarity
Mythical Beast Jackal
R rarity
Mythical Beast Jackal
DARK 14
Mythical Beast Jackal
  • ATK:

  • 0

  • DEF:

  • 1400


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".

UR rarity
Mythical Beast Jackal King
UR rarity
Mythical Beast Jackal King
UR rarity
Mythical Beast Jackal King
DARK 64
Mythical Beast Jackal King
  • ATK:

  • 2400

  • DEF:

  • 1400


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.

UR rarity
Mythical Beast Master Cerberus
UR rarity
Mythical Beast Master Cerberus
UR rarity
Mythical Beast Master Cerberus
LIGHT 84
Mythical Beast Master Cerberus
  • ATK:

  • 2800

  • DEF:

  • 2800


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.

SR rarity
Reflection of Endymion
SR rarity
Reflection of Endymion
SR rarity
Reflection of Endymion
LIGHT 72
Reflection of Endymion
  • ATK:

  • 1850

  • DEF:

  • 2700


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.

SR rarity
Servant of Endymion
SR rarity
Servant of Endymion
SR rarity
Servant of Endymion
WIND 32
Servant of Endymion
  • ATK:

  • 900

  • DEF:

  • 1500


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.

N rarity
Stargazer Magician
N rarity
Stargazer Magician
N rarity
Stargazer Magician
DARK 51
Stargazer Magician
  • ATK:

  • 1200

  • DEF:

  • 2400


[ Pendulum Effect ] If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.

UR rarity
Chicken Game
UR rarity
Chicken Game
UR rarity
Chicken Game
Spell Field
Chicken Game

    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

    SR rarity
    Into the Void
    SR rarity
    Into the Void
    SR rarity
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

      N rarity
      Mythical Institution
      N rarity
      Mythical Institution
      N rarity
      Mythical Institution
      Spell Continuous
      Mythical Institution

        Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.

        SR rarity
        Spell Power Mastery
        SR rarity
        Spell Power Mastery
        SR rarity
        Spell Power Mastery
        Spell Normal
        Spell Power Mastery

          Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.

          UR rarity
          Triple Tactics Talent
          UR rarity
          Triple Tactics Talent
          UR rarity
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



            Tag(s):

            UR rarity
            Upstart Goblin
            UR rarity
            Upstart Goblin
            UR rarity
            Upstart Goblin
            Spell Normal
            Upstart Goblin

              Draw 1 card, then your opponent gains 1000 LP.

              Extra Deck

              R rarity
              Odd-Eyes Vortex Dragon
              R rarity
              Odd-Eyes Vortex Dragon
              R rarity
              Odd-Eyes Vortex Dragon
              WIND 7
              Odd-Eyes Vortex Dragon
              • ATK:

              • 2500

              • DEF:

              • 3000


              1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.

              SR rarity
              Artemis, the Magistus Moon Maiden
              SR rarity
              Artemis, the Magistus Moon Maiden
              SR rarity
              Artemis, the Magistus Moon Maiden
              LIGHT
              Artemis, the Magistus Moon Maiden
              • ATK:

              • 800

              • LINK-1

              Link Arrow:

              Top


              1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

              UR rarity
              Beyond the Pendulum
              UR rarity
              Beyond the Pendulum
              UR rarity
              Beyond the Pendulum
              DARK
              Beyond the Pendulum
              • ATK:

              • 1200

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.

              UR rarity
              Exceed the Pendulum
              UR rarity
              Exceed the Pendulum
              UR rarity
              Exceed the Pendulum
              LIGHT
              Exceed the Pendulum
              • ATK:

              • 2000

              • LINK-3

              Link Arrow:

              Bottom-Left

              Bottom

              Bottom-Right


              2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.

              UR rarity
              Heavymetalfoes Electrumite
              UR rarity
              Heavymetalfoes Electrumite
              UR rarity
              Heavymetalfoes Electrumite
              FIRE
              Heavymetalfoes Electrumite
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.

              UR rarity
              I:P Masquerena
              UR rarity
              I:P Masquerena
              UR rarity
              I:P Masquerena
              DARK
              I:P Masquerena
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

              UR rarity
              S:P Little Knight
              UR rarity
              S:P Little Knight
              UR rarity
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              UR rarity
              Selene, Queen of the Master Magicians
              UR rarity
              Selene, Queen of the Master Magicians
              UR rarity
              Selene, Queen of the Master Magicians
              LIGHT
              Selene, Queen of the Master Magicians
              • ATK:

              • 1850

              • LINK-3

              Link Arrow:

              Bottom-Left

              Bottom

              Bottom-Right


              2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

              R rarity
              Odd-Eyes Absolute Dragon
              R rarity
              Odd-Eyes Absolute Dragon
              R rarity
              Odd-Eyes Absolute Dragon
              WATER
              Odd-Eyes Absolute Dragon
              • ATK:

              • 2800

              • DEF:

              • 2500


              2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.

              Need 36 UR

              UR rarity
              Diabellstar the Black Witch2 copies
              UR rarity
              Magicians' Souls1 copy
              UR rarity
              Spellbook Magician of Prophecy1 copy
              UR rarity
              The Winged Dragon of Ra - Sphere Mode1 copy
              UR rarity
              Azamina Ilia Silvia1 copy
              UR rarity
              Dark Magician of Destruction1 copy
              UR rarity
              Millennium-Eyes Restrict1 copy
              UR rarity
              Red-Eyes Dark Dragoon1 copy
              UR rarity
              Accesscode Talker1 copy
              UR rarity
              Beyond the Pendulum1 copy
              UR rarity
              Crowley, the First Propheseer1 copy
              UR rarity
              Heavymetalfoes Electrumite1 copy
              UR rarity
              I:P Masquerena1 copy
              UR rarity
              Promethean Princess, Bestower of Flames1 copy
              UR rarity
              S:P Little Knight1 copy
              UR rarity
              Selene, Queen of the Master Magicians1 copy
              UR rarity
              Endymion, the Mighty Master of Magic2 copies
              UR rarity
              Mythical Beast Jackal King1 copy
              UR rarity
              Mythical Beast Master Cerberus2 copies
              UR rarity
              Limited to 1 copy
              Called by the Grave1 copy
              UR rarity
              Chicken Game3 copies
              UR rarity
              Deception of the Sinful Spoils1 copy
              UR rarity
              Limited to 1 copy
              Instant Fusion1 copy
              Card rarity
              Sandwich Day1 copy
              UR rarity
              Spellbook of Secrets1 copy
              UR rarity
              The Hallowed Azamina1 copy
              UR rarity
              Triple Tactics Talent1 copy
              UR rarity
              Upstart Goblin3 copies
              UR rarity
              Limited to 1 copy
              WANTED: Seeker of Sinful Spoils1 copy

              Main: 40 Extra: 15

              UR rarity
              2 copiesDiabellstar the Black Witch
              UR rarity
              2 copiesDiabellstar the Black Witch
              UR rarity
              Diabellstar the Black Witch
              DARK 7
              Diabellstar the Black Witch
              • ATK:

              • 2500

              • DEF:

              • 2000


              You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


              SR rarity
              Limited to 2 copies
              1 copyDroll & Lock Bird
              SR rarity
              Limited to 2 copies
              1 copyDroll & Lock Bird
              SR rarity
              Limited to 2 copies
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              UR rarity
              1 copyMagicians' Souls
              UR rarity
              1 copyMagicians' Souls
              UR rarity
              Magicians' Souls
              DARK 1
              Magicians' Souls
              • ATK:

              • 0

              • DEF:

              • 0


              You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


              UR rarity
              1 copySpellbook Magician of Prophecy
              UR rarity
              1 copySpellbook Magician of Prophecy
              UR rarity
              Spellbook Magician of Prophecy
              WATER 2
              Spellbook Magician of Prophecy
              • ATK:

              • 500

              • DEF:

              • 400


              If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


              UR rarity
              1 copyThe Winged Dragon of Ra - Sphere Mode
              UR rarity
              1 copyThe Winged Dragon of Ra - Sphere Mode
              UR rarity
              The Winged Dragon of Ra - Sphere Mode
              DIVINE 10
              The Winged Dragon of Ra - Sphere Mode
              • ATK:

              • -1

              • DEF:

              • -1


              Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


              UR rarity
              2 copiesEndymion, the Mighty Master of Magic
              UR rarity
              2 copiesEndymion, the Mighty Master of Magic
              UR rarity
              Endymion, the Mighty Master of Magic
              DARK 78
              Endymion, the Mighty Master of Magic
              • ATK:

              • 2800

              • DEF:

              • 1700


              [ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.


              R rarity
              1 copyMagical Abductor
              R rarity
              1 copyMagical Abductor
              R rarity
              Magical Abductor
              EARTH 43
              Magical Abductor
              • ATK:

              • 1700

              • DEF:

              • 1400


              [ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand.


              N rarity
              1 copyMagister of Endymion
              N rarity
              1 copyMagister of Endymion
              N rarity
              Magister of Endymion
              EARTH 38
              Magister of Endymion
              • ATK:

              • 1500

              • DEF:

              • 900


              [ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.


              N rarity
              1 copyMythical Beast Garuda
              N rarity
              1 copyMythical Beast Garuda
              N rarity
              Mythical Beast Garuda
              LIGHT 44
              Mythical Beast Garuda
              • ATK:

              • 1200

              • DEF:

              • 1600


              [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.


              R rarity
              1 copyMythical Beast Jackal
              R rarity
              1 copyMythical Beast Jackal
              R rarity
              Mythical Beast Jackal
              DARK 14
              Mythical Beast Jackal
              • ATK:

              • 0

              • DEF:

              • 1400


              [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".


              UR rarity
              1 copyMythical Beast Jackal King
              UR rarity
              1 copyMythical Beast Jackal King
              UR rarity
              Mythical Beast Jackal King
              DARK 64
              Mythical Beast Jackal King
              • ATK:

              • 2400

              • DEF:

              • 1400


              [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.


              UR rarity
              2 copiesMythical Beast Master Cerberus
              UR rarity
              2 copiesMythical Beast Master Cerberus
              UR rarity
              Mythical Beast Master Cerberus
              LIGHT 84
              Mythical Beast Master Cerberus
              • ATK:

              • 2800

              • DEF:

              • 2800


              [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.


              SR rarity
              1 copyReflection of Endymion
              SR rarity
              1 copyReflection of Endymion
              SR rarity
              Reflection of Endymion
              LIGHT 72
              Reflection of Endymion
              • ATK:

              • 1850

              • DEF:

              • 2700


              [ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.


              SR rarity
              3 copiesServant of Endymion
              SR rarity
              3 copiesServant of Endymion
              SR rarity
              Servant of Endymion
              WIND 32
              Servant of Endymion
              • ATK:

              • 900

              • DEF:

              • 1500


              [ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.


              UR rarity
              Limited to 1 copy
              1 copyCalled by the Grave
              UR rarity
              Limited to 1 copy
              1 copyCalled by the Grave
              UR rarity
              Limited to 1 copy
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR rarity
                3 copiesChicken Game
                UR rarity
                3 copiesChicken Game
                UR rarity
                Chicken Game
                Spell Field
                Chicken Game

                  The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                  UR rarity
                  1 copyDeception of the Sinful Spoils
                  UR rarity
                  1 copyDeception of the Sinful Spoils
                  UR rarity
                  Deception of the Sinful Spoils
                  Spell Continuous
                  Deception of the Sinful Spoils

                    You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                    UR rarity
                    Limited to 1 copy
                    1 copyInstant Fusion
                    UR rarity
                    Limited to 1 copy
                    1 copyInstant Fusion
                    UR rarity
                    Limited to 1 copy
                    Instant Fusion
                    Spell Normal
                    Instant Fusion

                      Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                      N rarity
                      1 copyMythical Institution
                      N rarity
                      1 copyMythical Institution
                      N rarity
                      Mythical Institution
                      Spell Continuous
                      Mythical Institution

                        Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.


                        Card rarity
                        1 copySandwich Day
                        Card rarity
                        1 copySandwich Day
                        Card rarity
                        Sandwich Day
                        Spell Normal
                        Sandwich Day

                          If you have a monster in your GY: Pay 200 LP; draw 1 card and reveal it, then, if it is a monster, apply this effect based on its Attribute. ● An Attribute not in your GY: Draw 1 card. ● An Attribute in your GY: Discard 1 card. You can only activate 1 "Sandwich Day" per turn.


                          R rarity
                          1 copySinful Spoils of Subversion - Snake-Eye
                          R rarity
                          1 copySinful Spoils of Subversion - Snake-Eye
                          R rarity
                          Sinful Spoils of Subversion - Snake-Eye
                          Spell Normal
                          Sinful Spoils of Subversion - Snake-Eye

                            Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                            SR rarity
                            3 copiesSpell Power Mastery
                            SR rarity
                            3 copiesSpell Power Mastery
                            SR rarity
                            Spell Power Mastery
                            Spell Normal
                            Spell Power Mastery

                              Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.


                              SR rarity
                              1 copySpellbook of Knowledge
                              SR rarity
                              1 copySpellbook of Knowledge
                              SR rarity
                              Spellbook of Knowledge
                              Spell Normal
                              Spellbook of Knowledge

                                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                UR rarity
                                1 copySpellbook of Secrets
                                UR rarity
                                1 copySpellbook of Secrets
                                UR rarity
                                Spellbook of Secrets
                                Spell Normal
                                Spellbook of Secrets

                                  Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                  R rarity
                                  1 copyThe Gaze of Timaeus
                                  R rarity
                                  1 copyThe Gaze of Timaeus
                                  R rarity
                                  The Gaze of Timaeus
                                  Spell Quick
                                  The Gaze of Timaeus

                                    Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                                    UR rarity
                                    1 copyThe Hallowed Azamina
                                    UR rarity
                                    1 copyThe Hallowed Azamina
                                    UR rarity
                                    The Hallowed Azamina
                                    Spell Normal
                                    The Hallowed Azamina

                                      Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                      UR rarity
                                      1 copyTriple Tactics Talent
                                      UR rarity
                                      1 copyTriple Tactics Talent
                                      UR rarity
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        UR rarity
                                        3 copiesUpstart Goblin
                                        UR rarity
                                        3 copiesUpstart Goblin
                                        UR rarity
                                        Upstart Goblin
                                        Spell Normal
                                        Upstart Goblin

                                          Draw 1 card, then your opponent gains 1000 LP.


                                          UR rarity
                                          Limited to 1 copy
                                          1 copyWANTED: Seeker of Sinful Spoils
                                          UR rarity
                                          Limited to 1 copy
                                          1 copyWANTED: Seeker of Sinful Spoils
                                          UR rarity
                                          Limited to 1 copy
                                          WANTED: Seeker of Sinful Spoils
                                          Spell Quick
                                          WANTED: Seeker of Sinful Spoils

                                            Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                            UR rarity
                                            1 copyAzamina Ilia Silvia
                                            UR rarity
                                            1 copyAzamina Ilia Silvia
                                            UR rarity
                                            Azamina Ilia Silvia
                                            DARK 6
                                            Azamina Ilia Silvia
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 1500


                                            1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                            SR rarity
                                            1 copyAzamina Mu Rcielago
                                            SR rarity
                                            1 copyAzamina Mu Rcielago
                                            SR rarity
                                            Azamina Mu Rcielago
                                            DARK 6
                                            Azamina Mu Rcielago
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2400


                                            1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                            UR rarity
                                            1 copyDark Magician of Destruction
                                            UR rarity
                                            1 copyDark Magician of Destruction
                                            UR rarity
                                            Dark Magician of Destruction
                                            DARK 8
                                            Dark Magician of Destruction
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2600


                                            "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                            UR rarity
                                            1 copyMillennium-Eyes Restrict
                                            UR rarity
                                            1 copyMillennium-Eyes Restrict
                                            UR rarity
                                            Millennium-Eyes Restrict
                                            DARK 1
                                            Millennium-Eyes Restrict
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                            UR rarity
                                            1 copyRed-Eyes Dark Dragoon
                                            UR rarity
                                            1 copyRed-Eyes Dark Dragoon
                                            UR rarity
                                            Red-Eyes Dark Dragoon
                                            DARK 8
                                            Red-Eyes Dark Dragoon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                            UR rarity
                                            1 copyAccesscode Talker
                                            UR rarity
                                            1 copyAccesscode Talker
                                            UR rarity
                                            Accesscode Talker
                                            DARK
                                            Accesscode Talker
                                            • ATK:

                                            • 2300

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Left

                                            Right

                                            Bottom


                                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                            Tag(s):

                                            SR rarity
                                            1 copyArtemis, the Magistus Moon Maiden
                                            SR rarity
                                            1 copyArtemis, the Magistus Moon Maiden
                                            SR rarity
                                            Artemis, the Magistus Moon Maiden
                                            LIGHT
                                            Artemis, the Magistus Moon Maiden
                                            • ATK:

                                            • 800

                                            • LINK-1

                                            Link Arrow:

                                            Top


                                            1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                            UR rarity
                                            1 copyBeyond the Pendulum
                                            UR rarity
                                            1 copyBeyond the Pendulum
                                            UR rarity
                                            Beyond the Pendulum
                                            DARK
                                            Beyond the Pendulum
                                            • ATK:

                                            • 1200

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                                            UR rarity
                                            1 copyCrowley, the First Propheseer
                                            UR rarity
                                            1 copyCrowley, the First Propheseer
                                            UR rarity
                                            Crowley, the First Propheseer
                                            DARK
                                            Crowley, the First Propheseer
                                            • ATK:

                                            • 1000

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.


                                            UR rarity
                                            1 copyHeavymetalfoes Electrumite
                                            UR rarity
                                            1 copyHeavymetalfoes Electrumite
                                            UR rarity
                                            Heavymetalfoes Electrumite
                                            FIRE
                                            Heavymetalfoes Electrumite
                                            • ATK:

                                            • 1800

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


                                            SR rarity
                                            1 copyHiita the Fire Charmer, Ablaze
                                            SR rarity
                                            1 copyHiita the Fire Charmer, Ablaze
                                            SR rarity
                                            Hiita the Fire Charmer, Ablaze
                                            FIRE
                                            Hiita the Fire Charmer, Ablaze
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                            UR rarity
                                            1 copyI:P Masquerena
                                            UR rarity
                                            1 copyI:P Masquerena
                                            UR rarity
                                            I:P Masquerena
                                            DARK
                                            I:P Masquerena
                                            • ATK:

                                            • 800

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                            UR rarity
                                            1 copyPromethean Princess, Bestower of Flames
                                            UR rarity
                                            1 copyPromethean Princess, Bestower of Flames
                                            UR rarity
                                            Promethean Princess, Bestower of Flames
                                            FIRE
                                            Promethean Princess, Bestower of Flames
                                            • ATK:

                                            • 2700

                                            • LINK-3

                                            Link Arrow:

                                            Left

                                            Right

                                            Bottom


                                            2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                            UR rarity
                                            1 copyS:P Little Knight
                                            UR rarity
                                            1 copyS:P Little Knight
                                            UR rarity
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                            UR rarity
                                            1 copySelene, Queen of the Master Magicians
                                            UR rarity
                                            1 copySelene, Queen of the Master Magicians
                                            UR rarity
                                            Selene, Queen of the Master Magicians
                                            LIGHT
                                            Selene, Queen of the Master Magicians
                                            • ATK:

                                            • 1850

                                            • LINK-3

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                            master-duel
                                            Endymion
                                            5







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