Endymion Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Endymion, the Mighty Master of Magic
UR Rarity
Endymion, the Mighty Master of Magic
UR Rarity
Endymion, the Mighty Master of Magic
DARK 78
Endymion, the Mighty Master of Magic
  • ATK:

  • 2800

  • DEF:

  • 1700


[ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.

N Rarity
Mythical Beast Garuda
N Rarity
Mythical Beast Garuda
N Rarity
Mythical Beast Garuda
LIGHT 44
Mythical Beast Garuda
  • ATK:

  • 1200

  • DEF:

  • 1600


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.

R Rarity
Mythical Beast Jackal
R Rarity
Mythical Beast Jackal
R Rarity
Mythical Beast Jackal
DARK 14
Mythical Beast Jackal
  • ATK:

  • 0

  • DEF:

  • 1400


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".

UR Rarity
Mythical Beast Jackal King
UR Rarity
Mythical Beast Jackal King
UR Rarity
Mythical Beast Jackal King
DARK 64
Mythical Beast Jackal King
  • ATK:

  • 2400

  • DEF:

  • 1400


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.

UR Rarity
Mythical Beast Master Cerberus
UR Rarity
Mythical Beast Master Cerberus
UR Rarity
Mythical Beast Master Cerberus
LIGHT 84
Mythical Beast Master Cerberus
  • ATK:

  • 2800

  • DEF:

  • 2800


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.

SR Rarity
Reflection of Endymion
SR Rarity
Reflection of Endymion
SR Rarity
Reflection of Endymion
LIGHT 72
Reflection of Endymion
  • ATK:

  • 1850

  • DEF:

  • 2700


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.

SR Rarity
Servant of Endymion
SR Rarity
Servant of Endymion
SR Rarity
Servant of Endymion
WIND 32
Servant of Endymion
  • ATK:

  • 900

  • DEF:

  • 1500


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.

N Rarity
Mythical Institution
N Rarity
Mythical Institution
N Rarity
Mythical Institution
Spell Continuous
Mythical Institution

    Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.

    SR Rarity
    Pot of Desires
    SR Rarity
    Pot of Desires
    SR Rarity
    Pot of Desires
    Spell Normal
    Pot of Desires

      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



      Tag(s):

      SR Rarity
      Spell Power Mastery
      SR Rarity
      Spell Power Mastery
      SR Rarity
      Spell Power Mastery
      Spell Normal
      Spell Power Mastery

        Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.

        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        UR Rarity
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          UR Rarity
          Upstart Goblin
          UR Rarity
          Upstart Goblin
          UR Rarity
          Upstart Goblin
          Spell Normal
          Upstart Goblin

            Draw 1 card, then your opponent gains 1000 LP.

            Extra Deck

            UR Rarity
            Accesscode Talker
            UR Rarity
            Accesscode Talker
            UR Rarity
            Accesscode Talker
            DARK
            Accesscode Talker
            • ATK:

            • 2300

            • LINK-4

            Link Arrow:

            Top

            Left

            Right

            Bottom


            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



            Tag(s):

            UR Rarity
            Heavymetalfoes Electrumite
            UR Rarity
            Heavymetalfoes Electrumite
            UR Rarity
            Heavymetalfoes Electrumite
            FIRE
            Heavymetalfoes Electrumite
            • ATK:

            • 1800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.

            UR Rarity
            I:P Masquerena
            UR Rarity
            I:P Masquerena
            UR Rarity
            I:P Masquerena
            DARK
            I:P Masquerena
            • ATK:

            • 800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

            UR Rarity
            Selene, Queen of the Master Magicians
            UR Rarity
            Selene, Queen of the Master Magicians
            UR Rarity
            Selene, Queen of the Master Magicians
            LIGHT
            Selene, Queen of the Master Magicians
            • ATK:

            • 1850

            • LINK-3

            Link Arrow:

            Bottom-Left

            Bottom

            Bottom-Right


            2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

            UR Rarity
            Underworld Goddess of the Closed World
            UR Rarity
            Underworld Goddess of the Closed World
            UR Rarity
            Underworld Goddess of the Closed World
            LIGHT
            Underworld Goddess of the Closed World
            • ATK:

            • 3000

            • LINK-5

            Link Arrow:

            Top

            Top-Right

            Right

            Bottom

            Bottom-Right


            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

            Need 34 UR

            UR Rarity
            Magicians' Souls1 card
            UR Rarity
            Elder Entity N'tss1 card
            UR Rarity
            Garura, Wings of Resonant Life1 card
            UR Rarity
            Accesscode Talker1 card
            UR Rarity
            Beyond the Pendulum1 card
            UR Rarity
            Heavymetalfoes Electrumite1 card
            UR Rarity
            I:P Masquerena1 card
            UR Rarity
            Promethean Princess, Bestower of Flames1 card
            UR Rarity
            S:P Little Knight1 card
            UR Rarity
            Selene, Queen of the Master Magicians2 card
            UR Rarity
            Spright Elf1 card
            UR Rarity
            Underworld Goddess of the Closed World1 card
            UR Rarity
            Astrograph Sorcerer1 card
            UR Rarity
            Endymion, the Mighty Master of Magic3 card
            UR Rarity
            Majesty Pegasus, the Dracoslayer1 card
            UR Rarity
            Mythical Beast Jackal King2 card
            UR Rarity
            Mythical Beast Master Cerberus3 card
            UR Rarity
            Illusion of Chaos1 card
            UR Rarity
            Chicken Game3 card
            UR Rarity
            Triple Tactics Talent2 card
            UR Rarity
            Upstart Goblin3 card
            UR Rarity
            Vaylantz World - Konig Wissen1 card
            UR Rarity
            Vaylantz World - Shinra Bansho1 card

            Main: 42 Extra: 15

            UR Rarity
            1 cardMagicians' Souls
            UR Rarity
            1 cardMagicians' Souls
            Magicians' Souls
            DARK 1
            Magicians' Souls
            • ATK:

            • 0

            • DEF:

            • 0


            You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


            UR Rarity
            1 cardAstrograph Sorcerer
            UR Rarity
            1 cardAstrograph Sorcerer
            Astrograph Sorcerer
            DARK 71
            Astrograph Sorcerer
            • ATK:

            • 2500

            • DEF:

            • 2000


            [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


            UR Rarity
            3 cardEndymion, the Mighty Master of Magic
            UR Rarity
            3 cardEndymion, the Mighty Master of Magic
            Endymion, the Mighty Master of Magic
            DARK 78
            Endymion, the Mighty Master of Magic
            • ATK:

            • 2800

            • DEF:

            • 1700


            [ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.


            UR Rarity
            1 cardMajesty Pegasus, the Dracoslayer
            UR Rarity
            1 cardMajesty Pegasus, the Dracoslayer
            Majesty Pegasus, the Dracoslayer
            WIND 42
            Majesty Pegasus, the Dracoslayer
            • ATK:

            • 1500

            • DEF:

            • 1500


            [ Pendulum Effect ] If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as a "Majespecter" card.) (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.


            N Rarity
            1 cardMythical Beast Garuda
            N Rarity
            1 cardMythical Beast Garuda
            Mythical Beast Garuda
            LIGHT 44
            Mythical Beast Garuda
            • ATK:

            • 1200

            • DEF:

            • 1600


            [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.


            R Rarity
            2 cardMythical Beast Jackal
            R Rarity
            2 cardMythical Beast Jackal
            Mythical Beast Jackal
            DARK 14
            Mythical Beast Jackal
            • ATK:

            • 0

            • DEF:

            • 1400


            [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".


            UR Rarity
            2 cardMythical Beast Jackal King
            UR Rarity
            2 cardMythical Beast Jackal King
            Mythical Beast Jackal King
            DARK 64
            Mythical Beast Jackal King
            • ATK:

            • 2400

            • DEF:

            • 1400


            [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.


            UR Rarity
            3 cardMythical Beast Master Cerberus
            UR Rarity
            3 cardMythical Beast Master Cerberus
            Mythical Beast Master Cerberus
            LIGHT 84
            Mythical Beast Master Cerberus
            • ATK:

            • 2800

            • DEF:

            • 2800


            [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.


            SR Rarity
            1 cardReflection of Endymion
            SR Rarity
            1 cardReflection of Endymion
            Reflection of Endymion
            LIGHT 72
            Reflection of Endymion
            • ATK:

            • 1850

            • DEF:

            • 2700


            [ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.


            SR Rarity
            3 cardServant of Endymion
            SR Rarity
            3 cardServant of Endymion
            Servant of Endymion
            WIND 32
            Servant of Endymion
            • ATK:

            • 900

            • DEF:

            • 1500


            [ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.


            UR Rarity
            1 cardIllusion of Chaos
            UR Rarity
            1 cardIllusion of Chaos
            Illusion of Chaos
            DARK 7
            Illusion of Chaos
            • ATK:

            • 2100

            • DEF:

            • 2500


            You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


            SR Rarity
            3 cardAllure of Darkness
            SR Rarity
            3 cardAllure of Darkness
            Allure of Darkness
            Spell Normal
            Allure of Darkness

              Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


              UR Rarity
              3 cardChicken Game
              UR Rarity
              3 cardChicken Game
              Chicken Game
              Spell Field
              Chicken Game

                The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                SR Rarity
                2 cardExtra-Foolish Burial
                SR Rarity
                2 cardExtra-Foolish Burial
                Extra-Foolish Burial
                Spell Normal
                Extra-Foolish Burial

                  Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.


                  N Rarity
                  3 cardMythical Institution
                  N Rarity
                  3 cardMythical Institution
                  Mythical Institution
                  Spell Continuous
                  Mythical Institution

                    Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.


                    SR Rarity
                    1 cardPot of Desires
                    SR Rarity
                    1 cardPot of Desires
                    Pot of Desires
                    Spell Normal
                    Pot of Desires

                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                      Tag(s):

                      SR Rarity
                      1 cardSecret Village of the Spellcasters
                      SR Rarity
                      1 cardSecret Village of the Spellcasters
                      Secret Village of the Spellcasters
                      Spell Field
                      Secret Village of the Spellcasters

                        If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                        SR Rarity
                        3 cardSpell Power Mastery
                        SR Rarity
                        3 cardSpell Power Mastery
                        Spell Power Mastery
                        Spell Normal
                        Spell Power Mastery

                          Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.


                          UR Rarity
                          2 cardTriple Tactics Talent
                          UR Rarity
                          2 cardTriple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                            Tag(s):

                            UR Rarity
                            3 cardUpstart Goblin
                            UR Rarity
                            3 cardUpstart Goblin
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.


                              UR Rarity
                              1 cardVaylantz World - Konig Wissen
                              UR Rarity
                              1 cardVaylantz World - Konig Wissen
                              Vaylantz World - Konig Wissen
                              Spell Field
                              Vaylantz World - Konig Wissen

                                When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn.


                                UR Rarity
                                1 cardVaylantz World - Shinra Bansho
                                UR Rarity
                                1 cardVaylantz World - Shinra Bansho
                                Vaylantz World - Shinra Bansho
                                Spell Field
                                Vaylantz World - Shinra Bansho

                                  When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.


                                  UR Rarity
                                  1 cardElder Entity N'tss
                                  UR Rarity
                                  1 cardElder Entity N'tss
                                  Elder Entity N'tss
                                  LIGHT 4
                                  Elder Entity N'tss
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1200


                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                  UR Rarity
                                  1 cardGarura, Wings of Resonant Life
                                  UR Rarity
                                  1 cardGarura, Wings of Resonant Life
                                  Garura, Wings of Resonant Life
                                  DARK 6
                                  Garura, Wings of Resonant Life
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2400


                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                  R Rarity
                                  1 cardOdd-Eyes Vortex Dragon
                                  R Rarity
                                  1 cardOdd-Eyes Vortex Dragon
                                  Odd-Eyes Vortex Dragon
                                  WIND 7
                                  Odd-Eyes Vortex Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 3000


                                  1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


                                  UR Rarity
                                  1 cardAccesscode Talker
                                  UR Rarity
                                  1 cardAccesscode Talker
                                  Accesscode Talker
                                  DARK
                                  Accesscode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Right

                                  Bottom


                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                  Tag(s):

                                  UR Rarity
                                  1 cardBeyond the Pendulum
                                  UR Rarity
                                  1 cardBeyond the Pendulum
                                  Beyond the Pendulum
                                  DARK
                                  Beyond the Pendulum
                                  • ATK:

                                  • 1200

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                                  UR Rarity
                                  1 cardHeavymetalfoes Electrumite
                                  UR Rarity
                                  1 cardHeavymetalfoes Electrumite
                                  Heavymetalfoes Electrumite
                                  FIRE
                                  Heavymetalfoes Electrumite
                                  • ATK:

                                  • 1800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


                                  UR Rarity
                                  1 cardI:P Masquerena
                                  UR Rarity
                                  1 cardI:P Masquerena
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                  UR Rarity
                                  1 cardPromethean Princess, Bestower of Flames
                                  UR Rarity
                                  1 cardPromethean Princess, Bestower of Flames
                                  Promethean Princess, Bestower of Flames
                                  FIRE
                                  Promethean Princess, Bestower of Flames
                                  • ATK:

                                  • 2700

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                  UR Rarity
                                  1 cardS:P Little Knight
                                  UR Rarity
                                  1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  UR Rarity
                                  2 cardSelene, Queen of the Master Magicians
                                  UR Rarity
                                  2 cardSelene, Queen of the Master Magicians
                                  Selene, Queen of the Master Magicians
                                  LIGHT
                                  Selene, Queen of the Master Magicians
                                  • ATK:

                                  • 1850

                                  • LINK-3

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                  UR Rarity
                                  1 cardSpright Elf
                                  UR Rarity
                                  1 cardSpright Elf
                                  Spright Elf
                                  FIRE
                                  Spright Elf
                                  • ATK:

                                  • 1400

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                  UR Rarity
                                  1 cardUnderworld Goddess of the Closed World
                                  UR Rarity
                                  1 cardUnderworld Goddess of the Closed World
                                  Underworld Goddess of the Closed World
                                  LIGHT
                                  Underworld Goddess of the Closed World
                                  • ATK:

                                  • 3000

                                  • LINK-5

                                  Link Arrow:

                                  Top

                                  Top-Right

                                  Right

                                  Bottom

                                  Bottom-Right


                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                  SR Rarity
                                  1 cardHerald of the Arc Light
                                  SR Rarity
                                  1 cardHerald of the Arc Light
                                  Herald of the Arc Light
                                  LIGHT 4
                                  Herald of the Arc Light
                                  • ATK:

                                  • 600

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                  R Rarity
                                  1 cardOdd-Eyes Absolute Dragon
                                  R Rarity
                                  1 cardOdd-Eyes Absolute Dragon
                                  Odd-Eyes Absolute Dragon
                                  WATER
                                  Odd-Eyes Absolute Dragon
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2500


                                  2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.



                                  ENDYMION Decks in MASTER DUEL








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