Snake-Eye Deck #773924 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Elfnote Lucina x3, Elfnote Tinia x3. Created Oct 25, 2026 by YGO Mod.

Deck Snake-Eye Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
54± 6/ 100
Power Score
Structural 61
Reliability 55
Going First 67
Going Second 59

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 67
Going Second 59
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 8 and higher Synchro, Fusion and Link bosses (Snake-Eyes Doomed Dragon, Crystal Wing, Baronne de Fleur, Elfnote June Pride, Snake-Eyes Flamberge Dragon) reached through Level 1 and Level 6 starters; Azamina Fusion pressure with Azamina Mu Rcielago and Ilia Silvia, if the Azamina line is reached
  • Turn 1 (going first): Open a Level 1 or Level 6 starter, search or Special Summon the next starter (Elfnote Lucina, Tinia, Snake-Eye Oak, Power Patron), then extend to a Level 8 boss or a Link or Synchro bridge
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre or Maxx C to answer the first interaction, then rebuild the Level 1 engine from the GY or Deck
  • Recovery: Snake-Eye Oak, Ash and Poplar recur Level 1 FIRE monsters from the GY, and Elfnote monsters re-summon from the Deck
  • After siding: No side deck; the list is fixed for every game

Why it scores here

The deck opens a functional plan often: about 20 main-deck copies can be summoned or searched from hand, and the Level 1 FIRE engine (Oak, Ash, Poplar, Power Patron) has a second route through the GY. Its strength is conversion into 3000-ATK bosses and layered interaction (Ash Blossom, Ghost Ogre, Maxx C, Baronne de Fleur, Crystal Wing), but it has real brick risk: 16 Level 0 spells and traps, and Gaze of Timaeus has no Dark Magician or Dark Magician Girl to target. Archetype purity is only 15% exact-name, so the Elfnote, Snake-Eye and Azamina lines compete for slots instead of reinforcing each other. Popularity and archetype usage were not credited; the score comes from the system's consistency, interaction and closing power, and card scores were not averaged. No combo boards exist, so the combo dimensions are text-based inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 About 20 hand-summonable starters across 45 cards give roughly 0.9 or more for at least one starter in a 5-card opening hand; Level 1 starter access alone is about 0.53 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 Level 0 spells and traps and several dead-without-target cards (Gaze of Timaeus, Crossout Designator, Bonfire) cut functional hand density (Inferred)
D3 Combo Conversion & Ceiling 68 Level 8 and 3000-ATK boss conversion from Level 1 and Level 6 starters is plausible from card text; no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 58 No recorded boards, so median output rests on starter diversity from text alone (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Three hand traps, Snake-Eye GY recursion and two starter families give more than one route after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Heavy hand and field sends (Oak, Elfnote Welcome Home, Patron) are paid back by GY recursion, but the tributes cost board presence (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Ghost Ogre, Maxx C, Forbidden Droplet, Baronne de Fleur and Crystal Wing give layered negation and removal (Inferred from text)
D8 Going-Second & Board-Breaking Power 64 A 66% chance of at least one hand trap in a 6-card going-second hand, plus Baronne and Crystal Wing answers (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple 3000 to 3100 ATK closers (Doomed Dragon, Crystal Wing, Baronne, June Pride, Flamberge) (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 52 45 main with 16 Level 0 spells and traps, 15 distinct archetype families and 15% exact-name purity leave the main deck less efficient (Verified composition, Inferred cost)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra slots are used (5 Link, 5 Synchro, 5 Fusion), but several Fusion and Synchro bosses have specific material needs (Verified composition, Inferred)
D12 Side Deck Adaptability 40 No side deck exists in Master Duel as built here, so adaptability is unscored and provisional
D13 Matchup Coverage & Format Fit 50 No tournament link, archetype meta-share or dated sample is supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Three overlapping engine families and multi-step Level 1 and Level 6 chains are demanding for a repeatable pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 67, Going Second ≈ 59, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-3); dead or conditional card (-1); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two starter families (Level 1 FIRE and Level 6 Elfnote) give more than one opening route
  • Layered interaction: three hand traps plus Baronne and Crystal Wing
  • Multiple 3000 ATK-class closers
  • Full 15-card Extra Deck with Link, Synchro and Fusion coverage

Weaknesses

  • Only 15% exact-name archetype purity, so the three engines dilute each other
  • 16 Level 0 spells and traps and conditional dead cards raise brick risk
  • No side deck, so no post-side plan
  • Heavy pilot demands across three archetype chains

Critical choke points

  • Level 1 FIRE starters: only 6 copies across Oak, Ash, Poplar and Patron, and Ash and Poplar are Limited at 1 copy each
  • Dependence on Elfnote Lucina and Tinia as the Level 6 searchers
Priority Remove Add Reason
1 The Gaze of Timaeus A second Level 1 FIRE starter or an extra searcher that works without Dark Magician Removes a conditional dead card and adds access to the Level 1 engine
2 Bonfire A Level 1 or Level 6 Snake-Eye or Elfnote monster Bonfire searches only Pyro monsters; a direct starter improves consistency

Evidence & confidence

  • Verified: Legality: Legal, 45 main, 15 extra, 0 side, within size rules; Six Limited cards each run at 1 copy, within legal copies; Copy histogram: 20 singles, 2 doubles, 7 triples; Extra Deck breakdown: 5 Link, 5 Synchro, 5 Fusion; Card text and stats from the evidence excerpts
  • Observed: Guide mentions Snake-Eyes as a Level 1 deck that uses Linkuriboh, I:P and Apollo
  • Inferred: Starter access and hand-brick estimates from hypergeometric draws and card text; Interaction density and closing power from text; Going-first and going-second splits
  • Provisional: Meta Power; Matchup and format fit; Side adaptability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first or going-second, matchup, brick or starter rates usage_statistics in_this_deck reads false for Extra Deck cards that are present (Azamina Mu Rcielago, Azamina Ilia Silvia, Promethean Princess, Dark Magician of Destruction, Linkuriboh, Red-Eyes Dark Dragoon, I:P Masquerena); the export appears to check only the main zone Meta Power is provisional without a dated metagame sample

More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top