D.D. Deck #773770 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gem-Armadillo x3, Gem-Knight Alexandrite x3, Gem-Turtle x3. Created Oct 24, 2026 by YGO Mod.

Deck D.D. Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
48± 8/ 100
Power Score
Structural 52
Reliability 47
Going First 56
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 56
Going Second 52
Meta Power provisional
Tournament Reliability 47
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Xyz/Link mechanic mix
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Gem-Knight Fusion boss (Gem-Knight Ruby 2500 ATK, Gem-Knight Topaz double attack) Fusion Summoned from Gem-Knight Garnet plus a Gem-Knight monster; Single-copy Link/Xyz finishers (Ningirsu, Gaia Saber, Diamond Crab King, Kachi Kochi Dragon) that need materials the main deck barely supplies
  • Turn 1 (going first): Normal Summon Gem-Armadillo to search a Gem-Knight monster, or flip Gem-Turtle to search Gem-Knight Fusion; reach Gem-Knight Garnet plus a Gem-Knight monster for the Fusion boss
  • Turn 2 (going second): Answer the opponent's first board with Mystical Space Typhoon, Swords of Revealing Light, Compulsory Evacuation Device or Call of the Haunted, then rebuild with Gem-Knight Fusion from hand (Inferred; no recorded boards)
  • Recovery: Gem-Knight Fusion can be added back to hand from the Graveyard by banishing a Gem-Knight from the Graveyard; Unexpected Dai and Santa Claws give extra hand refill (Inferred from card text)
  • After siding: No Side Deck in Master Duel (side count 0); no post-side plan exists, so D12 is provisional

Why it scores here

The deck's Gem-Knight core (Gem-Armadillo, Gem-Turtle, Gem-Knight Alexandrite, Gem-Knight Garnet, each at 3 copies) opens a functional Fusion route in a reasonable share of hands, with an opening-hand probability of about 0.34 per 3-copy starter and about 0.69 for at least one of the 8 searcher-text cards. Its interaction is spread across Mystical Space Typhoon, Swords of Revealing Light, Compulsory Evacuation Device and Call of the Haunted, which gives it a moderate end-board presence. Its offensive closing power comes from Gem-Knight Ruby and Topaz, which are strong bosses once they are summoned. The score does not come from averaging card power, and it does not reflect the D.D. archetype label: the list is almost entirely Gem-Knight with no D.D. core, and the Extra Deck holds ten single-copy off-archetype cards whose materials the main deck barely supplies. No combos, guides or tournament data were supplied, so the floor, median and ceiling are text-based inferences and confidence is Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 3-copy starter in 5 cards) ≈ 0.34; P(at least 1 of 8 searcher-text cards) ≈ 0.69; the core is 3-copy Gem- starters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 non-engine Spell/Trap cards and 2 single-copy Normal Monsters dilute the hand; no hand traps, so some hands are functional but low-impact (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards exist (total_combos 0); the Garnet plus Gem-Knight Fusion route to Ruby or Topaz is read from card text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so no median or power distribution; the floor is estimated from the Fusion route and the non-engine spell/trap count (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two search effects (Armadillo, Turtle) and Gem-Knight Fusion recursion give some route redundancy; no independent second engine is confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 50 Gem-Knight Fusion recurs from the Graveyard and Dai, Santa Claws and D.D. Post offer some refill; no resource_signature data (Inferred from text)
D7 End-Board & Interaction Quality 60 16 removal-text cards with 0 hand traps and 0 negations; MST, Swords of Revealing Light and Compulsory Evacuation Device provide breadth (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 45 No hand traps or floodgates; the board-breaking route depends on Fusion bosses surviving to attack, and going-second value is weaker than going-first (Inferred)
D9 Offensive Pressure & Closing Power 65 Gem-Knight Ruby at 2500 ATK and Topaz with double attack give strong closing bosses; Link and Xyz finishers add reach (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 72 40 Main cards across 17 distinct names with 9 three-copy cards and 40/15/0 size, so the list is compact and consistent (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Of 15 Extra cards, 5 are Gem-Knight Fusions at 3/1/1 copies and 10 are single-copy off-archetype Link/Xyz cards; several lack reliable materials in this main deck (Verified composition, Inferred playability)
D12 Side Deck Adaptability 30 Master Duel has no Side Deck here (side count 0), so there is no post-side evidence; scored as provisional
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share in the export; format fit cannot be established (Provisional)
D14 Pilotability & Error Tolerance 50 Fusion chains with several Extra-Deck choices and one-of Link/Xyz options raise decision points, but the step count is moderate (Inferred)

How the score was computed

Strategy profile: Midrange 100% (Toolbox considered only for the Extra-Deck mix; not blended into weights). Structural ≈ 52, Going First ≈ 56, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: Extra-Deck dilution / engine conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy Gem-Knight core gives a consistent Fusion route
  • Compact 40-card Main Deck with 9 three-copy cards and no unnecessary side slots
  • Strong bosses (Gem-Knight Ruby 2500 ATK, Topaz double attack) for closing
  • Four spell/trap removal or disruption cards with 3 copies each

Weaknesses

  • Ten single-copy off-archetype Link/Xyz cards dilute the Extra Deck and are hard to reach
  • No hand traps or negations to stop an opponent's first board
  • Non-engine spells and traps (about 14 cards) dilute the opening hand
  • Archetype label D.D. does not match the Gem-Knight card list

Critical choke points

  • Gem-Knight Garnet plus a Gem-Knight monster are needed for Fusion; only 3 Garnets and 2 Gem-Knight Fusions exist as enablers
  • Gem-Knight Fusion (2 copies) is the only Fusion-search spell in the Main Deck
Priority Remove Add Reason
1 Number 52: Diamond Crab King A third Gem-Knight Fusion (Main Deck copy limit allows 3) Replaces a single-copy Xyz with a Fusion spell that matches the core engine and raises Fusion-route reliability (Inferred)
2 Ningirsu the World Chalice Warrior A second Gem-Knight Tourmaline or Gem-Knight Sapphire Ningirsu needs World Chalice monsters the list does not run; Gem-Knight Normal Monsters add Fusion material and starter density (Inferred)

Evidence & confidence

  • Verified: Legal Master Duel list: 40 Main, 15 Extra, 0 Side, no banned or over-limit cards; Card text and stats as listed in evidence; Archetype spread: 21 Gem- cards, 25 generic, 1 D.D.
  • Inferred: Opening-hand probabilities applied to the starter and searcher groups; Fusion route and recursion read from card text; Interaction density from removal text flags; Going-first and going-second strength estimates
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link); Post-side plan (no Side Deck)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent Deck archetype is labeled D.D. but the card list is Gem-Knight; the label likely needs correcting in the database No win-rate telemetry (going-first/second, matchup, brick or starter rates) Meta Power is provisional without a dated metagame sample No Side Deck (Master Duel), so post-side performance cannot be scored

More Master Duel Info

D.D.

D.D. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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