Heros Deck #773641 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Elemental HERO Spirit of Neos x3, Elemental HERO Stratos x3, Miracle Ejector x3 - Skill: Miracle Neos Contact. Created Oct 24, 2026 by YGO Mod.

Deck Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 10/24/2026

Miracle Neos Contact
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 24, 2026
59± 6/ 100
Power Score
Structural 62
Reliability 58
Going First 59
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 59
Going Second 61
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Fusion
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon aggressive HERO bosses (Shining Neos Wingman, Brave Neos, Rainbow Neos) via Neos Fusion / Favorite Contact / Contact Fusion and win through ATK plus on-summon destruction; Grind with Miracle Fusion, Liquid Soldier draw, and EN Shuffle recycling until Fusion bodies overwhelm
  • Turn 1 (going first): Search with E - Emergency Call / Stratos / Spirit of Neos / Miracle Ejector, establish one mid-size Fusion with light protection (Kiteroid/Necro Gardna) and hold Favorite Contact for follow-up
  • Turn 2 (going second): Use Super Polymerization, Shining Neos Wingman and Voltic Thunder destruction to break the board, then push with 2500-4500 ATK Fusion bodies
  • Recovery: Miracle Fusion banishes GY materials, Liquid Soldier draws 2, Solid Soldier revives, EN Shuffle shuffles back, Favorite Contact summons from GY/banished
  • After siding: No Side Deck is built (0 of 9 allowed slots) — no evidenced post-side configuration

Why it scores here

This is a Duel Links Neos/Contact-Fusion HERO list whose main strength is search density: four 3-of enablers plus a 12-copy search package make it very likely to open something functional. That converts into modest but real Fusion aggression — Shining Neos Wingman, Brave Neos and Rainbow Neos via Favorite Contact and Neos Fusion — supported by genuine graveyard recycling from Liquid Soldier, Miracle Fusion and EN Shuffle for the grind. Its clear weak points are interaction (removal and battle protection rather than effect negates), a 30-card Main stuffed with singleton pieces like Rainbow Dragon and Winged Kuriboh LV6, and the total absence of a Side Deck. The score rewards the system's consistency and recovery, not the popularity of the HERO archetype, and it is not an average of individual card power. With no combo boards and no tournament data, the ceiling and floor are text-inferred rather than measured.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Multiple 3-of starters (E - Emergency Call, Stratos, Spirit of Neos, Miracle Ejector) plus a 12-copy search package give P(≥1 searchable opener in 5) ≈ 0.94 (Inferred).
D2 Opening-Hand Quality & Brick Management 62 Runs Neos x2, Rainbow Dragon, Aqua Dolphin x2 and other single-copy situational pieces that can clog, partly offset by heavy search; full-brick estimated around 10% (Inferred).
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from text as a large Shining Neos Wingman / Rainbow Neos plus on-summon destruction — real but modest for Duel Links (Inferred).
D4 Combo Floor & Median Output 58 Median output assumed to be one mid-size Fusion with light disruption and no confirmed combo data behind it (Inferred).
D5 Interruption Resilience & Route Redundancy 62 Recursion from Liquid Soldier, Solid Soldier, Miracle Fusion, EN Shuffle and Favorite Contact aids recovery, but the absence of effect negates leaves lines exposed to a single removal (Inferred).
D6 Resource Economy, Recovery & Grind 66 Miracle Fusion GY banishing, Liquid Soldier draw-2 and EN Shuffle shuffle-back give real grind recycling; resource engine is a relative strength (Inferred).
D7 End-Board & Interaction Quality 55 Interaction is removal/attack-oriented (Super Poly, Voltic Thunder, Aqua Dolphin, Kiteroid/Necro Gardna) with only two negation-text cards and no omni-negate (Inferred).
D8 Going-Second & Board-Breaking Power 62 Going-second tools include Super Polymerization (Limited to 1), a Voltic Thunder board wipe and Shining Neos Wingman destruction, giving genuine counter-board potential (Inferred).
D9 Offensive Pressure & Closing Power 66 3300+ ATK Shining Neos Wingman, 4500 Rainbow Neos and 2500+ Fusion bodies close games fast once a Fusion resolves (Observed stats / Inferred).
D10 Main Deck Efficiency & Flexibility 60 30-card Main at the Duel Links cap with 18 distinct cards and several singleton garnets lowers efficiency versus a tighter build (Observed).
D11 Extra Deck Efficiency & Coverage 63 9-slot Extra is a broad Fusion toolbox but includes situational pieces (Marine Neos, Neo-Spacian Marine Dolphin needing NEX) that dilute coverage (Observed).
D12 Side Deck Adaptability 40 No Side Deck is constructed (0 of 9 allowed slots), so there is no evidenced post-side plan (Observed).
D13 Matchup Coverage & Format Fit 60 No tournament link or dated meta sample is supplied; HERO archetype context is not a substitute, so format fit stays provisional (Provisional).
D14 Pilotability & Error Tolerance 60 Moderately complex searcher/Fusion decision tree with no recorded lines; error tolerance assumed average for the archetype (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 59, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: hard-garnet burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High search density: four 3-of enablers plus a 12-copy search package
  • Strong graveyard recycling via Liquid Soldier, Miracle Fusion, EN Shuffle and Favorite Contact
  • Access to large Fusion bodies (Shining Neos Wingman 3100+, Rainbow Neos 4500) for closing
  • Super Polymerization (Limited) gives a near-unanswerable going-second removal
  • Legal list with all copy limits respected in the Duel Links ban field

Weaknesses

  • Interaction is removal/battle-based, not effect negation — vulnerable to combo payoff boards
  • 30-card Main at the cap with Rainbow Dragon, Winged Kuriboh LV6 and other singleton garnish
  • No Side Deck built (0 of 9), so no evidenced post-side adaptation
  • Conditional Extra pieces (Marine Neos / Neo-Spacian Marine Dolphin needing NEX) dilute the toolbox
  • No combo or tournament data to verify floor or ceiling

Critical choke points

  • Normal Summon of Stratos or Solid Soldier is the main line entry; negating it leaves a thin board
  • Drawing Neos or Rainbow Dragon without Fusion access
  • Dependence on resolving at least one Fusion per turn to apply pressure
Priority Remove Add Reason
1 Rainbow Dragon / Winged Kuriboh LV6 singleton garnish Tighter searchable HERO core pieces to cut toward a 24-26 card Main Raises opener quality and lowers the full-brick rate
2 One conditional Extra slot (Neo-Spacian Marine Dolphin) Elemental HERO Sunrise or another generally-usable Fusion Broadens practical Fusion coverage given the fixed 9-slot Extra
3 Empty Side zone 8-9 card going-second Side (board breakers, backrow removal) Currently zero post-side flexibility for best-of-3

Evidence & confidence

  • Verified: Deck is Legal: 30 Main (cap 30), 9 Extra (cap 9), 0 Side; Super Polymerization is Limited (1 copy run, legal) and Kiteroid Semi-Limited (2 copies run, legal) under BanDuelLink; Card text excerpts for all listed cards
  • Observed: Composition spreads: 18 distinct Main, 9 Fusion Extra, role counts (0 hand traps, 2 negation-text, 15 removal-text); Usage statistics: 14 of 22 tracked core cards present; several 'missing' entries are Extra-Deck cards the list does include; 12 searcher-text copies → P(≥1 in opening 5) ≈ 0.94
  • Inferred: Starter-live probability ≈ 0.80 and full-brick ≈ 0.10; Combo floor/ceiling read from card text with no recorded boards; Recovery and grind strength from Liquid Soldier / Miracle Fusion / EN Shuffle text; Going-second power from Super Poly + destruction-effect Fusions
  • Provisional: Matchup coverage and format fit (no dated metagame sample); Meta Power null / provisional
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage statistics copies_in_deck appears to count Main Deck only, flagging Extra-Deck cards as 'missing'

More Duel Links Info

Heros

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