SPYRAL Deck #773590 — Yu-Gi-Oh! Master Duel
46 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Magicians' Souls x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/24/2026
Main Deck (46)
- Droll & Lock Bird x2
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Magicians' Souls x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Qebehsenuef, Protection of Horus x1
- SPYRAL GEAR - Drone x1
- SPYRAL GEAR - Last Resort x1
- SPYRAL Master Plan x1
- SPYRAL Quik-Fix x2
- SPYRAL Sleeper x1
- SPYRAL Super Agent x1
- Illusion of Chaos x1
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Forbidden Droplet x3
- King's Sarcophagus x2
- Monster Reborn x1
- One for One x1
- SPYRAL GEAR - Big Red x1
- SPYRAL MISSION - Assault x1
- SPYRAL Resort x2
- The Gaze of Timaeus x1
- Walls of the Imperial Tomb x3
- Infinite Impermanence x1
- SPYRAL MISSION - Rescue x3
Extra Deck (15)
- Dark Magician of Destruction x1
- Magistus Chorozo x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Barricadeborg Blocker x1
- Dragunity Lord - Georgius x1
- I:P Masquerena x1
- Linkuriboh x1
- S:P Little Knight x2
- Selene, Queen of the Master Magicians x1
- SPYRAL Double Helix x1
- Dragunity Knight - Luin x1
- Number 90: Galaxy-Eyes Photon Lord x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.8 |
| Going First | 66 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 46 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link, Fusion and Xyz boss monsters (SPYRAL Sleeper 2800, Galaxy-Eyes Photon Lord, The Zombie Vampire, Dragunity Lord - Georgius, Imsety 3000) that are fed by SPYRAL recursion from the Graveyard (Inferred from card text); Horus monsters Special Summoned from the GY once King's Sarcophagus is on the field (Inferred from card text)
- Turn 1 (going first): Use SPYRAL searchers (Quik-Fix, Master Plan, Mission, Super Agent) to convert the opening hand into a Link or Fusion boss while holding Ash Blossom / Droll / Maxx C as protection (Inferred)
- Turn 2 (going second): Hold Droll & Lock Bird, Ash Blossom, Maxx C and Infinite Impermanence to answer the opponent's first board, then rebuild with SPYRAL GY recursion (Inferred)
- Recovery: Recover from disruption by Special Summoning SPYRAL monsters from the GY (Quik-Fix, Sleeper by banishing 3 SPYRAL, Big Red) and re-searching with Master Plan and Mission (Inferred)
- After siding: Master Duel has no sideboard; side_count is 0 and no post-side plan applies.
Why it scores here
The deck reliably opens into its SPYRAL engine: the 24 archetype-core copies give about a 98% chance of at least one core card in a 5-card opening hand, and 16 searchers give about 90% for at least one searcher (Inferred from hypergeometric estimates). It converts that access into boards through a dense Link and Fusion Extra Deck, with several 2400 to 3000 ATK bosses, and the GY recursion keeps the engine going after a break. Interaction is layered across seven hand traps plus Crossout Designator, Monster Reborn and Infinite Impermanence, which gives it a reasonable going-second answer. Costs are the 18 off-archetype copies (Horus, Mulcharmy, Dark Magician, Forbidden, Chaos, Dragunity and others) that create some engine conflict, the 15-slot Extra Deck with 9 Link summons, and no sideboard or combo data to confirm the median output. Popularity (the 80% usage stats) confirms the list is a real, accessible build, but it did not earn points by itself, and the score was built from the system rather than from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 archetype-core card in 5-card hand) = 0.98 and P(>=1 searcher) = 0.90; starter access is high but the Quik-Fix, Master Plan and Mission lines are narrow (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 20 level-0 Spell/Trap slots and 18 generic off-archetype copies raise brick and conflict risk, offset by 16 searchers (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combo boards; ceiling inferred from SPYRAL search density, GY recursion and 2400-3000 ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards to measure the median; estimated from redundancy across searchers and hand traps (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Seven hand traps and multiple GY-recursion routes give independent lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Master Plan, Mission and Mulcharmy draw plus repeated SPYRAL GY recursion give a steady grind (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Maxx C, Ash Blossom, Droll, Infinite Impermanence, Crossout Designator and Monster Reborn cover multiple interaction types; no floodgates (Inferred from role flags and card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Seven hand traps and two negate-style effects in the Extra Deck help vs an established board; Dark Magician of Destruction and Red-Eyes Dark Dragoon are absent (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Several 2400-3000 ATK bosses and Link/Xyz end-boards with piercing and direct text (Inferred from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 46 Main Deck cards across 28 distinct names with 17 singletons and 16 searchers; 24 SPYRAL copies out of 46 (Verified from composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Full 15-card Extra Deck with 9 Link monsters; core Extra cards Double Helix, Red-Eyes Dark Dragoon and Dark Magician of Destruction are missing (Verified from usage statistics) |
| D12 | Side Deck Adaptability | 45 | No sideboard exists in Master Duel; scored as a structural gap with no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; format fit is neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Horus and SPYRAL chains with many decision points and 18 off-archetype copies raise the skill ceiling (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo weights not blended since the combo evidence is absent. Structural ≈ 62.8, Going First ≈ 66, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflicts (-3); Banlist exposure (-1); Hand-trap redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong starter access: 98% chance of a core card and 90% chance of a searcher in a 5-card hand (Inferred)
- Layered interaction: seven hand traps plus Crossout Designator, Monster Reborn and Infinite Impermanence (Verified card text)
- Repeated GY recursion (Quik-Fix, Sleeper, Big Red, Master Plan) keeps the engine alive after disruption (Inferred)
- Boss variety across Link, Fusion, Xyz and Synchro end-boards (Verified stats)
Weaknesses
- 18 off-archetype copies create engine conflicts and brick risk (Verified composition, Inferred impact)
- Core Extra Deck cards (Double Helix, Red-Eyes Dark Dragoon, Dark Magician of Destruction, Masquerena) are missing from a list where they are 80% core (Verified usage stats)
- No combo evidence, so the floor and median are unmeasured (Provisional)
- High pilot complexity from Horus, SPYRAL and Mulcharmy chains (Inferred)
Critical choke points
- SPYRAL monsters in the GY as the main recursion source; too few banished SPYRAL cards blocks Sleeper and Big Red (Inferred)
- King's Sarcophagus is needed for Horus GY Special Summons; without it the Horus half of the engine does not run (Verified card text)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Off-archetype singleton that duplicates an existing role (review Illusion of Chaos against the core) | SPYRAL Double Helix (80% core inclusion, absent here) | Adds a core SPYRAL Link that searches and summons from the Extra Deck; based on usage statistics (Verified usage, Inferred benefit) |
| 2 | One off-archetype Horus or Mulcharmy copy | Linkuriboh or Masquerena (80% core inclusion, absent here) | Closes the gap with the archetype-standard core and reduces engine conflict (Inferred) |
Evidence & confidence
- Verified: Legal: 46 Main, 15 Extra, 0 Side within the Master Duel size rules; Restricted cards Limited/Semi-Limited within legal copy counts; Usage: 15 of 23 core cards present (65.2%); Hypergeometric probabilities from the resolved main deck
- Inferred: Engine access and consistency estimates from hypergeometric odds; Interaction and hand-trap coverage from role flags and card text; Structural and final score calculations; Engine conflicts from off-archetype spread
- Provisional: Meta Power is null: no dated metagame sample; Tournament reliability and matchup fit: no tournament link; Combo floor and median: no recorded boards; Side-deck dimension: no sideboard in the format
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry for going-first/second, matchup, or brick/starter/OTK rates Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no sideboard; post-side scoring is not applicable
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