Snake-Eye Deck #773387 — Yu-Gi-Oh! Master Duel

45 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Elfnote Lucina x3, Elfnote Tinia x3. Created Oct 22, 2026 by YGO Mod.

Deck Snake-Eye Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
58± 7/ 100
Power Score
Structural 63
Reliability 62
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 1 FIRE recursion into Snake-Eyes and Diabellstar boards, then Flamberge Dragon, Snake-Eyes Diabellstar and Doomed Dragon attacks, supported by Elfnote Synchro and Link pressure; Elfnote Lucina and Tinia hand-summon into Elfnote Synchros (June Pride, Strelitzia) and Link monsters for repeated board pressure
  • Turn 1 (going first): Open a hand-summonable starter (Lucina, Tinia, Diabellstar the Black Witch, or a Level 1 FIRE) and search or Special Summon a second starter, then reach a Synchro or Fusion board
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Maxx C or Forbidden Droplet to answer the opponent's first set, then rebuild through the Snake-Eye and Elfnote recursion loops
  • Recovery: Recover Level 1 FIRE monsters and Diabellstar monsters from the GY through Snake-Eye Oak, Snake-Eyes Poplar and Original Sinful Spoils, which the copy-count evidence suggests is a real resource loop (Inferred)
  • After siding: Not applicable: Master Duel is single-game and the deck runs no side deck

Why it scores here

The deck reliably opens a functional starter because the Elfnote Lucina and Tinia trio, the Diabellstar the Black Witch trio and the Snake-Eye Ash and Oak lines can each be Special Summoned from hand, and the searcher-text group reaches at least one copy in about 95 percent of opening hands (Inferred). Conversion is plausible but unmeasured: no recorded boards exist, so the ceiling and median come from card text alone and are marked Provisional. Interaction is layered through Ash Blossom, Ghost Ogre, Maxx C, Forbidden Droplet and Crossout Designator, and the going-second hand-trap group reaches at least one copy in about 66 percent of six-card hands (Inferred). Popularity did not earn points: the Snake-Eye usage stats only confirm the list is real, and the deck is scored as a connected system rather than as an average of its card scores. Engine dilution is the main drag: only 9 of 45 main-deck cards are exact Snake-Eye, and 11 of 25 core-usage cards are present.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one copy of a 3-copy starter in 5 cards) is about 0.30 and the archetype core group reaches 0.90 in opening hand (Inferred; usage stats verified)
D2 Opening-Hand Quality & Brick Management 62 Hand-summonable starters and 15 searcher-text cards cut bricks, but 20 one-of cards and 15 Spells dilute the opening (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from card text only: Diabellstar, Elfnote and Azamina chains can reach Synchro or Fusion boards, with no recorded boards to confirm it (Inferred, Provisional)
D4 Combo Floor & Median Output 50 Median output is unmeasured because no combos are supplied; scored neutral pending boards (Provisional)
D5 Interruption Resilience & Route Redundancy 64 Seven hand traps and recursion from the GY give several independent lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 Search density (19 searcher-text cards) and Snake-Eye and Elfnote GY recursion regenerate resources (Inferred from text)
D7 End-Board & Interaction Quality 68 Ash Blossom, Ghost Ogre, Forbidden Droplet, Maxx C and Crossout Designator plus removal text give breadth of interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second split is unavailable; Droplet, Crossout and the hand traps are the only board-breaking tools in the text (Inferred)
D9 Offensive Pressure & Closing Power 74 Snake-Eyes Diabellstar at 2800 ATK, Flamberge Dragon and Doomed Dragon at 3000, and Elfnote June Pride at 3100 give strong end-board ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 45 main cards with 29 distinct names and 15 exact-archetype copies; the mix of three archetypes is compact but diluted (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is 5 Fusion, 5 Synchro and 5 Link with no dead slots, but mandatory versus flex access is not evidenced (Inferred)
D12 Side Deck Adaptability 50 No side deck is run in Master Duel, so this is a neutral placeholder rather than earned points (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament data are absent; format fit is unknown without a dated sample (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step chains across three archetypes and many hand-summon triggers raise the decision load, offset by familiar archetype lines (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine_conflict_dilution (-3); missing_core_staples (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter density: multiple hand-summonable monsters across Elfnote, Diabellstar and Snake-Eye
  • Strong end-board ATK in the Synchro, Fusion and Level 8 tier
  • Layered interaction: seven hand traps plus Crossout Designator and Forbidden Droplet
  • Resource regeneration through Snake-Eye and Elfnote GY recursion and heavy search

Weaknesses

  • Low exact archetype purity (15 percent) and three overlapping engines
  • Missing several usage-core staples such as I:P Masquerena and S:P Little Knight
  • No recorded combos, so ceiling and median are unmeasured
  • Single-game format: no side deck to adapt

Critical choke points

  • Level 1 FIRE monsters and Snake-Eye Oak or Poplar are single-copy or two-copy starters; losing them removes the main recursion route
  • Limited cards (Snake-Eye Ash, Poplar, Maxx C, Bonfire, Crossout Designator, WANTED) are each a single copy, so one removal or banish costs a whole line
Priority Remove Add Reason
1 Magicians' Souls I:P Masquerena or S:P Little Knight (Extra or Main slot, per usage stats) Magicians' Souls is off-archetype for a Snake-Eye core; the two usage-core staples are at about 82 percent inclusion in the archetype stats (Inferred from usage)
2 One Elfnote Power Patron or one Junoldo Snake-Eyes Poplar or a second Snake-Eye Ash if deck space allows Raises exact-archetype density in the starter slots without changing the Elfnote line (Inferred; copy counts from usage)

Evidence & confidence

  • Verified: Main deck 45 cards, Extra 15, Side 0, legal under master-duel size rules; All restricted cards are Limited at one copy each; Usage stats: 11 of 25 core cards present, Snake-Eye Ash about 93 percent inclusion
  • Inferred: Opening-hand consistency from hypergeometric estimates; Hand-trap and interaction breadth from card text; Engine conflict and recursion reads
  • Provisional: Meta Power and matchup fit (no dated metagame); Median and ceiling combo output (no recorded boards)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; guide coverage is one snippet with no sections

More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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