Kaiju Deck #773352 — Yu-Gi-Oh! OCG
60 Main, 4 Extra, incl. Dogoran, the Mad Flame Kaiju x3, Fusion Parasite x3, Gadarla, the Mystery Dust Kaiju x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Battle Fader x1
- Blizzard Princess x1
- Dogoran, the Mad Flame Kaiju x3
- Fusion Parasite x3
- Gadarla, the Mystery Dust Kaiju x3
- Gameciel, the Sea Turtle Kaiju x3
- Jester Confit x3
- Jizukiru, the Star Destroying Kaiju x3
- Kumongous, the Sticky String Kaiju x3
- Maxx "C" x1
- Millennium-Eyes Illusionist x3
- Nightmare Apprentice x1
- Radian, the Multidimensional Kaiju x3
- Thunder King, the Lightningstrike Kaiju x3
- Tragoedia x1
- Relinquished x3
- Relinquished the Wicked Eye of Illusion x1
- Kinka-byo x3
- Ash Blossom & Joyous Spring x1
- Effect Veiler x1
- Black Illusion Ritual x3
- Harpie's Feather Duster x1
- Interrupted Kaiju Slumber x1
- Kyoutou Waterfront x1
- Magicalized Fusion x1
- Metamorphosis x1
- Monster Reborn x1
- Pre-Preparation of Rites x1
- Preparation of Rites x1
- Relinquished Fusion x3
- Infinite Impermanence x1
- Necro Fusion x1
Extra Deck (4)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 42 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 60 / Extra 4 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Kaiju beatsticks (Radian, Thunder King, Jizukiru, Gadarla, Dogoran at 2800 to 3300 ATK) established by Kaiju Special Summons that tribute an opponent monster onto the opponent's side.; Eyes Restrict and Relinquished equip-based boards (Millennium-Eyes Restrict, Relinquished Anima) that take over opponent monsters.
- Turn 1 (going first): Without an opponent monster there is no Kaiju tribute-summon, so going first relies on Kinka-byo, Millennium-Eyes Illusionist, Nightmare Apprentice or the Ritual/Fusion searchers to build a first board, with hand traps held for the opponent's turn.
- Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Battle Fader, Maxx C, Tragoedia) interrupt the opponent's first play, then Kaiju Special Summons tribute the opponent's monster and come down as the board.
- Recovery: Recovery depends on Kyoutou Waterfront, Interrupted Kaiju Slumber, Pre-Preparation of Rites and Preparation of Rites to re-find Kaiju or Ritual pieces, plus Kinka-byo's graveyard recursion.
- After siding: No side deck is registered, so there is no post-side plan; the evidence does not allow any post-side claim.
Why it scores here
The deck is scored as a system of two partly conflicting engines: the Kaiju tribute-summon package (23 exact Kaiju copies, roughly 36 percent exact-name purity) and an Eyes Restrict and Relinquished equip package (about 15 copies). Its opening-hand consistency is weak: the 3-copy starters have about a 23 percent chance of appearing in a 5-card opening hand, and Kaiju summons are dead without an opponent monster, so going first is the main weakness. Interaction is the strongest part of the build, with six hand traps, Harpie's Feather Duster, Monster Reborn and several negation effects on the Kaiju bodies, and the Kaiju bodies themselves carry high ATK. Combo evidence is absent, so the ceiling and median are inferred from card text only, and the deck has no side deck, which caps its post-side adaptability. Popularity and usage data were not credited, since the only core card reported is Harpie's Feather Duster and no tournament share exists; the score was built on the whole deck and not by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(at least one 3-copy starter in 5 cards) about 0.23; Kaiju summons need an opponent monster, so going first is weak (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram is clean (14 three-copies, 18 singles), but many going-first hands with Kaiju and Ritual pieces but no opponent monster are dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling inferred from Kaiju tribute-summon text plus Relinquished equip chains, scored moderately (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos supplied; median output is inferred from starter diversity and generic cards, so the median is set below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent routes (Kinka-byo, Millennium-Eyes Illusionist, Nightmare Apprentice, Relinquished) and redundant hand traps give a moderate recovery path (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Kyoutou Waterfront, Interrupted Kaiju Slumber, two ritual searchers and Kinka-byo recursion give real resource regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Harpie's Feather Duster, Maxx C, Ash Blossom, Infinite Impermanence, Effect Veiler and Kaiju negation give broad, layered interaction (Verified flags plus Inferred semantics) |
| D8 | Going-Second & Board-Breaking Power | 62 | Kaiju Special Summons and negation effects challenge an established opponent board well, but Blizzard Princess is a single-copy Tribute-only piece (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Kaiju bodies at 2800 to 3300 ATK give strong end-board pressure once summoned (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60-card main at the OCG maximum with 32 distinct cards and about 8 tech cards; the slot ratio is reasonable but some slots are dead without a board (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Only 4 Extra Deck cards (2 Fusion, 2 Link); the Kaiju core needs none, so the Extra Deck is thin for the Eyes Restrict package (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is registered (0 side cards), so there is no post-side plan to score (Verified count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; matchup and format fit are provisional and dropped from the meta-neutral Structural calculation (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Kaiju and Ritual/Fusion sequencing plus dependence on the opponent's board gives a demanding decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflict (-4); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural is meta-neutral with D13 dropped and weights renormalised over the remaining 95)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction density: six hand traps plus Harpie's Feather Duster, Monster Reborn and Kaiju negation effects
- Strong ATK bodies (2800 to 3300) once a Kaiju is summoned
- Redundant searchers and recursion (Kinka-byo, Kyoutou Waterfront, Interrupted Kaiju Slumber, ritual searchers)
Weaknesses
- Going-first dead draws: Kaiju summons need an opponent monster
- Two engines compete for the same turns and the same hand space
- No side deck and only 4 Extra Deck cards
Critical choke points
- Opponent having no monster on the field blocks every Kaiju tribute-summon
- Limited single-copy staples (Harpie's Feather Duster, Maxx C, Monster Reborn, Pre-Preparation of Rites) cannot be replaced with more copies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Eyes Restrict Ritual or Fusion package slot (Black Illusion Ritual or Relinquished Fusion) | A consistent Kaiju enabler or a Level 1 starter | Reduces the second engine's dead-hand rate and gives the Kaiju core more redundancy |
| 2 | One single-copy off-plan tech card | A side deck (up to 15 cards) with at least a few targeted answers | Gives the deck a post-side plan, which it currently lacks entirely |
Evidence & confidence
- Verified: Legal in OCG with 60 main, 4 extra, 0 side; Copy histogram 14 three-copies and 18 singles; Restricted cards all within legal copy counts; Hypergeometric draw odds recomputed and matched
- Inferred: Going-first dead-draw rate from Kaiju summon requirements; Interaction density scored from card text; Ceiling and median from text only, no recorded boards
- Provisional: Meta and matchup fit (D13); Tournament reliability
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck, so post-side performance is unknown No win-rate telemetry; going-first/second and matchup rates are Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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