Kaiju Deck #773352 — Yu-Gi-Oh! OCG

60 Main, 4 Extra, incl. Dogoran, the Mad Flame Kaiju x3, Fusion Parasite x3, Gadarla, the Mystery Dust Kaiju x3. Created Oct 21, 2026 by YGO Mod.

Deck Kaiju OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
45± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 42
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 42
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 4 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Kaiju beatsticks (Radian, Thunder King, Jizukiru, Gadarla, Dogoran at 2800 to 3300 ATK) established by Kaiju Special Summons that tribute an opponent monster onto the opponent's side.; Eyes Restrict and Relinquished equip-based boards (Millennium-Eyes Restrict, Relinquished Anima) that take over opponent monsters.
  • Turn 1 (going first): Without an opponent monster there is no Kaiju tribute-summon, so going first relies on Kinka-byo, Millennium-Eyes Illusionist, Nightmare Apprentice or the Ritual/Fusion searchers to build a first board, with hand traps held for the opponent's turn.
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Battle Fader, Maxx C, Tragoedia) interrupt the opponent's first play, then Kaiju Special Summons tribute the opponent's monster and come down as the board.
  • Recovery: Recovery depends on Kyoutou Waterfront, Interrupted Kaiju Slumber, Pre-Preparation of Rites and Preparation of Rites to re-find Kaiju or Ritual pieces, plus Kinka-byo's graveyard recursion.
  • After siding: No side deck is registered, so there is no post-side plan; the evidence does not allow any post-side claim.

Why it scores here

The deck is scored as a system of two partly conflicting engines: the Kaiju tribute-summon package (23 exact Kaiju copies, roughly 36 percent exact-name purity) and an Eyes Restrict and Relinquished equip package (about 15 copies). Its opening-hand consistency is weak: the 3-copy starters have about a 23 percent chance of appearing in a 5-card opening hand, and Kaiju summons are dead without an opponent monster, so going first is the main weakness. Interaction is the strongest part of the build, with six hand traps, Harpie's Feather Duster, Monster Reborn and several negation effects on the Kaiju bodies, and the Kaiju bodies themselves carry high ATK. Combo evidence is absent, so the ceiling and median are inferred from card text only, and the deck has no side deck, which caps its post-side adaptability. Popularity and usage data were not credited, since the only core card reported is Harpie's Feather Duster and no tournament share exists; the score was built on the whole deck and not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one 3-copy starter in 5 cards) about 0.23; Kaiju summons need an opponent monster, so going first is weak (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Copy histogram is clean (14 three-copies, 18 singles), but many going-first hands with Kaiju and Ritual pieces but no opponent monster are dead (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling inferred from Kaiju tribute-summon text plus Relinquished equip chains, scored moderately (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied; median output is inferred from starter diversity and generic cards, so the median is set below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent routes (Kinka-byo, Millennium-Eyes Illusionist, Nightmare Apprentice, Relinquished) and redundant hand traps give a moderate recovery path (Inferred)
D6 Resource Economy, Recovery & Grind 58 Kyoutou Waterfront, Interrupted Kaiju Slumber, two ritual searchers and Kinka-byo recursion give real resource regeneration (Inferred)
D7 End-Board & Interaction Quality 72 Harpie's Feather Duster, Maxx C, Ash Blossom, Infinite Impermanence, Effect Veiler and Kaiju negation give broad, layered interaction (Verified flags plus Inferred semantics)
D8 Going-Second & Board-Breaking Power 62 Kaiju Special Summons and negation effects challenge an established opponent board well, but Blizzard Princess is a single-copy Tribute-only piece (Inferred)
D9 Offensive Pressure & Closing Power 65 Kaiju bodies at 2800 to 3300 ATK give strong end-board pressure once summoned (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 60-card main at the OCG maximum with 32 distinct cards and about 8 tech cards; the slot ratio is reasonable but some slots are dead without a board (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 Only 4 Extra Deck cards (2 Fusion, 2 Link); the Kaiju core needs none, so the Extra Deck is thin for the Eyes Restrict package (Verified composition)
D12 Side Deck Adaptability 15 No side deck is registered (0 side cards), so there is no post-side plan to score (Verified count)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; matchup and format fit are provisional and dropped from the meta-neutral Structural calculation (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Kaiju and Ritual/Fusion sequencing plus dependence on the opponent's board gives a demanding decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflict (-4); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural is meta-neutral with D13 dropped and weights renormalised over the remaining 95)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: six hand traps plus Harpie's Feather Duster, Monster Reborn and Kaiju negation effects
  • Strong ATK bodies (2800 to 3300) once a Kaiju is summoned
  • Redundant searchers and recursion (Kinka-byo, Kyoutou Waterfront, Interrupted Kaiju Slumber, ritual searchers)

Weaknesses

  • Going-first dead draws: Kaiju summons need an opponent monster
  • Two engines compete for the same turns and the same hand space
  • No side deck and only 4 Extra Deck cards

Critical choke points

  • Opponent having no monster on the field blocks every Kaiju tribute-summon
  • Limited single-copy staples (Harpie's Feather Duster, Maxx C, Monster Reborn, Pre-Preparation of Rites) cannot be replaced with more copies
Priority Remove Add Reason
1 One Eyes Restrict Ritual or Fusion package slot (Black Illusion Ritual or Relinquished Fusion) A consistent Kaiju enabler or a Level 1 starter Reduces the second engine's dead-hand rate and gives the Kaiju core more redundancy
2 One single-copy off-plan tech card A side deck (up to 15 cards) with at least a few targeted answers Gives the deck a post-side plan, which it currently lacks entirely

Evidence & confidence

  • Verified: Legal in OCG with 60 main, 4 extra, 0 side; Copy histogram 14 three-copies and 18 singles; Restricted cards all within legal copy counts; Hypergeometric draw odds recomputed and matched
  • Inferred: Going-first dead-draw rate from Kaiju summon requirements; Interaction density scored from card text; Ceiling and median from text only, no recorded boards
  • Provisional: Meta and matchup fit (D13); Tournament reliability
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck, so post-side performance is unknown No win-rate telemetry; going-first/second and matchup rates are Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Kaiju

Kaiju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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