Light and Darkness Ritual Deck #773325 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Medius the Pure x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual OCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x2
- Black Chaos x3
- Droll & Lock Bird x1
- Griffoh x1
- Kuriboh - Multiply! x3
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Skull Archfiend of Chaos x2
- The Great Gallant Bandit x3
- Theorealized Medius x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Ars Magna "Citrinitas" x2
- Hey, Space Trunade! x2
- Light and Darkness Ritual x1
- Pot of Sloth x3
- Spell Shattering Sword x1
- Theorealize x1
- Theorealize Liberation x1
- Mind Shuffle x2
- Solemn Judgment x1
- Solemn Warning x2
- Typhoon x2
Extra Deck (15)
- Artmage Diactorus x1
- Nerva the Power Patron of Creation x1
- Accesscode Talker x1
- I:P Masquerena x1
- Linkuriboh x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x2
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Worldsea Dragon Zealantis x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.3 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Light and Darkness Ritual boss (Black Chaos / Black Luster Soldier / Magician of Dark Chaos) Ritual Summoned off a Ritual Spell, backed by Power Patron Link and Fusion extenders; Nerva the Power Patron of Creation and Link pressure through Mulcharmy and Medius/Theorealize lines
- Turn 1 (going first): Open a Ritual Spell or Black Chaos-type starter, search or Special Summon a Ritual monster, and use Mulcharmy/Medius bodies to build the Ritual or Link line, with Ash Blossom and Droll-style hand traps held as backup
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Kuriboh, Solemn Judgment/Warning and Great Gallant Bandit to stop the opponent's first board, then convert into a Ritual boss
- Recovery: Recycle through Mind Shuffle, Skull Archfiend and Theorealize searchers to refill the hand and rebuild a Ritual monster from the GY
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in this list
Why it scores here
The deck reliably opens a starter about 25% of the time per copy-count bucket, with the archetype core (Ritual Spell, Black Chaos, Black Luster Soldier, Mulcharmy, Medius) present in about 92% of 5-card hands, so the engine is fairly accessible but the single Light and Darkness Ritual copy is the real choke point. Interaction is layered (Ash Blossom, Kuriboh, Solemn Judgment, Solemn Warning, Great Gallant Bandit, Ghost Ogre) and gives it solid going-second strength, which is why D7 and D8 score above the middle. Score is held down by a 17% exact-archetype purity across 55 Main Deck cards, a 0-card Side Deck and no recorded boards, so the combo floor and median are unknown rather than assumed. The deck is Illegal because Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the score is capped and labelled theoretical; popularity and archetype usage stats confirm the list is real but were not used to add points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Ritual Spell in 5-card hand) is about 9% for the single copy; archetype core group is about 92% open in hand5; searcher text about 91% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 55 Main Deck slots include 11 tech and 8 hand-trap cards plus Pot of Sloth and Hey, Space Trunade, so some hands are non-functional; no brick rate is recorded (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ritual boss ceiling from Black Chaos and Black Luster Soldier stat lines, but no recorded combos exist, so ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; estimated from starter diversity alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom, Kuriboh, Ghost Ogre, Droll & Lock Bird and Griffoh give several independent interruptions and recovery paths (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mind Shuffle, Skull Archfiend and Theorealize provide recursion and search, but Ritual Spell recovery is limited to one copy (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Three Solemn cards, Ash Blossom x3, Kuriboh x3 and Great Gallant Bandit form layered interaction on the end board (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand relies on hand traps, Solemn cards and Great Gallant Bandit; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss ATKs of 3000 (Black Chaos, Black Luster Soldier) and 3300 (Nerva) plus 2500 Links give strong closing power (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Only 17.1% exact-archetype purity across 55 Main Deck cards, with 18 generic and many off-archetype copies, so compactness is weak (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck has 15 cards across Link, Fusion and Xyz with several Link-only archetypes; mandatory Ritual boss sits in the Main Deck, so Extra slots are partly flexible (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered, so post-side adaptability is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Ritual, Link and Fusion lines with Power Patron requirements are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 53.3, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 51.6; Illegal copy-limit violation applied as a -12 modifier to 39.6, then hard-capped to 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap and negation coverage (Ash Blossom, Kuriboh, Ghost Ogre, Droll & Lock Bird, Solemn Judgment/Warning)
- High-ATK Ritual bosses and Link extenders for closing power
- Recursion and searchers (Mind Shuffle, Skull Archfiend, Theorealize) refill the hand
Weaknesses
- Illegal list: Ash Blossom run 3 vs limit 2
- Low archetype purity (17.1%) and many off-archetype generic cards dilute the engine
- No Side Deck, so no post-side plan
- Only one Light and Darkness Ritual Spell, a single point of failure for the Ritual engine
Critical choke points
- The single Light and Darkness Ritual copy gates the Ritual boss line
- Ash Blossom over-limit makes the list unplayable until corrected
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal-count replacement (or leave the slot empty) so the deck passes copy-limit validation | Required before any normal Final Contextual score can apply |
| 2 | Pot of Sloth or Hey, Space Trunade! | A second Ritual Spell or Ritual-search card | Raises engine access beyond the single Light and Darkness Ritual copy |
| 3 | Generic off-archetype filler | Side Deck slots (0 registered) | Adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Legality: 55 Main / 15 Extra / 0 Side; Ash Blossom copy-limit violation (3 vs 2); Archetype purity 17.1%; copy histogram 11/10/8; Extra breakdown Link 12, Xyz 1, Fusion 2; Attack/DEF stats and banlist status for listed cards
- Observed: Core-card inclusion stats: Black Chaos 95%, Black Luster Soldier 90%, Mulcharmy Fuwalos 68%
- Inferred: Ritual engine accessibility (~25% per copy bucket per 5-card hand, 92% core group); Interaction density and going-second strength from card text; Brick and resilience estimates; Closing power from ATK stats
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck has no title and no Side Deck
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