Light and Darkness Ritual Deck #773325 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Medius the Pure x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53.3
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Light and Darkness Ritual boss (Black Chaos / Black Luster Soldier / Magician of Dark Chaos) Ritual Summoned off a Ritual Spell, backed by Power Patron Link and Fusion extenders; Nerva the Power Patron of Creation and Link pressure through Mulcharmy and Medius/Theorealize lines
  • Turn 1 (going first): Open a Ritual Spell or Black Chaos-type starter, search or Special Summon a Ritual monster, and use Mulcharmy/Medius bodies to build the Ritual or Link line, with Ash Blossom and Droll-style hand traps held as backup
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Kuriboh, Solemn Judgment/Warning and Great Gallant Bandit to stop the opponent's first board, then convert into a Ritual boss
  • Recovery: Recycle through Mind Shuffle, Skull Archfiend and Theorealize searchers to refill the hand and rebuild a Ritual monster from the GY
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in this list

Why it scores here

The deck reliably opens a starter about 25% of the time per copy-count bucket, with the archetype core (Ritual Spell, Black Chaos, Black Luster Soldier, Mulcharmy, Medius) present in about 92% of 5-card hands, so the engine is fairly accessible but the single Light and Darkness Ritual copy is the real choke point. Interaction is layered (Ash Blossom, Kuriboh, Solemn Judgment, Solemn Warning, Great Gallant Bandit, Ghost Ogre) and gives it solid going-second strength, which is why D7 and D8 score above the middle. Score is held down by a 17% exact-archetype purity across 55 Main Deck cards, a 0-card Side Deck and no recorded boards, so the combo floor and median are unknown rather than assumed. The deck is Illegal because Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the score is capped and labelled theoretical; popularity and archetype usage stats confirm the list is real but were not used to add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Ritual Spell in 5-card hand) is about 9% for the single copy; archetype core group is about 92% open in hand5; searcher text about 91% (Inferred)
D2 Opening-Hand Quality & Brick Management 45 55 Main Deck slots include 11 tech and 8 hand-trap cards plus Pot of Sloth and Hey, Space Trunade, so some hands are non-functional; no brick rate is recorded (Inferred)
D3 Combo Conversion & Ceiling 50 Ritual boss ceiling from Black Chaos and Black Luster Soldier stat lines, but no recorded combos exist, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Kuriboh, Ghost Ogre, Droll & Lock Bird and Griffoh give several independent interruptions and recovery paths (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mind Shuffle, Skull Archfiend and Theorealize provide recursion and search, but Ritual Spell recovery is limited to one copy (Inferred)
D7 End-Board & Interaction Quality 70 Three Solemn cards, Ash Blossom x3, Kuriboh x3 and Great Gallant Bandit form layered interaction on the end board (Inferred from card text)
D8 Going-Second & Board-Breaking Power 65 Going-second hand relies on hand traps, Solemn cards and Great Gallant Bandit; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss ATKs of 3000 (Black Chaos, Black Luster Soldier) and 3300 (Nerva) plus 2500 Links give strong closing power (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 Only 17.1% exact-archetype purity across 55 Main Deck cards, with 18 generic and many off-archetype copies, so compactness is weak (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 15 cards across Link, Fusion and Xyz with several Link-only archetypes; mandatory Ritual boss sits in the Main Deck, so Extra slots are partly flexible (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck is registered, so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual, Link and Fusion lines with Power Patron requirements are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53.3, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 51.6; Illegal copy-limit violation applied as a -12 modifier to 39.6, then hard-capped to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (Ash Blossom, Kuriboh, Ghost Ogre, Droll & Lock Bird, Solemn Judgment/Warning)
  • High-ATK Ritual bosses and Link extenders for closing power
  • Recursion and searchers (Mind Shuffle, Skull Archfiend, Theorealize) refill the hand

Weaknesses

  • Illegal list: Ash Blossom run 3 vs limit 2
  • Low archetype purity (17.1%) and many off-archetype generic cards dilute the engine
  • No Side Deck, so no post-side plan
  • Only one Light and Darkness Ritual Spell, a single point of failure for the Ritual engine

Critical choke points

  • The single Light and Darkness Ritual copy gates the Ritual boss line
  • Ash Blossom over-limit makes the list unplayable until corrected
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal-count replacement (or leave the slot empty) so the deck passes copy-limit validation Required before any normal Final Contextual score can apply
2 Pot of Sloth or Hey, Space Trunade! A second Ritual Spell or Ritual-search card Raises engine access beyond the single Light and Darkness Ritual copy
3 Generic off-archetype filler Side Deck slots (0 registered) Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Legality: 55 Main / 15 Extra / 0 Side; Ash Blossom copy-limit violation (3 vs 2); Archetype purity 17.1%; copy histogram 11/10/8; Extra breakdown Link 12, Xyz 1, Fusion 2; Attack/DEF stats and banlist status for listed cards
  • Observed: Core-card inclusion stats: Black Chaos 95%, Black Luster Soldier 90%, Mulcharmy Fuwalos 68%
  • Inferred: Ritual engine accessibility (~25% per copy bucket per 5-card hand, 92% core group); Interaction density and going-second strength from card text; Brick and resilience estimates; Closing power from ATK stats
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck has no title and no Side Deck

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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