Regenesis Deck #773270 — Yu-Gi-Oh! OCG

45 Main, 18 Extra, incl. Metalflame Swordsman x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Regenesis OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 48
Going First 62
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56.4
Going First 62
Going Second 50
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 45 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Regenesis 2500-ATK/DEF enablers and Regenesis Lord/Sage/Dragon boards, backed by Red-Eyes Black Fullmetal Dragon (3400 ATK) and Azamina (4000 DEF) as extra-deck bosses; Fiendsmith Fusion/Link pressure (Rextremende, Desirae, Lacrima) and Mulcharmy draw-based value
  • Turn 1 (going first): Open a 2500-ATK/DEF enabler plus a Regenesis searcher, Special Summon Regenesis Archfiend/Sage/Warrior, then search a Regenesis boss
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence or Maxx "C" to slow the opponent, then Regenesis Sage/Dragon plays through the board
  • Recovery: Regenesis Birth, Regenesis Code and Incoming Machine! recycle the Regenesis cards from the GY; Fiendsmith Engraver and Tract provide a second engine
  • After siding: No Side Deck is listed, so there is no post-side plan in this export

Why it scores here

The score comes from the deck as a system, not from averaging its cards. Searchers (16 copies) and the Regenesis core (archetype-core group P(≥1 in opening 5) ≈ 0.93) make a live starter likely on the going-first turn, and about 17 cards that reach 2500 ATK/DEF give several independent enablers. Hand traps (5 copies, P(≥1 in going-second 6) ≈ 0.53) and 10 negation and 15 removal text hits give the deck layered interaction. Conversion is inferred from card text only, because there are no recorded boards, so the ceiling and median are uncertain. Scores are held back by a scattered list (exact-name purity 14.3%, spread across Fiendsmith, Mulcharmy, Metalmorph, Red-Eyes, Azamina and others), no Side Deck, and an 18-card Extra Deck that exceeds the 15-card limit. Popularity did not add points; the Regenesis archetype's usage stats were used only to confirm the core cards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 searcher in 5) ≈ 0.90; archetype-core P(≥1 in 5) ≈ 0.93; many 2500 ATK/DEF enablers (Inferred)
D2 Opening-Hand Quality & Brick Management 60 19 singleton slots, 5 hand traps, level-0 spells and mixed engines raise brick risk; no garnet count available (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling from card text (Regenesis Lord/Sage/Dragon into Red-Eyes Black Fullmetal or Azamina) (Inferred)
D4 Combo Floor & Median Output 45 No combos to compute a median; mixed-archetype engine suggests a lower median than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 58 5 hand traps, Fiendsmith and Regenesis recursion give some route redundancy after interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 16 searchers, Regenesis Birth/Code and Incoming Machine! recover resources from the GY (Inferred)
D7 End-Board & Interaction Quality 72 Negation text 10 and removal text 15; Ash Blossom, Infinite Impermanence, Maxx "C" and Crossout Designator layer interaction (Inferred)
D8 Going-Second & Board-Breaking Power 62 P(≥1 hand trap in 6 going-second) ≈ 0.53; boss monsters with 3000-4000 ATK/DEF apply pressure (Inferred)
D9 Offensive Pressure & Closing Power 68 Bosses at 3000-4000 ATK/DEF (Red-Eyes Black Fullmetal 3400, Azamina 4000, Draglubion 3000); no direct-damage text confirmed (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 45 main cards is in range, but exact-name purity is 14.3% with 54 off-archetype copies; little engine coherence (Verified)
D11 Extra Deck Efficiency & Coverage 35 18 Extra cards exceed the 15-card limit; mixed Fusion/Link/Xyz with several low-impact slots such as Relinquished Anima (Verified count, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck (0 of 15 slots used); no post-side data (Verified empty, Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype usage shares only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Regenesis and Fiendsmith chains with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56.4, Going First ≈ 62, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal Extra Deck size cap (-12). Final formula: Illegal legality cap: Structural 56.4 (Midrange profile); normal 0.80·Structural + 0.20·TournamentReliability = 54.7 is withheld and capped to 35 because the deck is illegal (Extra 18 > 15). Structural-only read; Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 16 searchers and a dense Regenesis enabler base give a likely going-first starter
  • Layered interaction: 5 hand traps plus negation and removal text
  • Multiple boss options at 3000-4000 ATK/DEF
  • Good recursion through Regenesis Birth, Regenesis Code and Incoming Machine!

Weaknesses

  • Illegal as built: 18 Extra Deck cards against a 15 maximum
  • Scattered engine: exact-name purity 14.3% across several sub-archetypes
  • No Side Deck, so no post-side adaptation
  • High pilot complexity with long Regenesis and Fiendsmith chains
  • No recorded boards, so conversion is untested

Critical choke points

  • Regenesis enablers (2500 ATK/DEF) must be present for most lines
  • Extra Deck overflow must be fixed before the list can be played
  • Limited cards (Fiendsmith's Lacrima, Engraver, Tract, Maxx "C", Crossout Designator, S:P Little Knight) at one copy each leave no redundancy
Priority Remove Add Reason
1 Relinquished Anima and I:P Masquerena (2 Extra Deck slots) Nothing; this brings Extra Deck to 16, so a third slot must also go Extra Deck is 18 and must be 15 or fewer to be legal; these two are the lowest-impact Extra cards on the evidence
2 Fiendsmith's Sequence (3rd Extra slot) Nothing Brings Extra Deck to the 15-card limit; the Fiendsmith engine stays with Lacrima and Rextremende
3 Off-archetype Mulcharmy or Metalmorph copies Regenesis or Regenesis-supporting staples Raises exact-name purity above 14.3% and improves engine coherence
4 None A Side Deck of 0-15 cards Enables best-of-3 post-side play; currently absent

Evidence & confidence

  • Verified: Main Deck 45 cards (legal range 40-60); Extra Deck 18 cards, above the OCG maximum of 15 (size_warnings: extra 18 > 15); All Limited and Semi-Limited copy counts are within legal limits; Exact-name purity 14.3% (9 of 63 archetype-linked copies); Archetype usage: 9 of 14 usage-stat core cards present
  • Inferred: Opening-hand starter and core probabilities from hypergeometric estimates; Interaction and recursion roles from card text; Going-first versus going-second hand quality
  • Provisional: Meta and format fit (no dated sample or tournament link); Side Deck adaptability (no Side Deck)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry, so going-first, going-second and matchup rates are Unknown Meta Power is Provisional without a dated metagame sample No guides attached for the archetype Title is null; the deck is identified by its archetype and id only

More OCG Info

Regenesis

Regenesis Breakdown

 
 

 

 

 

 

 

 
 

 

 
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