Regenesis Deck Breakdown

Cards Usage Statistic

Main Deck

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Regenesis Archfiend
Regenesis Archfiend
Regenesis Archfiend
EARTH 8
Regenesis Archfiend
  • ATK:

  • 2500

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

Regenesis Dragon
Regenesis Dragon
Regenesis Dragon
WIND 8
Regenesis Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

Regenesis Lord
Regenesis Lord
Regenesis Lord
LIGHT 10
Regenesis Lord
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up monster you control with 2500 original ATK and DEF. You can only Special Summon "Regenesis Lord" once per turn this way. If this card is Special Summoned: You can Set 1 "Regenesis" Spell/Trap from your Deck. Gains 2500 ATK during the Battle Phase only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Regenesis Sage
Regenesis Sage
Regenesis Sage
WATER 7
Regenesis Sage
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

Regenesis Warrior
Regenesis Warrior
Regenesis Warrior
FIRE 7
Regenesis Warrior
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Kashtira Birth
Kashtira Birth
Kashtira Birth
Spell Continuous
Kashtira Birth

    You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.

    Regenesis
    Regenesis
    Regenesis
    Spell Normal
    Regenesis

      Take 1 "Regenesis" monster from your Deck, and either add it to your hand or send it to the GY, or, if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 "Regenesis" monster in your GY; Special Summon it. You can only use each effect of "Regenesis" once per turn.

      Regenesis Code
      Regenesis Code
      Regenesis Code
      Spell Quick
      Regenesis Code

        Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Regenesis" monsters; Special Summon it. You can only use each effect of "Regenesis Code" once per turn.

        Regenesis Birth
        Regenesis Birth
        Regenesis Birth
        Trap Continuous
        Regenesis Birth

          You can send 1 "Regenesis" monster from your Deck to the GY, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. During your opponent's turn: You can send this card to the GY; Special Summon as many "Regenesis" monsters as possible with different names from your hand, GY, and/or banishment, but send them to the GY during the End Phase. You can only use 1 "Regenesis Birth" effect per turn, and only once that turn.

          Extra Deck

          S:P Little Knight
          S:P Little Knight
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          Super Starslayer TY-PHON - Sky Crisis
          Super Starslayer TY-PHON - Sky Crisis
          Super Starslayer TY-PHON - Sky Crisis
          DARK
          Super Starslayer TY-PHON - Sky Crisis
          • ATK:

          • 2900

          • DEF:

          • 2900


          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

          Main: 55 Extra: 15

          2 cardBystial Baldrake
          2 cardBystial Baldrake
          Bystial Baldrake
          DARK 6
          Bystial Baldrake
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


          1 cardBystial Druiswurm
          1 cardBystial Druiswurm
          Bystial Druiswurm
          DARK 6
          Bystial Druiswurm
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


          1 cardBystial Magnamhut
          1 cardBystial Magnamhut
          Bystial Magnamhut
          DARK 6
          Bystial Magnamhut
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


          3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          3 cardKashtira Fenrir
          3 cardKashtira Fenrir
          Kashtira Fenrir
          EARTH 7
          Kashtira Fenrir
          • ATK:

          • 2400

          • DEF:

          • 2400


          If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


          3 cardKashtira Unicorn
          3 cardKashtira Unicorn
          Kashtira Unicorn
          WIND 7
          Kashtira Unicorn
          • ATK:

          • 2500

          • DEF:

          • 2100


          If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


          3 cardLava Golem 3 cardLava Golem
          Lava Golem
          FIRE 8
          Lava Golem
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


          3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
          Mulcharmy Fuwalos
          WIND 4
          Mulcharmy Fuwalos
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          3 cardRegenesis Archfiend 3 cardRegenesis Archfiend
          Regenesis Archfiend
          EARTH 8
          Regenesis Archfiend
          • ATK:

          • 2500

          • DEF:

          • 2500


          You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


          1 cardRegenesis Dragon 1 cardRegenesis Dragon
          Regenesis Dragon
          WIND 8
          Regenesis Dragon
          • ATK:

          • 2500

          • DEF:

          • 2500


          If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


          1 cardRegenesis Lord 1 cardRegenesis Lord
          Regenesis Lord
          LIGHT 10
          Regenesis Lord
          • ATK:

          • 2500

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up monster you control with 2500 original ATK and DEF. You can only Special Summon "Regenesis Lord" once per turn this way. If this card is Special Summoned: You can Set 1 "Regenesis" Spell/Trap from your Deck. Gains 2500 ATK during the Battle Phase only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


          1 cardRegenesis Sage 1 cardRegenesis Sage
          Regenesis Sage
          WATER 7
          Regenesis Sage
          • ATK:

          • 2500

          • DEF:

          • 2500


          If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


          1 cardRegenesis Warrior 1 cardRegenesis Warrior
          Regenesis Warrior
          FIRE 7
          Regenesis Warrior
          • ATK:

          • 2500

          • DEF:

          • 2500


          If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


          3 cardThe Bystial Lubellion
          3 cardThe Bystial Lubellion
          The Bystial Lubellion
          LIGHT 8
          The Bystial Lubellion
          • ATK:

          • 2500

          • DEF:

          • 3000


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


          3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
          Ghost Belle & Haunted Mansion
          EARTH 3
          Ghost Belle & Haunted Mansion
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


          1 cardBranded Regained 1 cardBranded Regained
          Branded Regained
          Spell Continuous
          Branded Regained

            If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


            1 cardCalled by the Grave
            1 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              1 cardHarpie's Feather Duster
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                1 cardKashtira Birth 1 cardKashtira Birth
                Kashtira Birth
                Spell Continuous
                Kashtira Birth

                  You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                  1 cardKashtiratheosis 1 cardKashtiratheosis
                  Kashtiratheosis
                  Spell Normal
                  Kashtiratheosis

                    Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                    2 cardPot of Extravagance
                    2 cardPot of Extravagance
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                      Tag(s):

                      3 cardRegenesis 3 cardRegenesis
                      Regenesis
                      Spell Normal
                      Regenesis

                        Take 1 "Regenesis" monster from your Deck, and either add it to your hand or send it to the GY, or, if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 "Regenesis" monster in your GY; Special Summon it. You can only use each effect of "Regenesis" once per turn.


                        3 cardRegenesis Code 3 cardRegenesis Code
                        Regenesis Code
                        Spell Quick
                        Regenesis Code

                          Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Regenesis" monsters; Special Summon it. You can only use each effect of "Regenesis Code" once per turn.


                          3 cardDragon's Mind 3 cardDragon's Mind
                          Dragon's Mind
                          Trap Counter
                          Dragon's Mind

                            When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                            1 cardRegenesis Birth 1 cardRegenesis Birth
                            Regenesis Birth
                            Trap Continuous
                            Regenesis Birth

                              You can send 1 "Regenesis" monster from your Deck to the GY, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. During your opponent's turn: You can send this card to the GY; Special Summon as many "Regenesis" monsters as possible with different names from your hand, GY, and/or banishment, but send them to the GY during the End Phase. You can only use 1 "Regenesis Birth" effect per turn, and only once that turn.


                              3 cardSolemn Strike 3 cardSolemn Strike
                              Solemn Strike
                              Trap Counter
                              Solemn Strike

                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                2 cardBlack Luster Soldier - Soldier of Chaos 2 cardBlack Luster Soldier - Soldier of Chaos
                                Black Luster Soldier - Soldier of Chaos
                                EARTH
                                Black Luster Soldier - Soldier of Chaos
                                • ATK:

                                • 3000

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                2 cardKnightmare Phoenix 2 cardKnightmare Phoenix
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Right


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                2 cardS:P Little Knight
                                2 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                2 cardUnderworld Goddess of the Closed World 2 cardUnderworld Goddess of the Closed World
                                Underworld Goddess of the Closed World
                                LIGHT
                                Underworld Goddess of the Closed World
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

                                Top

                                Top-Right

                                Right

                                Bottom

                                Bottom-Right


                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                2 cardDark Armed, the Dragon of Annihilation 2 cardDark Armed, the Dragon of Annihilation
                                Dark Armed, the Dragon of Annihilation
                                DARK
                                Dark Armed, the Dragon of Annihilation
                                • ATK:

                                • 2800

                                • DEF:

                                • 1000


                                2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                                2 cardKashtira Shangri-Ira 2 cardKashtira Shangri-Ira
                                Kashtira Shangri-Ira
                                FIRE
                                Kashtira Shangri-Ira
                                • ATK:

                                • 0

                                • DEF:

                                • 3000


                                2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                2 cardNumber 11: Big Eye 2 cardNumber 11: Big Eye
                                Number 11: Big Eye
                                DARK
                                Number 11: Big Eye
                                • ATK:

                                • 2600

                                • DEF:

                                • 2000


                                2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                ocg
                                Regenesis
                                5







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