Snake-Eyes Deck #773238 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Volcanic Shell x3. Created Oct 21, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Fusion boards built from Snake-Eye and Volcanic/Diabellstar Special Summons, closed by 2500-3100 ATK monsters (Flamberge, Volcanic Emperor, Diabellstar).; Stun-style disruption (Ash, Droll, Solemn, Crossout, Harpie's Feather Duster, Lightning Storm) to keep the opponent off-board while a single engine line resolves.
  • Turn 1 (going first): Open a Snake-Eye starter or a Volcanic searcher (Trooper / Shell / Emission) and convert into a Link or Fusion; the single-copy Snake-Eye engine is the bottleneck.
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Ghost Ogre, Droll, Maxx C, Red Reboot, Nibiru) to answer the first summon, then rebuild through the Volcanic searchers.
  • Recovery: Snake-Eye GY effects (Oak, Ash, Poplar) and Volcanic Rimfire GY effect return monsters and searchers from the GY to refill the hand.
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

This list is illegal in OCG: Triple Tactics Talent and Original Sinful Spoils - Snake-Eye are Forbidden and run at one copy each, so the score is capped and labelled theoretical/structural-only. The system reads as a loosely connected Snake-Eye / Volcanic / Mulcharmy / Diabellstar hybrid. Its searchers (about 14 search effects, roughly 78% to hit one in an opening 5) and eight hand traps give it access and interaction. The engine is thin, though: only four Snake-Eye starters, each at one copy, and no recorded combo boards to confirm the median output. Archetype popularity and the Snake-Eyes name did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Volcanic starter in 5) ≈ 0.25 per 3-copy card; searcher text ≈ 0.78 in 5; Snake-Eye starters are single-copy (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Mulcharmy and Volcanic cards are conditional and can dead-draw without a live board; no brick estimate from text alone (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos, so the ceiling is a text-only read of Snake-Eye / Diabellstar / Volcanic links (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; floor and median cannot be measured, so this is a low-confidence estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Hand traps and multiple searcher and GY recursion routes give some redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY recursion from Snake-Eye Oak / Ash / Poplar and Volcanic Rimfire, plus searchers, support resource regrowth (Inferred)
D7 End-Board & Interaction Quality 70 About 8 hand traps plus Solemn Judgment, Solemn Accusation, Crossout Designator, Harpie's Feather Duster and Lightning Storm give broad interaction (Verified card text, Inferred density)
D8 Going-Second & Board-Breaking Power 60 Board-breaking via Lightning Storm, Harpie's Feather Duster, Dominus Impulse and Crossout; going-second split not observed (Inferred)
D9 Offensive Pressure & Closing Power 60 Link/Fusion and Volcanic Emperor (3100 ATK) and Flamberge (3000 ATK) give high closing ATK; no damage-to-win data (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main cards with 35 distinct names and 20 singletons; archetype purity is 0% exact-name, 70 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots: 10 Link and 5 Fusion, several of them one-copy Limited cards; Extra access not observed (Verified composition / Inferred)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; archetype usage share is 1 of 10 stat rows only (Provisional)
D14 Pilotability & Error Tolerance 35 Many multi-step lines with many decision points and one-copy engine pieces (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); illegal_deck_cap (-17). Final formula: Illegal deck: uncapped 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48, minus 6 banlist modifier = 42, then capped to 25 as theoretical/structural-only; Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (about 14 search effects) gives repeatable access to the engine
  • Eight hand traps and multiple negate/removal cards cover the first summon and key spells/traps
  • Strong Extra Deck closing power: Volcanic Emperor 3100 ATK, Flamberge 3000 ATK, Diabellstar 2500 ATK

Weaknesses

  • Illegal: two Forbidden cards at one copy each
  • Thin Snake-Eye core: four Snake-Eye starters at one copy each
  • No Side Deck (0 cards)
  • Sprawling 35-name Main Deck with three sub-archetypes; no coherent single engine

Critical choke points

  • Snake-Eye Ash / Oak / Poplar single-copy starters: one pull or one disruption removes the Snake-Eye route
  • Dependence on Triple Tactics Talent and Original Sinful Spoils for the illegal portion of the plan
Priority Remove Add Reason
1 Triple Tactics Talent Legal floodgate or a second legal searcher Forbidden in OCG; removing it makes the list legal and the score can be re-evaluated normally
2 Original Sinful Spoils - Snake-Eye Legal Snake-Eye searcher or a Snake-Eye Spell/Trap Forbidden in OCG and the list is illegal without its removal
3 Triple Tactics Talent / Original Sinful Spoils slots Side Deck of up to 15 cards The deck runs zero side cards, so it has no post-side adaptation

Evidence & confidence

  • Verified: Legality: Illegal under OCG (two Forbidden cards over the limit); Main 55, Extra 15, Side 0; Card text and banlist statuses from the evidence pack; Archetype usage stats: 10 rows, Ash / Flamberge / Droll / Mulcharmy core present
  • Inferred: Searcher density and hypergeometric draw odds; Interaction density from hand-trap and negate text; Dimension scores D1-D11 and D14
  • Provisional: Meta Power and D13 matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power provisional; no dated metagame sample No Side Deck: post-side plan cannot be evaluated

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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