Diabellstar Deck #773237 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Volcanic Shell x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Awakening of the Possessed - Greater Inari Fire x1
- Diabellstar the Black Witch x2
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Snake-Eye Ash x1
- Snake-Eye Oak x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Volcanic Emperor x2
- Volcanic Rimfire x2
- Volcanic Shell x3
- Volcanic Trooper x3
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Blaze Accelerator x2
- Bonfire x1
- Crossout Designator x1
- Fire Ejection x3
- Forbidden Droplet x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Original Sinful Spoils - Snake-Eye x1
- Super Polymerization x2
- Triple Tactics Talent x1
- Volcanic Blaze Accelerator x2
- WANTED: Seeker of Sinful Spoils x1
- Dominus Impulse x2
- Red Reboot x1
- Solemn Accusation x2
- Solemn Judgment x1
- Spiritual Fire Art - Kurenai x1
- Volcanic Emission x1
Extra Deck (15)
- Elder Entity Norden x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 44 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link and Fusion Extra Deck threats (Flamberge Dragon, Volcanic Emperor, Salamangreat Raging Phoenix, Amblowhale) after Volcanic and Snake-Eye searches; Mulcharmy draw-and-disruption value on the opponent's summons
- Turn 1 (going first): Open a Volcanic or Snake-Eye searcher, search the second engine piece, and summon a Link or Fusion threat. Theoretical only, because no combo boards were supplied.
- Turn 2 (going second): Play a hand trap (Ash Blossom, Droll, Maxx C, Red Reboot, Ghost Ogre) on the opponent's first engine, then rebuild through Mulcharmy draw and Volcanic searches. Theoretical only.
- Recovery: Recursion through Volcanic Rimfire, Snake-Eye Oak and Volcanic Emission from the GY, plus Mulcharmy draws on the opponent's summons
- After siding: Not assessable: the deck runs no Side Deck (side_count 0)
Why it scores here
The list is Illegal: it runs Triple Tactics Talent and Original Sinful Spoils - Snake-Eye, both Forbidden in OCG, so it receives a structural-only read capped at 20 rather than a normal contextual score. The structure itself is a Volcanic, Mulcharmy and Snake-Eye midrange shell with 8 hand traps, 14 searcher-text cards and 10 link and fusion Extra Deck threats, and it earns points for interaction density and Extra Deck usage. Consistency is middling: each 3-copy starter is live in the opening 5 only about 25% of the time, and the archetype-core group reaches about 56%. The Diabellstar label is not what the list plays, since only 2 of 55 Main Deck cards are named Diabellstar and 4 of 16 core cards are present. No combo boards, tournament link, guides or side deck were supplied, so no points come from popularity, meta share or an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | P(at least 1 3-copy starter in opening 5) = 0.25; archetype core group P(at least 1) = 0.56; no combo data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram is spread (20 singletons, 10 doubles, 5 triples); 16 tech and 17 spells add conflict risk; no brick rate measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable combo boards; ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No combo samples, so median and floor cannot be measured; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Three independent engines (Volcanic, Mulcharmy, Snake-Eye) give several routes; recursion via Rimfire and Oak (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy draw effects and Volcanic searches supply card flow; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 8 hand traps plus 10 negation-text and 18 removal-text cards; layering is broad but untested (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand-trap probability in 6 cards is 0.63; Lightning Storm and Harpie's Feather Duster add board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck ATKs of 2600 to 3100 (Flamberge, Emperor, Phoenix, Amblowhale) give closing power (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 Main Deck cards with 35 distinct names; 1 to 3 copies per card; no size violation (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is fully used: 10 Link and 5 Fusion across 15 slots; no Synchro or Xyz (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No Side Deck at all, so no post-side adaptation is possible (Verified structure) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta sample; Diabellstar core is largely absent from this list (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple engine chains (Volcanic, Snake-Eye, Mulcharmy) demand careful sequencing and are error-prone (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun is recorded as a secondary label only, not blended into the weights. Structural ≈ 45, Going First ≈ 44, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12); illegal cap (0). Final formula: Structural 45 and Tournament Reliability 35 give 0.80*45 + 0.20*35 = 43; Meta is provisional; the -12 banlist modifier brings it to 31; Illegal cap applied, so the final score is 20 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eight hand traps and ten negation-text cards give interaction on both turns
- Three-copy Volcanic and Mulcharmy core gives consistent starters and draw
- Extra Deck of 10 Link and 5 Fusion monsters with strong ATK (2600 to 3100) gives closing power
- Three independent engines (Volcanic, Mulcharmy, Snake-Eye) give route redundancy
Weaknesses
- Illegal: two Forbidden cards (Triple Tactics Talent, Original Sinful Spoils - Snake-Eye) are in the Main Deck
- Archetype label mismatch: Diabellstar is labelled but only 2 Diabellstar cards are present, and 4 of 16 core cards appear
- No Side Deck, so there is no post-side adaptation
- Engine piles are diffuse, with 35 distinct Main Deck names and 20 singletons
- No combo evidence, so the power of the lines is untested
Critical choke points
- Removing the two Forbidden cards leaves Volcanic and Snake-Eye searches depending on single copies
- Opening-hand starter reliability is about 25% for a 3-copy engine piece going first
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | a legal Main Deck searcher or draw card | Forbidden in OCG; the deck cannot be played legally while it is in the list |
| 2 | Original Sinful Spoils - Snake-Eye | a legal Snake-Eye or Volcanic searcher | Forbidden in OCG; replacing it keeps the Snake-Eye search route without the banned card |
| 3 | Singleton tech cards that duplicate hand-trap or removal roles | a second copy of the core engine starter | Raises starter access (D1) and reduces the number of singletons (D2) |
Evidence & confidence
- Verified: Status Illegal: Triple Tactics Talent and Original Sinful Spoils - Snake-Eye are Forbidden and over the limit (legal_copies 0); Main 55 and Extra 15 are within OCG size rules; Side is 0; Extra Deck is 10 Link and 5 Fusion; no Synchro or Xyz; Archetype core group: 8 copies in deck; 4 of 16 usage-core cards present
- Inferred: Starter P(at least 1 in opening 5) = 0.25 for 3-copy engine pieces (hypergeometric); Interaction density is high from hand-trap and removal text flags; Going-second hand-trap P(at least 1 in 6) = 0.63
- Provisional: Meta Power is null; no dated metagame sample was supplied; Matchup fit is not measured
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record are absent No win-rate telemetry: going-first, going-second, matchup and brick rates are not measured No Side Deck: post-side plan cannot be evaluated Deck title is null
Couldn't load the combos





