Salamangreat Deck #773125 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x1
- Ash Blossom & Joyous Spring x3
- ALERT! x1
- EMERGENCY! x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- One for One x1
- Pot of Prosperity x1
- Pot of Sloth x3
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- Super Polymerization x3
- CONTAIN! x1
- Dominus Impulse x3
- EXTINGUISH! x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Laevateinn the Burning Blade x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- Rescue-ACE Arbitrator x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Tempo
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Rescue-ACE boss monsters (Turbulence, Fire Engine, Preventer, Fire Attacker) backed by the Rescue-ACE Link Arbitrator, with the Salamangreat Link Monsters in the Extra Deck as secondary closers (Inferred); Extra Deck Links (Salamangreat Raging Phoenix, Sunlight Wolf, Promethean Princess) once the board is established (Inferred)
- Turn 1 (going first): Summon Rescue-ACE Hydrant or Impulse, search an ALERT! or RESCUE! line, and build toward a Rescue-ACE boss while holding Ash Blossom and Droll for interaction (Inferred; no combo evidence)
- Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Solemn Warning/Judgment) to stop the opponent's first extension, then rebuild from the Rescue-ACE searchers (Inferred)
- Recovery: Rescue-ACE Hydrant allows an ALERT! or RESCUE! recovery from the GY, and Arbitrator can add Hydrant or HQ back from the Deck or GY (Inferred from card text)
- After siding: Not evaluable: the deck has 0 Side Deck cards and no post-side plan exists (Verified from evidence)
Why it scores here
The deck is not scored as an average of its cards. Its 56-card Main Deck is a Rescue-ACE field-and-search shell (about 26 Rescue-ACE copies by archetype spread) with 7 hand traps and roughly 10 negation-text cards, so its interaction density carries most of the score. The archetype-core probability is weak: P(at least one of the 7 core copies in a 5-card opening hand) is about 0.50, so the engine is reachable but not reliable on turn 1. The combo evidence is absent (0 parseable boards), so the ceiling and floor are text-only inferences and are not treated as recorded outcomes. Popularity did not earn points: the usage statistics show only 3 of 15 core cards present (20%), and the deck is labelled Salamangreat but mostly runs Rescue-ACE, which lowers the Structural score. The score is capped to 30 because the list is illegal: Ash Blossom, Dominus Impulse and Super Polymerization are each run 3 times against a Semi-Limited limit of 2, so the rest of the analysis is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 Rescue-ACE starter in 5 cards) is about 0.72 for the searcher group and 0.50 for the 7-copy archetype core; a 2-card bootstrap is plausible but not measured (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Copy histogram 14 singles, 3 doubles, 12 triples; about 17 tech and 12 searcher-text cards leave several dead hands on a 5-card draw (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards, so ceiling is read from card text only: Hydrant, Impulse, Arbitrator and Turbulence chain into a boss with removal (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 40 | Median output is unknown without recorded boards, and the deck relies on multi-step Rescue-ACE chains that often reach only partial output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two hand traps plus ALERT!/RESCUE! recursion from the GY give a second route after one interruption, but the 12 searchers depend on Hydrant (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 48 | Arbitrator and Hydrant recover ALERT!/RESCUE! and HQ from Deck or GY, but most of the 17 tech and removal slots are one-shot and the Extra Deck is 15 cards (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom, Droll & Lock Bird, Solemn Judgment, Solemn Warning, Dominus Impulse, CONTAIN! and EXTINGUISH! give broad layered interaction (Verified text, Inferred quality); copy-limit breaches temper the score |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second relies on 7 hand traps and 5 negations; the board-breaking route is the Rescue-ACE boss, with no going-second split measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Rescue-ACE Turbulence (3000 ATK), Fire Engine (2500), Preventer (2800) and Raging Phoenix (2800) give closing bodies; Link Arbitrator is 3000 ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 Main cards across 29 distinct names with 12 triple copies: compact enough for consistency, but 17 tech and mixed generics dilute the engine (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra cards: 12 Links, 2 Fusions, 1 Xyz; most Links are on-theme, but Relinquished Anima and Dharc are weak here (Inferred) |
| D12 | Side Deck Adaptability | 5 | Zero Side Deck cards, so there is no post-side plan (Verified from evidence) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample, so format fit stays Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many multi-step Rescue-ACE chains and hand-trap timing choices require repeated decisions per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit and banlist exposure (-8); No side deck (-2). Final formula: Illegal list: uncapped 0.80*Structural(48) + 0.20*TournamentReliability(40) + modifiers(-10) = 36, capped to 30 per the illegal-deck rule; Meta Power provisional/null
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Rescue-ACE field searchers (ALERT!, RESCUE!, Hydrant) give repeatable access to the boss monsters
- Layered interaction: Ash Blossom, Droll, two Solemn cards, Dominus Impulse and CONTAIN!/EXTINGUISH!
- Compact Main Deck (56 cards) with a clear Rescue-ACE core
Weaknesses
- Illegal list: three cards run over the copy limit
- Zero Side Deck, so no post-side adaptation
- Labelled Salamangreat but 26 copies are Rescue-ACE and only 2 are exact Salamangreat, so the usage-stat core is 20% present
Critical choke points
- Rescue-ACE Hydrant: if it is not on the field, the searcher and recovery package is much weaker
- Starter access: about 0.50 chance to see one core copy in a 5-card opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization | Legal copy-limit adjustment (no replacement required by the rubric) | Clears the illegal status so the deck can receive a normal Final Contextual score |
| 2 | Relinquished Anima or Dharc (if present in the Extra Deck as flex) | A Side Deck of 15 cards with at least one Spell/Trap answer and one Rescue-ACE-compatible answer | Provides any post-side plan for best-of-3 and raises D12 from its current 5 |
Evidence & confidence
- Verified: Copy-limit violations: Ash Blossom, Dominus Impulse and Super Polymerization each at 3 vs legal 2; Main 56 and Extra 15 are within OCG size limits; Side Deck is 0 cards; Card text and stats for every listed card from the evidence pack
- Inferred: Starter access (0.72 searcher group, 0.50 archetype core) from hypergeometric estimates; Interaction density and negation quality from card text; Going-first and going-second plans from text, not recorded games
- Provisional: Meta Power and format fit (D13), no dated meta sample; Tournament reliability, no win-rate telemetry
- Data gaps: Illegal list: copy-limit violations prevent a normal Final Contextual score No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchups or brick rate Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and there is no side deck Archetype label (Salamangreat) does not match the dominant Rescue-ACE composition
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