Rescue-ACE Deck #773124 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Rescue-ACE OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 57
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 57
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Rescue-ACE board of 3000-ATK and 2800-ATK monsters (Turbulence, Arbitrator, Preventer, Fire Engine) built from recursive Rescue-ACE summons, with Hydrant and HQ providing protection; Link Summons (Arbitrator, Promethean Princess, Salamangreat, Charmer) and Fusion via Super Polymerization, theoretical only
  • Turn 1 (going first): Opening Rescue-ACE Impulse or Quick Attacker, use ALERT! or Air Lifter to search, set up Hydrant or HQ, and keep Ash or Droll up for interaction; the sample lacks combo boards, so this is text-derived (Inferred)
  • Turn 2 (going second): Hand traps (Ash, Nibiru, Droll) and Solemn-family negations against the opponent's first summon, then rebuild from the GY via RESCUE! or Turbulence (Inferred)
  • Recovery: Banished Rescue-ACE cards fuel Turbulence and Preventer re-summons; EMERGENCY! and CONTAIN! reset the board (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games

Why it scores here

Under the Midrange profile the deck's structural score is about 56, but the Illegal status caps the final score at 35, so this is a theoretical, structural-only read. The 27 archetype core cards give about 97% odds of at least one core card in a 5-card opening hand (Inferred), so the engine starts reliably. Consistency is held back by the 3-copy staples and the Mulcharmy 'control no cards' conflict with a board-based Rescue-ACE plan, and the 45/56 non-archetype slots reduce purity to 36.6%. Interaction is the strongest area: 7 hand traps, 10 negation-text cards and 17 removal-text cards give dense end-board interaction (Inferred from text). Popularity and archetype share were not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 archetype core in 5) = 0.97 over 27 copies; starter density is limited to 3-copy Impulse, Quick Attacker and Hydrant (Inferred)
D2 Opening-Hand Quality & Brick Management 55 27-card core keeps hands functional, but 2 Mulcharmy 'no cards' draws, Greed and Solemn cards are dead in many hands (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from text only: Turbulence and Preventer recursion plus Arbitrator links; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median not measurable: combos_evidence is empty, so this is a conservative text-based guess (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Hydrant, HQ, RESCUE! and multiple revival lines give some redundancy; Ash and Droll add disruption resilience (Inferred)
D6 Resource Economy, Recovery & Grind 60 Pot of Prosperity, Pot of Sloth and Mulcharmy draw, plus GY banish recursion, sustain card flow (Inferred)
D7 End-Board & Interaction Quality 70 7 hand traps, 10 negation-text cards and 17 removal-text cards; Solemn Judgment and Solemn Warning are strong interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and Solemn negations challenge boards; Ash and Dominus are illegal at 3 copies (Inferred)
D9 Offensive Pressure & Closing Power 65 Turbulence 3000, Arbitrator 3000 link, Preventer 2800 and Fire Engine 2500 close games; no win-rate data exists (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 56-card main with 14 singletons and 3-copy staples is less compact than ideal; size is legal at 40-60 (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots include a mix of Link, Fusion, XYZ and tech monsters, several with no clear role in this list (Inferred)
D12 Side Deck Adaptability 10 No side deck is registered, so adaptability is effectively zero (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; this stays Provisional at neutral 50 (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple decision points and many Rescue-ACE sub-lines with recursion and flexible summons demand high pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 57, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); engine conflict (-2). Final formula: Illegal cap: uncapped 0.80*Structural(56) + 0.20*TournamentReliability(45) + modifiers(-12) = 42, capped to 35; Meta Provisional and excluded


More OCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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