Knightmare Deck #773123 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Knightmare OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53.2
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Rescue-ACE boss and link monsters (Rescue-ACE Arbitrator, Rescue-ACE Turbulence, Rescue-ACE Preventer, Rescue-ACE Fire Engine) built through the Rescue-ACE searcher and revival line (Inferred from card text; no recorded boards); Link and Xyz beats from the Extra Deck (Promethean Princess, Raging Phoenix, Super Starslayer TY-PHON, Worldsea Dragon Zealantis) once the board is established (Inferred)
  • Turn 1 (going first): Open on a Rescue-ACE searcher or starter (ALERT!, Rescue-ACE Air Lifter, Rescue-ACE Quick Attacker, Rescue-ACE Hydrant) and keep Ash Blossom or Nibiru as hand interaction while the board is being built (Inferred)
  • Turn 2 (going second): Six-card hand with a hand trap (Ash Blossom, Nibiru, Droll & Lock Bird) or Solemn/Lightning Storm-style interaction to break the opponent's board, then rebuild through the Rescue-ACE line (Inferred)
  • Recovery: Rescue-ACE Fire Attacker and Rescue-ACE Preventer recur from the GY/banish zone under their text, and RESCUE! and EMERGENCY! return monsters to the field (Inferred from excerpts)
  • After siding: None: side_count is 0, so there is no sideboard plan and no post-side adjustment is available

Why it scores here

This is an Illegal list (three cards over their OCG copy limit), so the score is capped at 30 and labelled theoretical/structural-only. The structure is a Rescue-ACE engine: 26 Rescue-ACE cards plus a searcher package (12 searcher-text cards, P(at least one in a 5-card opening hand) ≈ 0.72) gives reasonable access to the core, though no recorded boards exist to confirm conversion. Interaction is the strongest part of the system: 7 hand traps, 10 negation-text cards and 17 removal-text cards cover both the going-first and going-second turns, and the Extra Deck supplies several high-ATK boss links. The score is built from consistency, interaction and closing power on the system as a whole, not from averaging card scores, and popularity did not add points. The main drags are the absence of a sideboard, the 3-copy overage on three cards, and the lack of any combo or tournament evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in 5-card opening hand) ≈ 0.25; searcher-text group P(≥1 in hand5) ≈ 0.72; archetype core P(≥1) ≈ 0.50 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 singletons and 26 Rescue-ACE-dependent lines with conditional text raise brick risk; 20 generic cards dilute it (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; conversion ceiling inferred from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo aggregate or power distribution; median cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 55 7 hand traps and 3-copy Ash Blossom/Nibiru give redundant interruption; recursion via Hydrant/Preventer/Fire Attacker text (Inferred)
D6 Resource Economy, Recovery & Grind 55 12 searcher-text cards and Pot of Prosperity/Sloth draw support; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 70 17 removal-text and 10 negation-text cards in a layered set of traps and spells, including Solemn Judgment, Solemn Warning, Harpie's Feather Duster and Lightning Storm (Inferred from text; flags confirm 7 hand traps)
D8 Going-Second & Board-Breaking Power 60 Droll & Lock Bird, Ash Blossom, Nibiru and Solemn cards give going-second disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck boss ATK up to 3000 (Rescue-ACE Turbulence, Rescue-ACE Arbitrator 3000) and 2500 to 2900 Link/Xyz beats (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 56 Main cards, 29 distinct, 12 triples, 14 singles; 20 generic and 26 Rescue-ACE cards; size in legal range (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots: 12 Link, 2 Fusion, 1 Xyz; Link coverage is broad, though access to specific Extra Deck cards is untested (Inferred)
D12 Side Deck Adaptability 10 side_count is 0, so there is no sideboard and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; usage stats show 3 of 5 core cards present (Provisional)
D14 Pilotability & Error Tolerance 40 Chains of conditional Rescue-ACE and Hydrant-gated effects and several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.2, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (copy-limit violation) (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.6, then modifiers -10 = 41.6; capped to 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 7 hand traps, 10 negation-text cards, 17 removal-text cards
  • Redundant hand-trap access: Ash Blossom and Nibiru at 3 copies each
  • Rescue-ACE sub-archetype is internally coherent (26 cards) with recursion and searchers
  • Extra Deck has high-ATK boss links and broad Link coverage

Weaknesses

  • Illegal list: three cards exceed their copy limits
  • No sideboard (side_count 0), so no post-side plan
  • No recorded combos or tournament data to verify conversion
  • Heavy reliance on conditional Rescue-ACE and Hydrant-gated effects
  • Only 1 card matches the exact archetype name; 20 generic cards dilute the engine

Critical choke points

  • Rescue-ACE Hydrant as the gate for several Rescue-ACE effects (text-based, Inferred)
  • Searcher access (12 cards, about 0.72 chance of one in hand5) as the main route to the boss line
  • Extra Deck boss access: S:P Little Knight and I:P Masquerena are core-usage cards and are not run (usage stats)
Priority Remove Add Reason
1 one copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization (3 to 2) no replacement needed to become legal (main 53 is within 40-60); a replacement is the deck owner's choice The list is Illegal as built; this is required before any normal score can be given
2 none a sideboard of up to 15 cards side_count is 0, so there is no post-side adaptability (D12 = 10)

Evidence & confidence

  • Verified: Legality: Illegal; three cards over copy limit (Ash Blossom, Dominus Impulse, Super Polymerization); Main 56 and Extra 15 are within size rules; Side 0; Usage stats: 3 of 5 core cards present; S:P Little Knight and I:P Masquerena missing; Card text and banlist status for all resolved cards; Hypergeometric draw odds from the resolved main deck
  • Inferred: Engine consistency and brick rate from card text and probabilities; Going-first and going-second plans and recovery route from card text; Interaction quality from negation and removal text; Closing power from ATK and text
  • Provisional: Meta Power and matchup fit: no dated metagame sample; Tournament reliability: no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown No sideboard data: side_count 0 Deck title is null Meta Power is Provisional without a dated metagame sample

More OCG Info

Knightmare

Knightmare Breakdown

 
 

 

 

 

 

 

 
 

 

 
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