Charmer Deck #773122 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x1
- Ash Blossom & Joyous Spring x3
- ALERT! x1
- EMERGENCY! x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- One for One x1
- Pot of Prosperity x1
- Pot of Sloth x3
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- Super Polymerization x3
- CONTAIN! x1
- Dominus Impulse x3
- EXTINGUISH! x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Laevateinn the Burning Blade x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- Rescue-ACE Arbitrator x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 50 |
| Going Second | 47 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Rescue-ACE beatdown: Rescue-ACE boss monsters (Turbulence 3000, Preventer 2800, Fire Engine 2500, Fire Attacker 2200) and Rescue-ACE Arbitrator (Link 4, ATK 3000) closing through a hand-trap-protected board; Link Summons from Extra Deck (Zealantis, Raging Phoenix, Sunlight Wolf) using Rescue-ACE or Fire monsters as material
- Turn 1 (going first): Open with Rescue-ACE Hydrant or Impulse (about 25 percent per copy in a 5-card hand), search a Rescue-ACE monster or Spell (ALERT!, Air Lifter, Quick Attacker), then Special Summon a Rescue-ACE boss and hold Ash Blossom and Nibiru for the opponent's response
- Turn 2 (going second): Use the six-card hand to hold hand traps (Ash Blossom, Nibiru, Droll and Lock Bird, about 57 percent to have at least one hand trap) and interrupt the opponent's first Special Summon or search, then rebuild with Rescue-ACE searchers
- Recovery: Rebuild from the GY using RESCUE! and ALERT! to revive Rescue-ACE monsters, Rescue-ACE Turbulence or Preventer banish-cost Special Summons, and Pot of Prosperity or Pot of Sloth for card flow
- After siding: No side deck is registered (side count 0), so there is no evidence-backed post-side plan. The Rescue-ACE sub-theme cannot be adjusted between games in this list
Why it scores here
The deck is scored as a Midrange system on its structure only, because the list is Illegal (three cards over copy limit) and no recorded boards, tournament data or side deck exist. Engine access is moderate: each Rescue-ACE starter is about 25 percent to appear in a 5-card opening hand, and the 7-copy archetype core is about 50 percent to contain at least one piece. Interaction is the strongest area, with 3 Ash Blossom, 3 Nibiru, 3 Solemn Warning and Solemn Judgment, plus Lightning Storm and Harpie's Feather Duster, giving layered answers to summons and activations. The deck converts into pressure through a 3000-ATK Rescue-ACE boss or a Link 4 Arbitrator, but the Rescue-ACE pieces depend on each other, so floor and median output are unknown and assumed weaker than the ceiling. Popularity and archetype label were not credited: the Charmer label is inconsistent with the list, which runs 26 Rescue-ACE copies and only 2 exact Charmer cards, and the score was not built by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Rescue-ACE Hydrant in 5 cards) about 0.25 per copy; archetype core group about 0.50 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Many Rescue-ACE pieces need another Rescue-ACE on the field, and 12 searcher-text cards add redundancy but also dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling inferred from text only, Rescue-ACE Arbitrator and 3000-ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combos, so median output is unknown and set conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three Ash Blossom, three Nibiru and Droll and Lock Bird provide recovery, plus Rescue-ACE RESCUE! and ALERT! revival lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Prosperity, Pot of Sloth and 12 searcher-text cards give card flow; recursion from GY via RESCUE! (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 7 hand-trap-text cards and 10 negation-text cards, with Solemn Judgment and Solemn Warning (Verified text, Inferred performance) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second value from hand traps and Dominus Impulse, but no board-breaker density data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Several 2500-3000 ATK monsters and Arbitrator Link 4 at 3000 ATK; Preventer can change opposing monsters (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 main-deck cards, 17 tech cards and 69 off-exact-name copies lower compactness; 3 cards over copy limit (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | Full 15-card Extra Deck with 12 Link monsters; Charmer Link cards need a Charmer or Fire line, so some slots are conditional (Verified breakdown, Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (side count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple timing-sensitive hand traps and chained Rescue-ACE summons demand precise sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (over copy limit) (-6); No side deck (-4). Final formula: Uncapped: 0.80*Structural(50) + 0.20*TournamentReliability(42) + ContextModifiers(-10) = 38.4; Illegal cap applied, so reported at 30 (theoretical/structural-only, Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: Ash Blossom, Nibiru, Solemn Warning, Solemn Judgment, Droll and Lock Bird
- Multiple searchers and card-flow sources (Pot of Prosperity, Pot of Sloth, ALERT!, Air Lifter)
- Full Extra Deck of 15 with several 2500-3000 ATK boss threats
Weaknesses
- Illegal as built: three cards over the copy limit
- No side deck
- Rescue-ACE engine pieces depend on each other, so the hand can be dead without a Hydrant or another Rescue-ACE
- Archetype label Charmer does not match the list; the deck is mostly Rescue-ACE
Critical choke points
- Rescue-ACE Hydrant or another Rescue-ACE monster on field for most hands
- Turn-1 hand-trap availability for going-second hands
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 1 Super Polymerization | Nothing (reduces main to 53) | Brings the list within the OCG copy limits so it can be legal and receive a normal score |
| 2 | None | A 15-card side deck with Rescue-ACE-relevant answers and Charmer-matchup tech | Side count is 0, so the list has no post-side plan (D12) |
| 3 | Charmer Link cards (Dharc, Hiita) if the deck is Rescue-ACE | Rescue-ACE Link or Fire-compatible Link monsters | Two exact Charmer cards only, and the archetype label should match the core engine |
Evidence & confidence
- Verified: Main 56, Extra 15, Side 0; main within 40-60 and extra within 0-15; Three cards over copy limit: Ash Blossom, Dominus Impulse, Super Polymerization; Rescue-ACE subtheme holds 26 copies; exact Charmer name purity 2.8 percent
- Inferred: Hypergeometric starter and core-group odds; Midrange profile weights applied to dimension scores; Hand-trap and interaction density from card text
- Provisional: Meta Power and tournament reliability (no dated meta sample); Median and floor output (no recorded boards)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck Meta Power provisional without a dated metagame sample Usage statistics mark S:P Little Knight as not in deck, but the cards list and restricted_cards show 1 copy in the Extra Deck; treated as present, needs verification Archetype label Charmer conflicts with the list, which is mostly Rescue-ACE No side deck registered (side count 0)
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