Charmer Deck #773122 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 42
Going First 50
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 47
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Rescue-ACE beatdown: Rescue-ACE boss monsters (Turbulence 3000, Preventer 2800, Fire Engine 2500, Fire Attacker 2200) and Rescue-ACE Arbitrator (Link 4, ATK 3000) closing through a hand-trap-protected board; Link Summons from Extra Deck (Zealantis, Raging Phoenix, Sunlight Wolf) using Rescue-ACE or Fire monsters as material
  • Turn 1 (going first): Open with Rescue-ACE Hydrant or Impulse (about 25 percent per copy in a 5-card hand), search a Rescue-ACE monster or Spell (ALERT!, Air Lifter, Quick Attacker), then Special Summon a Rescue-ACE boss and hold Ash Blossom and Nibiru for the opponent's response
  • Turn 2 (going second): Use the six-card hand to hold hand traps (Ash Blossom, Nibiru, Droll and Lock Bird, about 57 percent to have at least one hand trap) and interrupt the opponent's first Special Summon or search, then rebuild with Rescue-ACE searchers
  • Recovery: Rebuild from the GY using RESCUE! and ALERT! to revive Rescue-ACE monsters, Rescue-ACE Turbulence or Preventer banish-cost Special Summons, and Pot of Prosperity or Pot of Sloth for card flow
  • After siding: No side deck is registered (side count 0), so there is no evidence-backed post-side plan. The Rescue-ACE sub-theme cannot be adjusted between games in this list

Why it scores here

The deck is scored as a Midrange system on its structure only, because the list is Illegal (three cards over copy limit) and no recorded boards, tournament data or side deck exist. Engine access is moderate: each Rescue-ACE starter is about 25 percent to appear in a 5-card opening hand, and the 7-copy archetype core is about 50 percent to contain at least one piece. Interaction is the strongest area, with 3 Ash Blossom, 3 Nibiru, 3 Solemn Warning and Solemn Judgment, plus Lightning Storm and Harpie's Feather Duster, giving layered answers to summons and activations. The deck converts into pressure through a 3000-ATK Rescue-ACE boss or a Link 4 Arbitrator, but the Rescue-ACE pieces depend on each other, so floor and median output are unknown and assumed weaker than the ceiling. Popularity and archetype label were not credited: the Charmer label is inconsistent with the list, which runs 26 Rescue-ACE copies and only 2 exact Charmer cards, and the score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Rescue-ACE Hydrant in 5 cards) about 0.25 per copy; archetype core group about 0.50 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many Rescue-ACE pieces need another Rescue-ACE on the field, and 12 searcher-text cards add redundancy but also dead draws (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from text only, Rescue-ACE Arbitrator and 3000-ATK bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so median output is unknown and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Three Ash Blossom, three Nibiru and Droll and Lock Bird provide recovery, plus Rescue-ACE RESCUE! and ALERT! revival lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Prosperity, Pot of Sloth and 12 searcher-text cards give card flow; recursion from GY via RESCUE! (Inferred)
D7 End-Board & Interaction Quality 65 7 hand-trap-text cards and 10 negation-text cards, with Solemn Judgment and Solemn Warning (Verified text, Inferred performance)
D8 Going-Second & Board-Breaking Power 50 Going-second value from hand traps and Dominus Impulse, but no board-breaker density data (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2500-3000 ATK monsters and Arbitrator Link 4 at 3000 ATK; Preventer can change opposing monsters (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 56 main-deck cards, 17 tech cards and 69 off-exact-name copies lower compactness; 3 cards over copy limit (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 65 Full 15-card Extra Deck with 12 Link monsters; Charmer Link cards need a Charmer or Fire line, so some slots are conditional (Verified breakdown, Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (side count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple timing-sensitive hand traps and chained Rescue-ACE summons demand precise sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (over copy limit) (-6); No side deck (-4). Final formula: Uncapped: 0.80*Structural(50) + 0.20*TournamentReliability(42) + ContextModifiers(-10) = 38.4; Illegal cap applied, so reported at 30 (theoretical/structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: Ash Blossom, Nibiru, Solemn Warning, Solemn Judgment, Droll and Lock Bird
  • Multiple searchers and card-flow sources (Pot of Prosperity, Pot of Sloth, ALERT!, Air Lifter)
  • Full Extra Deck of 15 with several 2500-3000 ATK boss threats

Weaknesses

  • Illegal as built: three cards over the copy limit
  • No side deck
  • Rescue-ACE engine pieces depend on each other, so the hand can be dead without a Hydrant or another Rescue-ACE
  • Archetype label Charmer does not match the list; the deck is mostly Rescue-ACE

Critical choke points

  • Rescue-ACE Hydrant or another Rescue-ACE monster on field for most hands
  • Turn-1 hand-trap availability for going-second hands
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 1 Super Polymerization Nothing (reduces main to 53) Brings the list within the OCG copy limits so it can be legal and receive a normal score
2 None A 15-card side deck with Rescue-ACE-relevant answers and Charmer-matchup tech Side count is 0, so the list has no post-side plan (D12)
3 Charmer Link cards (Dharc, Hiita) if the deck is Rescue-ACE Rescue-ACE Link or Fire-compatible Link monsters Two exact Charmer cards only, and the archetype label should match the core engine

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0; main within 40-60 and extra within 0-15; Three cards over copy limit: Ash Blossom, Dominus Impulse, Super Polymerization; Rescue-ACE subtheme holds 26 copies; exact Charmer name purity 2.8 percent
  • Inferred: Hypergeometric starter and core-group odds; Midrange profile weights applied to dimension scores; Hand-trap and interaction density from card text
  • Provisional: Meta Power and tournament reliability (no dated meta sample); Median and floor output (no recorded boards)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck Meta Power provisional without a dated metagame sample Usage statistics mark S:P Little Knight as not in deck, but the cards list and restricted_cards show 1 copy in the Extra Deck; treated as present, needs verification Archetype label Charmer conflicts with the list, which is mostly Rescue-ACE No side deck registered (side count 0)

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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