Salamangreat Deck #773093 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Salamangreat OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
33± 8/ 100
Power Score
Structural 47
Reliability 38
Going First 45
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 58
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fire King boss beatdown (Garunix / Legendary Fire King Ponix recursion) backed by hand-trap interaction, but the Salamangreat engine that should drive it is absent; Dragon that Devours the Dogma / Ecclesia Synchro boss, which is largely dead without Fallen of Albaz in the Extra Deck
  • Turn 1 (going first): Open a Fire King starter (High Avatar Kirin, Courtier Ulcanix, Ponix) and search via Fire King Island or Ponix; the hand carries 3x Ash Blossom and 3x Evenly Matched as cover
  • Turn 2 (going second): Hold Ash Blossom, Nibiru, Evenly Matched, Droll and Solemn to stop the opponent's summon, then rebuild from Fire King Sanctuary and Island
  • Recovery: Mulcharmy draw effects and Pot of Sloth replace cards; Fire King recursion from the GY through Garunix and Kirin
  • After siding: Not evaluable: no Side Deck list is supplied, so the post-side plan is absent

Why it scores here

The deck is a Fire King, Jurrac, Mulcharmy and Branded toolbox built around 10 hand-trap and negation cards, not a single engine. Its strongest opening-hand behavior is the Fire King starter set plus Ash Blossom and Evenly Matched, which give it real interaction when going second, where the hand-trap probability is about 0.71. The Salamangreat core is nearly absent (3 of 15 core cards present, and no Salamangreat engine in the Main Deck), so the list does not reliably open or convert a single plan. Several Extra Deck cards that point to Ecclesia and Albaz Dragon need Fallen of Albaz, which is not in the Extra Deck, so those routes are dead and the list is penalized for it. The score is capped as illegal: three cards exceed their OCG copy limits and the Side Deck is empty. Popularity and archetype usage were not credited, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least 1 of 3-copy Fire King starter in 5-card opening hand) = 0.2487; the Salamangreat engine is absent and 3 of 15 core cards are present (Inferred)
D2 Opening-Hand Quality & Brick Management 42 10 hand-trap cards plus Fire King cards that need a specific Fire King target create dead-card risk; the Ecclesia and Albaz cards are dead without Fallen of Albaz (Inferred)
D3 Combo Conversion & Ceiling 45 Garunix and Kirin ceilings are real from card text, but no recorded boards exist and the Fallen conflict caps the ceiling (Inferred)
D4 Combo Floor & Median Output 35 No combos were supplied, so floor and median are text-only and weak given the engine gaps (Inferred)
D5 Interruption Resilience & Route Redundancy 55 11 negation-text cards and 3 Ash Blossom give several answers to disruption, with no independent second line confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw, Pot of Sloth and Ponix recursion give card flow; Solemn costs LP (Inferred)
D7 End-Board & Interaction Quality 62 33 removal-text and 11 negation-text cards across hand traps and Solemn give layered interaction, but the copy-limit violations depress it (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps are strongest going second (hand-6 probability about 0.71); board-breaking is limited to Solemn, Dominus and Fire King Sky Burn (Inferred)
D9 Offensive Pressure & Closing Power 45 Garunix (2700 ATK), Dogma (3000 ATK) and Zealantis (2500 ATK) can close, but the Fire King boss package is incomplete (Verified card stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 40 56 Main cards with 25 distinct; exact archetype purity is 2.8%, and 69 of 71 non-exact copies are off-archetype spread (Verified)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck breakdown is 5 Synchro, 8 Link, 1 Xyz, 1 Fusion; several Ecclesia and Albaz cards are dead without Fallen of Albaz (Verified text, Inferred use)
D12 Side Deck Adaptability 5 Side Deck is empty, so there is no post-side plan in a best-of-3 format (Verified)
D13 Matchup Coverage & Format Fit 45 tournament_context is unavailable and no dated meta sample exists, so this is Provisional
D14 Pilotability & Error Tolerance 40 Solemn LP cost, multi-target Fire King effects and many hand-trap decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal copy-limit violations (-6); Engine conflict: Albaz and Ecclesia Extra Deck cards without Fallen of Albaz (-3); Empty Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-deck cap applied to the result (structural-only theoretical score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand-trap and negation cards give real interaction when going second
  • Fire King starter density (about 24 cards) gives a recognizable core
  • Mulcharmy draw and Pot of Sloth provide card flow

Weaknesses

  • Three cards exceed their copy limits, so the list is illegal as built
  • No Salamangreat engine in the Main Deck despite Salamangreat in the title
  • Ecclesia and Albaz Extra Deck cards are dead without Fallen of Albaz
  • Empty Side Deck leaves no best-of-3 plan

Critical choke points

  • Fire King starter draw (about 0.25 for 3 copies in a 5-card hand)
  • Fallen of Albaz absence blocks the Albaz and Ecclesia routes
Priority Remove Add Reason
1 1 copy each of Ash Blossom, The Fallen & The Virtuous, Dominus Impulse Legal copy counts (2 each), or cut one of each for a non-restricted card Copy-limit violations are the illegal status; fixing them is required before any normal score
2 Albaz and Ecclesia Extra Deck cards with no Fallen of Albaz support Fallen of Albaz support, or Salamangreat / Fire King Extra Deck cards that match the Main Deck Removes dead Extra Deck slots and resolves the engine conflict
3 None A 15-card Side Deck A best-of-3 list needs a post-side plan

Evidence & confidence

  • Verified: Main 56 / Extra 15 / Side 0 counts and size rules; Copy-limit violations: Ash Blossom, The Fallen & The Virtuous, Dominus Impulse each at 3 copies against 2 legal; Hypergeometric draw odds (0.2487 for 3 copies in 5 cards; 0.7115 hand-trap at hand 6); Archetype purity 2.8% exact, 69 off-archetype copies; Core presence 3 of 15 from usage stats
  • Inferred: D1 engine accessibility; D2 brick risk from dead hand-trap and Fire King cards; D5 and D7 interaction depth; Going-first and going-second split estimates
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup fit (no tournament context)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No Side Deck list: post-side plan not evaluable No win-rate telemetry: going-first and going-second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Salamangreat

Salamangreat Breakdown

 
 

 

 

 

 

 

 
 

 

 
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