Fire King Deck #773091 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
28± 8/ 100
Power Score
Structural 59
Reliability 56
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.8
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fire King monsters and Fire King Island or Sanctuary support, with Garunix and Garunix Eternity or a Synchro/Link finisher closing the game; Jurrac Meteor and Jurrac Astero synchro boards, plus Worldsea Dragon Zealantis and Salamangreat Raging Phoenix as link finishers
  • Turn 1 (going first): Open a FIRE monster and use Ponix or Ulcanix to search or revive; use Kirin or Garunix revival to build a board and reach a Link or Xyz finisher
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll and Lock Bird, Evenly Matched, Solemn trio, Nibiru) to break the opponent's first board, then revive a Fire King from the GY
  • Recovery: Fire King GY revival (Kirin, Ponix, Garunix) plus Pot of Sloth and Mulcharmy draw effects to refill after a broken turn
  • After siding: Not available: the deck carries no side deck, so there is no tested post-side plan

Why it scores here

The score reflects the deck as a system, not an average of its card scores. The Fire King core (Kirin, Ponix, Garunix, Ulcanix) gives a reasonable chance of a live engine: P(at least one archetype-core card in a 5-card opening hand) is about 0.96 (Inferred). Hand traps and negates (Ash, Droll, Evenly Matched, Solemn trio, Dominus Impulse, Nibiru) plus Pot of Sloth and Mulcharmy draw effects give interruption resilience and card flow. Going second is stronger than going first because the hand-trap density is high. The deck has no combo evidence, no tournament link and no side deck, so the combo, matchup and post-side dimensions stay at neutral or low values. Popularity of Fire King (archetype stats show a core of about 63% present) confirms the list is real and accessible, but it added no points to the score. The OCG copy-limit violations (three cards at 3 copies each) make the list Illegal, so the final score is capped and the result is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one 3-copy starter in 5-card hand) = 0.2487; archetype core group P(open >=1) = 0.9627 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Proxy brick rate 0.0373 from archetype core group; 22 level-0 non-monster cards and many FIRE-destroy conditions raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos supplied; ceiling read from card text only, e.g. Garunix Eternity Xyz and Jurrac Meteor (Inferred)
D4 Combo Floor & Median Output 45 No combo median or distribution available; floor is text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Ten hand-trap and negation cards plus four revival routes (Kirin, Ponix, Garunix, Ulcanix) give independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Pot of Sloth, Mulcharmy Fuwalos and Purulia draw effects, Ponix and Ulcanix searches, Fire King Island recursion (Verified text, Inferred impact)
D7 End-Board & Interaction Quality 74 Negation-text count 11 and removal-text count 33 with Solemn Judgment and Solemn Warning layered (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap density (Droll, Ash, Evenly Matched, Nibiru) with Sky Burn and Solemn Warning answering a board (Inferred)
D9 Offensive Pressure & Closing Power 62 Garunix 2700, Garunix Eternity 3000 Xyz, Dragon that Devours the Dogma 3000, Synchro and Link 2500-2800 finishers (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 56 main-deck cards with 25 distinct; archetype exact-name purity 33.8% across 13 sub-archetypes and 3-copy overflow (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck is full at 15 with 8 Link, 5 Synchro, 1 Xyz and 1 Fusion; Jurrac Meteor and Astero x2 share a Jurrac engine (Verified composition)
D12 Side Deck Adaptability 10 No side deck at all; no post-side data, so adaptability is near zero (Verified composition, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 50 Many decision points (Ponix, Garunix, Kirin revival chains and hand-trap timing) raise pilot difficulty (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58.8, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Structural 58.8 and TR 56 give 0.80*58.8+0.20*56 = 58.2, then modifiers -12 give 46.2; the Illegal cap (copy-limit violations) sets the final score to 28, structural-only, Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate suite (10 hand traps, 11 negation text cards) gives strong interruption and going-second play
  • Archetype core is present at about 96% in a 5-card hand (Inferred)
  • Revival chain (Kirin, Ponix, Garunix, Ulcanix) gives recursion after disruption
  • Extra Deck covers Synchro, Link, Xyz and Fusion finishers

Weaknesses

  • Illegal under OCG copy limits: three cards exceed legal copies
  • No side deck, so there is no post-side adaptation
  • High off-archetype density (about 66% of copies outside the exact Fire King name) lowers engine coherence
  • No combo or tournament evidence, so the ceiling and matchup reads are inferred only

Critical choke points

  • Any FIRE monster brick removes most engine starters, since many Fire King effects destroy another FIRE monster as a cost
  • Illegal copy count must be fixed before the list can be played or ranked
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Dominus Impulse Any legal replacement from the archetype core or a second Fire King hand-trap alternative Resolves the Illegal status so the deck can receive a normal score
2 Off-archetype overflow such as Greed and Solemn cards outside the core Side deck of 15 with hand-trap and floodgate answers Restores post-side adaptability for best-of-3 play
3 Single-copy Miscellaneousaurus A second Fire King engine card Raises the consistency of the FIRE-destroy cost

Evidence & confidence

  • Verified: Illegal status: three cards over copy limit (Ash Blossom, Fallen & Virtuous, Dominus Impulse); Zero side-deck cards; Main 56, Extra 15 within OCG size rules; Extra Deck breakdown (8 Link, 5 Synchro, 1 Xyz, 1 Fusion); Core-card inclusion rates from usage statistics
  • Observed: Archetype usage stats: 12 of 19 core cards present
  • Inferred: Engine consistency P(at least one starter) = 0.9627 (archetype core group); Interruption resilience from hand-trap count; Going-second stronger from hand-trap density; Pilot complexity from revival chains and decision points
  • Provisional: Meta power and matchup fit (no dated metagame sample); Tournament reliability and post-side plan
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck No side deck, so post-side plan cannot be evaluated Deck title is null

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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