Charmer Deck #773090 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Animadorned Archosaur x1
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Kirin x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Miscellaneousaurus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Jurrac Megalo x3
- Fire King Island x2
- Fire King Sanctuary x3
- Fire King Sky Burn x2
- Pot of Sloth x3
- The Fallen & The Virtuous x3
- Dominus Impulse x3
- Evenly Matched x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- The Dragon that Devours the Dogma x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Ecclesia and the Dark Dragon x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Garunix Eternity, Hyang of the Fire Kings x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 48 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fire King boss monsters (Sacred Fire King Garunix, High Avatar Garunix, Garunix Eternity) and Synchro/Link pressure (Jurrac Meteor, Jurrac Astero, Worldsea Dragon Zealantis) once the board is established (Inferred from card text); Jurrac Meteor board-wipe into a Tuner recursion, and Ecclesia/Albaz Dragon follow-ups from the Extra Deck (Inferred from card text)
- Turn 1 (going first): Fire King Island or Sanctuary as a field spell, then Fire King monster-to-monster chains and Legendary Fire King Ponix or Ulcanix searches; hold Ash Blossom and Droll for the first extender (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Solemn Judgment, Solemn Warning, Dominus Impulse and Droll & Lock Bird to break the opponent's first Summon or search, then convert with a Link or Synchro (Inferred)
- Recovery: Fire King monsters re-summon from GY when a FIRE monster is destroyed, and Ponix and Garunix recur from GY; Jurrac Astero can set Jurrac spells from the deck (Inferred)
- After siding: Not applicable: the deck has an empty Side Deck, so there is no post-side plan
Why it scores here
This list is illegal as submitted: three cards run three copies where OCG Semi-Limited allows two, so the score is capped and is theoretical and structural only. Its engine is a Fire King core (about 24 cards) with Jurrac, Mulcharmy and Greed support, so the deck's own archetype label (Charmer) does not describe what it plays. The strongest structural signal is interaction density: about 10 hand traps, 11 negation effects and 33 removal-text cards give it a good end-board and going-second profile. Consistency is only moderate: the archetype core has about a 50 percent chance to appear in an opening five, and a 60 percent chance for at least one searcher, with no combo data to confirm the floor or median. The score is not an average of the card scores, and popularity or archetype usage did not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core P(≥1 in opening 5) ≈ 0.50; searcher text P ≈ 0.60; no combo data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 10 hand traps, 13 tech and 14 triple-copy cards suggest frequent dead or redundant hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; Garunix and Xyz ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos supplied; floor and median cannot be measured, so scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent lines through Fire King, Jurrac and hand-trap responses (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 9 searcher-text cards and Pot of Sloth; limited recursion beyond Fire King GY effects (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 33 removal-text and 11 negation-text cards; Solemn and Ash layering (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 65 | P(≥1 hand trap in opening 6) ≈ 0.71 when going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Garunix 2700 to 3000 ATK bosses and 2500 ATK Link/Synchro closers (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 main cards across 25 distinct names; 2.8 percent exact-archetype purity and a spread across 13 archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards across Fire King, Jurrac, Salamangreat, Ecclesia and Link Charmer lines; several single copies (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many timing-sensitive hand traps and multi-step Fire King chains, so high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist and copy-limit exposure (-6); Engine conflicts (-4); No side deck (-2). Final formula: Illegal cap: raw 0.80*Structural(52) + 0.20*TournamentReliability(38) = 49.2, modifiers -12 gives 37, capped to 30 because the list is illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.5 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-trap and negation density (10 hand traps, 11 negation-text cards) gives good going-second interaction
- Multiple Fire King boss routes (Garunix, Ponix, Island) give some engine redundancy
- Large Extra Deck with Link, Synchro and Xyz coverage
Weaknesses
- Illegal as submitted: three cards exceed their OCG copy limit
- Multi-archetype engine (Fire King, Jurrac, Mulcharmy, Dominus, Ecclesia) with low exact-archetype purity
- Empty Side Deck, no post-side plan
- Many triple-copy and single-copy cards, so brick risk is high
Critical choke points
- Fire King searches and boss summons depend on FIRE monsters being on the field, and Ash Blossom, Droll and Solemn can each strip the first extender
- Over-limit cards are a hard legality blocker, not a power issue
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Dominus Impulse (3 slots) | Any legal non-limited card or the existing Side Deck | Brings the list back to legal copy limits; the deck is otherwise size-legal at 56 main, so 53 main is still within 40–60 |
| 2 | One Mulcharmy or Jurrac support card | A Fire King staple | Reduces engine conflict and raises archetype purity |
| 3 | A Side Deck of 5 to 15 cards | An empty Side Deck gives no post-side adaptability |
Evidence & confidence
- Verified: Illegal status: Ash Blossom, The Fallen & The Virtuous and Dominus Impulse each exceed the OCG copy limit of 2; Main 56, Extra 15, Side 0 meet the OCG size rules; Archetype core P(≥1 in opening 5) ≈ 0.50; searcher P ≈ 0.60; hand-trap P(≥1 going second) ≈ 0.71; Composition counts: 25 distinct main, 13 distinct extra, exact archetype purity 2.8 percent
- Observed: Archetype usage: Droll & Lock Bird 82.8 percent, Ash Blossom 58.6 percent, Mulcharmy Fuwalos 55.2 percent (inclusion in the archetype sample)
- Inferred: Fire King is the primary engine, and the deck's Charmer label does not describe the list; Interaction density supports a strong going-second profile; Brick risk is elevated by 10 hand traps, 13 tech cards and several triple-copy dead cards
- Provisional: Meta Power is null: no dated metagame sample; D13 matchup and format fit is provisional
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck archetype label is Charmer, but the list is mostly Fire King and related lines Side Deck is empty
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