Charmer Deck #773090 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 38
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King boss monsters (Sacred Fire King Garunix, High Avatar Garunix, Garunix Eternity) and Synchro/Link pressure (Jurrac Meteor, Jurrac Astero, Worldsea Dragon Zealantis) once the board is established (Inferred from card text); Jurrac Meteor board-wipe into a Tuner recursion, and Ecclesia/Albaz Dragon follow-ups from the Extra Deck (Inferred from card text)
  • Turn 1 (going first): Fire King Island or Sanctuary as a field spell, then Fire King monster-to-monster chains and Legendary Fire King Ponix or Ulcanix searches; hold Ash Blossom and Droll for the first extender (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Solemn Judgment, Solemn Warning, Dominus Impulse and Droll & Lock Bird to break the opponent's first Summon or search, then convert with a Link or Synchro (Inferred)
  • Recovery: Fire King monsters re-summon from GY when a FIRE monster is destroyed, and Ponix and Garunix recur from GY; Jurrac Astero can set Jurrac spells from the deck (Inferred)
  • After siding: Not applicable: the deck has an empty Side Deck, so there is no post-side plan

Why it scores here

This list is illegal as submitted: three cards run three copies where OCG Semi-Limited allows two, so the score is capped and is theoretical and structural only. Its engine is a Fire King core (about 24 cards) with Jurrac, Mulcharmy and Greed support, so the deck's own archetype label (Charmer) does not describe what it plays. The strongest structural signal is interaction density: about 10 hand traps, 11 negation effects and 33 removal-text cards give it a good end-board and going-second profile. Consistency is only moderate: the archetype core has about a 50 percent chance to appear in an opening five, and a 60 percent chance for at least one searcher, with no combo data to confirm the floor or median. The score is not an average of the card scores, and popularity or archetype usage did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core P(≥1 in opening 5) ≈ 0.50; searcher text P ≈ 0.60; no combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 45 10 hand traps, 13 tech and 14 triple-copy cards suggest frequent dead or redundant hands (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; Garunix and Xyz ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied; floor and median cannot be measured, so scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Several independent lines through Fire King, Jurrac and hand-trap responses (Inferred)
D6 Resource Economy, Recovery & Grind 55 9 searcher-text cards and Pot of Sloth; limited recursion beyond Fire King GY effects (Inferred)
D7 End-Board & Interaction Quality 70 33 removal-text and 11 negation-text cards; Solemn and Ash layering (Inferred from card text)
D8 Going-Second & Board-Breaking Power 65 P(≥1 hand trap in opening 6) ≈ 0.71 when going second (Inferred)
D9 Offensive Pressure & Closing Power 55 Garunix 2700 to 3000 ATK bosses and 2500 ATK Link/Synchro closers (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 56 main cards across 25 distinct names; 2.8 percent exact-archetype purity and a spread across 13 archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards across Fire King, Jurrac, Salamangreat, Ecclesia and Link Charmer lines; several single copies (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 35 Many timing-sensitive hand traps and multi-step Fire King chains, so high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Banlist and copy-limit exposure (-6); Engine conflicts (-4); No side deck (-2). Final formula: Illegal cap: raw 0.80*Structural(52) + 0.20*TournamentReliability(38) = 49.2, modifiers -12 gives 37, capped to 30 because the list is illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.5 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap and negation density (10 hand traps, 11 negation-text cards) gives good going-second interaction
  • Multiple Fire King boss routes (Garunix, Ponix, Island) give some engine redundancy
  • Large Extra Deck with Link, Synchro and Xyz coverage

Weaknesses

  • Illegal as submitted: three cards exceed their OCG copy limit
  • Multi-archetype engine (Fire King, Jurrac, Mulcharmy, Dominus, Ecclesia) with low exact-archetype purity
  • Empty Side Deck, no post-side plan
  • Many triple-copy and single-copy cards, so brick risk is high

Critical choke points

  • Fire King searches and boss summons depend on FIRE monsters being on the field, and Ash Blossom, Droll and Solemn can each strip the first extender
  • Over-limit cards are a hard legality blocker, not a power issue
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Dominus Impulse (3 slots) Any legal non-limited card or the existing Side Deck Brings the list back to legal copy limits; the deck is otherwise size-legal at 56 main, so 53 main is still within 40–60
2 One Mulcharmy or Jurrac support card A Fire King staple Reduces engine conflict and raises archetype purity
3 A Side Deck of 5 to 15 cards An empty Side Deck gives no post-side adaptability

Evidence & confidence

  • Verified: Illegal status: Ash Blossom, The Fallen & The Virtuous and Dominus Impulse each exceed the OCG copy limit of 2; Main 56, Extra 15, Side 0 meet the OCG size rules; Archetype core P(≥1 in opening 5) ≈ 0.50; searcher P ≈ 0.60; hand-trap P(≥1 going second) ≈ 0.71; Composition counts: 25 distinct main, 13 distinct extra, exact archetype purity 2.8 percent
  • Observed: Archetype usage: Droll & Lock Bird 82.8 percent, Ash Blossom 58.6 percent, Mulcharmy Fuwalos 55.2 percent (inclusion in the archetype sample)
  • Inferred: Fire King is the primary engine, and the deck's Charmer label does not describe the list; Interaction density supports a strong going-second profile; Brick risk is elevated by 10 hand traps, 13 tech cards and several triple-copy dead cards
  • Provisional: Meta Power is null: no dated metagame sample; D13 matchup and format fit is provisional
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck archetype label is Charmer, but the list is mostly Fire King and related lines Side Deck is empty

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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