Jurrac Deck #773059 — Yu-Gi-Oh! OCG

48 Main, 21 Extra, incl. Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Created Oct 21, 2026 by YGO Mod.

Deck Jurrac OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Tempo
  • Format: ocg

Legality

Main 48 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Jurrac Meteor / Jurrac Astero and Fire King Garunix / Garunix Eternity boards, reached through Jurrac Megalo and Fire King summon chains; Mulcharmy draw pressure converting into extra-deck beaters
  • Turn 1 (going first): Open a Jurrac Megalo or Fire King starter, extend through Fire King Island or Sanctuary, and keep Ash Blossom up for the first opposing starter
  • Turn 2 (going second): Hold Ash Blossom and Mistaken Arrest / Dark Ruler No More as hand interaction, then rebuild through Fire King revival or Mulcharmy draws
  • Recovery: Recur Fire King monsters from the GY with Avatar and High Avatar effects, and use Ground Xeno or Ulcanix to search the next starter
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This OCG Jurrac / Fire King list reliably opens a starter: the Jurrac Megalo and Fire King bodies (three copies each) give a roughly 29 percent chance of at least one per copy in a 5-card opening hand, and the archetype core group reaches about 99 percent (Inferred). Its main-deck interaction, including Ash Blossom, Mistaken Arrest and Dark Ruler No More, gives it reasonable resilience, but the score is held down by the lack of any recorded combo boards, no side deck, and an illegal list. The score comes from consistency, interaction and closing power assessed on the system, not from averaging the individual card scores, and Jurrac's popularity does not earn points on its own. The list is illegal (Ash Blossom and Super Polymerization are over the Semi-Limited limit, and the Extra Deck holds 21 cards against a 15-card maximum), so the final score is capped at 30 and the result is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Jurrac Megalo or Fire King starter in 5 cards) about 0.29 per 3-copy card; archetype core about 0.99 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Nine singleton cards and six Mulcharmy copies that go dead when the field is not empty raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combo boards; ceiling judged from card text only, Jurrac Meteor and Garunix lines (Inferred)
D4 Combo Floor & Median Output 40 No combo sample, so median output is unknown and low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom x3 and multiple Fire King GY-revival effects give several independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Ground Xeno search add card flow, but Pot and Super Polymerization cost resources (Inferred)
D7 End-Board & Interaction Quality 52 Dark Ruler No More, Fire King Sky Burn, Circle of the Fire Kings and Fire King Island give layered interaction without floodgates (Inferred from text)
D8 Going-Second & Board-Breaking Power 50 Limited going-second board breaking; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Garunix, Garunix Eternity (3000 ATK) and Jurrac Astero (2500 ATK) provide closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 48 main cards with 23 distinct; six Mulcharmy copies and two over-limit cards reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 45 21 Extra Deck cards against a 15-card limit; 6 are over the maximum, and link and synchro routes are mixed (Verified count)
D12 Side Deck Adaptability 10 Side Deck is empty, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; Jurrac share is context only (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fire King and Mulcharmy chains give many decision points; repeatability is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (-6); Extra Deck over size (-4); No side deck (-2); Illegal cap (-6). Final formula: Illegal cap: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48, minus 12 in modifiers = 36, capped to 30 for an Illegal list (theoretical/structural only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core with three copies each of Jurrac Megalo and Fire King bodies
  • Layered main-deck interaction (Ash Blossom, Mistaken Arrest, Dark Ruler No More, Sky Burn)
  • Strong closing bodies in Garunix and Garunix Eternity

Weaknesses

  • Illegal copy counts (Ash Blossom x3, Super Polymerization x3)
  • Extra Deck over the size limit by 6
  • No side deck, so no post-side plan
  • No recorded combo boards to confirm the ceiling

Critical choke points

  • Jurrac Megalo is the main starter; its loss leaves few independent T1 openings
  • Fire King Island and Sanctuary carry the Fire King engine
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization Legal copy counts (2 each) The list is Illegal; fixing the copy limit is required before any normal score
2 6 Extra Deck cards (lowest-value Link and Synchro options) None (or fewer extra cards) The Extra Deck exceeds 15 cards, and cutting redundant options also reduces brick risk
3 None A 15-card side deck A side deck would give the list a post-side plan, which it currently lacks

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Super Polymerization exceed the Semi-Limited copy limit; Extra Deck count is 21 against a maximum of 15; Side Deck is empty; Archetype usage: Jurrac Megalo core inclusion 85 percent
  • Inferred: Starter access about 0.99 for the core group in hand5; Brick and dead-card risk from Mulcharmy and singleton density; Interaction layering from card text
  • Provisional: Meta Power and matchup fit: no dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample

More OCG Info

Jurrac

Jurrac Breakdown

 
 

 

 

 

 

 

 
 

 

 
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