Infernoid Deck #772955 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Infernoid Decatron x3, Chimera Fusion x3, Dark Fusion x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Infernoid Antra x1
- Infernoid Attondel x2
- Infernoid Devyaty x2
- Infernoid Harmadik x2
- Infernoid Onuncu x2
- Infernoid Patrulea x2
- Infernoid Piaty x1
- Infernoid Pirmais x1
- Infernoid Seitsemas x2
- Infernoid Sjette x2
- Infernoid Decatron x3
- Chimera Fusion x3
- Dark Fusion x3
- Fire Recovery x1
- Instant Fusion x1
- Left Arm Offering x3
- Monster Gate x1
- Monster Reborn x1
- One for One x1
- Pot of Acquisitiveness x1
- Pot of Prosperity x1
- Reasoning x1
- That Grass Looks Greener x1
- Triple Tactics Thrust x1
- Void Apocalypse x3
- Void Breach x1
- Void Expansion x3
- Void Imagination x3
- Void Reignition x3
- Void Seer x1
- Void Vanishment x3
- Transaction Rollback x1
- Void Feast x3
Extra Deck (15)
- Elder Entity N'tss x2
- Garura, Wings of Resonant Life x1
- Infernoid Evil x2
- Infernoid Tierra x1
- Crusadia Equimax x1
- Dharc the Dark Charmer, Gloomy x1
- Duelittle Chimera x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Infernoid Flood x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- Salamangreat Almiraj x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.7 |
| Going First | 52 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Special Summon Infernoid finishers from Extra and the Deck (Onuncu 3000 ATK, Tierra 3400 ATK, Attondel 2800 ATK, Seitsemas 2600 ATK), with Void Breach adding ATK to Infernoid monsters; Fusion and Link extra-deck monsters as follow-up boards
- Turn 1 (going first): Normal Summon Infernoid Decatron, use its effect to bring a lower-Level Infernoid into play, then extend with Void Expansion, Void Imagination or Void Feast into a Special Summon route (the level-8 cap on Effect Monsters applies)
- Turn 2 (going second): Hold Void Feast, Void Vanishment or Void Seer to protect or rebuild, and use Infernoid Flood or Devyaty against the opponent's summons and Spell/Traps while Special Summoning a finisher
- Recovery: Recycle through Void Breach, Fire Recovery and Void Reignition, and rebuild from Infernoid monsters banished or in the GY, which the Special Summon costs use
- After siding: None: the deck runs no Side Deck, so there is no post-side plan to evaluate
Why it scores here
The deck's score comes from the system: it can reach Special Summon finishers with 2600 to 3400 ATK and has several recovery routes, but its engine is gated. Only Infernoid Decatron can be Normal Summoned, and it is a 3-copy card, so the opening-hand chance of at least one is about 23%. Most Infernoid monsters can be Special Summoned only by banishing Infernoids and only while Effect Monsters total Level 8 or lower, which lowers reliability. Nothing is recorded for combo floor or median, so those are scored conservatively, and archetype usage and popularity earned no points beyond confirming the list is standard. The score was not an average of individual card scores. The deck has no hand traps, no floodgate and no Side Deck, which caps the going-second and post-side read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one Decatron in opening 5) = 0.233 for 3 copies; Decatron is the only Normal-summonable Infernoid (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | About 12% of opening 5-card hands and about 8% of 6-card hands have no monster from 20 monsters in 60 cards; 40 Spell/Traps and no hand traps (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling comes from Special Summon routes to 2600 to 3400 ATK monsters and Void Breach ATK gain; no recorded boards exist to measure it (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data and no recorded boards, so floor and median output cannot be measured; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several restarts exist (Decatron, Void Feast, Void Expansion, Void Vanishment), but the Level-8 cap and Banish costs narrow reroutes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Void Breach, Fire Recovery, Void Reignition, Pot of Prosperity and Void Vanishment provide recycle and search, and banished or GY Infernoids are reused (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Infernoid Flood negates Special Summons, Devyaty can destroy Spell/Traps, and Void Seer protects, but there are no hand traps (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 52 | Devyaty and Onuncu can break a set board going second, but with no hand traps and no Side Deck the answers are limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Extra-deck ATK values are verified (Onuncu 3000, Tierra 3400, Attondel 2800, Seitsemas 2600); the closing read is Inferred (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main Deck is 60 cards with 40 Spell/Traps and 20 monsters; 16 singles and 10 three-copy spells (Verified counts; efficiency Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is 15 of 15: 6 Fusion and 9 Link, with Tierra and Evil fitting the engine and several off-archetype Links (Verified) |
| D12 | Side Deck Adaptability | 20 | Side Deck is zero cards, so there is no post-side plan and no post-side data (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype usage of 14 core cards is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Summon restrictions, Banish costs, the Level-8 cap and many choice points make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 53.7, Going First ≈ 52, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-1); no Side Deck (-2); single_normal_summon_starter (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High-ATK Special Summon finishers (Onuncu 3000, Tierra 3400, Attondel 2800, Seitsemas 2600)
- Void Breach adds ATK to Infernoid monsters per banished Infernoid
- Nine Link and six Fusion Extra Deck options give follow-up boards
- Infernoid Flood and Devyaty provide summon negation and Spell/Trap destruction
- Several recovery routes through the GY and banished Infernoids
Weaknesses
- Only Decatron can be Normal Summoned; 3 copies makes the starter unreliable in the opening hand
- Most Infernoid monsters need banished Infernoids and the Level-8 cap on Effect Monsters
- No hand traps, no floodgate, and no Side Deck
- 20 monsters out of 60 cards; 40 Spell/Traps depend on monsters being present
Critical choke points
- Normal Summoning Decatron to start the engine
- Having an Infernoid monster in hand or GY to pay Special Summon costs
- Keeping Effect Monsters at Level 8 or lower while Special Summoning
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | A Side Deck of up to 15 cards with interaction | Zero Side Deck removes all post-side adaptation; this is the largest single gap in D12 and the going-second score |
| 2 | Transaction Rollback | An additional Infernoid monster | Raises monster density from 20 of 60 and lowers the brick rate; Transaction Rollback has a narrow trigger (Inferred) |
Evidence & confidence
- Verified: Legal status, 60 Main and 15 Extra, no violations; Eight Limited singles, each at 1 copy within legal limits; Card text excerpts and ATK/DEF values for Infernoid monsters
- Inferred: Decatron is the only Normal-summonable Infernoid, so the Normal-summon starter is thin; Opening-hand probabilities for starter and monster presence; Engine reliability and recovery read from card text
- Provisional: Floor and median output (no recorded boards); Meta and tournament fit (no dated sample or tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent usage statistics in this deck flags read false for Infernoid Tierra, Infernoid Evil, Infernoid Flood, Promethean Princess and Hiita, but the cards list carries them in Extra (Evil 2, Tierra 1, Flood 1, Princess 1, Hiita 1); the cards list was used as source of truth, so missing core cards and core-card presence are unreliable No Side Deck, so no post-side data No win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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