Snake-Eyes Deck #772942 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Diabellstar the Black Witch x3
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Miscellaneousaurus x1
- Sacred Fire King Garunix x1
- Snake-Eye Ash x1
- Snake-Eye Oak x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Souleating Oviraptor x1
- Ash Blossom & Joyous Spring x3
- Jurrac Megalo x2
- Bonfire x1
- Divine Temple of the Snake-Eye x1
- Fire King Island x1
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- Fossil Dig x3
- Original Sinful Spoils - Snake-Eye x1
- Sinful Spoils of Subversion - Snake-Eye x1
- WANTED: Seeker of Sinful Spoils x2
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Worldsea Dragon Zealantis x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Garunix Eternity, Hyang of the Fire Kings x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 48 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fire King and Snake-Eye boards: Snake-Eye Flamberge Dragon, Garunix and Garunix Eternity, and Link-based closing through the Extra Deck; Jurrac Meteor / Jurrac Astero synchro boards and Worldsea Dragon Zealantis
- Turn 1 (going first): Open a starter (Fire King Kirin, Snake-Eye Ash, Diabellstar, Fossil Dig or Ulcanix), search an engine piece, and build a Link or Synchro board; no evidence of a verified turn-1 sequence
- Turn 2 (going second): Use Ash Blossom and Droll & Lock Bird against the opponent's first search or summon, and negate-capable Fire King monsters to protect the engine; no evidence of a verified going-second line
- Recovery: Recover through Snake-Eye and Fire King GY effects and searchers (18 searcher-text cards); recursion text is present but unverified in recorded boards
- After siding: Not assessable: side_count is 0, so there is no post-side plan
Why it scores here
This list is illegal: Ash Blossom is run 3 copies against a limit of 2, WANTED is run 2 copies against a limit of 1, and Original Sinful Spoils - Snake-Eye is a Forbidden card, so the deck is scored on structure only and capped at 30. The structural read comes from four overlapping engines (Fire King, Snake-Eye, Diabellstar, Jurrac) plus 18 searcher-text cards, which gives a 0.96 chance of at least one searcher in the opening 5 and some resilience through Ash and Droll. The starter draw probability is weak: a single 3-copy starter appears in only 33.8% of 5-card openings, the archetype core is 42.9% present, and no combo boards were recorded, so the ceiling and median are text-only inference. The score does not come from popularity or from averaging card powers; it reflects the system's conflicting engines (40 main-deck slots spread across four archetype families with 0% exact-name purity) and the absence of any side deck. Meta power is provisional and was not used.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy starter in 5 cards) about 0.34; core archetype cards 42.9% present; multi-engine starter spread (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Redundant searchers and about 4 hand traps help, but 55 off-archetype copies across 4 families and no brick estimate suggest conflicting openers (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable combo boards (combos_evidence.total_combos = 0); ceiling is text-only inference from Synchro and Link line cards (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output cannot be measured; expected output is modest given the spread of engines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several independent starters across Fire King, Snake-Eye and Diabellstar give alternate routes; Ash and Droll protect some lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 18 searcher-text cards and GY recursion (Fire King, Snake-Eye) give good regeneration on paper (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 3 Ash Blossom, 1 Droll & Lock Bird and 2 negate-capable Fire King monsters give layered interaction (Inferred semantic read from text) |
| D8 | Going-Second & Board-Breaking Power | 40 | Hand traps are the main going-second tool, but 4 hand traps only give about 49% coverage in a 6-card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Snake-Eyes Flamberge Dragon (3000 ATK), Garunix (2700), Garunix Eternity (3000) and Link-4 Zealantis give real closing power on paper (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main-deck slots over 26 distinct cards with 4 archetype families and 0% exact-name purity; compactness is weak (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots, 13 distinct, mostly Link and Synchro with flexible Link-2/3 options; coverage is reasonable (Inferred) |
| D12 | Side Deck Adaptability | 15 | side_count = 0, so there is no side deck and no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; archetype meta-share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple archetype engines with many chain-dependent effects make the deck complex to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary disclosed, not blended into weights. Structural ≈ 46, Going First ≈ 48, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-6). Final formula: 0.80*Structural(46) + 0.20*TournamentReliability(40) = 44.8; + modifiers (-12) = 32.8; Illegal cap applied -> 30; Meta provisional; theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 18 searcher-text cards give repeatable access to engine pieces
- Layered interaction: 3 Ash Blossom, 1 Droll & Lock Bird, negate-capable Fire King monsters
- Strong closing bodies on paper: Snake-Eyes Flamberge Dragon, Garunix, Garunix Eternity, Zealantis
Weaknesses
- Illegal list: 3 copy-limit violations plus a Forbidden card
- No side deck (side_count = 0)
- Four archetype families with 0% exact-name purity; engines may conflict
- No recorded boards, so the ceiling and median are unmeasured
Critical choke points
- Original Sinful Spoils - Snake-Eye is Forbidden and must be removed before the deck is playable
- Starter density: a 3-copy starter appears in only about a third of 5-card openings
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Original Sinful Spoils - Snake-Eye | A legal Snake-Eye or Fire King staple (e.g. a Snake-Eye Spell/Trap or a second Fire King engine piece) | Forbidden card; the deck is illegal until it is removed |
| 2 | 1 Ash Blossom & Joyous Spring | A 1-copy or legal-count card | Run at 3 copies against a Semi-Limited limit of 2 |
| 3 | 1 WANTED: Seeker of Sinful Spoils | A legal-count card | Run at 2 copies against a Limited limit of 1 |
| 4 | A few off-archetype slots (e.g. Miscellaneousaurus or Souleating Oviraptor) | A 1–2 card side deck | A side deck is needed to make the list adaptable across best-of-3 matches |
Evidence & confidence
- Verified: Legality: 3 copy-limit violations (Ash Blossom, WANTED, Original Sinful Spoils), 40 Main / 15 Extra / 0 Side; Banlist statuses for the 9 restricted cards; Per-card hypergeometric draw odds (5-card and 6-card hands); Archetype core 42.9% present (usage stats)
- Inferred: Starter reliability and brick rate (hypergeometric plus text reading); Interaction layering from card text (Ash, Droll, Fire King negators); Closing power from ATK and Link ratings; Going-second hand-trap coverage (about 49% in a 6-card hand)
- Provisional: Meta power and matchup fit (no dated metagame sample)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side performance cannot be assessed list is illegal, so consistency numbers describe a deck that cannot currently be played
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