Snake-Eyes Deck #772942 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 46
Reliability 40
Going First 48
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 48
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King and Snake-Eye boards: Snake-Eye Flamberge Dragon, Garunix and Garunix Eternity, and Link-based closing through the Extra Deck; Jurrac Meteor / Jurrac Astero synchro boards and Worldsea Dragon Zealantis
  • Turn 1 (going first): Open a starter (Fire King Kirin, Snake-Eye Ash, Diabellstar, Fossil Dig or Ulcanix), search an engine piece, and build a Link or Synchro board; no evidence of a verified turn-1 sequence
  • Turn 2 (going second): Use Ash Blossom and Droll & Lock Bird against the opponent's first search or summon, and negate-capable Fire King monsters to protect the engine; no evidence of a verified going-second line
  • Recovery: Recover through Snake-Eye and Fire King GY effects and searchers (18 searcher-text cards); recursion text is present but unverified in recorded boards
  • After siding: Not assessable: side_count is 0, so there is no post-side plan

Why it scores here

This list is illegal: Ash Blossom is run 3 copies against a limit of 2, WANTED is run 2 copies against a limit of 1, and Original Sinful Spoils - Snake-Eye is a Forbidden card, so the deck is scored on structure only and capped at 30. The structural read comes from four overlapping engines (Fire King, Snake-Eye, Diabellstar, Jurrac) plus 18 searcher-text cards, which gives a 0.96 chance of at least one searcher in the opening 5 and some resilience through Ash and Droll. The starter draw probability is weak: a single 3-copy starter appears in only 33.8% of 5-card openings, the archetype core is 42.9% present, and no combo boards were recorded, so the ceiling and median are text-only inference. The score does not come from popularity or from averaging card powers; it reflects the system's conflicting engines (40 main-deck slots spread across four archetype families with 0% exact-name purity) and the absence of any side deck. Meta power is provisional and was not used.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5 cards) about 0.34; core archetype cards 42.9% present; multi-engine starter spread (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Redundant searchers and about 4 hand traps help, but 55 off-archetype copies across 4 families and no brick estimate suggest conflicting openers (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards (combos_evidence.total_combos = 0); ceiling is text-only inference from Synchro and Link line cards (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; expected output is modest given the spread of engines (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters across Fire King, Snake-Eye and Diabellstar give alternate routes; Ash and Droll protect some lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 18 searcher-text cards and GY recursion (Fire King, Snake-Eye) give good regeneration on paper (Inferred)
D7 End-Board & Interaction Quality 55 3 Ash Blossom, 1 Droll & Lock Bird and 2 negate-capable Fire King monsters give layered interaction (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 40 Hand traps are the main going-second tool, but 4 hand traps only give about 49% coverage in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 55 Snake-Eyes Flamberge Dragon (3000 ATK), Garunix (2700), Garunix Eternity (3000) and Link-4 Zealantis give real closing power on paper (Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main-deck slots over 26 distinct cards with 4 archetype families and 0% exact-name purity; compactness is weak (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots, 13 distinct, mostly Link and Synchro with flexible Link-2/3 options; coverage is reasonable (Inferred)
D12 Side Deck Adaptability 15 side_count = 0, so there is no side deck and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype meta-share not available (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple archetype engines with many chain-dependent effects make the deck complex to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary disclosed, not blended into weights. Structural ≈ 46, Going First ≈ 48, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-6). Final formula: 0.80*Structural(46) + 0.20*TournamentReliability(40) = 44.8; + modifiers (-12) = 32.8; Illegal cap applied -> 30; Meta provisional; theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 18 searcher-text cards give repeatable access to engine pieces
  • Layered interaction: 3 Ash Blossom, 1 Droll & Lock Bird, negate-capable Fire King monsters
  • Strong closing bodies on paper: Snake-Eyes Flamberge Dragon, Garunix, Garunix Eternity, Zealantis

Weaknesses

  • Illegal list: 3 copy-limit violations plus a Forbidden card
  • No side deck (side_count = 0)
  • Four archetype families with 0% exact-name purity; engines may conflict
  • No recorded boards, so the ceiling and median are unmeasured

Critical choke points

  • Original Sinful Spoils - Snake-Eye is Forbidden and must be removed before the deck is playable
  • Starter density: a 3-copy starter appears in only about a third of 5-card openings
Priority Remove Add Reason
1 1 Original Sinful Spoils - Snake-Eye A legal Snake-Eye or Fire King staple (e.g. a Snake-Eye Spell/Trap or a second Fire King engine piece) Forbidden card; the deck is illegal until it is removed
2 1 Ash Blossom & Joyous Spring A 1-copy or legal-count card Run at 3 copies against a Semi-Limited limit of 2
3 1 WANTED: Seeker of Sinful Spoils A legal-count card Run at 2 copies against a Limited limit of 1
4 A few off-archetype slots (e.g. Miscellaneousaurus or Souleating Oviraptor) A 1–2 card side deck A side deck is needed to make the list adaptable across best-of-3 matches

Evidence & confidence

  • Verified: Legality: 3 copy-limit violations (Ash Blossom, WANTED, Original Sinful Spoils), 40 Main / 15 Extra / 0 Side; Banlist statuses for the 9 restricted cards; Per-card hypergeometric draw odds (5-card and 6-card hands); Archetype core 42.9% present (usage stats)
  • Inferred: Starter reliability and brick rate (hypergeometric plus text reading); Interaction layering from card text (Ash, Droll, Fire King negators); Closing power from ATK and Link ratings; Going-second hand-trap coverage (about 49% in a 6-card hand)
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side performance cannot be assessed list is illegal, so consistency numbers describe a deck that cannot currently be played

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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