Diabellstar Deck #772939 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Diabellstar the Black Witch x3
- Droll & Lock Bird x1
- Fire King Avatar Arvata x1
- Fire King Avatar Rangbali x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Miscellaneousaurus x1
- Sacred Fire King Garunix x1
- Snake-Eye Ash x1
- Snake-Eye Oak x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Souleating Oviraptor x1
- Ash Blossom & Joyous Spring x3
- Jurrac Megalo x2
- Bonfire x1
- Divine Temple of the Snake-Eye x1
- Fire King Island x1
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- Fossil Dig x3
- Original Sinful Spoils - Snake-Eye x1
- Sinful Spoils of Subversion - Snake-Eye x1
- WANTED: Seeker of Sinful Spoils x2
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Worldsea Dragon Zealantis x1
- Jurrac Astero x2
- Jurrac Meteor x2
- Garunix Eternity, Hyang of the Fire Kings x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 42 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck link and synchro finishers (Garunix Eternity, Snake-Eyes Flamberge Dragon, Worldsea Dragon Zealantis, Promethean Princess) after a searcher-driven starter.; Diabellstar the Black Witch 2500 ATK and Fire King High Avatar Garunix 2700 ATK as board pressure.
- Turn 1 (going first): Search with Fossil Dig, Courtier Ulcanix, Snake-Eye Ash or Poplar, then convert into a Link or Synchro finisher while holding Ash Blossom and Droll for interaction.
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and the Fire King negations for the opponent's first Summon or search, then rebuild through the GY revival lines.
- Recovery: Recycle Snake-Eye and Fire King monsters from the GY with Snake-Eye Oak, Poplar, and Garunix revival effects; Fossil Dig and the Sky Burn banish cost help rebuild.
- After siding: No side deck is registered, so there is no post-side plan; sideboarding would be needed to answer the listed hand traps or Extra-Deck matchup problems.
Why it scores here
The deck's engine is spread across at least four sub-archetypes (Fire King, Snake-Eye, Jurrac, Charmer) plus generic staples, so only 5.5% of its cards share the Diabellstar name and no single line is reliably live on turn 1 or 2. Its strength is redundancy: about 18 searcher-text cards and four hand traps give a high chance of a functional hand and some route redundancy after disruption. Its finishers (Garunix Eternity, Snake-Eyes Flamberge Dragon, Worldsea Zealantis) give real closing power, but no recorded boards exist, so combo ceiling and median output are text-only inference. The list is illegal (three copies over the limit, including one Forbidden card), so it gets a capped theoretical score, and it carries no side deck, which lowers its adaptability. Archetype popularity was not used to earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 38 | Diabellstar P(≥1 in opening 5) ≈ 0.34 for a 3-copy card; the core is split across four sub-archetypes, so no single engine is reliably live (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 18 searcher-text cards give P(≥1 searcher in hand 5) ≈ 0.96, but Fire King Island, Fire King Sanctuary, Divine Temple and Fossil Dig need specific board states or types to function (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | combos_evidence has no parseable boards; conversion ceiling is read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board data, so median output is unmeasured; the multi-archetype list gives no shared line to anchor a median (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Four hand traps, Snake-Eye and Fire King GY recursion, and two Garunix revival routes give some redundancy across sub-archetypes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Fossil Dig, Snake-Eye Ash/Oak/Poplar and Garunix recursion recycle resources; net card advantage is unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Two legal Ash Blossom copies, Droll & Lock Bird, Fire King Avatar Arvata and Rangbali negations, and Fire King Sky Burn give dense interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | P(≥1 hand trap in going-second hand 6) ≈ 0.49; no going-second split data; Garunix and Flamberge at 2700–3000 ATK give board-breaking reach (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck finishers at 3000 (Garunix Eternity, Flamberge Dragon), 2700 (Promethean Princess, High Avatar Garunix) and 2500 (Zealantis) give strong closing power (Verified stat / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 40 Main cards across 26 distinct names, 5.5% exact-archetype purity, and 12 zero-level spells dilute cohesion (Verified composition / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards: 10 Link, 4 Synchro, 1 Xyz across Jurrac, Knightmare, Charmer, Salamangreat and Eyes Restrict; several Extra slots serve off-plan lines (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero side-deck cards, so no post-side plan exists in the list (Verified composition / Inferred) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; Diabellstar meta share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Four engines with many conditional Quick Effects and multi-step Summon sequencing raise decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox primary, Midrange secondary (structural weights from Toolbox profile; no blend applied). Structural ≈ 47, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-8); engine_conflict (-4). Final formula: No reliable metagame, so Meta is provisional: 0.80*Structural(47) + 0.20*TournamentReliability(38) = 45.2; modifiers -12 gives 33.2; Illegal status caps the final at 30 (theoretical / structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (18 cards) makes a functional opening hand likely
- Four hand traps and multiple negation effects give early interaction
- High-ATK Extra Deck finishers provide closing power
Weaknesses
- Illegal list: three copies over the limit, including one Forbidden card
- Engine split across four sub-archetypes with 5.5% exact-name purity
- No side deck, so no post-side adaptability
- No recorded boards, so the combo ceiling and median cannot be measured
Critical choke points
- Diabellstar 3-copy starter access (P ≈ 0.34 in hand 5)
- Snake-Eye revival lines depend on Snake-Eye Ash and Oak being live
- Fire King Island and Sanctuary need specific FIRE monsters on field or in hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Original Sinful Spoils - Snake-Eye (Forbidden) | Nothing; remove the Forbidden card to make the list legal | A Forbidden card makes the list illegal and blocks any normal Final score |
| 2 | One Ash Blossom & Joyous Spring (3 to 2) | A non-limited card or a side-slot copy | Semi-Limited copy limit is 2 |
| 3 | One WANTED: Seeker of Sinful Spoils (2 to 1) | A legal non-limited card | Limited copy limit is 1 |
| 4 | Off-archetype staples such as Fossil Dig or Divine Temple | Side-deck cards (up to 15) for a post-side plan | The list has zero side cards and weak archetype cohesion |
Evidence & confidence
- Verified: Legality: three over-limit copies and one Forbidden card (banlist tokens); Main 40 / Extra 15 / Side 0, legal sizes for OCG; Card text and stats for all 40 Main and 15 Extra cards; Archetype spread and purity (5.5%) from composition
- Inferred: Opening-hand starter and searcher probabilities (hypergeometric); Interaction density and resilience from card text; Consistency and brick estimates; Pilotability from sequencing complexity
- Provisional: Meta and format fit (no dated metagame sample; no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record absent No win-rate telemetry for going-first/second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null
Couldn't load the combos





