Ashened Deck #772921 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Priestess of the Ashened City x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 21, 2026 by YGO Mod.

Deck Ashened OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
38± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Mechanic: Fusion/Link/Xyz
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Field-Zone Obsidim enables Ashened Pyro boards (Priestess, Hero, King, Spearhead, Shaman) and Pyro Fusions (Veidos the Dragon of Endless Darkness, Embers of the Ashened) that attack through 2900-3000 ATK bodies; Super Starslayer TY-PHON - Sky Crisis and Nibiru-based boards once the opponent has summoned five or more monsters
  • Turn 1 (going first): Activate Awakening of Veidos or Obsidim to place the Field Zone card, then Special Summon Priestess or Hero from hand and extend into a Pyro Fusion or Xyz
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler, Droll & Lock Bird and Nibiru to interrupt the opponent's first combo, then rebuild the Obsidim field from GY and deck
  • Recovery: Recursion from GY and banish: Obsidim returns to the bottom of the Deck for a draw, Ashened to Endlessness and Extinguishing the Ashened re-fetch Pyro monsters
  • After siding: Not assessable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

This OCG Ashened list is illegal as submitted: it runs 3 copies each of Ash Blossom & Joyous Spring and Super Polymerization against a limit of 2, so it is capped and scored as a theoretical, structural-only read. The engine's starter is Obsidim, the Ashened City, with only about a 34% chance of at least one copy in a 5-card opening hand (Inferred). Awakening of Veidos and Priestess help, but many Ashened monsters require Obsidim in the Field Zone, which keeps the consistency score moderate. Interaction is the strongest part of the system: Ash Blossom, Infinite Impermanence, Effect Veiler, Droll & Lock Bird and Nibiru give several layers of negation (Inferred from card text). No combos were recorded, so floor, median and ceiling are text-only inference, and no tournament or matchup data exists. The score comes from the system's consistency, interaction and compactness, not from the Ashened archetype's popularity or from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 Obsidim in 5-card opening hand) = 0.34 at 3 copies; Awakening of Veidos x3 and Priestess x3 provide partial alternate access (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 hand traps and many Field-Zone-dependent monsters create dead or conflicting hands; P(hand trap in 6 going second) = 0.90 (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling read from card text (Veidos Endless Darkness 3000 ATK, Embers 2900 ATK, TY-PHON 2900 ATK) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output unknown, expected to depend heavily on Obsidim being live (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent negates (Ash, Impermanence, Veiler, Droll, Rekindling) and recursion via Obsidim and Ashened to Endlessness (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 Obsidim returns to the Deck from GY for a draw; Pot of Prosperity, Bonfire and Awakening supply card advantage (Inferred from text)
D7 End-Board & Interaction Quality 65 Interaction density is high: Ash Blossom, Impermanence, Effect Veiler, Droll & Lock Bird, Nibiru and Rekindling the Ashened negate effects (Inferred from text)
D8 Going-Second & Board-Breaking Power 50 Going-second hand is 6 cards with a 0.90 chance of a hand trap, but no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board attackers at 2800 to 3000 ATK, but no recorded closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 Main Deck cards in 21 distinct names with 3-copy staples and 16 tech-tagged cards; coherent but tech-heavy (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards spread across Fusion, Link and Xyz with several off-archetype Link Summons (Charmer, Venom, Garura, Mudragon) (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame; archetype usage shows 100% core presence but no matchup data (Provisional)
D14 Pilotability & Error Tolerance 45 Requires Fusion, Link and Xyz sequencing and hand-trap timing; high decision density (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure: copy limit exceeded (-9); dependence on Field-Zone Obsidim (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.6, then Illegal cap with modifiers = 38

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation package across hand traps and Quick-Play effects
  • Compact Main Deck with 3-copy staples and a coherent Ashened core
  • Recursion of Obsidim and Pyro monsters from the GY and banish zone

Weaknesses

  • Illegal copy counts for Ash Blossom and Super Polymerization
  • Field-Zone Obsidim dependency lowers the opening-hand starter rate
  • Extra Deck mixes Charmer, Venom and off-archetype Links, which may dilute engine coherence

Critical choke points

  • Obsidim, the Ashened City must be live in the Field Zone for most Pyro summons
  • Awakening of Veidos is the main alternate route to Obsidim
Priority Remove Add Reason
1 1 copy of Super Polymerization and 1 copy of Ash Blossom & Joyous Spring Legal replacements chosen by the player (for example a second copy of a Legal engine card) Brings the list into the OCG copy limit so it can receive a normal Final score

Evidence & confidence

  • Verified: Deck is 40 Main / 15 Extra / 0 Side, within OCG size rules; Ash Blossom and Super Polymerization exceed their Semi-Limited limit of 2; Awakening of Veidos x3, Obsidim x3, Priestess x3 and Ash Blossom x3 in the Main Deck; No Side Deck, no combos recorded, no tournament link
  • Inferred: Obsidim opening-hand access is about 34% (hypergeometric); Interaction density from the negation and hand-trap card text; Veidos Endless Darkness and TY-PHON as closing threats from their ATK values
  • Provisional: Meta Power and matchup fit, since no dated metagame sample exists
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and match record are absent No win-rate telemetry exists for going-first, going-second or matchups Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side adaptability cannot be assessed Deck title is null in the export

More OCG Info

Ashened

Ashened Breakdown

 
 

 

 

 

 

 

 
 

 

 
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