Snake-Eyes Deck #772918 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Legendary Fire King Ponix x3, Snake-Eye Ash x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Diabellstar the Black Witch x3
- Fire King Avatar Arvata x1
- Fire King Avatar Barong x1
- Fire King High Avatar Kirin x2
- Legendary Fire King Ponix x3
- Sacred Fire King Garunix x1
- Snake-Eye Ash x3
- Snake-Eye Birch x1
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Bonfire x1
- Circle of the Fire Kings x1
- Divine Temple of the Snake-Eye x1
- Fire King Island x1
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- Sinful Spoils of Subversion - Snake-Eye x1
- WANTED: Seeker of Sinful Spoils x3
- Infinite Impermanence x3
Extra Deck (15)
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 54 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Link or Xyz boss (Snake-Eyes Flamberge Dragon, Garunix Eternity, Worldsea Dragon Zealantis, Accesscode Talker) reached through the Snake-Eye and Fire King search chain; Fire King recursion and Fire King Avatar / Garunix bodies from the GY, with Knightmare and Salamangreat Link monsters as extra bodies
- Turn 1 (going first): T1: Normal Summon a Snake-Eye searcher (Snake-Eye Ash or Poplar) to add a Level 1 FIRE or Snake-Eye follow-up, then link or Xyz toward a boss. Hand traps are held for the opponent's first activation.
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, and Effect Veiler to blank the opponent's first board, then rebuild through Snake-Eye and Fire King searches into a Level 8 boss.
- Recovery: Snake-Eye Birch and Snake-Eye Oak recover monsters from GY/banish through the Level 1 FIRE engine, and Fire King Island or Circle of the Fire Kings reuse GY Fire monsters.
- After siding: No Side Deck is run (Side Deck size 0), so there is no post-side plan; the list cannot adjust between games.
Why it scores here
This list is Illegal: four cards run over their OCG copy limit (Snake-Eye Ash, WANTED, Ash Blossom, Snake-Eyes Poplar), so the score is capped at 30 and labelled theoretical/structural only. Structurally the system is coherent in shape: 16 searcher-text cards and a 0.94 chance of at least one searcher in the opening 5 give it a reliable first step into a Level 1 FIRE engine, and the 9 hand-trap-tagged cards give it real interruption resilience and going-second value. The deck's exact archetype purity is 0%, with 55 off-archetype copies across Fire King, Snake-Eye, Diabellstar and Knightmare, so the engine is a split between two sub-archetypes rather than one plan. No combos, tournament record, or side deck exist, so the combo floor, median, and matchup scores are inferred from text and carry low weight. The score reflects consistency and interaction on the system, not the popularity of Snake-Eyes and not an average of card power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 searcher-text card in opening 5) ≈ 0.94; P(≥1 Snake-Eye Ash in opening 5) ≈ 0.34 with 3 copies; singleton Snake-Eye bosses and Birch/Oak depend on the engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Searchers and hand traps keep most hands functional, but 6 singleton engine cards and the 8 three-copy hand traps add conflict and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable boards exist; ceiling is read from card text only: Flamberge and Garunix bosses reachable through Snake-Eye and Fire King chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combo median exists; floor is unknown and set conservatively given the split engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Nine hand-trap cards and two independent Level 1 starter lines (Snake-Eye and Fire King) give several routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Fire King Island, Circle of the Fire Kings and Snake-Eye Birch/Oak recur GY Fire monsters, giving moderate recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Ash Blossom, Infinite Impermanence, Effect Veiler, and Fire King Avatar Arvata negate effects, but no floodgate is run and the board is mostly monsters (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap probability ≈ 0.81 for 9 hand traps in 6 cards; no board-breaker density data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Level 8 and Link bosses reach 2300–3000 ATK (Flamberge 3000, Garunix Eternity 3000, Zealantis 2500), with no piercing or direct-attack text confirmed (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main with 23 distinct cards and 8 cards at 3 copies; the 4 over-limit copies make the main deck illegal, reducing the efficiency score (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots with 12 Link monsters and 3 Xyz; several Links (Knightmare, Salamangreat, Code Talker) are off-engine flex slots (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 15 | Side deck size is 0; no post-side construction exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link; archetype core present 3 of 7 with 42.9% core coverage; meta fit is Provisional (Verified usage, Provisional meta) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple engines with optional GY and banish routes and several decision points per turn raise pilotability cost (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 54, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); Engine conflict / split archetype (-4); Dependence on single Extra-Deck card (-2). Final formula: Illegal list: capped at 30 (theoretical/structural only). Uncapped read for reference: 0.80·53 + 0.20·45 − 12 (modifiers) ≈ 39; not reported as the score.
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