Snake-Eyes Deck #772918 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Legendary Fire King Ponix x3, Snake-Eye Ash x3. Created Oct 21, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 54
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 54
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link or Xyz boss (Snake-Eyes Flamberge Dragon, Garunix Eternity, Worldsea Dragon Zealantis, Accesscode Talker) reached through the Snake-Eye and Fire King search chain; Fire King recursion and Fire King Avatar / Garunix bodies from the GY, with Knightmare and Salamangreat Link monsters as extra bodies
  • Turn 1 (going first): T1: Normal Summon a Snake-Eye searcher (Snake-Eye Ash or Poplar) to add a Level 1 FIRE or Snake-Eye follow-up, then link or Xyz toward a boss. Hand traps are held for the opponent's first activation.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, and Effect Veiler to blank the opponent's first board, then rebuild through Snake-Eye and Fire King searches into a Level 8 boss.
  • Recovery: Snake-Eye Birch and Snake-Eye Oak recover monsters from GY/banish through the Level 1 FIRE engine, and Fire King Island or Circle of the Fire Kings reuse GY Fire monsters.
  • After siding: No Side Deck is run (Side Deck size 0), so there is no post-side plan; the list cannot adjust between games.

Why it scores here

This list is Illegal: four cards run over their OCG copy limit (Snake-Eye Ash, WANTED, Ash Blossom, Snake-Eyes Poplar), so the score is capped at 30 and labelled theoretical/structural only. Structurally the system is coherent in shape: 16 searcher-text cards and a 0.94 chance of at least one searcher in the opening 5 give it a reliable first step into a Level 1 FIRE engine, and the 9 hand-trap-tagged cards give it real interruption resilience and going-second value. The deck's exact archetype purity is 0%, with 55 off-archetype copies across Fire King, Snake-Eye, Diabellstar and Knightmare, so the engine is a split between two sub-archetypes rather than one plan. No combos, tournament record, or side deck exist, so the combo floor, median, and matchup scores are inferred from text and carry low weight. The score reflects consistency and interaction on the system, not the popularity of Snake-Eyes and not an average of card power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher-text card in opening 5) ≈ 0.94; P(≥1 Snake-Eye Ash in opening 5) ≈ 0.34 with 3 copies; singleton Snake-Eye bosses and Birch/Oak depend on the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Searchers and hand traps keep most hands functional, but 6 singleton engine cards and the 8 three-copy hand traps add conflict and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards exist; ceiling is read from card text only: Flamberge and Garunix bosses reachable through Snake-Eye and Fire King chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo median exists; floor is unknown and set conservatively given the split engine (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Nine hand-trap cards and two independent Level 1 starter lines (Snake-Eye and Fire King) give several routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Fire King Island, Circle of the Fire Kings and Snake-Eye Birch/Oak recur GY Fire monsters, giving moderate recovery (Inferred)
D7 End-Board & Interaction Quality 58 Ash Blossom, Infinite Impermanence, Effect Veiler, and Fire King Avatar Arvata negate effects, but no floodgate is run and the board is mostly monsters (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability ≈ 0.81 for 9 hand traps in 6 cards; no board-breaker density data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Level 8 and Link bosses reach 2300–3000 ATK (Flamberge 3000, Garunix Eternity 3000, Zealantis 2500), with no piercing or direct-attack text confirmed (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 55 40 main with 23 distinct cards and 8 cards at 3 copies; the 4 over-limit copies make the main deck illegal, reducing the efficiency score (Verified)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots with 12 Link monsters and 3 Xyz; several Links (Knightmare, Salamangreat, Code Talker) are off-engine flex slots (Verified count, Inferred use)
D12 Side Deck Adaptability 15 Side deck size is 0; no post-side construction exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype core present 3 of 7 with 42.9% core coverage; meta fit is Provisional (Verified usage, Provisional meta)
D14 Pilotability & Error Tolerance 45 Multiple engines with optional GY and banish routes and several decision points per turn raise pilotability cost (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 54, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); Engine conflict / split archetype (-4); Dependence on single Extra-Deck card (-2). Final formula: Illegal list: capped at 30 (theoretical/structural only). Uncapped read for reference: 0.80·53 + 0.20·45 − 12 (modifiers) ≈ 39; not reported as the score.


More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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