Fire King Deck #772917 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Legendary Fire King Ponix x3, Snake-Eye Ash x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57.7
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Snake-Eye and Fire King chains that Special Summon Snake-Eyes Flamberge Dragon, Garunix Eternity or Diabellstar-type boards (Inferred from card text; no recorded boards); Link and Xyz beatdown from the Extra Deck, including Super Starslayer TY-PHON - Sky Crisis and Promethean Princess (Inferred)
  • Turn 1 (going first): Open on Snake-Eye Ash, Poplar or Birch searches and Fire King searchers to set up a Snake-Eye or Fire King board, protected by Ash Blossom and Effect Veiler (Inferred)
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence) to break the opponent's starter, then rebuild through Snake-Eye and Fire King recursion (Inferred)
  • Recovery: Recur Snake-Eye and Fire King monsters from the GY through Snake-Eye Oak, Fire King Island and Sacred Fire King Garunix effects (Inferred from card text)
  • After siding: No side deck is registered, so there is no post-side plan (Verified: Side Deck size 0)

Why it scores here

Scored as a system, not an average of card scores: the deck opens Snake-Eye and Fire King searchers with about 93% probability in the opening 5 (searcher-text group, Inferred), and its core archetype cards have roughly an 85% chance of at least one in hand. Nine hand traps give about 81% at least one hand trap in a going-second 6-card hand (Inferred), which drives the going-second and interaction scores. Output is high-ceiling but combo data is absent, so the median is capped at a conservative estimate and the ceiling is not reported as the average. Popularity (Fire King usage stats) confirms the list is real and accessible but earns no points on its own. The score is capped at 35 because the list is Illegal: four cards exceed their OCG copy limits (Snake-Eye Ash, WANTED, Ash Blossom, Snake-Eyes Poplar), and the deck has no side deck, so no post-side plan can be scored.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in opening 5) ≈ 0.94 across 16 searcher-text cards; Snake-Eye Ash and Poplar at 3 copies each are over-limit, so the real engine is smaller than shown (Inferred)
D2 Opening-Hand Quality & Brick Management 55 P(at least one hand trap in going-second 6) ≈ 0.81; conflicting Snake-Eye and Fire King FIRE-destruction requirements create dead hands in some draws (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; text-only read of Snake-Eyes Flamberge Dragon, Snake-Eyes Diabellstar and Garunix Eternity boards suggests a high ceiling (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied; median output is estimated conservatively from engine redundancy and brick risk (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 66 Nine hand traps, multiple Snake-Eye and Fire King recursion routes and independent starters give several lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Snake-Eye Oak, Fire King Island, Garunix and Sky Burn provide recursion and rebuild paths in card text (Inferred)
D7 End-Board & Interaction Quality 70 Ten negation-text cards and eleven removal-text cards give layered interaction across the field and in response (Inferred semantic; flags only partly verified)
D8 Going-Second & Board-Breaking Power 66 Hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence), Fire King Sky Burn and Circle of the Fire Kings contest an established board on going second (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck threats at 2700 to 3000 ATK (Garunix Eternity, Snake-Eyes Flamberge Dragon, TY-PHON) give strong closing stats (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 52 23 distinct main-deck cards with 14 singletons, but only 25.5% exact-name Fire King purity, with 41 off-archetype copies across Snake-Eye, Fire King, Diabellstar, Sinful Spoils and Knightmare (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 12 Link and 3 Xyz Extra Deck cards; several are flex or off-engine (Linkuriboh, Almiraj, Masquerena), so slot use is partly wasted (Verified composition, Inferred coherence)
D12 Side Deck Adaptability 15 Side deck is empty (Side Deck size 0), so there is no adaptability and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Snake-Eye and Fire King chains with several optional effects and a hand-trap timing layer; high decision load (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Combo (Midrange primary; hybrid engine with interaction). Structural ≈ 57.7, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist and copy-limit exposure (-6); No side deck (-3); Engine conflicts (-3); Illegal-list cap (-9). Final formula: 0.80*Structural(57.7) + 0.20*TournamentReliability(50) + ContextModifiers(-12) = 44.2, capped to 35 because legality is Illegal (theoretical/structural read only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (16 searcher-text cards) gives reliable early access to the engine (Inferred)
  • Nine hand traps and ten negation-text cards give strong going-second interaction (Inferred)
  • Extra Deck threats with 2700 to 3000 ATK provide real closing power (Verified stats)

Weaknesses

  • Four copy-limit violations make the list Illegal as submitted (Verified)
  • Only 25.5% exact-name Fire King purity; sub-archetype mixing (Snake-Eye, Diabellstar, Knightmare, Salamangreat, Charmer) weakens engine coherence (Verified composition, Inferred)
  • No side deck, so no post-side adaptability (Verified)
  • No combo data, so the median and ceiling are both unverified (Verified gap)

Critical choke points

  • Snake-Eye Ash and Snake-Eyes Poplar both feed the engine; if the over-limit copies are reduced, the search and special-summon redundancy drops
  • Ash Blossom and Effect Veiler are the main protection against the opponent's starter; losing them on the play leaves few answers
Priority Remove Add Reason
1 Excess copies: 2 of Snake-Eye Ash, 2 of WANTED: Seeker of Sinful Spoils, 1 of Ash Blossom & Joyous Spring, 1 of Snake-Eyes Poplar Legal-count playables already in the Snake-Eye or Fire King pool (for example a second Snake-Eye Oak or Fire King Avatar Arvata, if the format allows) The list is Illegal; it must be brought within OCG copy limits before any normal score applies
2 One or two off-engine Extra Deck link cards (for example Linkuriboh or S:P Little Knight) A Fire King or Snake-Eye Extra Deck threat Improves Extra Deck coherence (D11) and reduces dependence on flex-slot links
3 None A short side deck (0 cards today) with hand-trap or floodgate answers to the expected format threats Adds post-side adaptability (D12), which is currently absent

Evidence & confidence

  • Verified: Legality status Illegal with four copy-limit violations (Snake-Eye Ash, Ash Blossom, WANTED, Snake-Eyes Poplar); Main 40, Extra 15, Side 0 (size rules satisfied for main and extra; no side deck); Archetype purity 25.5% with 41 off-archetype copies; Card stats (ATK/DEF) and banlist status from the card table
  • Observed: No recorded boards or combo data in the evidence
  • Inferred: Engine access probabilities (searcher 0.935; archetype core 0.851; hand trap 0.808 going second); Interaction and going-second strength read from negation and removal text; Closing power from Extra Deck ATK values and text
  • Provisional: Meta Power (null: no dated metagame sample); Matchup and format fit (D13); no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record are absent No win-rate telemetry (going-first or second, matchup, brick or starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side performance cannot be assessed Deck title is null in the export

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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