Diabellstar Deck #772916 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Legendary Fire King Ponix x3, Snake-Eye Ash x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Diabellstar the Black Witch x3
- Fire King Avatar Arvata x1
- Fire King Avatar Barong x1
- Fire King High Avatar Kirin x2
- Legendary Fire King Ponix x3
- Sacred Fire King Garunix x1
- Snake-Eye Ash x3
- Snake-Eye Birch x1
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Bonfire x1
- Circle of the Fire Kings x1
- Divine Temple of the Snake-Eye x1
- Fire King Island x1
- Fire King Sanctuary x1
- Fire King Sky Burn x1
- Sinful Spoils of Subversion - Snake-Eye x1
- WANTED: Seeker of Sinful Spoils x3
- Infinite Impermanence x3
Extra Deck (15)
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Worldsea Dragon Zealantis x1
- Garunix Eternity, Hyang of the Fire Kings x2
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Control, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Garunix Eternity, Snake-Eyes Flamberge Dragon, Super Starslayer TY-PHON, Worldsea Dragon Zealantis) reached through Snake-Eye and Fire King FIRE-monster searches (Inferred from card text); Link Summons from Promethean Princess, Accesscode Talker and Knightmare Unicorn for board pressure (Inferred)
- Turn 1 (going first): Open a Level 1 FIRE starter (Snake-Eye Ash, Snake-Eyes Poplar, Snake-Eye Birch or Snake-Eye Oak) to search or summon the next FIRE link, then build toward a Fire King or Snake-Eye boss (Inferred; no recorded boards)
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler and Infinite Impermanence to answer the opponent's first summon or boss, then convert with Snake-Eye or Fire King Level 8 bosses (Inferred)
- Recovery: Recur Level 1 FIRE monsters and Fire King cards from the GY through Snake-Eye Oak, Snake-Eyes Poplar and Fire King Avatar effects (Inferred from text)
- After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
This list is illegal in OCG: four cards (Snake-Eye Ash, Ash Blossom and Joyous Spring, WANTED: Seeker of Sinful Spoils, Snake-Eyes Poplar) run over their copy limits, so the score is a capped structural read and not a normal Final score. The structure is reasonable on paper: 16 searcher-text cards and 9 hand traps give a live opening roughly 94 percent of the time for a searcher and about 34 percent for a 3-copy starter, which keeps consistency and resilience in the mid-60s to low-70s range. Interaction is dense (10 negation and 11 removal texts), so end-board and going-second scores are credible. The deck does not average card power; it is a three-archetype mix (Snake-Eye 11, Fire King 14, Diabellstar 3 by name count) with only 5.5 percent exact-name purity, which costs efficiency and pilotability. No combos, guides, tournament link or Side Deck were supplied, so the ceiling and floor scores are text-only inference and the side and meta scores are low or provisional. Popularity was not credited.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in 5-card hand) = 0.34 and searcher density gives P(at least one searcher) = 0.94; split across two engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Searcher density and 9 hand traps reduce bricks, but two conflicting engines and 14 singletons raise dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Snake-Eye loop plus Fire King boss routes read as a strong ceiling from card text; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so the median is a text-only estimate of how often the engine completes (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent FIRE starters and 9 hand traps give several answers to one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | 16 searcher-text cards and GY recursion from Snake-Eye and Fire King effects give a good grind (Inferred from text) |
| D7 | End-Board & Interaction Quality | 72 | 10 negation, 11 removal and 9 hand-trap text hits give broad, layered interaction (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second value rests on hand traps and Level 8 boss monsters; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Several 2,500 to 3,000 ATK bosses and direct-attack routes close games if the engine lands (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 40 main with 23 distinct cards and 3-copy engines, but only 5.5 percent exact-name archetype purity and 52 off-archetype copies cost efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Fifteen Extra Deck slots with 12 Link, 3 Xyz and one Fire King Xyz; coverage is broad but spread across three archetypes (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so there is no post-game adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three archetypes and several decision points on every turn make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no secondary blend applied. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist and copy-limit exposure (-10); Engine conflict (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*60 + 0.20*50 - 12 = 46; capped to 35 because the list is Illegal (theoretical/structural read only)
Couldn't load the combos





