Predaplant Deck #772800 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Predaplant Ophrys Scorpio x3, Predaplant Bufolicula x3, Predaplant Longinephila x3. Created Oct 21, 2026 by YGO Mod.

Deck Predaplant OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
65± 6/ 100
Power Score
Structural 70
Reliability 62
Going First 72
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 70
Going First 72
Going Second 68
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon DARK Fusion Monsters from the Extra Deck (Starving Venom Predapower, Greedy Venom, Triphyoverutum, Dragostapelia) using Polymerization-type spells and Predaplant starters; Synchro and Fusion beaters (Black Rose Dragon, Bramble Rose Dragon, Clear Wing Synchro Dragon) and Garura's doubled battle damage
  • Turn 1 (going first): Open a Predaplant starter (Ophrys Scorpio, Longinephila, Bufolicula, Dracaena, Predaprimitive); chain to Predaprimitive or Lilizard to fetch a Polymerization-type spell, then Fusion Summon a DARK Fusion Monster
  • Turn 2 (going second): Use the 7 hand traps (Ash Blossom, Ghost Sister, Infinite Impermanence, Droll and Lock Bird) to disrupt the opponent's first Summon or search, then continue with a Predaplant starter if one survives
  • Recovery: Recur Predaplant Byblisp and Predaplant Darlingtonia Cobra from the GY, and reuse Fusion Substitute's GY effect to return a Fusion Monster to the Extra Deck and draw
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-3

Why it scores here

The deck reliably opens a functional plan: 15 Main Deck Predaplant starters at 3 copies each give roughly 92% odds of at least one starter in a 5-card opening hand, by hypergeometric estimate (Inferred), and about 95% in a 6-card hand going second. Conversion depends on Polymerization-type access (Super Duper, Super, Ultra Polymerization, Fusion Substitute, Instant Fusion, plus searchers Predaprimitive, Lilizard and Cobra), and the Extra Deck's high-ATK DARK Fusion Monsters give a strong ceiling. Interaction is layered: 7 hand traps plus Tribute-negates on Triphyoverutum and Greedy Venom. Floor and median output are unmeasured because the evidence has no recorded boards, so they are scored from card text only and stay below the ceiling. Popularity (archetype core inclusion around 50-70%) confirms the list is real but did not add points, the score comes from consistency, interaction and output on the system, and card scores were not averaged. The main weaknesses are the empty Side Deck, which gives no post-side plan, and the fusion-chain pilotability cost.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 82 P(at least 1 of 15 starters in 5 cards) ~0.92; P(none in 6 cards) ~0.05; 3-copy starters with Polymerization-type searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Starter density is high, but Fusion enablers are about 6 cards and the 7 hand traps are dead without an opposing play; no brick estimate from boards (Inferred)
D3 Combo Conversion & Ceiling 76 Text-only ceiling: Tribute-negate and DARK Fusion beaters at 3000-3600 ATK, plus recursion via Byblisp and Cobra; no recorded boards (Inferred)
D4 Combo Floor & Median Output 62 No recorded boards, so the median is a text-based estimate that depends on Polymerization access (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 72 Seven hand traps, two starter-recovery cards in the GY, and multiple independent starters (Inferred)
D6 Resource Economy, Recovery & Grind 70 GY-recursion via Byblisp, Longinephila and Fusion Substitute return Fusion Monsters to the Extra Deck and draw (Inferred from text)
D7 End-Board & Interaction Quality 74 Negates from Ash Blossom, Ghost Sister, Infinite Impermanence and Droll and Lock Bird; Triphyoverutum and Greedy Venom add on-field negates (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Predator-counter negates and hand traps help against a going-second board; 6-card hand has about 71% chance of a hand trap (Inferred)
D9 Offensive Pressure & Closing Power 78 Fusion beaters at 3300-3600 ATK and Garura's doubled battle damage close the game (Verified card text)
D10 Main Deck Efficiency & Flexibility 64 40 Main Deck cards, 21 distinct; 2-3 copies of most cards; 8 tech and 7 hand traps keep flexibility moderate (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 72 15 Extra Deck cards: 11 Fusion and 4 Synchro, mostly single copies; Ambulomelides runs 2 (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck registered; no post-side plan can be scored (Verified gap, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent, so neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion chains, Polymerization-type choices and Predator-counter timing add decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 70, Going First ≈ 72, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: No Side Deck (-2); Mixed sub-archetypes and generic staples (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 15 three-copy starters give high opening-hand access
  • Seven hand traps and six negate-text cards cover both turns
  • Extra Deck has high-ATK DARK Fusion beaters and Tribute-negates
  • Strong GY recursion (Byblisp, Cobra, Fusion Substitute)

Weaknesses

  • No Side Deck, so no post-side plan
  • Dependence on Polymerization-type access to convert starters
  • Only 34.5% exact-name archetype purity; generic staples dilute the engine
  • Complex Fusion chains raise pilot error risk

Critical choke points

  • Polymerization-type spells (about 6 enablers) are required to Fusion Summon most of the Extra Deck
  • Opposing negates on the first Fusion Summon stop the whole line
Priority Remove Add Reason
1 Droll and Lock Bird A Side Deck of 15 cards A Side Deck is the largest gap in D12 and gives post-side answers the deck lacks
2 1 Predaplant Chlamydosundew 1 Polymerization-type spell or Fusion searcher Adds Fusion access to lift the floor without more starters

Evidence & confidence

  • Verified: Legal status: 40 Main, 15 Extra, 0 Side, all restricted counts within legal limits; Card text for all 21 Main and 14 Extra distinct cards; Copy histogram and Extra Deck composition (11 Fusion, 4 Synchro)
  • Observed: Archetype usage: core Predaplant cards at 50-72% inclusion
  • Inferred: Starter access about 0.92 in 5 cards and 0.95 in 6 cards (hypergeometric); Going-first and going-second estimates from hand traps and starter density; Ceiling and interaction ratings from card text
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link); Side plan (no Side Deck)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Predaplant

Predaplant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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