Time Thief Deck #772749 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Performage Hat Tricker x3, Raider's Wing x3, Time Thief Bezel Ship x3. Created Oct 21, 2026 by YGO Mod.

Deck Time Thief OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
43± 7/ 100
Power Score
Structural 50
Reliability 40
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 50.3
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Xyz
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz beatdown from Time Thief Xyz monsters (Perpetua, Redoer, Arc Rebellion Xyz Dragon, Number F0 Utopic Draco Future) fed by Time Thief and off-archetype monsters; Board breaking with Raigeki, Harpie's Feather Duster, Crackdown and Cosmic Cyclone, then rebuilding through Xyz summons
  • Turn 1 (going first): Open a Time Thief starter or Time Thief Startup, search with Time Thief Winder or Phantom Knights of Silent Boots, then Xyz Summon a Time Thief Xyz monster
  • Turn 2 (going second): Hand traps (D.D. Crow, Ghost Belle & Haunted Mansion, Artifact Lancea, Performage Damage Juggler) and Raigeki or Harpie's Feather Duster to clear the opposing board, then rebuild Xyz
  • Recovery: Time Thief Flyback and Time Thief Startup recover from the GY, with Raider's Wing and Raidraptor - Singing Lanius supplying extra bodies
  • After siding: No side deck appears in the export (side_count 0); post-side plan cannot be evaluated and is a data gap

Why it scores here

The deck is scored as a system: a 57-card Main Deck built around a Time Thief Xyz engine, with 14 tech cards, 7 searchers, 7 hand traps and 34 removal-text cards, rather than as an average of its cards. Starter access is moderate: P(at least one searcher in a 5-card opening hand) is about 0.49 and Time Thief Startup has only 2 copies, so the engine is often not live on turn 1 (Inferred). Interaction is dense (Raigeki, Harpie's Feather Duster, Crackdown, Cosmic Cyclone, plus hand traps), which supports board-breaking and going-second play, but the list spreads across Time Thief, Performage, Raidraptor, Phantom Knights, Lswarm and D.D. at only 25% exact-name purity, which lowers consistency and creates engine conflicts. No combos or win-rate data were supplied, so combo floor and ceiling are not measurable and the score rests on structure and inference. Popularity was not credited: archetype usage stats conflict with the card list and no tournament link exists, so meta power is null and the deck has no side deck to support a post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher in opening 5) ~0.49; Time Thief Startup 2 copies, P(>=1) 0.17; engine not reliably live T1 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 57-card main with 14 tech and 32 distinct cards; dead-card risk from Foolish Burial, Monster Reborn, Crackdown without targets (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is text-only (Xyz with 2 Rank-4 materials, Utopic Draco Future at 3000 ATK) (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; estimated low-to-mid (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple recursion routes (Flyback, Startup, Raider's Wing, Singing Lanius, Phantom Knights Silent Boots) and 7 hand traps (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher density and GY recursion offset by Xyz material costs and no float text beyond Startup and Flyback (Inferred)
D7 End-Board & Interaction Quality 60 Removal-text 34 and negation-text 6 across hand traps and spells; breadth is good but durability is low against single bounces (Inferred)
D8 Going-Second & Board-Breaking Power 55 Raigeki and Harpie's Feather Duster plus 7 hand traps; P(>=1 hand trap in going-second 6) ~0.56 (Inferred)
D9 Offensive Pressure & Closing Power 55 Two 3000-ATK Xyz at Rank 5 and 0 (Verified stats); closing relies on Xyz attacks after removal (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main 57 cards, 32 distinct, exact-archetype purity 25%, 14 tech; low compactness for a Time Thief list (Verified counts)
D11 Extra Deck Efficiency & Coverage 60 13 Xyz plus Fusion and Link, 2-copy Arc Rebellion and Redoer give flexible Extra coverage (Verified)
D12 Side Deck Adaptability 35 No side deck in the export; OCG best-of-3 adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament context absent; no meta sample supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Many Xyz summons, GY recursion and decision points; complex sequencing (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 50.3, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Engine conflicts (-3); No side deck in export (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-5); Meta provisional = 0.80*50.3 + 0.20*40 - 5 = 43.2

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.49 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: Raigeki, Harpie's Feather Duster, Crackdown, Cosmic Cyclone and 7 hand traps
  • Flexible Extra Deck with 13 Xyz and multiple recursion routes
  • Real Time Thief engine cards at 3 copies each (Winder, Regulator, Bezel Ship)

Weaknesses

  • Low exact-archetype purity (25%) with several sub-archetypes competing for slots
  • High tech count (14) increases dead-card risk
  • No side deck in the export

Critical choke points

  • Time Thief Startup (2 copies) and the searcher package determine whether the Xyz engine goes live
  • Hand-trap density depends on going second; going first has fewer interaction answers
Priority Remove Add Reason
1 One Limited 1-copy tech (Monster Reborn or Instant Fusion) A 15-card side deck covering the format's common boards A best-of-3 OCG list needs a side plan; the export has none, and the side slots are the cheapest fix
2 One off-archetype engine card with no Time Thief link A third Time Thief Startup or a Time Thief searcher Raises starter access and cuts engine conflicts without changing interaction

Evidence & confidence

  • Verified: Legal status with 57 main and 15 extra cards, all copy limits respected; Card stats and text from resolved card data; Archetype purity 25% and sub-archetype spread from composition
  • Inferred: Opening-hand starter and hand-trap probabilities; Interaction density and board-breaking read from text; Going-first and going-second power estimates
  • Provisional: Meta power and matchup fit (no dated meta sample); Post-side plan and side adaptability (no side deck); Tournament reliability (no tournament link or win-rate telemetry)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no side deck in export (side_count 0); post-side plan unevaluable usage_statistics marks Time Thief Redoer and Eclipse Twins as not in this deck, but cards[] lists Redoer x2 and Eclipse Twins x1 in the Extra Deck; the 33% core-presence figure is therefore not trusted no win-rate telemetry; going-first/second, matchup, brick and starter rates are Inferred Meta Power provisional unless a dated metagame sample is supplied

More OCG Info

Time Thief

Time Thief Breakdown

 
 

 

 

 

 

 

 
 

 

 
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